I've played D&D for quite along time now. I've had a passion for MMORPG games for just about as long.
This game is actually a pretty cool game. When I first started playing it, I thought to myself, "Right on, they finally did it"!! It turns out it's just another commercial based (Free Player) MMORPG.
In my opion, a perfect game would be a real D&D based MMORPG, No lvl limit cap, and 10,000+ quests.
I don't know if that's an unreal request or not. But I do know that I'll never sink my money otherwise.
Don't get me wrong the free thing is great, i love the concept of this game. EXCEPT!!
What is the deal with these invisible toons at the PVP Arena? OMG, I haven't seen such BS in my life.
What kind of competition is it for them. It totally ruined the PVP arena for me. I think I had a better time during my motorcycle accident!!! For real? And they get all these bonuses for alot of kills.
How hard is it to jump out of a bush and slash someone? Believe me, your not tuff, and you certainly don't deserve the kill bonuses. That would be like getting paid to slash your Grandma while she's asleep. Eww, big bonus there!!!
Other than that, killer game, I like it.
Stop the lvl 60 cap, I think i would pay for this. Till then. Odios, I think that's how you spell it.
Chaun
Post edited by meisja on
0
Comments
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited October 2013
Are you talking about rogues and their stealth ability? unfortunately, it's one of those concessions that had to be made for the sake of playability. Requiring they always use cover/shadow or other environmentally dependent techniques to utilize their class ability would probably be more trouble than it'd be worth, and less accessible to casual players...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
there is more to d&d than pvp...... and yes, there are countless adventures to go on, it is called the Foundry, pretty amazing work going on there...as for level cap, good idea, but once all powers, feats, etc are unlocked, what next? God level? For being less than a year old, level 60 cap is cool, I bet there will be expansions, there always is.
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2013
So you want a real D&D based game but you want no level cap?
As for 10,000+ quests, short of players doing the work (like with a system like the Foundry which we already have) or every quest being kill 10 bad guys, there is no way a company could turn that many quests. so yes, that is a tad unrealistic.
Level caps are necessary for any non tabletop game. Since your abilities and whatnot are attached to said level, there needs to be some way to even the field. As far as number of quests, there will be more as time goes by but only a little at a time. This is again due to being a computer based game that requires a lot of time to program in every little part of each quest.
I like your idea though. In a perfect world we could have unlimited levels, spells, and quests. Unfortunately we are limited by our technology.
Kildrak Gemviper - 60 GF
Void Reaper - 60 CW
Eliza Trickfoot - 60 TR
Scarlet Maiden - 60 DC
Timmy Orc-Bane - 60 GWF
Ranger Jo - 20 HR
Yes, very true. This is such a bonus this game has. Id like to even try to create a Foundry, that is soo cool.
Right! PVP isn't everything, in fact I hate it, but it pays a little even if you lose. What I hate worse than PVP is when you don't get a fair shake. Of course I get my <edit> kicked and I kick some <edit>. But that stealth HAMSTER is just <edit>.
Level caps are necessary for any non tabletop game. Since your abilities and whatnot are attached to said level, there needs to be some way to even the field. As far as number of quests, there will be more as time goes by but only a little at a time. This is again due to being a computer based game that requires a lot of time to program in every little part of each quest.
I like your idea though. In a perfect world we could have unlimited levels, spells, and quests. Unfortunately we are limited by our technology.
I play an online game that has no level cap. Well, technically there is a cap, but it's several thousand and the high character for the server is around 800.
I wasted five million AD promoting the Foundry.
0
sasheriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
edited October 2013
in any game, there is a level limit (especially in D&D) the issue is power. It IS POSSIBLE to make a game where you could be "leveless" and skill base BUT then you would have diminishing return if you pass a certain point. If not, then it would get WAY out of hand in a hurry. Imagine a skill/spell that you can keep points into and it gets stronger (again assume without limit) then a simple spell could turn deadly with little resources require, or eventually you would max things out (skill tree may not work well in this instance)
example in PnP game. I remember back in the day with Shadowrun where you can cast a mana dart (light damage if you don't save) but for every success you can increase the damage level by one (upto to Deadly. the order is light, medium, serious and deadly) so a simple well with a rule tweak (there were no levels in shadowrun per se) we got this spell to a high level that it can almost instantly kill anyone (level 15 mana dart which is hard to save against) it was insane!!
as for 10,000+ quest? well, are we talking about unique quest? you know how hard it is? There are several quest that can be done (at this time) in video games.
