Question about fey blessing enchant
1.it says after killing foe there is 1% chance to spawn a wil-o the wisp .and will-o the wisp will find a enchant for you..
so where will-o will lead you to another foe or to direct dropped enchant ?
2.what kind of enchantment it gives means a normal one like (def slot ,offence slot ) or armour and weapon enchantment also ?
3. Any one used this enchant one plz tell you're experience
In my experience when this works a rank 4 enchantment (dark, azure, radiant or silvery) will drop and appear right between your feet after you kill a foe.
I have 3 regular Fey Blessing enchants slotted right now (meaning I had to grind 12 lessers), so 2% chance on each. Slotting the first one was great, the second one showed them dropping a little more frequently and didn't really notice that much difference when I slotted the third.
its jus increase the drop chance of normal enchant .well they drop very much without this enchant slotted and in foundry they drop much more.but i recognised that they have decreased the successful fusing chance .i think another useless enchant they are offering to us.i am going to increase my GS over this one.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I have 3 regular Fey Blessing enchants slotted right now (meaning I had to grind 12 lessers), so 2% chance on each. Slotting the first one was great, the second one showed them dropping a little more frequently and didn't really notice that much difference when I slotted the third.
It might be caused by the bug that same-valued bonuses don't stack?
Question about fey blessing enchant
1.it says after killing foe there is 1% chance to spawn a wil-o the wisp .and will-o the wisp will find a enchant for you..
so where will-o will lead you to another foe or to direct dropped enchant ?
2.what kind of enchantment it gives means a normal one like (def slot ,offence slot ) or armour and weapon enchantment also ?
3. Any one used this enchant one plz tell you're experience
I run three greater fey blessing giving me 9% drop chance. Works well. Found that from mt Hotenow upwards drops R4 and lower level areas drop lower ranks. Only get radiant, azure, dark and silvery enchants. Also drops in PVP.
Running 10%, 2 greaters, 2 norms and it's like christmas. Never had so many stacks of 99 rank 4's. Deadly serious by the way, I'll average 1 rank 4 drop per mob, average mob being 3-4 monsters, there's a greater chance that nothing will drop versus having 2 rank 4's drop from a single mob, but it does happen and probably averages out.
These things really are a blessing (:
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kolbe11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited November 2013
I will concur with others on this: The drop rate is nice at times as they drop in PvP, GG and 2nd half of Roth Valley on up grant Rank 4's (Mt. Hotenow, Whispering Caverns, Sharandar etc).
I actually bought the GG PvP set for my toons and slotted them to all the util slots, dubbing it my "grind armor". I'm sure others have a similar configuration.
"It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
I will concur with others on this: The drop rate is nice at times as they drop in PvP, GG and 2nd half of Roth Valley on up grant Rank 4's (Mt. Hotenow, Whispering Caverns, Sharandar etc).
I actually bought the GG PvP set for my toons and slotted them to all the util slots, dubbing it my "grind armor". I'm sure others have a similar configuration.
Same, using GG util pieces with half my swash on TR, dubbed magic find char.
Funny thing is having a higher GS with my fey blessing gear, making the difference between 12k,ish and 13k,ish, yet many people still fuss so much about GS requirements for parties, lol.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited November 2013
. . . . . . I only have a total of 3% chance right now on my main mage and I get drops quite regularly. It's also worth noting that these drops do not count as party loot, so only you get them - they do not go into the party loot roll tables.
. . . . . . I only have a total of 3% chance right now on my main mage and I get drops quite regularly. It's also worth noting that these drops do not count as party loot, so only you get them - they do not go into the party loot roll tables.
Are you sure that still applies to dungeons? Ive noticed that it only goes to you in pvp and foundries, but dungeons I've only seen party rolls as well as someone else who has a little more %drop.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Are you sure that still applies to dungeons? Ive noticed that it only goes to you in pvp and foundries, but dungeons I've only seen party rolls as well as someone else who has a little more %drop.
. . . . . I'm positive as I was just getting drops earlier today in epic Frozen Heart and no one else had the option to roll on them, they went straight to my inventory. I was also getting drops in PvP Domination today when I got kills on players (I suspect this latter isn't intended however) and those as well went straight into my inventory.
