But I see so many of them running around on the servers. I have played one up to lvl 30, why do so many people say they are useless. This is a serious question and I'm thinking about rolling one again but are they really shunned as much as it seems?
" I don't know half of you as well as I should like; and I like less than half of you as well as you deserve." -J.R.R. Tolkien
their role in pve is meh; if you have a guild that runs dd and you are a decent player, you wont find getting grp an issue, otherwise on your own it is kind of tough to get into harder content as ppl prefer other more specialized classes to fill the rols (dps, control and heal). PVP it is a power house, and you should have loads of fun if spec towards defense (dont need to go all out defense, 2titan+2scrapper is good enough).
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baleriondrogonMember, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 53
edited September 2013
Am I wrong thinking the GWF is meant to be mainly a adds hunter killer and not a boss tanker? I see so many of them tanking bosses while the healer gets ganked. I had one standing toe to toe with me on the boss (I was playing GF) while our healer got chased and ganked by adds.
" I don't know half of you as well as I should like; and I like less than half of you as well as you deserve." -J.R.R. Tolkien
Am I wrong thinking the GWF is meant to be mainly a adds hunter killer and not a boss tanker? I see so many of them tanking bosses while the healer gets ganked. I had one standing toe to toe with me on the boss (I was playing GF) while our healer got chased and ganked by adds.
Lol, then it would be your job to protect dc from adds. Most of the bosses don't hit that hard other than their aoe-attacks. So bosses don't need tanking. MC being the exception.
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baleriondrogonMember, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 53
edited September 2013
So you're saying no bosses need to be kept busy in Neverwinter? Why have a tank class then? The GF has no dodges or the speed of a GWF so why run around as a GF?
" I don't know half of you as well as I should like; and I like less than half of you as well as you deserve." -J.R.R. Tolkien
gf and gwf on boss is kind of odd, unless you dont have a TR in the grp. The GWF can play many roles with different sets of gears. For examp i can change my gears to get 95xx attk and 48xx protection if i need dps the boss, and with titan+scapper i have 61xx attk and 79xx protection, with change of encounter and passive i can tank most if not all adds in a boss fight given the dc gives me a healing word once in a while. So if played decently, a GWF has lots to offer, especially when your grp is not at the uber experienced / geared level.
My suggestion is to get a core grp of guildies who will run dd with you starting from lower level / easier content, then as you gear up, your grp will be solid. I played with RL friends who are kind of under geared, but we had fun while doing it, so no big deal for me in regards of the general hate in lookng for grp channel. Try to have fun with a core grp and I think you will like the play style of GWF, it is what keep me playing it from day 1.
So you're saying no bosses need to be kept busy in Neverwinter? Why have a tank class then? The GF has no dodges or the speed of a GWF so why run around as a GF?
Tanks are for adds, no boss. TR on boss grab aggro, and dodge his aoe in most fights.
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baleriondrogonMember, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 53
edited September 2013
So the GWF is a tank in this game?
" I don't know half of you as well as I should like; and I like less than half of you as well as you deserve." -J.R.R. Tolkien
did you read my post above? you can have many roles, tank OR dps. As a tank, your biggest headache is threat generation, which can be improved with the bronzewood enchant. As a dps, with proper gears, you will still be lower dps than a TR, but your survivability, thus constant dps the boss will be something beneficial to the grp. You can pick the role you want to play depend on grp make up!
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baleriondrogonMember, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 53
edited September 2013
thx for the help...
I actually understand now why people give the GWF so much grief because with so many options it gives the player more opportunity to not be doing the job they are needed to do if you don't know how to switch roles or play the class with flexibility.
" I don't know half of you as well as I should like; and I like less than half of you as well as you deserve." -J.R.R. Tolkien
GWF's are amazing as group tanks in pvp. We can handle 4v1's, sometimes more, in one of our builds. The other build is a **** good single-target damage dealer that can really put the hurt on somebody as he moves around the battlefield. As a team player, we have debuff and cc capabilities, and can keep others occupied in the process.
In PvE, we are a mixed bag. We can easily gear up and tank the boss, and though it takes us longer, we can solo kill almost any boss in the game. And unlike a TR, we can facetank the damage they do and unstoppable/pot when we need it. If nobody else is attacking the boss, we'll keep them on us just fine.