Fetch Quest - collect X item and return
kill quest - kill X monster and return
find/discovery quest - go to x location, discover hidden items (usually can only be done once)
puzzle solving - again, usually not randomize. TSW, The Secret World, does this but once you solve it, you have the answer for the next character
build item - and return to me (similar to fetch quest)
escort quest - escort X to Y location
question quest - solve riddles
basically it is something along those lines and hard to randomize. We don't have AI yet that change the mission on the fly and keep it balance (maybe some day)
I've played D&D for quite along time now. I've had a passion for MMORPG games for just about as long.
This game is actually a pretty cool game. When I first started playing it, I thought to myself, "Right on, they finally did it"!! It turns out it's just another commercial based (Free Player) MMORPG.
In my opion, a perfect game would be a real D&D based MMORPG, No lvl limit cap, and 10,000+ quests.
I don't know if that's an unreal request or not. But I do know that I'll never sink my money otherwise.
Don't get me wrong the free thing is great, i love the concept of this game. EXCEPT!!
What is the deal with these invisible toons at the PVP Arena? OMG, I haven't seen such BS in my life.
What kind of competition is it for them. It totally ruined the PVP arena for me. I think I had a better time during my motorcycle accident!!! For real? And they get all these bonuses for alot of kills.
How hard is it to jump out of a bush and slash someone? Believe me, your not tuff, and you certainly don't deserve the kill bonuses. That would be like getting paid to slash your Grandma while she's asleep. Eww, big bonus there!!!
Other than that, killer game, I like it.
Stop the lvl 60 cap, I think i would pay for this. Till then. Odios, I think that's how you spell it.
Chaun
This game is just a generic mmo sword and board style with Dungeons and Dragons all over the box cover. Any real D&D fundamentals are frowned upon, insulted, mocked, and immediately discarded as rediculous. No way an mmo can have hit or miss AC...No way an mmo can have diverse characters... no way and mmo can be unbalanced with specialized classes.. No way a mmo can allow a limitless lvl cap.
Of course its all completely absurd.. its common knowledge at this point that the cryptics goal is to milk the $wow$ gen and pull at the heartstrings of the D&D faithful with "words". Things like Forgotten realms, and Neverwinter. Theres no effort in the community or more importantly developmentally wise to match the game to the title.
Dad says real D&D is working together. Being the best with what you have/rolled not best overall. Best build/race is not what it was about.. Its all kinda lost with gs, etc.
[SIGPIC][/SIGPIC]
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
malashtanMember, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
edited October 2013
First and probably last time forum user, and definitely first time whinger. I've played table top D&D for about 30 years, played DDO and now Neverwinter. Never in my life have I seen such blatant attempts to take my money for a free to play game. I think I got over 30 chests in 10 minutes of play once - but can only open them if I buy keys. I just feel extremely disappointed and can no longer play the game. Will stick to table top from now on.
0
mistysummerMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 38
Ahh, the ole D&D is what you make it..... theres some solid in that. Now i get that when referencing real ife, not so much for a rules based video game.
Never in my life have I seen such blatant attempts to take my money for a free to play game.
Then I can only suspect that you haven't played many f2p games. In the last year or so, I've run into a whole pile of games (both PC MMOs and mobile games, that are fantastically more blatant about it then this game.
You think the lockboxes dropping frequently - which isn't a demand that you open them all, but just making sure people have them if they want to - is an arm twist? How about a monthly "tiered spender" promo, that gives you prizes as you spend more money.... up to $1000+. A month. With a new contest every month. Now THAT is crazy cash grabbing.
Or a mobile card game I tried a couple months ago - periodically, they have a "mystery box" sale. There's like 100 cards in the loot chest - only one of which is the "super" six-star uber card. It's $9 per draw from the box, so people have figured out it takes $150-200 on average to get the main prize.... but to level it up to max level (so it's actually useful in pvp/etc), you need eight of them. So draw cards until you get it, reset the chest, draw cards until you get it again, reset again, etc..... $1500+ to get this one card. Oh, and these "mystery box" sales only last a few days, then they disappear - until a new one comes, with a new uber-card for people to try to get.
