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Leveling is Too fast

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  • onememberonemember Member Posts: 3 Arc User
    edited September 2013
    @kiralyn

    Didn't mean it that way.
    These days people just don't want to grind months and months to get into end-content where you need to spend another few months (or more) to get the gear you want.

    Leveling does feel fast here, if you do all the quest / daily stuff. Two ways to prevent out leveling the content is; skip half the normal quests or daily quest. But not that skipping dailies you "lose" AD.


    I did the quest on last two maps when I was 60, just to see where the story goes.
    The more you learn, the more you know.
    The more you know, the more you forget.
    The more you forget, the less you know.
    So.. why learn?
  • norobladnoroblad Member Posts: 556 Arc User
    edited September 2013
    It would be great to have a disable xp gain button for those who want to take it slowly. An active player will hit 60 with 3-4 zones left to do (usually hit 60 with all or most of hotnow, all of whispering (which is really 2 zones), and all of sharandar left. Should hit 60 toward the end of whispering or shar should have recapped us to 65 or something.

    NOT a fan of making it take longer for everyone, it really should be optional. Not everyone wants to sit at level 10 for a month, and slow, grindy games are WHY many of us like NW and play this game instead of the ones where you level slowly and have to grind out every little thing over months and months.
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited September 2013
    While I do think the leveling is too fast, I don't want it to turn into a boring grind fest for players. On the other hand though, players complain about having to grind to gain levels, but don't mind running Castle Never 100 times. I realize that is done to get gear, but really how is that different than doing it 100 times to get XP. Now that is a grind in my opinion. For the most part I like Sharandar, but it is a bit of grind as well. Using the Banshee Gate as an example, it is basically having to do the same thing 9 times in a row. I wouldn't call going to same area 9 times a grind if it offered 9 different adventures. Using the Foundry adventures to level is a great way to go, with one downfall. The gear you can get in a Foundry mission in no way prepares you for the Epic dungeons.

    There are two possible fixes to the boring grind problem, so leveling can be slowed down. One is to offer multiple adventure zones that cover the same experience points. The other is to allow better rewards from the Foundry adventures so that players are better prepared for when they 60th.
    [SIGPIC][/SIGPIC]
  • uniguilduniguild Member Posts: 44
    edited September 2013
    I also outleveled skirmishes and dungeons too easy, but enjoyed my first 60 nonetheless. After that though, it was a hard grind to level up other characters. You knew the quests and the areas and nothing is more boring than repetition.

    I would agree to decelerate leveling IF you could acquire some gear that still has some endgame usability. One example: The Adventurer's Pack. The quest path to 12 additional inventory slots is painfully long, but it still feels worth it unless you can afford ZEN-bags right away.

    It doesn't have to be BiS-gear, just give us an incentive to go through the story over and over again (which probably could also ease the PVP bot-situation). Like an unique Pet/Mount only acquirable though a long (multi-zone) quest line and such. Rough ADs. Leadership Assets. You get the idea.

    Another idea would be: Separate between story and grind quests. Everybody who doesn't want to outlevel content can choose Low-XP story quests and enjoy the whole content. People that only want to get another char to 60 can choose (maybe even repeatable) grinding quests in every area that are stupidly boring but bring massive XP (comparably).
    I think that might be already the case, but ingame it's not really clear which quests you have to do to finish an area and which are pretty much optional. Even though, I'd still lower the XP gain for the story ones and give the grinding quests an upgrade.
  • drysonbdrysonb Member Posts: 1 Arc User
    edited September 2013
    Perhaps there should be traps that automatically drain your experience to keep you from leveling so fast. Such areas would be part of the normal dungeons and skirmishes and could not be avoided. Each drain would take anywhere from .02% of xp per step upto 10,000 xp per step for higher level players
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