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PVP leavers

emakeoemakeo Member Posts: 1 Arc User
edited September 2013 in PvE Discussion
Please force all pvp players who choose to leaver early to take 2 hour pvp penalty. This penalty will prevent them from participating in any pvp activities for 2 hours. In the event, they choose to disconnect, log off or change characters, added penalty can be applied one that doubles there daily amount to finish their quest. So to get your 4 pvp domination's quest you need now to get 8 along with taking 1k gem hit.
Post edited by emakeo on
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  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    emakeo wrote: »
    Please force all pvp players who choose to leaver early to take 2 hour pvp penalty. This penalty will prevent them from participating in any pvp activities for 2 hours. In the event, they choose to disconnect, log off or change characters, added penalty can be applied one that doubles there daily amount to finish their quest. So to get your 4 pvp domination's quest you need now to get 8 along with taking 1k gem hit.

    This has been discussed so many times. It's not plausible. Here are some examples:

    1. Your premade queues, but for some reason one doesn't get in.
    2. Real life comes up, you need to go.
    3. You're being spawn-camped in the spawn-camp proof areas.
    4. You're continually pig-humped by an opposing player after he/she kills you (someone in our guild maaaay do this from time to time :D).
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • sakiz105sakiz105 Member Posts: 37
    edited September 2013
    *5 if you get dced for more than 2 minutes you get kicked from the map
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited September 2013
    This has been discussed so many times. It's not plausible. Here are some examples:

    1. Your premade queues, but for some reason one doesn't get in.
    2. Real life comes up, you need to go.
    3. You're being spawn-camped in the spawn-camp proof areas.
    4. You're continually pig-humped by an opposing player after he/she kills you (someone in our guild maaaay do this from time to time :D).

    Pretty much sums it up. One thread a CM stated there should be absolutely no reason to leave a match prior to end. Was quite laughable. At this point in it's limited scope, and nerf of incentive; there's a billion more reasons why one would need to leave match than reasons to stay in match.

    If such a penalty would be implemented it should be very minor. Like a 10-15 min lockout at max.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    By the way, someone said he was going to report our "pig-humper" to Cryptic. I would looooove to be in their office when they see that video! I can see them all cracking up so hard! ;)
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited September 2013
    emakeo wrote: »
    In the event, they choose to disconnect, log off or change characters, added penalty

    After the first fight in base two, three ppl in your team realize that the red guys are better, and they leave. Now what? You keep fighting 2v5 ? Knowing that all you'll get for your effort will be a "No reward" pop-up ?
    No. You leave as well.
    English is not my first language.
  • badpanda69badpanda69 Member, Neverwinter Beta Users Posts: 2 Arc User
    edited September 2013
    vortix44 wrote: »
    After the first fight in base two, three ppl in your team realize that the red guys are better, and they leave. Now what? You keep fighting 2v5 ? Knowing that all you'll get for your effort will be a "No reward" pop-up ?
    No. You leave as well.

    Stay logged in go afk and make your self a cup of tea. Come back and pick up your glory simples.
  • yasha00yasha00 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 479 Bounty Hunter
    edited September 2013
    emakeo wrote: »
    Please force all pvp players who choose to leaver early to take 2 hour pvp penalty. This penalty will prevent them from participating in any pvp activities for 2 hours. In the event, they choose to disconnect, log off or change characters, added penalty can be applied one that doubles there daily amount to finish their quest. So to get your 4 pvp domination's quest you need now to get 8 along with taking 1k gem hit.

    This has been discussed many times and I heartily agree with you. A mild penalty like in other mmos (15 mins unable to queue for anything-including dungeons, skirms) seems the way to go, but I like your idea of also increasing the number of games to complete AD dailies. This could encourage afkers though, so that should be coupled with only wins being counted toward the daily.
  • gokkensgokkens Member Posts: 104 Bounty Hunter
    edited September 2013
    emakeo wrote: »
    Please force all pvp players who choose to leaver early to take 2 hour pvp penalty. This penalty will prevent them from participating in any pvp activities for 2 hours. In the event, they choose to disconnect, log off or change characters, added penalty can be applied one that doubles there daily amount to finish their quest. So to get your 4 pvp domination's quest you need now to get 8 along with taking 1k gem hit.

