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What dose Necrotic Damage mean? devs Plz Reply

r3ds0nowr3ds0now Member Posts: 5 Arc User
edited October 2013 in PvE Discussion
To many things are unclear in this game Devs owe the players to explain Why they take so long to fix things that been
Out there to long. What is necrotic damage?
Post edited by r3ds0now on
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited October 2013
    r3ds0now wrote: »
    To many things are unclear in this game Devs owe the players to explain Why they take so long to fix things that been
    Out there to long. What is necrotic damage?

    Death of cells or tissues through injury or disease, especially in a localized area of the body.

    ...just a type of damage - like fire, cold, lightning, poison, etc.

    The Damage types listed (in D&D 4e) are:
    Acid
    Cold
    Fire
    Lightning
    Necrotic
    Psychic
    Thunder
    Wound
    Poison
    Radiant

    Resist X Damage: is also listed (subtracts X damage when taking that damage type)
    Vulnerable X Damage: is also listed (adds X damage when taking that damage type)
    Ongoing X Damage: is also listed (adds X damage every round)

  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited October 2013
    r3ds0now wrote: »
    To many things are unclear in this game Devs owe the players to explain Why they take so long to fix things that been
    Out there to long. What is necrotic damage?

    usually it's not a developers job to create "how to" documents as they are tackling far more technical aspects of the project. so to say the "devs owe the players" isn't really a realistic expectation. when it comes to bug fixes, that process is usually internal and it is a rare and uncommon thing for developers to publicly discuss those things. bug fixes are prioritized, researched and their fixes aren't necessarily clear cut or simple.

    here's an example for you. recently, in the bug reports sub-forum, someone reported that the TR encounter "path of blades" did not crit which meant that it would also not proc enchants and feats, etc. we did get a response stating that there wouldn't be any fast response or fix for this because simply making it crit would essentially cause an unnecessary class imbalance and would require more than just allowing that encounter to crit.

    while to you (and others that have this expectation of the devs) these fixes take too long, the fact of the matter is we do not know what the task list looks like, how many people they have working on certain things and which devs are experts on specific bugs. we don't know the code or how long it takes to isolate certain bugs. we do not have this internal information and it is unrealistic to expect the company to provide this information to you as it is private and proprietary. after all, do you want the devs to be here on the forums answering your questions or working on code?
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited October 2013
    r3ds0now wrote: »
    To many things are unclear in this game Devs owe the players to explain Why they take so long to fix things that been
    Out there to long. What is necrotic damage?

    There isn't anything to "fix" in the case you described here - "necrotic" is just a damage type.
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  • swarfega27swarfega27 Member Posts: 185 Arc User
    edited October 2013
    I'm assuming this is about the proposed changes to tenebrous enchants.

    Dev: "We arent happy with them and are proposing changes for the test server which allows the damage to be mitigated/dodged/etc."
    Players unhappy with this change: "But but its necrotic damage, therefore you are breaking lore, game mechanics and my maniacal evil laughing by altering it this way."
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited October 2013
    melodywhr wrote: »
    after all, do you want the devs to be here on the forums answering your questions or working on code?

    Working on code. But, with appropriate doses of caffeine and sugar to keep their energy going. Sleep coding is not good.

    (Come on, I'm trying to have a sense of humor here. I'm not always Shrek the Mod :D )
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  • yourtormentyourtorment Member Posts: 0 Arc User
    edited October 2013
    The issue is, necrotic damage has always worked this way. That was the entire point of it. Many people paid REAL money to get these enchants as they are. ALOT of money. Now they dont like it, and plan to change this. Considering the only way to get them was to open lockboxes, and they were the only REAL thing in that box worth a HAMSTER outside of the mount, and the only reason people still opened them to date..

    They might want to consider their changes alot more heavily.

    The nerf proposed to these will mainly affect fights against classes with defense and deflect. The glass cannon builds will be just as succeptible to them as before really. So now its even HARDER to burn down those tanks with 49% mitigation and deflect with 1200 regen per tick.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited October 2013
    The issue is, necrotic damage has always worked this way. That was the entire point of it. Many people paid REAL money to get these enchants as they are. ALOT of money. Now they dont like it, and plan to change this. Considering the only way to get them was to open lockboxes, and they were the only REAL thing in that box worth a HAMSTER outside of the mount, and the only reason people still opened them to date..

