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New player trying to predict the future

qaelynfqaelynf Member Posts: 5 Arc User
edited October 2013 in General Discussion (PC)
Hey all,

New player, signed up on Monday I think. I've got one character, a level 18 cleric.

I've enjoyed a number of aspects of the game so far. I like how clerics can heal and do damage at the same time. The game seems rich with lots of things to do, and the people are mostly pretty nice as well.

My main concern is that much of the gameplay seems simplistic compared to what I'm used to. Most of the quests are very simple. The Foundry represents a great opportunity to always find fresh content, but they also are extremely linear, telling you exactly what you need to do at each step. There also seems to be only one skirmish and one dungeon available for people at any level range.

The combat also seems rather limited. I've got what, 2 abilities I can use at will, 2 on short cooldowns and 1 on a long cooldown. That's not much. Tactics seem to consist of spamming buttons and dodging on occasion.

I know sometimes MMOs start out really simple to allow new players time to get used to them (and time to get hooked). Is what I've seen so far an accurate representation of what NW is like, or is it just because I'm at the low levels?

Thanks, and no offense intended to anyone, just being honest.
Post edited by qaelynf on

Comments

  • slayorianslayorian Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    The level complexity, combat-wise, is very similar to any other MMO out there. Having 20+ icons to mash for powers all over your screen is certainly not better by any means.

    There are many things to learn on your way to level 60. One of the key items being that the real game doesn't really start until 60. 99% of the content before that is basically a single player, easy mode, campaign. Though, as a DC, it will take you a little longer to kill stuff while soloing. Might want to find a partner to speed things up. Either way, though, you won't really be at risk of getting killed by anything outside of 5 man dungeons.

    I really suggest trying out a few different classes and see which one really fits your play style. At least to level 30. Buying new char slots is cheap, too. So try them all and use leadership professions on them all for some AD.
  • tinukedatinukeda Member Posts: 499 Arc User
    edited October 2013
    qaelynf wrote: »
    The combat also seems rather limited. I've got what, 2 abilities I can use at will, 2 on short cooldowns and 1 on a long cooldown. That's not much. Tactics seem to consist of spamming buttons and dodging on occasion.

    I know sometimes MMOs start out really simple to allow new players time to get used to them (and time to get hooked). Is what I've seen so far an accurate representation of what NW is like, or is it just because I'm at the low levels?

    You realize, of course, that you still have more ability slots to unlock, yes? Eventually you will have (actively usable) 2 at-wills, 4 Encounters and 2 Dailies. And what's slotted in those will come from a larger variety of power choices.

    As far as tactics, so far you're right; in fact, you can solo to max-level with just mashing buttons and dodging from time to time. Heck, on my last character, I stopped picking feats and powers after level 30 or so and was able to finish the rest of the content with little problem.

    Later on there are some slightly more subtle tactical options (for example: how do you deal with non-CC-able mobs when you're a CC?), but it's not the most prominent feature of the game, in all honesty (the most prominent would be: pure action). You can't really flat out beat everything using the exact same methods each time, but then again the basic strategy is usually pretty similar when you boil it down (and boy does that seem to infuriate some people).

    $0.02
  • qaelynfqaelynf Member Posts: 5 Arc User
    edited October 2013
    Thanks for the feedback so far. No, I didn't realize there were 4 encounter powers, that does help somewhat. I'm just used to more diverse gameplay with sometimes dozens of different abilities, spells and items. That doesn't mean a simpler system is worse, just different.

    Again, I know I've seen little of the game and appreciate the perspectives. I'm not trying to criticize NW in any way, just to figure out if it's a good fit for me.

    I know many MMOs focus much of the game on what happens at the level cap. I've just never played one. So I may have to reserve judgment until I get to 60 with at least one character.

    I'm doing okay with the cleric so far, and they do seem to be in demand, so I'll stick with that for now.
  • tinukedatinukeda Member Posts: 499 Arc User
    edited October 2013
    Oh, you know, I may be off on the 4 count.
    Key-wise you definitely get 3: Q, E, R
    The Tab slot is a little different from class to class though; for DC, that's your Divinity Mode button, which alters how your other Encounter powers behave. (you'll get this at level 20)
    CW is what I was thinking of as you can slot a power in Tab too, so it effectively gives CW's 4 Encounter powers to roll with.