On the other hand, we can also tank add damage. However, due to our inability to tank AND deal enough damage in an area to maintain threat via damage, and our general lack of threat generation capabilities, we can't keep the adds on us. Much like the boss, anytime a cleric launches a heal or a mage casts a singularity, we lose threat.
So while we can do a lot for a group, we lack capabilities to really ensure that threat is maintained. One very minor flaw that can really gimp a group altogether.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
Am I wrong thinking the GWF is meant to be mainly a adds hunter killer and not a boss tanker? I see so many of them tanking bosses while the healer gets ganked. I had one standing toe to toe with me on the boss (I was playing GF) while our healer got chased and ganked by adds.
You are not wrong, but Neverwinter is poorly balanced in this regard. With work, you can do good DPS in PvE, but it's a very specialized build, there is little room for individualization. Plain and simple, GWF should be a guy/girl with a big *** sword that hurts, that's it. AoE, awesome, but we don't have what we need. The target cap should be well above 5 frikken targets, and our AoE damage is laughable in comparison to what one CW can do to a group of monsters. Until they figure that out, it's a tough class to play.
thx for the help...
I actually understand now why people give the GWF so much grief because with so many options it gives the player more opportunity to not be doing the job they are needed to do if you don't know how to switch roles or play the class with flexibility.
Not really, the GWFs are asked to tank and/or deal damage but lack tools for both to do it properly without being extremly overgeared.
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baleriondrogonMember, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 53
edited September 2013
Maybe I wont be re-rolling a GWF. I've seen other threads stating it's the GWF main job to move around the battlefield/dungeon and kills adds but it's the GF that's job it is to keep the attention of the biggest baddest @!$!HAMSTER! in the dungeon and also agro thing to keep them off others. In other games that's what tanks/guardians do but I guess Neverwinter is different. I've been playing up to lvl 35 doing just that in dungeons without one bit of trouble. Except for the Dragon, but that could of been because no one was keeping the DC protected and they weren't healing me.
" I don't know half of you as well as I should like; and I like less than half of you as well as you deserve." -J.R.R. Tolkien
Maybe I wont be re-rolling a GWF. I've seen other threads stating it's the GWF main job to move around the battlefield/dungeon and kills adds but it's the GF that's job it is to keep the attention of the biggest baddest @!$!HAMSTER! in the dungeon and also agro thing to keep them off others. In other games that's what tanks/guardians do but I guess Neverwinter is different. I've been playing up to lvl 35 doing just that in dungeons without one bit of trouble. Except for the Dragon, but that could of been because no one was keeping the DC protected and they weren't healing me.
GWF is the height of versatility. Keep that in mind. It's one of the only classes I know that really can support totally different playstyles, from aggressive, in your face types to defensive support types, and everything in between.
We have an amazing burst tank that works pretty well in PvE. The Sentinel feat line, as well, can be maximized to give us tank on-par with the majority of GF's. And our damage under the Destroyer feat line is comparable to a standard T2 fit TR with no enchants, so definitely not something to balk at.
Your role in a dungeon will depend a little on your playstyle, and a little on your team composition. Again, with a GWF, you can usually find a place to fit in and fill up most gaps that the team might have (no rogue, no GF, even in a bad fix a CW, though that's pushing it).
But don't get too caught up with the idea that GWF's are just bruisers. We can easily be tanks or bruisers, or a little mix in between. If anything, this ambiguity hurts us in the eyes of the simple-minded, who see only a role to be filled. Luckily for us, as they release new classes that are inevitably going to be hybrids of the Tank/Gank/Healer/Control paragons, GWF's will no longer be the only red-headed stepchild. We'll just be another class outside the four primaries that can cross roles.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
Give me better aoe threat generation I will be satisfy with the class a lot more. Bronzewood or greater lightning helps a lot in that end. Too bad I am way more into pvp than pve thus I wont be switching out my vorpal for theimproved threat. All in all a reasonably geared and decently played gwf can fit in any dungeon, and if the pug dont see it that way their loss I would say. This bring back to the pt of getting a core grp /guildies for dd is the best way to go for pve. Pvp we are just a bunch of fun to play!!!