    They might want to consider their changes alot more heavily.

    The nerf proposed to these will mainly affect fights against classes with defense and deflect. The glass cannon builds will be just as succeptible to them as before really. So now its even HARDER to burn down those tanks with 49% mitigation and deflect with 1200 regen per tick.

    balance is balance. it's not like nerfs are new to the MMO world. sure, you can get upset about it... but if you have unrealistic expectations then i suppose that's going to happen. as for speaking for the rest of the neverwinter community about what the only "real" thing the nightmare lockbox had in it... i'm sure many people disagree with that point. not to mention there is nothing "real" involved here. this is a game. and the property within it is proprietary and you don't own anything... not your account, not your leveled characters, not your mount. not your hero of the north pack. you are granted a license to use those items as long as you agree to the terms.

    what the company decides to do, change, add, remove... it's their right to do so.
  • sparqysparqy Member Posts: 2 Arc User
    edited October 2013
    melodywhr wrote: »
    usually it's not a developers job to create "how to" documents as they are tackling far more technical aspects of the project. so to say the "devs owe the players" isn't really a realistic expectation. when it comes to bug fixes, that process is usually internal and it is a rare and uncommon thing for developers to publicly discuss those things. bug fixes are prioritized, researched and their fixes aren't necessarily clear cut or simple.

    here's an example for you. recently, in the bug reports sub-forum, someone reported that the TR encounter "path of blades" did not crit which meant that it would also not proc enchants and feats, etc. we did get a response stating that there wouldn't be any fast response or fix for this because simply making it crit would essentially cause an unnecessary class imbalance and would require more than just allowing that encounter to crit.

    while to you (and others that have this expectation of the devs) these fixes take too long, the fact of the matter is we do not know what the task list looks like, how many people they have working on certain things and which devs are experts on specific bugs. we don't know the code or how long it takes to isolate certain bugs. we do not have this internal information and it is unrealistic to expect the company to provide this information to you as it is private and proprietary. after all, do you want the devs to be here on the forums answering your questions or working on code?

    Enable much?

    They sure as do owe players an explanation, when they leave an item a certain way for SIX MONTHS, and coincidentally, they all come from Zen, and ALL zen ORIGNATES as real life money! And now all those people will need to replace their nerfed tenebrous with something else that will probably originate in lock boxes (IE. RL CASH) It seems awfually coincidental, hmm ??
  • sparqysparqy Member Posts: 2 Arc User
    edited October 2013
    melodywhr wrote: »
    balance is balance. it's not like nerfs are new to the MMO world. sure, you can get upset about it... but if you have unrealistic expectations then i suppose that's going to happen. as for speaking for the rest of the neverwinter community about what the only "real" thing the nightmare lockbox had in it... i'm sure many people disagree with that point. not to mention there is nothing "real" involved here. this is a game. and the property within it is proprietary and you don't own anything... not your account, not your leveled characters, not your mount. not your hero of the north pack. you are granted a license to use those items as long as you agree to the terms.

    what the company decides to do, change, add, remove... it's their right to do so.

    But ANYONE can purchase and use the tenebrous enchants, they are not class specific. It's like saying Rank10 enchants are OP, so we should nerf them. Then 2 weeks later the Rank9 will be OP, and they will also need to be nerfed, ad naseum.

    Just because something is the best, doesnt make it unfair, when its available to all!
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited October 2013
    Also, Necrotic delivers less damage. A Terror weapon enchant delivers 12%, a lifeDrinker one 8,8%. Not mitigate-able, but less damage. If Necrotic damage become mitigate-able, then LifeDrink will just become an underpowered Weapon enchant.
    English is not my first language.
  • r3ds0nowr3ds0now Member Posts: 5 Arc User
    edited October 2013
    eldarth wrote: »
    Death of cells or tissues through injury or disease, especially in a localized area of the body.

