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Control Immunity still bugged and Client/Server synchronisation still bad.

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    ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited September 2013
    Spider boss in castle never, flamespikers, magma brutes, and lava masters knockback/knockdown attacks all ignore block.

    At least the spider boss in castle never ignores Unstoppable as well. Haven't tested the others.

    When I get around to it I'll run PK and check if the undead pirates and witches can still knock you back through block, but I think it's safe to say that they are also bugged.

    Also Ray of Frost is the obvious wizard power that can freeze a guardian fighter even while he's blocking without dealing any damage to him.
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    iammegaziammegaz Member Posts: 27 Arc User
    edited September 2013
    Trappers in pirates stronghold hit even while immune.
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    sunsfire2004sunsfire2004 Banned Users, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 141 Bounty Hunter
    edited September 2013
    [Perfect Elven Battle Enchantment] is also not working right on many ability and dose not seem to be working right may be look into this as your doing the cc
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    fr0gurtfr0gurt Member Posts: 0 Arc User
    edited September 2013
    I think the fire giant boss's pull attack in the Battle for the Bridge skirmish also ignores Block. This attack is particularly nasty because he can spam it, and he pulls you into a red lava zone surrounding himself.

    I have also noticed that the Lizardman Trapper's pull attack seems to ignore CC resistance. There might be a timing issue too, with not enough time between the red zone appearing and the attack.

    Maybe off-topic, I have also noticed that when Winter Wolves in Icespire Peak make their initial frost breath attack, the red cone is pointed in the wrong direction.
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    axer128axer128 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    panderus wrote: »
    Enemy Powers
    • IceSpire Peak: Hrimnir's axe smash and ground pillar
    • Icespire Peak: Grast Gutcruncher: Hammer smash can still knock you up (intentional?)
    • Icespire Peak: Enahnced Rimefire Golem: Charge/teleport attack can still knock you (intentional?)
    • Icespire Peak: Enahnced Rimefire Golem: Death explosion knocks you (intentional?)
    • Icespire Peak: Winter Wolf: Bite and throw attack can still throw you
    Most of these may be correct, but I believe many of the player reports are incorrect because they don't seem to realise some boss attacks register as behind you if you remain still - thus don't get block if you just fight him normally and stand and block - but can be blocked if you back up while blocking to make sure the splat is consider infront of you. Especially true for all of Hrimnir's attacks pre module 1 - I haven''t tested him post Mod 1.

    I'd also remove the (Intentional?) And replace it with (Powerfull boss kb partial effect). As it very much seems intented to get that partial kb while blocking on a GF - it adds an element of challenge to the game for guardians that seems quite appropriate. If you simply stood firm all the time while blocking, that'd be much too easy for whats meant to be a challenging tier 2 boss.
    panderus wrote: »
    Spellplague Caverns: Plaguechanged Maw: His throw power cannot be fully blocked
    Yea verified, even pre mod1. Applies to all other enemies that use this attack too. EG: Lizardman trappers. Though it's more clear to called it a "pull" attack.
    [*]Malabog's Castle: First boss: Arm swing attack can still knock you back (intentional?)
    Pretty sure this is a partial knockback huge boss exception.
    [*]Malabog's Castle: Valindra choking grasp (intentional?)
    That would seem to be the only one that could be considered fully intended, given the mechanic and her special "Prime elite boss" status and special name coloring that could indicate she can bypass normal rules.

    [*]Sharandar: Fomorian Warrior Mace swing (intentional?)
    Seems intended, partial kb as I explained - powerful elite kb rule. (Airborn not blocked, slighty kb blocked)
    Player Powers
    • Control Wizard: At least some sources of chill can possibly go through while being blocked (may just be chill stacks, not just the chilled hold effect)
    All sources of chilled, and the chilled hold effect goes through block. A high recovery/wis/spec wizard can keep a blocking guardian still indefinetely right through his shield.
    Menace I believe prevents the hold effect, but not stacks.
    -Group tools in dire need of improvement, please read and reply to improve our community.
    -Epic Dread Vault Crushed.
    Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
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    axer128axer128 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    ranncore wrote: »
    Block is also not working against knockdown attacks from flamespikers, magma brutes, or Gommoth, the boss of Primordial Temple.