I think the main issue with GWF's, especially as far as PVE is concerned, is that the class is intended to be a jack of all trades (excluding healing others of course), but Cryptic doesn't see fit to properly allow this.
Tank but with no agro control...
DPS but with continual reductions in damage...
AOE but with limited aoe capabilities...
CC but almost all CC is single target...
I know there are people who will disagree and maybe counter argue some of my points and I agree there are a couple of ways to alleviate some of the GWF's overall mediocrity, but thats the major issue isn't it. The class is a nice class, but overall just mediocre.
Foundry - Fight Club? (nw-dluqbofu7)
- JailBreak (in development)
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baleriondrogonMember, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 53
edited September 2013
GWF certainly seems like jack of all trades master of none.
" I don't know half of you as well as I should like; and I like less than half of you as well as you deserve." -J.R.R. Tolkien
1 - aesthetics: the beginner player imagines that the class is a machine to do damage, regardless of the build while a cw example would be complicated to create, but with many possibilities to be extremely strong. This was precisely the opposite. As I do not read "tips build", I had to rack their brains to create my.
2 - I came across 100 gwf throughout the game, 95 were bad, five were frighteningly good, being different from one another. That is, a class gwf was moldable and enormous potential. I think all the players thought that the trend would improve the class as a whole, facilitating the work for new players, and only when their function was well specified, make the necessary changes to balance the game. This was done, but as the game is restricted to pvp.
Several builds have been wasted without thereby opened new doors. For example: exchanged our best daily damage by a utilitarian function and soon after took our production ap. is symbolic ...
additional detail: made were "mischievous elves", "mount cutesy", new packages, but gwf was ignored. I think the game needs to generate money, nothing is free, but leaving aside what is really important - rpg - because something like "this is not serious, just a nickel game."
GFs are there to gather adds first and foremost. Why? you ask. well, thats because adds are far more dangerous than big baddies. any class can effectively tank a boss/big guy, I've tanked (on my wizard) and seen other wizards tank every single end boss in the game (including draco when rogue d/ced). This is because big things attack slowly, and can be dodged/avoided, and any class should avoid red stuff.
gwf sentinel can tank far more damage than a GF. they have many defensive abilities, dailies, features and
encounters as well as their unstoppable mode (gives up to 50%), while the GF lacks defensive skills.
However a sentinel cannot make things hit them so their survivability is rather wasted/unneccesary (pve wise). Also bronzewood doesnt increase a gwf's threat, it only debuffs.
gwf sentinel can tank far more damage than a GF. they have many defensive abilities, dailies, features and encounters as well as their unstoppable mode (gives up to 50%), while the GF lacks defensive skills.
However a sentinel cannot make things hit them so their survivability is rather wasted/unneccesary (pve wise). Also bronzewood doesnt increase a gwf's threat, it only debuffs.
I don't argue with the second assessment, but I would argue with the first. Block, alone, surpasses everything a GWF can accomplish with facetanking. And a GF is capable of attaining a far higher AC and Defense rating than a GWF.
Deflect, on the other hand? GF can't even come close, I don't believe.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
lobo0084, sentinels can have their defense derived damage reduction multiplied by 1.35, versus 1.15 of a gf with only armor specialization. Sentinels can far outtank any other class and build. Goodbye.
lobo0084, sentinels can have their defense derived damage reduction multiplied by 1.35, versus 1.15 of a gf with only armor specialization. Sentinels can far outtank any other class and build. Goodbye.
During unstoppable, and as far as I understand, not during the majority of gameplay otherwise.
But I agree, during Unstoppable we're awesome. What's the GF damage reduction multiplier while they are in block?
Dismissed.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
GFs are there to gather adds first and foremost. Why? you ask. well, thats because adds are far more dangerous than big baddies. any class can effectively tank a boss/big guy, I've tanked (on my wizard) and seen other wizards tank every single end boss in the game (including draco when rogue d/ced). This is because big things attack slowly, and can be dodged/avoided, and any class should avoid red stuff.
gwf sentinel can tank far more damage than a GF. they have many defensive abilities, dailies, features and
encounters as well as their unstoppable mode (gives up to 50%), while the GF lacks defensive skills.