    ...just a type of damage - like fire, cold, lightning, poison, etc.

    The Damage types listed (in D&D 4e) are:
    Acid
    Cold
    Fire
    Lightning
    Necrotic
    Psychic
    Thunder
    Wound
    Poison
    Radiant

    Resist X Damage: is also listed (subtracts X damage when taking that damage type)
    Vulnerable X Damage: is also listed (adds X damage when taking that damage type)
    Ongoing X Damage: is also listed (adds X damage every round)


    Thank you.
  • r3ds0nowr3ds0now Member Posts: 5 Arc User
    edited October 2013
    sparqy wrote: »
    But ANYONE can purchase and use the tenebrous enchants, they are not class specific. It's like saying Rank10 enchants are OP, so we should nerf them. Then 2 weeks later the Rank9 will be OP, and they will also need to be nerfed, ad naseum.

    Just because something is the best, doesnt make it unfair, when its available to all!

    Yup, they should/could of done something long ago. Not make it seem its been working right for months. At less address it earlier so new players know why it isn't working right. I sold my before this was gonna happen but still feel bad for people that spent alot money/Time to get these
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    sparqy wrote: »
    But ANYONE can purchase and use the tenebrous enchants, they are not class specific. It's like saying Rank10 enchants are OP, so we should nerf them. Then 2 weeks later the Rank9 will be OP, and they will also need to be nerfed, ad naseum.

    Just because something is the best, doesnt make it unfair, when its available to all!

    Is it available to all? Nightmare boxes stopped giving them on August 27th.

    Great job, Cryptic! One of the best balancing moves you've done! Good to know you're listening to your player base, too!
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  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited October 2013
    Is it available to all? Nightmare boxes stopped giving them on August 27th.

    Great job, Cryptic! One of the best balancing moves you've done! Good to know you're listening to your player base, too!

    Balance is good! Tenebrous enchants were overpowered since the start... they should have address that a long time ago, better late then never i guess, but and now read very carefully cause u seem to be like a medieval watching and cheering executions: the way they are doing it is not correct: first u do not say that u;ll gonna cut them by half a dmg because ah price will drop and is a direct effect on the economy, they could have said just that they are going to look at them and try changes in the test server/ second: is not the players fault that something is better, there will always be something better for example Vorpal, that enchant has been like double the value of the rest from the start. If u plan on changing something that costed rl money u would better come with some compensation cause otherwise is a crime. I dont know who makes these decisions but doing this too often will surely lead to a lower and lower purchase of zen and i am pretty sure that soon we will have laws so this type of behavior can be punish...
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    ortzhy wrote: »
    Balance is good! Tenebrous enchants were overpowered since the start... they should have address that a long time ago, better late then never i guess, but and now read very carefully cause u seem to be like a medieval watching and cheering executions: the way they are doing it is not correct: first u do not say that u;ll gonna cut them by half a dmg because ah price will drop and is a direct effect on the economy, they could have said just that they are going to look at them and try changes in the test server/ second: is not the players fault that something is better, there will always be something better for example Vorpal, that enchant has been like double the value of the rest from the start. If u plan on changing something that costed rl money u would better come with some compensation cause otherwise is a crime. I dont know who makes these decisions but doing this too often will surely lead to a lower and lower purchase of zen and i am pretty sure that soon we will have laws so this type of behavior can be punish...

    We are comparing my excitement of this balance to cheering for the death of a person? Riiiiight.

    It is not a crime. Read the ToS. You own nothing and they can change whatever they want. The risk is yours to take. Good luck with any legal action.