    I have yet to see an instance of it working against any pre-xpack mob.

    Mine has worked fine against all the ones I've tested again in Mount hotenow.

    Keep in mind both of these enemies target charge up attacks which appear to directly centered on you, but are considered behind you. So just standing a blocking does no good. But if you back up slightly, the get blocked.

    Magma brutes being elites also use the partial kb rule. You go slightly back, but not prone.

    Flamespikers i just checked, they don't use the partial kb rule, youll stand firm if your block aim is true.

    I've also just run a few foundries which had a huge variety of pre xpack mobs - and 95% of there control powers were blocked just fine, so no idea what this huge issue players are facing is about. Perhaps they are ignoring GWFs unstoppable more so then block..

    Because i've not noticed much break in the xpack blockwise at all (there was plenty bugged before it sure), infact the only thing I know specificly broke was dragon wing buffet. (Which previously used the partial kb rule).

    Also re: wing bufet: It seems to be a directional issue with blocking. Spinning in some random directions while blocking results in some ~5-10% of the buffets getting blocked. No way to predict or make it consistant though.
    -Group tools in dire need of improvement, please read and reply to improve our community.
    -Epic Dread Vault Crushed.
    Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
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    lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited September 2013
    tenebrous hits through immunities as well
    "we all love this game and want it to thrive"
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    kyllroy2kyllroy2 Member, Neverwinter Beta Users Posts: 309 Bounty Hunter
    edited September 2013
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    nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    Knockback (Dragon Swing, Giantsoul Spinning Strike, Troll/Bandit/Pirate "Shield Bash" Attacks, Troll/Bandit/Pirate/Ogre/Maw/Golem Force Attacks, Aboleth Overseer swing, Aboleth Overseer Pink Goo, Drow Blademaster double swing, Golem explode, Pit Fiend jump, Hulk ground smash, Cleric of Asmodeus Steeder jump, Dwarven Juggernaut Charge)

    Prone (Plaguechanged Maw Ranged Attack, Hrimnir Spikes, Hrimnir Rock, Enhanced Rimefire Golem Charge, Enhanced Rimefire Golem Falling Spikes, Dragon Swing, Magma Brute Rock, Dragon fireball)

    Stun (Roar, TR knife throw skill that normally knocks you back stuns you if you are immune)

    Disable (Valindra's Choke in MC)


    And Crescendo doesn't grant pretty much any CC immunity (or a lot less than unstoppable)
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    diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    Flame strike can also knock back immune NPCs like driders, spawn pits (spellplague caverns) and sometimes bosses (like the first boss in karrundax caves). While it may be fun to push driders off cliffs, i'm not sure it is intentional.

    A probably related issue: Dots from traps are still applied when blocked or dodged.

    Another issue: the short immunity after dodging (CW, DC) may make players immune to... Heals. Greater lvl 60 healing potions come to my mind. While i can't certify it's the cause of healing potions not working (making such tests isn't easy), it's a trend i have noticed. I know it's not related to control but since you're digging into immunities...
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    shiikuushiikuu Member, Neverwinter Beta Users Posts: 65
    edited September 2013
    panderus wrote: »
    Blocking attacks that also can apply debuffs such as the Formorian Warlord can still have the debuffs applied to you.
    the same happens when you dodge last second(you need to get the message that you dodge/immune to the attack), in most cases you always get the secondary effect of the dodge/blocked skill
    example: with poison arrow traps you block/dodge the arrow(direct dmg/effect) but still get the poison dot(secondary effect)
    34pkpzr.png
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    axer128axer128 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    nwnghost wrote: »
    Knockback (Dragon Swing, Giantsoul Spinning Strike, Troll/Bandit/Pirate "Shield Bash" Attacks, Troll/Bandit/Pirate/Ogre/Maw/Golem Force Attacks, Aboleth Overseer swing, Aboleth Overseer Pink Goo, Drow Blademaster double swing, Golem explode, Pit Fiend jump, Hulk ground smash, Cleric of Asmodeus Steeder jump, Dwarven Juggernaut Charge)

    Prone (Plaguechanged Maw Ranged Attack, Hrimnir Spikes, Hrimnir Rock, Enhanced Rimefire Golem Charge, Enhanced Rimefire Golem Falling Spikes, Dragon Swing, Magma Brute Rock, Dragon fireball)

    Stun (Roar, TR knife throw skill that normally knocks you back stuns you if you are immune)

    Disable (Valindra's Choke in MC)


    And Crescendo doesn't grant pretty much any CC immunity (or a lot less than unstoppable)

    GF block and menace works against nearly all of those, so you must mean only unstoppable is bugged for these. Though doesn't make sense since in every case i've heard so far they are linked.

