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Revolutionize PVP at Neverwinter?

foosoofoosoo Member Posts: 23 Arc User
edited November 2013 in PvE Discussion
Hi, I am FooSoo, (Dragon Server)

and I have an idea that I believe would revolutionize PVP for Neverwinter and all that I have shared with so far consider the idea pretty amazing. It is obvious and no secret that Neverwinter needs solo, duo and full guild ranking systems etc etc. But we hear this all the time and this is something that will no doubt come eventually to Neverwinter and probably should be one of the highest priority's now in my opinion if we are to keep our player base from leaving and bring in an even wider range of players. However I want to focus on an idea for PVP that would truly blow away the minds of gamers and keep them here.

So this is what I am thinking..

Gladiator Arena's

n7B2GBM.jpg

But here is the important part


These would not only be a place for people to test themselves in intense and satisfying 1v1 combat but a true place of gathering for actual entertainment! A place for spectators and warriors alike. There could start off with a Grand one in the capital PE and slowly be others added around the zones for different atmospheres and characteristics.

These arena's would be places you could physically enter and walk around while looking down or into the combat "zone" where the actual players are dueling. Players could receive tips in the form of items and Astral Diamonds from the crowd in special designated mailboxes threw out the arena's stands for good fights. There could be different ways for the matches to be sorted for example:

Protectors Enclave

Might be for any class and Winner stays on, while hosting knockout stage tournaments for "decorated 1v1 warriors" in a sort of DD hour. Something surely every PVP player would strive to achieve a place in this. 10k+ GS would be required to enter this epic arena.
(I was going to place 12+ in here but for certain classes this could eliminate very good pvp build)

Smaller Venues

Places like black lake district and other zones could have smaller characteristic venues for specific class type 1v1's and even divisions for light - heavy weight gear score's:
Players
6k (and under)
6-8
8-10
10+


Creating a Sport

Scrying Stones allowing a more cinematic experience could also be put in place. Combat could last 5-10 minutes with a draw or a crowd voting system "within the Arena" to determine the winner if not fatality's. The possibility's are truly endless in making this into something truly special and unique to Neverwinter celebrating what is truly best about this game "The combat". I for sure would love to hear your comments and opinions on the idea, maybe even one of the developers thoughts!

I would however kindly ask for this post not to be turned into a class balancing discussion as that is a different topic. I will just leave that as human error in combat is inevitable and with good theory crafting, build and skill you might be amazed at what u can see.

P.S This is one of the 1st times I have used this forum for a post so I hope that it is not too shabby.
Post edited by foosoo on
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Comments

  • synozeersynozeer Member Posts: 185 Arc User
    edited September 2013
    Awesome ideas and I would love to see something like this implemented. It would go a long ways in increasing the longevity of the game and give a new goal for the end game.

    Unfortunately, NW has barely put any improvements into PvP other than attempting to fix spawn camp issues; we still have the same 2 maps, Domination only, and still many bugs/features not implemented that a lot of people want to see. So to build something like this from scratch, if it were to happen, would probably not be for at least a year (if the game even survives this long).
    Guild: Chocolate Stand | Main: Hzarn (GF)/Danteel (HR) | Watch PvP Videos
  • siklonsiklon Member Posts: 5 Arc User
    edited September 2013
    Like this is actually the best idea i have seen so far , if this happens im sure playerbase will increase and peopple will have something else to do than do CN for 1000'th time like no joke ... I was planning to quit this game but if something like this would come im sure il play this game ,even more than i do now ... please realise this !!

    Peace proxi
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited September 2013
    I really think it would be much better if they can make 1 class per each team, as some one who play cw a lot when i see the other team have 2 good TR I volunteer myself to go 3 since I know I would be instant jib* if I dare to show myself mid at the beginning.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited September 2013
    Nice IDEA!

    This would be awesome!

    One Thing I might add would be a way for this arena to host 2v2 3v3 4v4 5v5 battles as well.

    I dont know how you would manage this, maybe just a traditional "Que" System. You give options like PVP now, except you que for "Colosseum 2v2, or 3v3, etc"

    Then whenever a team is made, POP and your in.