    Tennys do not cost real money. Some spent real money to buy keys that opened the boxes for a chance to get Tenebrous. Others simply converted AD to Zen to buy keys to open boxes.
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  • r3ds0nowr3ds0now Member Posts: 5 Arc User
    edited October 2013
    ortzhy wrote: »
    Balance is good! Tenebrous enchants were overpowered since the start... they should have address that a long time ago, better late then never i guess, but and now read very carefully cause u seem to be like a medieval watching and cheering executions: the way they are doing it is not correct: first u do not say that u;ll gonna cut them by half a dmg because ah price will drop and is a direct effect on the economy, they could have said just that they are going to look at them and try changes in the test server/ second: is not the players fault that something is better, there will always be something better for example Vorpal, that enchant has been like double the value of the rest from the start. If u plan on changing something that costed rl money u would better come with some compensation cause otherwise is a crime. I dont know who makes these decisions but doing this too often will surely lead to a lower and lower purchase of zen and i am pretty sure that soon we will have laws so this type of behavior can be punish...

    Don't put things like legal action because it won't happen, But This game is not about the players, its about money. Just gets me mad when Devs/owers of this game say they are about the players. Be real its about the money
  • r3ds0nowr3ds0now Member Posts: 5 Arc User
    edited October 2013
    We are comparing my excitement of this balance to cheering for the death of a person? Riiiiight.

    It is not a crime. Read the ToS. You own nothing and they can change whatever they want. The risk is yours to take. Good luck with any legal action.

    Tennys do not cost real money. Some spent real money to buy keys that opened the boxes for a chance to get Tenebrous. Others simply converted AD to Zen to buy keys to open boxes.
    }

    Or people have bought zen then turn it to AD. Im not say we should get something, but they way they went about it wrong no ways around it they knew since Open beta even before that. But at least gave the player a "sorry". For letting get this far.
  • brodyhoule1brodyhoule1 Member Posts: 23 Arc User
    edited October 2013
    ortzhy wrote: »
    Balance is good! Tenebrous enchants were overpowered since the start... they should have address that a long time ago, better late then never i guess, but and now read very carefully cause u seem to be like a medieval watching and cheering executions: the way they are doing it is not correct: first u do not say that u;ll gonna cut them by half a dmg because ah price will drop and is a direct effect on the economy, they could have said just that they are going to look at them and try changes in the test server/ second: is not the players fault that something is better, there will always be something better for example Vorpal, that enchant has been like double the value of the rest from the start. If u plan on changing something that costed rl money u would better come with some compensation cause otherwise is a crime. I dont know who makes these decisions but doing this too often will surely lead to a lower and lower purchase of zen and i am pretty sure that soon we will have laws so this type of behavior can be punish...

    Actually, the devs can do whatever the hell they please with the game. You do not own your account, it is licensed to you by agreeing to the terms and conditions. Also, if you would have READ the terms+conditions, you'd already know that you agreed to them being able to change ANY aspect of the game at ANY time, regardless of what happened before. It happens in nearly every game, players find something overpowered, spend thousands to get it, and then it gets changed, and players cry "LAWSUITS, LAWSUITS ARE GONNA HAPPEN!", when in all reality, if you tried to sue them, a lawyer would simply laugh and tell you to read the terms and conditions next time.
    My name is Tank, and I will not die.
  • r3ds0nowr3ds0now Member Posts: 5 Arc User
    edited October 2013
    Actually, the devs can do whatever the hell they please with the game. You do not own your account, it is licensed to you by agreeing to the terms and conditions. Also, if you would have READ the terms+conditions, you'd already know that you agreed to them being able to change ANY aspect of the game at ANY time, regardless of what happened before. It happens in nearly every game, players find something overpowered, spend thousands to get it, and then it gets changed, and players cry "LAWSUITS, LAWSUITS ARE GONNA HAPPEN!", when in all reality, if you tried to sue them, a lawyer would simply laugh and tell you to read the terms and conditions next time.

    I agree, But this isn't something not expected Tenes getting nerfed. Nothing will be done or refunded. But don't believe this game is about the players. Just take it as learning lesson when something is to OP check why and if it doesn't make sense don't rely on it it will get nerved.