    I really hope that they make some kind of huge penalty on leaving so stupid people like you can see how that will ruin pvp!

    if you set a penalty, players will know they cannot leave so they are forced do something for 15 mins they will not gain anything from! no fun no Diamonds no nothing! most people that leave que afterwards! these people will be gone you will be facing que times for hours! because their will be even less incentive to do this!

    Right now some classes get
  • pw3ckapw3cka Member, Neverwinter Beta Users Posts: 125 Bounty Hunter
    edited September 2013
    Of course, leavers penalty is more then well needed. And do not be afraid you loose players, you will loose them now as I am getting tired of playing 9 matches from 10, where 4 people disconnect.

    And it has nothing to do with premades.. Like yesterday we started pugging and the opposite 3 players quits in 1st minute, like you can know how the match ends! :D

    It's the leavers who are completely ruining the PVP, not premades, skilled players or equipped people.

    Only thing that is keeping PVP running is this few people that understand that leaving, or AFKIng will never make you better.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    emakeo wrote: »
    Please force all pvp players who choose to leaver early to take 2 hour pvp penalty. This penalty will prevent them from participating in any pvp activities for 2 hours. In the event, they choose to disconnect, log off or change characters, added penalty can be applied one that doubles there daily amount to finish their quest. So to get your 4 pvp domination's quest you need now to get 8 along with taking 1k gem hit.

    I say no penalty for leaving. I know it is irritating but there is more stuff that is irritating.

    Possible valid reasons for leaving:
    1. Team not fighting as a team.
    2. Everyone in the team except you rushing to fight cap the point nearest spawn and ignoring 2. (Giving the other team time to cap points 1 and 2 to earn more points.)
    3. Team members fighting away from the points. (Fighting on the points/towers stops any flow of points.)
    4. Team members before you leave.

    What they should do is make the spawn area push players out of it after say a minute. (Just had a full team on the opposite side of players not bots, they were griefing in zone, hide in their spawn area instead of trying to compete.)

    1. Stop spawn hiding.
    2. Stop spawn camp killing.
    3. Way to deal with bots.

    Please if you play pvp for the daily at least try to fight and cap points instead of hiding or leave and requeue if members of your team leave. :cool:
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited September 2013
    If constantly being murdered its no fun, it might be fun for you but not to the other guy, so he leave and find better match up. and bytheway, if you put penalty what stop ppl just to sit on the spawn camp. LOL.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    Burn them at the stake IMO...

    lol

    @degra: They fixed it so if someone gets dc'd they can rejoin, and if your premade is good then they should have no problem 4v5 hehe. If you have RL issues thats fine, I have them from time to time and have to go afk abruptly, I would gladly eat my 2 hour inability to Q to have 90% less leavers in the games I stay in. Not to mention most players have at least 1 60 alt at this point. your last 2 reason are not a reason to leave the game.

    @vortix: with a leaver ban in place that isn't going to happen, and if it does you can take your beating and requeue knowing you won't have to group with those idiots again.

    @gokkens: Lol you are exactly right, and that is exactly why we need the penalty. You leave and ruin one game, only to requeue immediately, find those opponents equally as hard, and ruin yet another game all in 5 minutes time... I would gladly wait 5-10 minutes for a queue knowing that I will get a good game with no leavers. queue times will never be over an hour, that's just spouting crazy numbers to try and scare people.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    pw3cka wrote: »
    Of course, leavers penalty is more then well needed. And do not be afraid you loose players, you will loose them now as I am getting tired of playing 9 matches from 10, where 4 people disconnect.

    And it has nothing to do with premades.. Like yesterday we started pugging and the opposite 3 players quits in 1st minute, like you can know how the match ends! :D

    It's the leavers who are completely ruining the PVP, not premades, skilled players or equipped people.

    Only thing that is keeping PVP running is this few people that understand that leaving, or AFKIng will never make you better.