However a sentinel cannot make things hit them so their survivability is rather wasted/unneccesary (pve wise). Also bronzewood doesnt increase a gwf's threat, it only debuffs.
The biggest issue with GWF tanker builds is threat.. The class has the worst threat in the game.. This hinders the class as much as anything. You can't really be an effective tank without threat in a party situation.. So that reason alone makes a GF a far better thank..
Bronzewood does increase threat.. By having marked dps.. Threat increases... Threat and dps a very much linked and the GWF low dps is a main reason why they lack threat
But I see so many of them running around on the servers.
many many videos, many many reviews on dedicated websites are from before CB4, when the gwf was playable. And now they have switched to something else, HW is history for them, and what remains on their site is old vids and reviews. As for players, when you only play one class, you get used to it and don"t notice the concerns. Like someone who would be born blind.
Because they are. They're Melee but they don't have hp/mitigation/evasion. They're supposedly damage dealers but they deal no damage, they have caps everywhere, and their mecanisms don't go along with the other classes. The GF is static and tanks a static foe (the boss), which is fine. The other classes are ranged and deal with mobile foes, which is fine. The gwf is melee and has now way to prevent the mobile foes from being mobile. Worse, the foes keep being moved/attracted/pushed/bounced by the other players.
But mainly yes, the gwf has no role to play. Adds? First, he can"t kill them. Second, most dungeons have cliffs/bridges/ and all the other classes have nice powers to make the foes fall down.
Am I wrong thinking the GWF is meant to be mainly a adds hunter killer
Yes. The way thw gwf is designed, the way the dungeons are designed, the gwf is the worst possible class to take care of the adds. The adds pop too fast to allow the gwf to kill them, they pop in various places of a big room, si the gwf has to run from one add to the other, in a room full of red circles that he absolutely has to avoid. By the way, the gwf is pretty much the only class who has to worry about the red circles on the floor.
GWF is the height of versatility. Keep that in mind. It's one of the only classes I know that really can support totally different playstyles, from aggressive, in your face types to defensive support types, and everything in between.
We have an amazing burst tank that works pretty well in PvE. The Sentinel feat line, as well, can be maximized to give us tank on-par with the majority of GF's. And our damage under the Destroyer feat line is comparable to a standard T2 fit TR with no enchants, so definitely not something to balk at.
Your role in a dungeon will depend a little on your playstyle, and a little on your team composition. Again, with a GWF, you can usually find a place to fit in and fill up most gaps that the team might have (no rogue, no GF, even in a bad fix a CW, though that's pushing it).
But don't get too caught up with the idea that GWF's are just bruisers. We can easily be tanks or bruisers, or a little mix in between. If anything, this ambiguity hurts us in the eyes of the simple-minded, who see only a role to be filled. Luckily for us, as they release new classes that are inevitably going to be hybrids of the Tank/Gank/Healer/Control paragons, GWF's will no longer be the only red-headed stepchild. We'll just be another class outside the four primaries that can cross roles.
GWF's are not the height of Versatility. They are the highest of scrambling to find anything they can possible do to make them useful in a group and not replaced by any one of the many other classes.
I main GF, I also have an okay geared lv 60 GWF, CW and DC. Now a GF can switch between tank and damage dealer alot better than a GWF can with the gear to back it up. If you think a GF cant run and kite well that is what into the fray is for. A GWF has nothing on GF. Okay wait they do have Wicked Strike and WMS. These AOE at wills are superior to cleave, (for area, not damage) but encounters and dailies all suck compared to a GF's in damage and utility.
Now the class that is the king of versatility is surprise surprise the DC. I kid you not. The DC's encounters are monstrous for Damage, but no DC ever brings them to Dungeon because DC's are so few and there healing is so essential they cannot afford to use them and be DPS. I leveled DC as pure DPS, because I figured it would make leveling him faster. In Dungeons I was never outdamaged once. And I ran alot of dungeons. No TR, CW or GF came close. And GWF are not in the playing field for dungeon damage while leveling. At level 60 my DC who is now healing and defense spec can crit 5 targets for 15k Damage, with a Single encounter. IE 75K damage dealt in one move. No other classes dailies even come close to that. With damage gear. My DC is tough enough to face tank mobs when there is No fighter in the group (A Very common scenario)
So yeah DC can tank Better than a GWF, Aoe Damage better than a CW, and they are the kings of party defense. But they can really only do one of these things at a time. DC to me is the most fun and most versitle class out there.... If Only I got to play any role other than healer.