    Definitely give it a try all the way up to 60 before passing any judgements (and some would suggest waiting until them to decide on spending $ too). Getting into (and through) the dungeons is the big deal/grind at end-game.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited October 2013
    You get divinty at 10 not 20. And it effectivly act as a toggle switch that doubles your 3 encounter powers and gives you 2 more at-wills.

    So basically youll end up with 2 dailies, 3 encounters each with a toggable alt fire mode, 4 at wills (2 main, 2alt), and 2 passive abilities. All of this can be switched out as needed allowing you quicky shift from heal focused to pure offense. Or from single target damage to AoE centric. That is fairly tactically significant
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2013
    Divinity on a cleric changes things sufficiently that your 3 slotted encounters and 2 at-wills effectively become 6 and 4. Casting in or out of divinity mode is part of the gameplay for that class.

    Crucial thing to know is that you can tab in and out of divinity at will, so you can switch to whichever is appropriate, provided you have sufficient divinity to cast a juiced-up encounter (the pips beside the bar... typically one divine encounter costs one pip). You do not need to drain it down to zero with what may be a poor at-will choice before you can start building up divinity again. Just tab out.
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  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited October 2013
    I know it's a mater of preference, but the combat is one of Neverwinte's best features. Give it a chance.
    I hate dancing with Lady Luck. She always steps on my toes.
  • qaelynfqaelynf Member Posts: 5 Arc User
    edited October 2013
    It's okay, that's standard fare on any MMO forum to some extent. I've been guilty of it many times. :)

    I have been using divinity and I do like the way I can use it to boost certain features. My main problem with it is that I often find myself in it trying to use my at-wills and they don't work until I tab out.

    Choosing which abilities to slot does seem interesting.

    I will keep at it. And no, not paying any $ until I see more of the game, though I don't mind supporting the company if I like it.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited October 2013
    i've got a cleric at level 42. to me, the mechanic works like a typewriter. you shift when you want caps... or TAB when you want a boost in your encounter powers. compared to the other four class mechanics, it's very different. but that being said, i've seen a lot of great clerics in-game. and a lot of bad ones.

    if the mechanics seem strange, there are four other classes to try out. and apparently one more coming before the year ends.

    welcome to neverwinter and good luck in your adventures.
  • qaelynfqaelynf Member Posts: 5 Arc User
    edited October 2013
    Thanks much.

    It's an adjustment, especially since I'm used to hitting Tab to target enemies, that's a hard habit to shift out of. :)

    I wish there was a keyboard mechanism to allow me to select party members for healing.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited October 2013
    there is: the control key.

    you're welcome. :D
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited October 2013
    Here is a tip for all clerics that I find very useful and so much faster. Go to keybinds and change your divinity(tab) to mouse scroll up, now you can scroll your mouse wheel up to enter divinity and then scroll it up again to exit works like a charm in heated fights and you never have to bother pressing tab again. Your welcome
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited October 2013
    melodywhr wrote: »
    there is: the control key.

    you're welcome. :D

    The control key is more of a target lock then a push here to target a player. But its the best we got.

    However, to the OP youll find the need to target players directly diminishes quickly as you level. Level 30 and 50 are the big milestones. At that point Healing word takes a back seat to massive area heals that are much easier to manage.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited October 2013
    Point taken. lol
    To be hones I can think of a few more, but that's just by comparison with other MMO's I've played. I'm still having high hopes for this game, though.
    I hate dancing with Lady Luck. She always steps on my toes.
  • afriellafriell Member Posts: 6
    edited October 2013
    well to be honest at the first 25 or 30 lvls i tought the same, in fact i started this game in 3 ocasions, at first it didnt got my attention, at second i tried because i had exausted all other mmos i was playing, and at 3th time it was because a friend from other mmo that told me to give it a try.
    well the game have some variety and group action is very needed, wich is good imo, gear variety isnt bad also, p2p vs f2p isnt too unbalanced, f2p can get almoust everynthing that p2p can, ofc with alot more work .
    the game needs some fixes, like all mmos need all the time, yes is not a great breakthru on mmos, it really dont bring much of new content but is fun to play, and imo at this point is probably one of the most enjoyable f2p mmo.
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