    I have come to a decision after dealing with an unreasonable selfish individual who wants to only hide in the spawn area of pvp for the daily reward. Penalize players for leaving and penalize players for hiding in the spawn areas. This would solve the leaver problem, the spawn hiding problem, and the killing in the spawn area problem. That would work perfectly by forcing players to participate and has been suggested by other players but I considered it to drastic at first until now. PVP would now be for PVP and not for selfish people to easily make AD. Have a nice night.:)
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited September 2013
    I think it is not fair to punish leaver since the match making system is full of flaws at the first place.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    kingculex wrote: »
    I have come to a decision after dealing with an unreasonable selfish individual who wants to only hide in the spawn are of pvp for the daily reward. Penalize players for leaving and penalize players for hiding in the spawn areas. This would solve the leaver problem, the spawn hiding problem, and the killing in the spawn area problem. That would work perfectly by forcing players to participate and has been suggested by other players but I considered it to drastic at first until now. PVP would now be for PVP and not for selfish people to easily make AD. Have a nice night.:)

    Indeed. A matching system, leaving penalty, and auto boot out of spawn area after ~20 seconds would make be very nice.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited September 2013
    Queues are getting longer every day, anything that is going to drive more players away, even if they are bad players, is a bad idea. I would rather play 3 ****ty matches with leavers than sit in a queue doing absolutely nothing for 45 minutes.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited September 2013
    The matching system is not so simple to do, it's a hot topic in many MMO's so I don't kn ow if it can be done here.
    The penalty for leaving should be implemented, it's a standard measure for pvp in general. And I don't know how it works, but if people actually got points for participating in pvp (damage, healing, etc) they would get more points at the end, maybe people would participate more?
    2e2qwj6.jpg
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    benskix2 wrote: »
    Queues are getting longer every day, anything that is going to drive more players away, even if they are bad players, is a bad idea. I would rather play 3 ****ty matches with leavers than sit in a queue doing absolutely nothing for 45 minutes.

    most of my matches are "over" within 1 minute. Yes sometimes the team with 1-2 leavers will stay and 3v5 but it's just not fun at that point. I pvp because I enjoy pvp, I would rather have a good match than receive rewards. If I'm running with a guild group and enemy team has leavers we usually just all leave and reform as well. (it's quite awesome when we get that same leaver in the next game, screw him he doesn't deserve his daily =P)

    When I pug matches are about 50/50 that have leavers. It's just so annoying that I am pretty much unable to group with my friends if I want a game without leavers, enemy team see's more than 2 of the same guild tag and instantly /leave.

    And before a bunch of people say "well no one wants to get killed over and over!" I have been on the opposite end vs. a full premade as a pug group and I stay 100% of the time even if I'm the last on my team I'll do 1v1's.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited September 2013
    In other games's PVP when i'm in a loosing group because it's 2vs 5 or something I still stay till the end.
    2e2qwj6.jpg
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited September 2013
    cribstaxxx wrote: »
    most of my matches are "over" within 1 minute. Yes sometimes the team with 1-2 leavers will stay and 3v5 but it's just not fun at that point. I pvp because I enjoy pvp, I would rather have a good match than receive rewards. If I'm running with a guild group and enemy team has leavers we usually just all leave and reform as well. (it's quite awesome when we get that same leaver in the next game, screw him he doesn't deserve his daily =P)

    When I pug matches are about 50/50 that have leavers. It's just so annoying that I am pretty much unable to group with my friends if I want a game without leavers, enemy team see's more than 2 of the same guild tag and instantly /leave.

    And before a bunch of people say "well no one wants to get killed over and over!" I have been on the opposite end vs. a full premade as a pug group and I stay 100% of the time even if I'm the last on my team I'll do 1v1's.

    My issue isn't the reward, hell I don't even bother going to get the daily from Rix usually anymore because I don't need the diamonds for anything right now and am too lazy to leave the expansion zone and walk back to PE to get it. I play PVP for fun and I want to play casually in short bursts, I don't have the undivided time and patience to sit and wait in a queue that takes 15 minutes or to try and assemble a full 5 person team for a few short domination games.

    I don't fault people for wanting to group up with their guild or friends, but I think more people are casual players like myself, so in a system where their is only one queue and more are randoms than not it shouldn't surprise a pre made when their disorganized foe decides not to put much effort into a futile match.