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baleriondrogonMember, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 53
edited September 2013
So many different answers and points of view what a GFW and GF jobs are and what they need to be doing. LOL!
" I don't know half of you as well as I should like; and I like less than half of you as well as you deserve." -J.R.R. Tolkien
Comments
My suggestion is to get a core grp of guildies who will run dd with you starting from lower level / easier content, then as you gear up, your grp will be solid. I played with RL friends who are kind of under geared, but we had fun while doing it, so no big deal for me in regards of the general hate in lookng for grp channel. Try to have fun with a core grp and I think you will like the play style of GWF, it is what keep me playing it from day 1.
Tanks are for adds, no boss. TR on boss grab aggro, and dodge his aoe in most fights.
I actually understand now why people give the GWF so much grief because with so many options it gives the player more opportunity to not be doing the job they are needed to do if you don't know how to switch roles or play the class with flexibility.
GWF's are amazing as group tanks in pvp. We can handle 4v1's, sometimes more, in one of our builds. The other build is a **** good single-target damage dealer that can really put the hurt on somebody as he moves around the battlefield. As a team player, we have debuff and cc capabilities, and can keep others occupied in the process.
In PvE, we are a mixed bag. We can easily gear up and tank the boss, and though it takes us longer, we can solo kill almost any boss in the game. And unlike a TR, we can facetank the damage they do and unstoppable/pot when we need it. If nobody else is attacking the boss, we'll keep them on us just fine.
On the other hand, we can also tank add damage. However, due to our inability to tank AND deal enough damage in an area to maintain threat via damage, and our general lack of threat generation capabilities, we can't keep the adds on us. Much like the boss, anytime a cleric launches a heal or a mage casts a singularity, we lose threat.
So while we can do a lot for a group, we lack capabilities to really ensure that threat is maintained. One very minor flaw that can really gimp a group altogether.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
You are not wrong, but Neverwinter is poorly balanced in this regard. With work, you can do good DPS in PvE, but it's a very specialized build, there is little room for individualization. Plain and simple, GWF should be a guy/girl with a big *** sword that hurts, that's it. AoE, awesome, but we don't have what we need. The target cap should be well above 5 frikken targets, and our AoE damage is laughable in comparison to what one CW can do to a group of monsters. Until they figure that out, it's a tough class to play.
Not really, the GWFs are asked to tank and/or deal damage but lack tools for both to do it properly without being extremly overgeared.
GWF is the height of versatility. Keep that in mind. It's one of the only classes I know that really can support totally different playstyles, from aggressive, in your face types to defensive support types, and everything in between.
We have an amazing burst tank that works pretty well in PvE. The Sentinel feat line, as well, can be maximized to give us tank on-par with the majority of GF's. And our damage under the Destroyer feat line is comparable to a standard T2 fit TR with no enchants, so definitely not something to balk at.
Your role in a dungeon will depend a little on your playstyle, and a little on your team composition. Again, with a GWF, you can usually find a place to fit in and fill up most gaps that the team might have (no rogue, no GF, even in a bad fix a CW, though that's pushing it).
But don't get too caught up with the idea that GWF's are just bruisers. We can easily be tanks or bruisers, or a little mix in between. If anything, this ambiguity hurts us in the eyes of the simple-minded, who see only a role to be filled. Luckily for us, as they release new classes that are inevitably going to be hybrids of the Tank/Gank/Healer/Control paragons, GWF's will no longer be the only red-headed stepchild. We'll just be another class outside the four primaries that can cross roles.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
Tank but with no agro control...
DPS but with continual reductions in damage...
AOE but with limited aoe capabilities...
CC but almost all CC is single target...
I know there are people who will disagree and maybe counter argue some of my points and I agree there are a couple of ways to alleviate some of the GWF's overall mediocrity, but thats the major issue isn't it. The class is a nice class, but overall just mediocre.