    Specificly just tested a few mins ago magma golems - rock/slam/explode - all get blocked. The rock and explosion normally sends you prone too, block results in a small pushback. They are massive elites though, so seems justified.

    Only 2 on your list i can confirm are wing buffet and giantsoul spin.
    -Group tools in dire need of improvement, please read and reply to improve our community.
    -Epic Dread Vault Crushed.
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    axer128axer128 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    diogene0 wrote: »
    Another issue: the short immunity after dodging (CW, DC) may make players immune to... Heals. Greater lvl 60 healing potions come to my mind. While i can't certify it's the cause of healing potions not working (making such tests isn't easy), it's a trend i have noticed. I know it's not related to control but since you're digging into immunities...

    Can 100% confirm all heals are dodgeable. Especially potions, wasted tons that way. Because while you are not able to drink a potion while dodging - you are briefly after, and you are briefly immune to damage after a dodge.. So hitting the key just after you dodge will result in wasted potion.

    and it is actually pretty easy to test. Just spam you potion key while dodging/injured, if you fingers are fast enough it will go on cooldown and you'll still be hurt.

    Reasoning is likely due to how all/most rpgs are programmed: Healing is considered positive damage. Dodge = damage immunity, positive or negative can't be distinguished easily in the code.

    You can even block certain heals, though it's less of a issue then dodging them.
    -Group tools in dire need of improvement, please read and reply to improve our community.
    -Epic Dread Vault Crushed.
    Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
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    diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    shiikuu wrote: »
    the same happens when you dodge last second(you need to get the message that you dodge/immune to the attack), in most cases you always get the secondary effect of the dodge/blocked skill
    example: with poison arrow traps you block/dodge the arrow(direct dmg/effect) but still get the poison dot(secondary effect)
    34pkpzr.png

    Many dots can't be blocked. Traps are just easy to notice, but fire dots from mobs in caverns of karrundax, like flamespikes, ignore block and dodge. I guess it's making this dungeon artificially harder than intended.
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    nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    axer128 wrote: »
    GF block and menace works against nearly all of those, so you must mean only unstoppable is bugged for these. Though doesn't make sense since in every case i've heard so far they are linked.

    Specificly just tested a few mins ago magma golems - rock/slam/explode - all get blocked. The rock and explosion normally sends you prone too, block results in a small pushback. They are massive elites though, so seems justified.

    Only 2 on your list i can confirm are wing buffet and giantsoul spin.

    Yes, I am talking about Unstoppable being affected by those. I think GF block blocks a lot more CC than Unstoppable does even though they should be the same.

    About traps, yes you get the DoT both poison and bleed if you dodge directly over them. Also root effects from ground spike traps. I reported that in game months ago and it still happens.


    Also somewhat related that Soulforged Enchantment description reads that you become immune to all damage when it triggers, but:

    1. It will not trigger if you are being CCed while dropping below 25% and then continue to take damage until you die with CC effect being active. If CC effect stops at any point, you become immune.

    2. Tenebrous Enchantment necrotic damage somehow goes through Soulforged Enchantment immunity even though there is no note saying it should or would.
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    ggyuggyu Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    panderus wrote: »
    Here is what I have so far, please correct me if I missed a detail or a power you mentioned.
    [*]Castle Never: Valindra's Pet
    [/LIST]

    [*]Castle Never: Dragon Wing attack ,keep knock back while using unstoppable
    KILLERDDDD
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    saved81saved81 Member Posts: 99
    edited September 2013
    Karrundax' fireballs (the ones he fires during the interfase and at the beginning of the fight).