    Obviously this would be HUGE wait times if there was only 1 arena, so maybe make mutiple ones? Like 5, just how there are a number of PE maps you can swap between...

    Then players can watch battles while they are Qued etc...

    A "ranking" system would be awesome or heck even just a win/loss record (ratio) for each thing. Create a new "PVP" tab that shows your Win Loss etc...


    OVERALL: VERY GOOD IDEA!!!!!!
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited September 2013
    Great idea :)
  • fondlezfondlez Member Posts: 0 Arc User
    edited September 2013
    Very interesting.

    It would be like Dragon's Nest spectator mode but with an open world integration.

    They could even make it Foundry integrated (some kind of pvp flagging with limited map types) so players can build custom arenas...
  • xmousepadxxmousepadx Member Posts: 381 Bounty Hunter
    edited September 2013
    Nice idea but will never happen!
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Man, I hope the Devs are reading some of these. There's been soooo many improvement requests for PVP.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • keltz0rkeltz0r Member Posts: 85
    edited September 2013
    Great idea! This game REALLY needs a foundry tool for making PvP maps, would save the devs a lot of work and results would probably end up better anyways.
    No longer playing NW
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited September 2013
    All are good ideas but how about they actually match real pvp? I would really like a "no stun/cc" match option.
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • blagojedblagojed Member Posts: 1 Arc User
    edited September 2013
    Great idea!
    PVP needs better ranking. Matching system should take into account gear and pvp hystory.
    Like idea about Arena, but i need 2 think about it lil bit more
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited September 2013
    I like the overall idea, but I don't know if there's enough people interested in being spectators to see other characters pvping.
    2e2qwj6.jpg
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited September 2013
    I enjoy the idea. The only thing I disagree with is the 1v1 nature of the fights, as I believe certain classes are not balanced in a one-on-one mindset and the current balance of the game (which is team versus team) would have a paragon shift once again to support. Namely, rogues would lose stealth options, GWF's would lose tanking capability, GF's would lose block time, and CW's would lose DPS output. A massive overhaul to make it worth the fight between individuals.

    As I've seen equally geared players in 60's arena and beyond and been witness to the natural balance the game currently has, I have to disagree with any type of formal 1v1 combat. 5v5 or even 3v3, maybe. But not 1v1.

    Otherwise, I do like the concept, especially the ability to spectate.
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • laudon1laudon1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    A decent PvP ranking system would be nice. Something based on titles/points. If you kill a guy with 2 or 3 better rank than you, you would earn more points than killing somebody one rank above. And if you get killed by someone ranked lower, you loose points. That would make PvP much more thrilling. Add this to the FooSoo's reward/zone system, and that's a viable alternative to PvE.
    Lemonade Stand.
    Dragon Guild
  • adamy2004adamy2004 Member Posts: 226 Arc User
    edited September 2013
    This is literally one of the best ideas i have seen for PvP yet for neverwinter. and i dont think it would be too hard for the cryptic team to put something like this together since it could very easily use the already implemented in game GS requirement system to join dungeons and on top of that i doubt it would take much effort to put in a single more map that does not even have to be large to host 1v1's. This would truly revolutionize the pvp system in NW for it gives people the desire to be the best they can and put alot of effort into the game.

    -Great job foosoo
    Don't waste my time.
  • electalelectal Member, Neverwinter Beta Users Posts: 2 Arc User
    edited November 2013
    this could be instanced for the common players, but there would be one arena that the very highest ranked PvPers would play in that could be watched by anyone at any time. The top ranked pvpers would join up PvP like normal, but instead of going to a private instance they are teleported to the grand arena.
  • jester000jester000 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 55
    edited November 2013
    Using the current gs system wouldn't work 100% of the time, there'd always be a few ppl who will equip greens to lower their gs to get into lower ranked pvp then equip all their t2 and wipe out the opponent just to increase their ranking, love the idea though
    Zach
    Essence of Aggression
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited November 2013
    System doesnt have to be based on GS rank.
    I think quite nice system was workin in Lineage 2 world. Gear wasn't inportant, just the number of points. Point would be granted for wins, and lost by lost fights. Only players with equal (+/- some value) number of point were able to fight each other.