- JailBreak (in development)
1 - aesthetics: the beginner player imagines that the class is a machine to do damage, regardless of the build while a cw example would be complicated to create, but with many possibilities to be extremely strong. This was precisely the opposite. As I do not read "tips build", I had to rack their brains to create my.
2 - I came across 100 gwf throughout the game, 95 were bad, five were frighteningly good, being different from one another. That is, a class gwf was moldable and enormous potential. I think all the players thought that the trend would improve the class as a whole, facilitating the work for new players, and only when their function was well specified, make the necessary changes to balance the game. This was done, but as the game is restricted to pvp.
Several builds have been wasted without thereby opened new doors. For example: exchanged our best daily damage by a utilitarian function and soon after took our production ap. is symbolic ...
gwf sentinel can tank far more damage than a GF. they have many defensive abilities, dailies, features and
encounters as well as their unstoppable mode (gives up to 50%), while the GF lacks defensive skills.
However a sentinel cannot make things hit them so their survivability is rather wasted/unneccesary (pve wise). Also bronzewood doesnt increase a gwf's threat, it only debuffs.
and also the featured satirical comedic adventure "A Call for Heroes".
I don't argue with the second assessment, but I would argue with the first. Block, alone, surpasses everything a GWF can accomplish with facetanking. And a GF is capable of attaining a far higher AC and Defense rating than a GWF.
Deflect, on the other hand? GF can't even come close, I don't believe.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
During unstoppable, and as far as I understand, not during the majority of gameplay otherwise.
But I agree, during Unstoppable we're awesome. What's the GF damage reduction multiplier while they are in block?
Dismissed.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
The biggest issue with GWF tanker builds is threat.. The class has the worst threat in the game.. This hinders the class as much as anything. You can't really be an effective tank without threat in a party situation.. So that reason alone makes a GF a far better thank..
Bronzewood does increase threat.. By having marked dps.. Threat increases... Threat and dps a very much linked and the GWF low dps is a main reason why they lack threat
Because they are. They're Melee but they don't have hp/mitigation/evasion. They're supposedly damage dealers but they deal no damage, they have caps everywhere, and their mecanisms don't go along with the other classes. The GF is static and tanks a static foe (the boss), which is fine. The other classes are ranged and deal with mobile foes, which is fine. The gwf is melee and has now way to prevent the mobile foes from being mobile. Worse, the foes keep being moved/attracted/pushed/bounced by the other players.
But mainly yes, the gwf has no role to play. Adds? First, he can"t kill them. Second, most dungeons have cliffs/bridges/ and all the other classes have nice powers to make the foes fall down.
GWF's are not the height of Versatility. They are the highest of scrambling to find anything they can possible do to make them useful in a group and not replaced by any one of the many other classes.
I main GF, I also have an okay geared lv 60 GWF, CW and DC. Now a GF can switch between tank and damage dealer alot better than a GWF can with the gear to back it up. If you think a GF cant run and kite well that is what into the fray is for. A GWF has nothing on GF. Okay wait they do have Wicked Strike and WMS. These AOE at wills are superior to cleave, (for area, not damage) but encounters and dailies all suck compared to a GF's in damage and utility.
Now the class that is the king of versatility is surprise surprise the DC. I kid you not. The DC's encounters are monstrous for Damage, but no DC ever brings them to Dungeon because DC's are so few and there healing is so essential they cannot afford to use them and be DPS. I leveled DC as pure DPS, because I figured it would make leveling him faster. In Dungeons I was never outdamaged once. And I ran alot of dungeons. No TR, CW or GF came close. And GWF are not in the playing field for dungeon damage while leveling. At level 60 my DC who is now healing and defense spec can crit 5 targets for 15k Damage, with a Single encounter. IE 75K damage dealt in one move. No other classes dailies even come close to that. With damage gear. My DC is tough enough to face tank mobs when there is No fighter in the group (A Very common scenario)
So yeah DC can tank Better than a GWF, Aoe Damage better than a CW, and they are the kings of party defense. But they can really only do one of these things at a time. DC to me is the most fun and most versitle class out there.... If Only I got to play any role other than healer.