    All the other CC listed in Karrundax have very hard way to be blocked, you must step back facing the center of the red area (but you can block em).

    Dunno if is intended but you can dodge some buffs like into the fray or some heals as listed above.
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    zzhylawzzhylaw Member Posts: 40 Arc User
    edited September 2013
    Spellplague second boss Plague Reaver, his special knockdown attack is bugged and will knock me over even when villians menace is up.
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    ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited September 2013
    Thron of Idris: The Final boss with his 'ball' spam seem to cc you through block.
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    diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    Like flame strike, oppressive force ignores all immunities to repel and interrupt (players, npcs).
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    ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited September 2013
    I can't confirm it yet, but i think Dazing Strike from TR interrupt attacking while guarding, with at-wills so you need to press the at-will button again to attack him further more. It's the skill which the TR use to jump in the air cross his arms to hit you or im wrong with posting that skill name?

    And the bite and throw attack from winter wolves are really bugged. If you block the first part - the attack damage - but not the second part anymore(because you got cced, guard break or only don't guard more), then you got thrown(and the camera zoom in for that animation of winter wolf). It doesn't matter to if the wolf die or get cced while the animation is running. You got thrown. =(
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    nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    Fomorian Totemist can stun GWF through unstoppable so that unstoppable is still active but you cannot move or attack at all. It also prevents you from activating unstoppable.
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    ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited September 2013
    nwnghost wrote: »
    Fomorian Totemist can stun GWF through unstoppable so that unstoppable is still active but you cannot move or attack at all. It also prevents you from activating unstoppable.

    You mean the circle stun right? It can be blocked by shield, but the same cc-effect work. Then you can't attack or block. =(
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    abell39abell39 Member Posts: 1,175 Arc User
    edited September 2013
    ladysylvia wrote: »
    I can't confirm it yet, but i think Dazing Strike from TR interrupt attacking while guarding, with at-wills so you need to press the at-will button again to attack him further more. It's the skill which the TR use to jump in the air cross his arms to hit you or im wrong with posting that skill name?

    Yes, that's Dazing Strike. What you describe may apply to other non-player powers as well; I get the interrupt-while-guarding thing on my GF with various enemy types but assumed it was due to my mouse being stupid or something.
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
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    nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2013
    Unstoppable does not block prone effect of GF's Terrifying Impact
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    zzhylawzzhylaw Member Posts: 40 Arc User
    edited October 2013
    As of last patch dragon wing flaps still completely ignore villain's menace and block.
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    ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited October 2013
    I found now some new cc go through block(and confirm other by posting screenshots of the attacker and the attack-name).

    Grast attack is named 'Reimhammer' - don't know what it is in english, but still anything with hammer should in the attack name. It is flagged as CC, but it isn't correct blocked. I get a little airfly if he can hit me with this AoE - while guarding!

    VETYdOo.jpg?1

    So the endboss of arcane reservoir use the same attack as the boss in feydark breaCH(wrote it false in my previous posts).

    Here pictures of both:

    F2OCWkV.jpg?1 Arcane Reservoir

    hGC3NMV.jpg?1 Feydark Breach

    It's maybe called Vodoo incapacitation or Vodoo disabled or Vodoo Knocked.
    Don't mistake it with Vodoo weakness/weakening/reduction which only make you weaker.

    And the end our big golem Enhanced Rime Firegolem:

    NS2OgWM.jpg?1

    His teleport/jump-attack is maybe called 'attack'. You lie every time independent if you guard or not if he reach you with this attack...
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    ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited October 2013
    I need to post a second post for an additional screenshot:

    Here you see catapult throw can't blocked (you got smashed into air while guarding):

    RPaFO1G.jpg?1

    I hope we GFs can still block the enemy attack soon and don't beware of can't doing anything because of CC go through our block. =)
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    ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited October 2013
    Daze effects interrupt/cancel TR's Duelist's Flurry (CC immune part), and some effects still hit through Impossible to Catch (both PvE and PvP, GF daze hits through it and some monsters (totemists I think) in Malabog's Castle have daze effects that cannot be cancelled with ITC or prevented).
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    ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited October 2013
    For anyone who cares, karrundax's breath weapon is bugged like this as well.
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