Hi, I am FooSoo, (Dragon Server)
and I have an idea that I believe would revolutionize PVP for Neverwinter and all that I have shared with so far consider the idea pretty amazing. It is obvious and no secret that Neverwinter needs solo, duo and full guild ranking systems etc etc. But we hear this all the time and this is something that will no doubt come eventually to Neverwinter and probably should be one of the highest priority's now in my opinion if we are to keep our player base from leaving and bring in an even wider range of players. However I want to focus on an idea for PVP that would truly blow away the minds of gamers and keep them here.
So this is what I am thinking..
Gladiator Arena's
But here is the important part
These would not only be a place for people to test themselves in intense and satisfying 1v1 combat but a true place of gathering for actual entertainment! A place for spectators and warriors alike. There could start off with a Grand one in the capital PE and slowly be others added around the zones for different atmospheres and characteristics.
These arena's would be places you could physically enter and walk around while looking down or into the combat "zone" where the actual players are dueling. Players could receive tips in the form of items and Astral Diamonds from the crowd in special designated mailboxes threw out the arena's stands for good fights. There could be different ways for the matches to be sorted for example:
Protectors Enclave
Might be for any class and Winner stays on, while hosting knockout stage tournaments for "decorated 1v1 warriors" in a sort of DD hour. Something surely every PVP player would strive to achieve a place in this. 10k+ GS would be required to enter this epic arena.
(I was going to place 12+ in here but for certain classes this could eliminate very good pvp build)
Smaller Venues
Places like black lake district and other zones could have smaller characteristic venues for specific class type 1v1's and even divisions for light - heavy weight gear score's:
Players
6k (and under)
6-8
8-10
10+
Creating a Sport
Scrying Stones allowing a more cinematic experience could also be put in place. Combat could last 5-10 minutes with a draw or a crowd voting system "within the Arena" to determine the winner if not fatality's. The possibility's are truly endless in making this into something truly special and unique to Neverwinter celebrating what is truly best about this game "The combat". I for sure would love to hear your comments and opinions on the idea, maybe even one of the developers thoughts!
I would however kindly ask for this post not to be turned into a class balancing discussion as that is a different topic. I will just leave that as human error in combat is inevitable and with good theory crafting, build and skill you might be amazed at what u can see.
P.S This is one of the 1st times I have used this forum for a post so I hope that it is not too shabby.
Comments
Unfortunately, NW has barely put any improvements into PvP other than attempting to fix spawn camp issues; we still have the same 2 maps, Domination only, and still many bugs/features not implemented that a lot of people want to see. So to build something like this from scratch, if it were to happen, would probably not be for at least a year (if the game even survives this long).
Peace proxi
This would be awesome!
One Thing I might add would be a way for this arena to host 2v2 3v3 4v4 5v5 battles as well.
I dont know how you would manage this, maybe just a traditional "Que" System. You give options like PVP now, except you que for "Colosseum 2v2, or 3v3, etc"
Then whenever a team is made, POP and your in.
Obviously this would be HUGE wait times if there was only 1 arena, so maybe make mutiple ones? Like 5, just how there are a number of PE maps you can swap between...
Then players can watch battles while they are Qued etc...
A "ranking" system would be awesome or heck even just a win/loss record (ratio) for each thing. Create a new "PVP" tab that shows your Win Loss etc...
OVERALL: VERY GOOD IDEA!!!!!!
It would be like Dragon's Nest spectator mode but with an open world integration.
They could even make it Foundry integrated (some kind of pvp flagging with limited map types) so players can build custom arenas...
Join Essence of Aggression: PVP-ing Hard Since Beta!
PinkSugar, lvl 60 CW.
Baby Cakes, lvl 60 GWF.
*******, lvl 60 TR.
Premium Juicebox, lvl 60 CW.
Pink Exxxtacy, Ranger
There is NO pvp in Neverwinter.
PVP needs better ranking. Matching system should take into account gear and pvp hystory.
Like idea about Arena, but i need 2 think about it lil bit more
As I've seen equally geared players in 60's arena and beyond and been witness to the natural balance the game currently has, I have to disagree with any type of formal 1v1 combat. 5v5 or even 3v3, maybe. But not 1v1.
Otherwise, I do like the concept, especially the ability to spectate.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
Dragon Guild
-Great job foosoo
Essence of Aggression
I think quite nice system was workin in Lineage 2 world. Gear wasn't inportant, just the number of points. Point would be granted for wins, and lost by lost fights. Only players with equal (+/- some value) number of point were able to fight each other.