    Making rules that try and push everyone into getting in a pre-made group won't improve matches, it will drive players away and make it impossible to even get in a match.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    benskix2 wrote: »
    My issue isn't the reward, hell I don't even bother going to get the daily from Rix usually anymore because I don't need the diamonds for anything right now and am too lazy to leave the expansion zone and walk back to PE to get it. I play PVP for fun and I want to play casually in short bursts, I don't have the undivided time and patience to sit and wait in a queue that takes 15 minutes or to try and assemble a full 5 person team for a few short domination games.

    I don't fault people for wanting to group up with their guild or friends, but I think more people are casual players like myself, so in a system where their is only one queue and more are randoms than not it shouldn't surprise a pre made when their disorganized foe decides not to put much effort into a futile match.

    Making rules that try and push everyone into getting in a pre-made group won't improve matches, it will drive players away and make it impossible to even get in a match.

    Btw you can hit L and in the bottom right is "daily quests" button, you can pick up your dailies from anywhere =)
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    PVP Matches:
    First one the other team left. <-easy win but boring.
    Second one a team member left in the middle but still fought while rest of team hid in spawn.<-loss but fun
    Third one the entire other team, full 5 player team, hid in the spawn camp after being behind 300points.<-easy win but boring.

    Ideas:
    Yes they should penalize players for leaving and for hiding in the spawn camp. When it comes to hiding in the spawn area an idea is to have the spawn area push the players out. An idea for leavers is to give the rest of the team an option to vote yes or no if the player who left should suffer a penalty. This means the penalty for leaving would not be automatic and it would be up to the rest of the team mates, who the leaver abandoned, to decide if the leaver should be penalized. I can understand leaving if the rest of the team agrees on it but just up and leaving for no reason hurts the rest of your team. The penalty for leaving not being automatic means players can still leave without receiving a penalty and would only have to be considerate enough to communicate with their team. The penalty vote should require three votes(majority vote) from the team to put a penalty on the leaver.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • aklqop1aklqop1 Member Posts: 16 Arc User
    edited September 2013
    Currently, I don't see the point in penalizing players who leave because, to me, the majority of leavers are due to teams being uneven gear-wise. So if a penalty is applied, people would either not play or just accept the defeat and stay in camp. If you force them out of the spawn camp, they'll probably just avoid playing.

    I like the idea of a blue-gear only pvp domination. I believe it would make things far closer to skill based rather than gear based. Given blue gear drops pretty frequently and blue enchantments are easy to get, should be accessible to everyone should they choose.

    If they implement something like that, then penalties for leaving would seem more reasonable.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    aklqop1 wrote: »
    Currently, I don't see the point in penalizing players who leave because, to me, the majority of leavers are due to teams being uneven gear-wise. So if a penalty is applied, people would either not play or just accept the defeat and stay in camp. If you force them out of the spawn camp, they'll probably just avoid playing.

    I like the idea of a blue-gear only pvp domination. I believe it would make things far closer to skill based rather than gear based. Given blue gear drops pretty frequently and blue enchantments are easy to get, should be accessible to everyone should they choose.

    If they implement something like that, then penalties for leaving would seem more reasonable.

    I honestly think the choice to penalize the player should be left to the team members abandoned by the leaver and should require a majority vote of three. That way the team member who wants to leave will only have to communicate with their team members and anyone can leave without risk of penalty if two team members have left already. Currently leavers leave for their own reasons, do not even bother to communicate, and leave the rest of their team members to fend for themselves. I find it to be unfair and selfish of the leaver to leave without even communicating at all.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • s3ven0fmines3ven0fmine Member Posts: 0 Arc User
    edited September 2013
    kingculex wrote: »
    I honestly think the choice to penalize the player should be left to the team members abandoned by the leaver and should require a majority vote of three. That way the team member who wants to leave will only have to communicate with their team members and anyone can leave without risk of penalty if two team members have left already. Currently leavers leave for their own reasons, do not even bother to communicate, and leave the rest of their team members to fend for themselves. I find it to be unfair and selfish of the leaver to leave without even communicating at all.

