Why call it freecamera if it's still orbiting around the character?
I find it ludicrous that it takes a ridiculous amount of time and effort to place a single object in the desired spot.
What's even worse is that you have to use the camera reticle to select objects instead of the mouse cursor which is just pure bloody hell to me! lol
All in all, please disable character orbiting in freecamera mode and enable selecting objects with the mouse cursor instead of the camera reticle. :rolleyes:
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For those of you who have no idea what I'm talking about:
https://www.youtube.com/watch?v=Oga0L9aXxS4
The navigation and manipulation controls in the above is pretty much standard in every 3D editing software...Except Foundry.
Comments
As far as selections go, while I personally don't have a problem with managing both a camera position and a selection cursor, there have been pages and pages of complaints written on the forums relating to a bug that does exactly this. In making a tool for the masses rather then graphic designers they have erred on the part of simplicity. Again its not perfect but then what in life is.
The foundry is not 3D editing software or anywhere close, lol. Just saying!
It's a Content Editor.
However you're still editing the placement of objects within the 3D space and therefore, there are a very standard set of tools that all kinds of '3D editors' are expected to come with.
It seems to me that fanboyism is holding the foundry back with this falsehood of 'simplicity' that's hovering around the subject. Or perhaps it's just sheer laziness on the developers part?
I'm not saying fanboys are bad unless they start going around spreading disinformation without having any knowledge whatsoever about what they are talking about.
You've done nothing to help me nor was I looking to be helped let alone given a false explanation on the reasoning behind the terrible design and implementation of the navigation tools.
Clearly you don't...
Video Review: http://www.twitch.tv/zovya/c/2671017