Additionally, simple duals and possibility of arragment of pvp could be awesome.
.Suicide Squad.
1. Watching players 1v1 is fun for only so long. It gets dull pretty fast. Add to this the fact that you will see the same builds dueling over and over again.
2. Neverwinter lets you pay money to enhance your gear so your game mode will not create value for ALL players. I dont mind people spending money so no judgement on my side. But for this reason some people will love your game mode because they are on top and the others just wouldnt play it.
3. High end PVP 1v1s between equally skilled and equally equipped players do take some time which would dull the game mode even more, i.e. your fights wouldnt be fast paced.
4. Classes are not balanced enough to give every class equal chances. You do not want a balancing discussion? That's alright but you need to have this aspect in mind at least. Lack of true balance also lets the game mode not create value for ALL players.
The essence of my thoughts leads to the question if ALL players could benefit from your game mode. At the moment I dont see this. So why invest development time into a project that not every player can benefit of?
Rather spend the development time on the already existing pvp system.
1. Add an ELO ranking.
2. Match teams based on ELO ranking of the individuals (GS is not an accurate assessment of a players true pvp value).
3. Add some kind of "challenge team" mode for premade play or strictly match premades or partially premades to premades or partially premades with similiar ELO.
4. ...
These are just my ideas and I have many more but dont want to use your thread to explain them so thats it for now.
(English is not my native language so if anything may sound funny to a native well then so be it. I just hope you get the idea.)
I agree100%/ A slayer game would be awesome. First team to 30 kills or heck even 50 kills could be fun.
Some type of matchmaking would be required or well ahve the same issue.
More options are good. But why would a cleric ever enter one of these?
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
I'd pretty much want the exact opposite: PVP that focuses more on strategy, tactics, mid-game adjustments, and skill rather than number of kills an individual gets. Sometimes I wish they would just take the kill count off PVP.
Not that I am against the OP's idea. I just hope that any focus on PVP puts priority on team-play, strategy, etc. Something similar to Guild Wars 1 Hall of Heroes tournament would be fun. Probably replicating any of GW1's PVP elements would be good.
Iyon the Dark
There can be both types of pvp arenas, since in many of my pvp matches I get at least one guy on my team that doesn't care about domination or cap any point at all, he/she justa wanna slaughter everything that moves and has a red name, and that is an indicator that some people may enjoy a different pvp style, wich at the end of the day means people who quee for domination will actually try to dominate.
I would like to see more the GW2 WvWvW style for pvp, but that seems less viable now that the servers have merged (haven't try GG pvp because i don't have a guild)
A good cleric can make a difference, with my sent GWF (or even with my destroyer spec gwf) and a cleric I can hold the middle point contested against 4 or even 5 enemies until my party arrives witch could be a great help in a kill count match.
This is the downside to objective based gameplay. Some players simply can't help but play for kills. And despite a game having two separate modes, one for kills and the other for objectives, those types of players will still go into the objective modes for some reason and do nothing but focus on kills. It's ingrained in them to fail.
Adding a deathmatch game wouldn't help those who want to PTFO. But it would help the game's playability and options.
My other question, about a cleric: why would a healing cleric enter a deathmatch game? Or what good would a tank be, since their difficulty to kill would train most players to avoid killing them in favor of softer targets?
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
A Hardcore PVPer will always choose the deathmatch, So this could help people aiming for kills in domination. I still remenber the old times in games like Ultima Online where Pks didn't actually like the duels but loved the open world PVP. Just a wild guess here, but if the deathmatch arena get its way into the live server it could actually work for both parties: the hardcore I-wanna-kill-em-all players and those who like the tactital aproach they get from domination.
As far as i know every class can get tanky here, i'm not a top player but i do fine in pvp.
As a GWF i've faced CWs that made me wanna quit playing the match because i couldn't even scratch their fancy girly-robe-skirts with my axe and if we are talking about a deathmatch i'm sure everyone to quee for it would think twice before entering the match with a glass cannon build, therefore Clerics and tanks are going to get their role as a part of the team like the rest of us.
Perhaps some sort of ladder systems that shows your deaths and kills together with the points earned for winning in every match you ever played, may be a good way to show that a cleric or a tank can help the team without killing anyone (even if they are a few tanks that i love, that can stunlock me to death)
Idk about that... heh
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