    "people are just mad that is went for so long, can u really blamed them for saying there opinion some players didn't even know there weren't working right"
  • r3ds0nowr3ds0now Member Posts: 5 Arc User
    edited October 2013
    melodywhr wrote: »
    usually it's not a developers job to create "how to" documents as they are tackling far more technical aspects of the project. so to say the "devs owe the players" isn't really a realistic expectation. when it comes to bug fixes, that process is usually internal and it is a rare and uncommon thing for developers to publicly discuss those things. bug fixes are prioritized, researched and their fixes aren't necessarily clear cut or simple.

    here's an example for you. recently, in the bug reports sub-forum, someone reported that the TR encounter "path of blades" did not crit which meant that it would also not proc enchants and feats, etc. we did get a response stating that there wouldn't be any fast response or fix for this because simply making it crit would essentially cause an unnecessary class imbalance and would require more than just allowing that encounter to crit.

    while to you (and others that have this expectation of the devs) these fixes take too long, the fact of the matter is we do not know what the task list looks like, how many people they have working on certain things and which devs are experts on specific bugs. we don't know the code or how long it takes to isolate certain bugs. we do not have this internal information and it is unrealistic to expect the company to provide this information to you as it is private and proprietary. after all, do you want the devs to be here on the forums answering your questions or working on code?

    your right they have the right to Fix whats needed. But for months "months" they new and no respond on how necrotic damage is. They should have at least said something like on how is wasn't working as intended. Any they can fix it if they wanted too. When fay wild hit they took the severs down quick because of the nightmares not sayin it could be in mins. But taking this long is Kinda messed up.
  • fondlezfondlez Member Posts: 0 Arc User
    edited October 2013
    vortix44 wrote: »
    Also, Necrotic delivers less damage. A Terror weapon enchant delivers 12%, a lifeDrinker one 8,8%. Not mitigate-able, but less damage. If Necrotic damage become mitigate-able, then LifeDrink will just become an underpowered Weapon enchant.

    Only Tenebrous damage is unmitigated. General Necrotic damage is affected just like any other damage by Damage Resistance, Resistance Ignored, Armor Penetration and mitigation reduction effects. It is trivial to test this yourself.
  • astariadodfastariadodf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    r3ds0now wrote: »
    To many things are unclear in this game Devs owe the players to explain Why they take so long to fix things that been
    Out there to long. What is necrotic damage?

    Your question was answered, and for the most part questions like this should go to the D & D guides. What is happening in this game though, is being so new, damage types are not in play. Right now damage is damage. Frankly, coming from many other MMO this is probably a good thing. At least get everything square before making it more complex - like your Necro does nothing to me, but please dont hit me with fire!

    Another aspect is the pay to play/exploit to play. Yes the 'necro' tenebrous are bought, and yes the devs fubar'd the design. NOTHING (imo) that adds damage works off anything but the 'white' base damage of a weapon right now. Which sure makes it easier for balance - and future adjust. Problem is tenebrous should have never been set up like that, and by the time it was wholesale abused, it was too late. The purchases are done, and now what do we do, so we dont p/o to many buyers.

    I am of the camp that touts Dev Courage. Admit the screw up, take them out and compensate the buyers. Right now they are so OP that where the gripes come from is PvP. What they do is hide players that have no skill. Run with this and you can stand there pretty much and do nothing. My toons and most of my guild doesnt use these, and guess what, we beat these players consistently in PvP. Sure that makes them mad. Really at this point the only time we lose is an imbalance in classes from the queue.

    Tough to beat 2 clerics, 2 sentinel gwf and a GF in pvp. give them tenebrous - and forget it.
  • shenenehsheneneh Member, Neverwinter Beta Users Posts: 6 Arc User
    edited October 2013
    You NW Devs keep gradeschooling these changes and watch me and many others go back to diablo 3 or whatever games that is out there! I left D3 to play the pvp of this game and have enjoyed it grinding my way to the top level of pvp. You NW Devs better pull your heads out of your asses and start breathing oxygen again, or your game will make less and less money as you lose more and more players. ROS is coming, don't force me to go back to D3 if you can help it. Fair Warning!
  • cbrowne0329cbrowne0329 Member, NW M9 Playtest Posts: 293 Arc User
    edited October 2013
    The issue is, necrotic damage has always worked this way. That was the entire point of it. Many people paid REAL money to get these enchants as they are. ALOT of money. Now they dont like it, and plan to change this. Considering the only way to get them was to open lockboxes, and they were the only REAL thing in that box worth a HAMSTER outside of the mount, and the only reason people still opened them to date..