    Additionally, simple duals and possibility of arragment of pvp could be awesome.
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited November 2013
    Any PVP that would require capping GS is like someone wants to live on Venus or Jupiter. That would never happen it would be counter productive to what PWI intention and that is to make money.
  • raschelbartraschelbart Member Posts: 1 Arc User
    edited November 2013
    I do not like the idea for several reasons so let me explain:
    1. Watching players 1v1 is fun for only so long. It gets dull pretty fast. Add to this the fact that you will see the same builds dueling over and over again.
    2. Neverwinter lets you pay money to enhance your gear so your game mode will not create value for ALL players. I dont mind people spending money so no judgement on my side. But for this reason some people will love your game mode because they are on top and the others just wouldnt play it.
    3. High end PVP 1v1s between equally skilled and equally equipped players do take some time which would dull the game mode even more, i.e. your fights wouldnt be fast paced.
    4. Classes are not balanced enough to give every class equal chances. You do not want a balancing discussion? That's alright but you need to have this aspect in mind at least. Lack of true balance also lets the game mode not create value for ALL players.

    The essence of my thoughts leads to the question if ALL players could benefit from your game mode. At the moment I dont see this. So why invest development time into a project that not every player can benefit of?

    Rather spend the development time on the already existing pvp system.
    1. Add an ELO ranking.
    2. Match teams based on ELO ranking of the individuals (GS is not an accurate assessment of a players true pvp value).
    3. Add some kind of "challenge team" mode for premade play or strictly match premades or partially premades to premades or partially premades with similiar ELO.
    4. ...
    These are just my ideas and I have many more but dont want to use your thread to explain them so thats it for now.

    (English is not my native language so if anything may sound funny to a native well then so be it. I just hope you get the idea.)
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    i'm fairly confident that over time, we are going to see additional pvp content, but it will never be the full focus of neverwinter. also, the foundry tools in their current limited abilities would not be able to create pvp content. and i don't see cryptic loosening the tools up for that purpose. the foundry editor is a simplified version of the tools they use to create new content. and i'm sure that it takes more than putting together an arena-type area for a map to be capable of pvp... otherwise they would have already provided this ability.
  • methillomethillo Member, Neverwinter Beta Users Posts: 26 Arc User
    edited November 2013
    What i would like to see is a pvp arena pretty much like domination, but just for the kills and the idea i readed here on the first page, foundry arenas.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2013
    methillo wrote: »
    What i would like to see is a pvp arena pretty much like domination, but just for the kills and the idea i readed here on the first page, foundry arenas.

    I agree100%/ A slayer game would be awesome. First team to 30 kills or heck even 50 kills could be fun.

    Some type of matchmaking would be required or well ahve the same issue.
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited November 2013
    ayroux wrote: »
    I agree100%/ A slayer game would be awesome. First team to 30 kills or heck even 50 kills could be fun.

    Some type of matchmaking would be required or well ahve the same issue.

    More options are good. But why would a cleric ever enter one of these?
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • josiahiyonjosiahiyon Member, NW M9 Playtest Posts: 396 Arc User
    edited November 2013
    methillo wrote: »
    What i would like to see is a pvp arena pretty much like domination, but just for the kills

    I'd pretty much want the exact opposite: PVP that focuses more on strategy, tactics, mid-game adjustments, and skill rather than number of kills an individual gets. Sometimes I wish they would just take the kill count off PVP.

    Not that I am against the OP's idea. I just hope that any focus on PVP puts priority on team-play, strategy, etc. Something similar to Guild Wars 1 Hall of Heroes tournament would be fun. Probably replicating any of GW1's PVP elements would be good.
    Pvpbysynergy.png
    Iyon the Dark
  • methillomethillo Member, Neverwinter Beta Users Posts: 26 Arc User
    edited November 2013
    josiahiyon wrote: »
    I'd pretty much want the exact opposite: PVP that focuses more on strategy, tactics, mid-game adjustments, and skill rather than number of kills an individual gets. Sometimes I wish they would just take the kill count off PVP.