. . . . . I'm positive as I was just getting drops earlier today in epic Frozen Heart and no one else had the option to roll on them, they went straight to my inventory. I was also getting drops in PvP Domination today when I got kills on players (I suspect this latter isn't intended however) and those as well went straight into my inventory.
I can confirm this too. My CW has 3 normal slotted and from time to time I get a level 4 enchantment drop in epic dungeons and I simply pick it up without the need to roll like normal loot. The enchatments drop also in PvP.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited November 2013
. . . . . Also, it's good to note that you have to have the kill shot to get the drop chance. As well, when they drop, they drop at your character's feet and not the location of the mob itself. When I said "straight into my inventory," I meant that when I looted them off the ground, they went into my inventory with no loot rolls involved, as it should be.
. . . . . The items say "after killing a foe," meaning you have to actually kill it, not just damage it.
The DC is the most effective to use these few blessing enchantments, seeing as they have a lvl 60 main hand with a utility slot. Giving them 4 utility slots, totaling a 15% drop chance. If using all greaters.
It really is a wonderful enchantment. I have made so many rank 7's. It' ridiculous.
The DC is the most effective to use these few blessing enchantments, seeing as they have a lvl 60 main hand with a utility slot. Giving them 4 utility slots, totaling a 15% drop chance. If using all greaters.
It really is a wonderful enchantment. I have made so many rank 7's. It' ridiculous.
. . . . . Also, it's good to note that you have to have the kill shot to get the drop chance. As well, when they drop, they drop at your character's feet and not the location of the mob itself. When I said "straight into my inventory," I meant that when I looted them off the ground, they went into my inventory with no loot rolls involved, as it should be.
. . . . . The items say "after killing a foe," meaning you have to actually kill it, not just damage it.
I guess that could be why I've not noticed them. I think it should be changed then as:
1) If you want enchants, it'd be best to solo foundry farm [insert strikethrough here]unless everyone else in the group has fey blessings too. Otherwise everyone leeches from your pretty expensive enchant while you get a much less drop rate.[/strike]
2) Clerics get screwed when running dungeons.
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crazyjesusopMember, NW M9 PlaytestPosts: 67Arc User
The DC is the most effective to use these few blessing enchantments, seeing as they have a lvl 60 main hand with a utility slot. Giving them 4 utility slots, totaling a 15% drop chance. If using all greaters.
1. Do greater rank for this ench. actually exist?
2. DCs (wearing main hand with util.) actually can have 5 slots, while rest can have at least 4.
3. There is an internal clock that prevents you from getting another drop. This clock time is not smaller than 30 sec.
4. This challenge is triggered anytime you kill something. That's why people see enchant drops in GG or in PVP. It also triggers when you push adds of the cliff (and thus kill them).
Math. Do not read.
Developers must be adding these chances. If you have 5 ench. with 2% each, in their calculation they simply add these (to 10%). In real math this should be calculated different (also, in that case you could have a chance to get 2 or more ench. for 1 kill => something that never happened to me, and I killed a lot of stuff wearing 5 ench with 2% each and based on that I made this guess about them simply adding %).
5 feys with 2% each:
This chance is calculated of you actually NOT getting anything and is:
(98/100)^5 = (98/100) * (98/100) * (98/100) * (98/100) * (98/100) = 0.9039 = 90.39% chance to win nothing. This means there's (100-90.39)= 9.61% of getting at least 1 enchantment while killing a single enemy.
Why is this important? Because in this scenario, you could actually get 2 (or more) enchants for a single kill. Combine that with "1-shotting-4-enemies" (cast DC's Daunting Light from divine mode on 4 redcaps in Sharandar and kill them all at once) and you would have decent (?) chance of getting more than one enchantment. And I never saw more than 1 enchantment drop at once.
In theory, I should have been able to get up to 5 enchants while killing a single enemy. Chance of this happening would be:
(2/100)^5 = (2/100) * (2/100) * (2/100) * (2/100) * (2/100) = 0.0000000032 = 0.00000032 %
ps. I can't find my book on math atm, and can't google it (it's 6am and I can barely see) but I would love to see a chance of 5 feys (2% each), killing exactly 1 enemy and getting exactly 2 enchants
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crazyjesusopMember, NW M9 PlaytestPosts: 67Arc User
1) If you want enchants, it'd be best to solo foundry farm unless everyone else in the group has fey blessings too. Otherwise everyone leeches from your pretty expensive enchant while you get a much less drop rate.