    They might want to consider their changes alot more heavily.

    The nerf proposed to these will mainly affect fights against classes with defense and deflect. The glass cannon builds will be just as succeptible to them as before really. So now its even HARDER to burn down those tanks with 49% mitigation and deflect with 1200 regen per tick.

    See I hate Tene enchants because they can go in offensive slots and people abuse them... HOWEVER, like you said people paid real money for these! So here is what I propose.. they assign a monetary value to each type of tene you have... calculated the rarity of the drop and refund in ZEN for each one you have.

    Then I would like to see them apply to only Weapon AND armor slots, so you could at least have two (if they stack). If they can't do this... then leave them the hell alone.
  • r3ds0nowr3ds0now Member Posts: 5 Arc User
    edited October 2013
    dosen't seem like a good ideal not trying to troll, ppl will just trade them if they get like that to other player for the value they put. It is what it is. Just they owe the player a "sorry" for allowing this problem to go for so long.
  • gctrlgctrl Member Posts: 459 Arc User
    edited October 2013
    We are comparing my excitement of this balance to cheering for the death of a person? Riiiiight.

    It is not a crime. Read the ToS. You own nothing and they can change whatever they want. The risk is yours to take. Good luck with any legal action.

    Tennys do not cost real money. Some spent real money to buy keys that opened the boxes for a chance to get Tenebrous. Others simply converted AD to Zen to buy keys to open boxes.

    Your lack of understanding/caring for the time and money people put into this game is a testament to your childlike mentality on this issue.

    Let me explain this very carefully to you one more time. Tenebrouses have been the most sought after and most talked about enchant for nearly half a year now. People have either allocated their funds or spent all of their time in PvE towards getting them, this isn't some enchant that got released a week ago and now the devs suddenly realized they made a terrible mistake. This is something they've had the chance to monitor and analyze since the beginning of the game. And now half a year down the line, all of a sudden, they need to be radically changed? So much so that they might be rendered useless?

    Do you know what I call that? A bad business model. Not only is it a bad business model but it is tantamount to bait-and-switch.

    Do some changes need to be made to Tenebrouses? Perhaps. I think everyone who has them (or wanted them) right now agrees that they should not penetrate through SF or still proc on a dodged attack. Those are reasonable things to discuss and try to fix, but the changes proposed now sound extreme even under the most optimistic settings.

    Saying that Tenebrouses are overpowered means nothing. They are only overpowered if you're playing against someone who doesnt have them, but you know what? That goes for every single other enchant/item in the game. Perfect Vorpals are more powerful than Lessers. Thats a meaningless line of argumentation for nerfing Perfect Vorpals, all that Perfect Vorpal tells us is that better items are better <- Wow! Such amazing insight.

    You know what else? The same people who cant afford Gtenes right now are the same people who can't afford Perfects and Rank 9-10s right now, shall we just start nerfing the best of the best because people that don't have it will always be at disadvantage compared to people that do? Why not just get rid of all gear in PvP if thats the logic you want to use when trying to balance something.
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  • gannicsgladiatorgannicsgladiator Member Posts: 413 Bounty Hunter
    edited October 2013
    gctrl wrote: »
    Your lack of understanding/caring for the time and money people put into this game is a testament to your childlike mentality on this issue.

    Let me explain this very carefully to you one more time. Tenebrouses have been the most sought after and most talked about enchant for nearly half a year now. People have either allocated their funds or spent all of their time in PvE towards getting them, this isn't some enchant that got released a week ago and now the devs suddenly realized they made a terrible mistake. This is something they've had the chance to monitor and analyze since the beginning of the game. And now half a year down the line, all of a sudden, they need to be radically changed? So much so that they might be rendered useless?

    Do you know what I call that? A bad business model. Not only is it a bad business model but it is tantamount to bait-and-switch.