So, yeah.... entirely optional Neverwinter lockbox keys, that you can get with in-game currency, that you can buy the "best" prizes off the auction house if you'd rather not bother with random chance? Yes, it's an attempt to get some $. But it's nothing compared to a lot of the sleazy f2p stuff that's out there.
Comments
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
As for 10,000+ quests, short of players doing the work (like with a system like the Foundry which we already have) or every quest being kill 10 bad guys, there is no way a company could turn that many quests. so yes, that is a tad unrealistic.
I like your idea though. In a perfect world we could have unlimited levels, spells, and quests. Unfortunately we are limited by our technology.
Void Reaper - 60 CW
Eliza Trickfoot - 60 TR
Scarlet Maiden - 60 DC
Timmy Orc-Bane - 60 GWF
Ranger Jo - 20 HR
Right! PVP isn't everything, in fact I hate it, but it pays a little even if you lose. What I hate worse than PVP is when you don't get a fair shake. Of course I get my <edit> kicked and I kick some <edit>. But that stealth HAMSTER is just <edit>.
example in PnP game. I remember back in the day with Shadowrun where you can cast a mana dart (light damage if you don't save) but for every success you can increase the damage level by one (upto to Deadly. the order is light, medium, serious and deadly) so a simple well with a rule tweak (there were no levels in shadowrun per se) we got this spell to a high level that it can almost instantly kill anyone (level 15 mana dart which is hard to save against) it was insane!!
as for 10,000+ quest? well, are we talking about unique quest? you know how hard it is? There are several quest that can be done (at this time) in video games.
Fetch Quest - collect X item and return
kill quest - kill X monster and return
find/discovery quest - go to x location, discover hidden items (usually can only be done once)
puzzle solving - again, usually not randomize. TSW, The Secret World, does this but once you solve it, you have the answer for the next character
build item - and return to me (similar to fetch quest)
escort quest - escort X to Y location
question quest - solve riddles
basically it is something along those lines and hard to randomize. We don't have AI yet that change the mission on the fly and keep it balance (maybe some day)
Please review my campaign and I'll return the favor.
This game is just a generic mmo sword and board style with Dungeons and Dragons all over the box cover. Any real D&D fundamentals are frowned upon, insulted, mocked, and immediately discarded as rediculous. No way an mmo can have hit or miss AC...No way an mmo can have diverse characters... no way and mmo can be unbalanced with specialized classes.. No way a mmo can allow a limitless lvl cap.
Of course its all completely absurd.. its common knowledge at this point that the cryptics goal is to milk the $wow$ gen and pull at the heartstrings of the D&D faithful with "words". Things like Forgotten realms, and Neverwinter. Theres no effort in the community or more importantly developmentally wise to match the game to the title.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
+1 I am also in agreement with Dad.
"Blindness is a private matter between a person and the eyes they choose to use. For there are none so blind as those that do not listen dalharil"
Ahh, the ole D&D is what you make it..... theres some solid in that. Now i get that when referencing real ife, not so much for a rules based video game.
Then I can only suspect that you haven't played many f2p games. In the last year or so, I've run into a whole pile of games (both PC MMOs and mobile games, that are fantastically more blatant about it then this game.
You think the lockboxes dropping frequently - which isn't a demand that you open them all, but just making sure people have them if they want to - is an arm twist? How about a monthly "tiered spender" promo, that gives you prizes as you spend more money.... up to $1000+. A month. With a new contest every month. Now THAT is crazy cash grabbing.
Or a mobile card game I tried a couple months ago - periodically, they have a "mystery box" sale. There's like 100 cards in the loot chest - only one of which is the "super" six-star uber card. It's $9 per draw from the box, so people have figured out it takes $150-200 on average to get the main prize.... but to level it up to max level (so it's actually useful in pvp/etc), you need eight of them. So draw cards until you get it, reset the chest, draw cards until you get it again, reset again, etc..... $1500+ to get this one card. Oh, and these "mystery box" sales only last a few days, then they disappear - until a new one comes, with a new uber-card for people to try to get.
So, yeah.... entirely optional Neverwinter lockbox keys, that you can get with in-game currency, that you can buy the "best" prizes off the auction house if you'd rather not bother with random chance? Yes, it's an attempt to get some $. But it's nothing compared to a lot of the sleazy f2p stuff that's out there.