2) Clerics get screwed when running dungeons.
They drop for you only. Enchants that drop because of fey blessings never go on vote (if you're in a group) and you can pick them on spot.
Comments
I have 3 regular Fey Blessing enchants slotted right now (meaning I had to grind 12 lessers), so 2% chance on each. Slotting the first one was great, the second one showed them dropping a little more frequently and didn't really notice that much difference when I slotted the third.
Nothing in the utility slots increases gear score.
I run three greater fey blessing giving me 9% drop chance. Works well. Found that from mt Hotenow upwards drops R4 and lower level areas drop lower ranks. Only get radiant, azure, dark and silvery enchants. Also drops in PVP.
These things really are a blessing (:
I actually bought the GG PvP set for my toons and slotted them to all the util slots, dubbing it my "grind armor". I'm sure others have a similar configuration.
Same, using GG util pieces with half my swash on TR, dubbed magic find char.
Funny thing is having a higher GS with my fey blessing gear, making the difference between 12k,ish and 13k,ish, yet many people still fuss so much about GS requirements for parties, lol.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Are you sure that still applies to dungeons? Ive noticed that it only goes to you in pvp and foundries, but dungeons I've only seen party rolls as well as someone else who has a little more %drop.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I can confirm this too. My CW has 3 normal slotted and from time to time I get a level 4 enchantment drop in epic dungeons and I simply pick it up without the need to roll like normal loot. The enchatments drop also in PvP.
. . . . . The items say "after killing a foe," meaning you have to actually kill it, not just damage it.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
It really is a wonderful enchantment. I have made so many rank 7's. It' ridiculous.
I think you mean 12%, 15 isn't divisible by 4 :P.
@Lady I think greater is the highest rank.
I guess that could be why I've not noticed them. I think it should be changed then as:
1) If you want enchants, it'd be best to solo foundry farm [insert strikethrough here]unless everyone else in the group has fey blessings too. Otherwise everyone leeches from your pretty expensive enchant while you get a much less drop rate.[/strike]
2) Clerics get screwed when running dungeons.
1. Do greater rank for this ench. actually exist?
2. DCs (wearing main hand with util.) actually can have 5 slots, while rest can have at least 4.
3. There is an internal clock that prevents you from getting another drop. This clock time is not smaller than 30 sec.
4. This challenge is triggered anytime you kill something. That's why people see enchant drops in GG or in PVP. It also triggers when you push adds of the cliff (and thus kill them).
Math. Do not read.
Developers must be adding these chances. If you have 5 ench. with 2% each, in their calculation they simply add these (to 10%). In real math this should be calculated different (also, in that case you could have a chance to get 2 or more ench. for 1 kill => something that never happened to me, and I killed a lot of stuff wearing 5 ench with 2% each and based on that I made this guess about them simply adding %).
5 feys with 2% each:
This chance is calculated of you actually NOT getting anything and is:
(98/100)^5 = (98/100) * (98/100) * (98/100) * (98/100) * (98/100) = 0.9039 = 90.39% chance to win nothing. This means there's (100-90.39)= 9.61% of getting at least 1 enchantment while killing a single enemy.
Why is this important? Because in this scenario, you could actually get 2 (or more) enchants for a single kill. Combine that with "1-shotting-4-enemies" (cast DC's Daunting Light from divine mode on 4 redcaps in Sharandar and kill them all at once) and you would have decent (?) chance of getting more than one enchantment. And I never saw more than 1 enchantment drop at once.
In theory, I should have been able to get up to 5 enchants while killing a single enemy. Chance of this happening would be:
(2/100)^5 = (2/100) * (2/100) * (2/100) * (2/100) * (2/100) = 0.0000000032 = 0.00000032 %
ps. I can't find my book on math atm, and can't google it (it's 6am and I can barely see) but I would love to see a chance of 5 feys (2% each), killing exactly 1 enemy and getting exactly 2 enchants
They drop for you only. Enchants that drop because of fey blessings never go on vote (if you're in a group) and you can pick them on spot.
My bad, I continued with my shared drop mentality for some reason...