    Do some changes need to be made to Tenebrouses? Perhaps. I think everyone who has them (or wanted them) right now agrees that they should not penetrate through SF or still proc on a dodged attack. Those are reasonable things to discuss and try to fix, but the changes proposed now sound extreme even under the most optimistic settings.

    Saying that Tenebrouses are overpowered means nothing. They are only overpowered if you're playing against someone who doesnt have them, but you know what? That goes for every single other enchant/item in the game. Perfect Vorpals are more powerful than Lessers. Thats a meaningless line of argumentation for nerfing Perfect Vorpals, all that Perfect Vorpal tells us is that better items are better. And you know what else? The same people who cant afford Gtenes are the same people who can't afford Perfects and Rank 9-10s, shall we nerf the best of the best now?
    couldn't say better.
    before rogues use tenes, i saw people asking to nerf the class of dps rogues, which always played with P vorpals and darks enchantments...
    nerfing too much tenes in a way it wont be better than the other offesense slots is a very bad thing. It will hurt players whos pent money for them, and these plays will still be in the top of pvp chain against people with ranks 5 rest of things and normal stuff who love to ask for nerfs in the forum.
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    "There is only one way to be a champion..., Never ...ing lose"
  • r3ds0nowr3ds0now Member Posts: 5 Arc User
    edited October 2013
    gctrl wrote: »
    Your lack of understanding/caring for the time and money people put into this game is a testament to your childlike mentality on this issue.

    Let me explain this very carefully to you one more time. Tenebrouses have been the most sought after and most talked about enchant for nearly half a year now. People have either allocated their funds or spent all of their time in PvE towards getting them, this isn't some enchant that got released a week ago and now the devs suddenly realized they made a terrible mistake. This is something they've had the chance to monitor and analyze since the beginning of the game. And now half a year down the line, all of a sudden, they need to be radically changed? So much so that they might be rendered useless?

    Do you know what I call that? A bad business model. Not only is it a bad business model but it is tantamount to bait-and-switch.

    Do some changes need to be made to Tenebrouses? Perhaps. I think everyone who has them (or wanted them) right now agrees that they should not penetrate through SF or still proc on a dodged attack. Those are reasonable things to discuss and try to fix, but the changes proposed now sound extreme even under the most optimistic settings.

    Saying that Tenebrouses are overpowered means nothing. They are only overpowered if you're playing against someone who doesnt have them, but you know what? That goes for every single other enchant/item in the game. Perfect Vorpals are more powerful than Lessers. Thats a meaningless line of argumentation for nerfing Perfect Vorpals, all that Perfect Vorpal tells us is that better items are better <- Wow! Such amazing insight.

    You know what else? The same people who cant afford Gtenes right now are the same people who can't afford Perfects and Rank 9-10s right now, shall we just start nerfing the best of the best because people that don't have it will always be at disadvantage compared to people that do? Why not just get rid of all gear in PvP if thats the logic you want to use when trying to balance something.

    Yup agreed
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited October 2013
    Lol. Guard only eat the tenedamage, because it's like a second hp of the GF and that was the only reason that GF are the only one which 'dodge' these attacks. And there is the fail of tene. Guard LIVE from DR of the GF - but the tene don't get reduced nor they count as one attack - and so the guard break with 1 single attack(in my case it was one roar from Gwf that proc all tenes at once). Every tene proc count as single attack and then not reduced - roar do damage first, but then 5-6 tenes later(>800 damage on shield) and guard is broken and 1-2 tene do HP-damage. So now the GF has nothing to defend itself against other powers of that GWF. Nice what? Independent of that you don't need to stack Arpen or Stats like CON/DEX to do full damage with that tenes. To help in guarding and to reduce tenes usefullness the DR count now.
  • alt2jalt2j Member Posts: 61
    edited October 2013
    Right now they are so OP that where the gripes come from is PvP. What they do is hide players that have no skill. Run with this and you can stand there pretty much and do nothing. My toons and most of my guild doesnt use these, and guess what, we beat these players consistently in PvP. Sure that makes them mad. Really at this point the only time we lose is an imbalance in classes from the queue.

    errrrr are you not just are you not just contradicting yourself by saying they are op but you beat them consistently ?
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