    Wrong. What about the other team? If you whole team agrees to leave and not punish each other then the OTHER team just had their time wasted and your team had no punishment. So what about the 5 man premade that ques up and starts to lose, then decides to leave and not punish each other? They should just get free leaves because they have 5? No if you leave you should take the punishment, even if its next issues/real life issues. No matter the excuse you just wasted time time of 9 other players and are deserving of punishment.
  • rando12467rando12467 Member Posts: 3 Arc User
    edited September 2013
    You know why players are leaving more often the last two weeks? The AFKers are back and I don't think many of them get timed-out.

    I know they don't get glory rewards for not doing anything but do they still get AD for AFKing daily PVP? Realistically, AFKers are not supposed to get 4k AD everyday. This needs to be changed.
  • irk2013irk2013 Member Posts: 241 Arc User
    edited September 2013
    emakeo wrote: »
    Please force all pvp players who choose to leaver early to take 2 hour pvp penalty. This penalty will prevent them from participating in any pvp activities for 2 hours. In the event, they choose to disconnect, log off or change characters, added penalty can be applied one that doubles there daily amount to finish their quest. So to get your 4 pvp domination's quest you need now to get 8 along with taking 1k gem hit.

    That is fine go ahead I will sit somewhere and do NOTHING until the match is over and still collect glory and points...... Nothing you do will ever change that.

    The REAL problem is the system not putting a new person in when someone leaves.
  • elynduilelynduil Member Posts: 2 Arc User
    edited September 2013
    The solution seems fairly simple to me. Every player gets a "Matches Completed" statistic - a percentage. (You have to perform actions more than two-thirds of the duration for the match, and be there from start to finish, for the match to be counted as "completed"). When matchmaking, players with a high "Matches Completed" statistic gets placed in a match with other players with a high percentage score. And players who went afk a lot or ducked out often, get placed in a match with other players who do the same. Everyone gets what they deserve, and a few connection issues once in a while wouldn't earn anyone a penalty.

    Yes, having multiple queues going might lengthen waiting time a bit. But if active players enjoy PvP more, the waiting participants will also increase, decreasing the waiting time accordingly.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    This is a solution I came up with to deal with players who hid in the spawn area.

    1. 30 minutes to 1 hour ban from pvp if someone leaves and the rest of the team votes to have the player penalize. <-optional and it can be shorter.
    2. Have the spawn area push players out of the spawn area after 30 seconds or a minute.
    3. Players having to make at least 400 points for the match to qualify for the daily.

    This will solve:
    1. People/bots hiding in the spawn area.
    2. People killing in the spawn area.

    It will not solve pvp leavers completely it will push the ones who queued for daily to at least compete. PVP is player versus player which means players competing against each other. It is not hiding in a spawn area to get the daily reward. The players will get credit for the pvp match if they failed to participate at all. It is not just bots that hide in the pvp area. I have had team members hide to get the daily and basically say forget the rest of the team because they only want the daily. Yesterday I was in a PVP match that the entire other team hid in the spawn area, everyone on the team griefed in zone so it was not bots, just to get the daily. Hiding and refusing to even leave the spawn area is worse than leaving in my opinion.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Wrong. What about the other team? If you whole team agrees to leave and not punish each other then the OTHER team just had their time wasted and your team had no punishment. So what about the 5 man premade that ques up and starts to lose, then decides to leave and not punish each other? They should just get free leaves because they have 5? No if you leave you should take the punishment, even if its next issues/real life issues. No matter the excuse you just wasted time time of 9 other players and are deserving of punishment.
    kingculex wrote: »
    I honestly think the choice to penalize the player should be left to the team members abandoned by the leaver and should require a majority vote of three. That way the team member who wants to leave will only have to communicate with their team members and anyone can leave without risk of penalty if two team members have left already. Currently leavers leave for their own reasons, do not even bother to communicate, and leave the rest of their team members to fend for themselves. I find it to be unfair and selfish of the leaver to leave without even communicating at all.

    Optional addition to my idea above: The other team gets an option to vote against a team of leavers if an entire team leaves.

    Now this idea is more reasonable and viable because it takes into account both sides of the issue. I understand it can be irritating. There are some genuine reasons why a player should be able to leave. The same amount of time is wasted if an entire hides in the spawn area to avoid getting a penalty by leaving. An entire team leaving at the same time is very rare and may only occur with premades.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
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