    Not that I am against the OP's idea. I just hope that any focus on PVP puts priority on team-play, strategy, etc. Something similar to Guild Wars 1 Hall of Heroes tournament would be fun. Probably replicating any of GW1's PVP elements would be good.

    There can be both types of pvp arenas, since in many of my pvp matches I get at least one guy on my team that doesn't care about domination or cap any point at all, he/she justa wanna slaughter everything that moves and has a red name, and that is an indicator that some people may enjoy a different pvp style, wich at the end of the day means people who quee for domination will actually try to dominate.

    I would like to see more the GW2 WvWvW style for pvp, but that seems less viable now that the servers have merged (haven't try GG pvp because i don't have a guild)
    lobo0084 wrote: »
    More options are good. But why would a cleric ever enter one of these?

    A good cleric can make a difference, with my sent GWF (or even with my destroyer spec gwf) and a cleric I can hold the middle point contested against 4 or even 5 enemies until my party arrives witch could be a great help in a kill count match.
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited November 2013
    methillo wrote: »
    There can be both types of pvp arenas, since in many of my pvp matches I get at least one guy on my team that doesn't care about domination or cap any point at all, he/she justa wanna slaughter everything that moves and has a red name, and that is an indicator that some people may enjoy a different pvp style, wich at the end of the day means people who quee for domination will actually try to dominate.

    I would like to see more the GW2 WvWvW style for pvp, but that seems less viable now that the servers have merged (haven't try GG pvp because i don't have a guild)



    A good cleric can make a difference, with my sent GWF (or even with my destroyer spec gwf) and a cleric I can hold the middle point contested against 4 or even 5 enemies until my party arrives witch could be a great help in a kill count match.

    This is the downside to objective based gameplay. Some players simply can't help but play for kills. And despite a game having two separate modes, one for kills and the other for objectives, those types of players will still go into the objective modes for some reason and do nothing but focus on kills. It's ingrained in them to fail.

    Adding a deathmatch game wouldn't help those who want to PTFO. But it would help the game's playability and options.



    My other question, about a cleric: why would a healing cleric enter a deathmatch game? Or what good would a tank be, since their difficulty to kill would train most players to avoid killing them in favor of softer targets?
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • methillomethillo Member, Neverwinter Beta Users Posts: 26 Arc User
    edited November 2013
    lobo0084 wrote: »
    This is the downside to objective based gameplay. Some players simply can't help but play for kills. And despite a game having two separate modes, one for kills and the other for objectives, those types of players will still go into the objective modes for some reason and do nothing but focus on kills. It's ingrained in them to fail.

    Adding a deathmatch game wouldn't help those who want to PTFO. But it would help the game's playability and options.



    My other question, about a cleric: why would a healing cleric enter a deathmatch game? Or what good would a tank be, since their difficulty to kill would train most players to avoid killing them in favor of softer targets?

    A Hardcore PVPer will always choose the deathmatch, So this could help people aiming for kills in domination. I still remenber the old times in games like Ultima Online where Pks didn't actually like the duels but loved the open world PVP. Just a wild guess here, but if the deathmatch arena get its way into the live server it could actually work for both parties: the hardcore I-wanna-kill-em-all players and those who like the tactital aproach they get from domination.

    As far as i know every class can get tanky here, i'm not a top player but i do fine in pvp.

    As a GWF i've faced CWs that made me wanna quit playing the match because i couldn't even scratch their fancy girly-robe-skirts with my axe and if we are talking about a deathmatch i'm sure everyone to quee for it would think twice before entering the match with a glass cannon build, therefore Clerics and tanks are going to get their role as a part of the team like the rest of us.

    Perhaps some sort of ladder systems that shows your deaths and kills together with the points earned for winning in every match you ever played, may be a good way to show that a cleric or a tank can help the team without killing anyone (even if they are a few tanks that i love, that can stunlock me to death)
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited November 2013
    "A Hardcore PVPer will always choose the deathmatch"

    Idk about that... heh
    We can pretend.
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    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • edited November 2013
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