Please limit stun locks by making it so a player can only be stunned or knocked down every 5 to 6 seconds. I find it very frustrating to be stun locked or knockdown locked, unable to move or defend myself.
Lol if this was implemented exactly as you just posted it GWF's could become literally unkillable by 5 players, they would just run to the potion when they get low and come right back.
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
Dumb suggestion on its own. You would need to overhaul entire class system to fit such a thing in. It would also give disproportionate power to pure dps class like TR, as if they need any more favors...
Also, what excuse do you have for PvE? You miss the big obvious red circles or long casting animations from NPCs?
0
khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited September 2013
My main is a TR, very squishy, built mainly for DPS. If I get stunned just once and I am facing more then one opponent, I do all I can to get the hell out of there. I can do 50k DMG very easy in a lot less then 5 second and I have stealth and I can stun too. In other words, if they changed things the way you're suggesting, it would make Rogues pretty much unbeatable... As if other classes don't hate us enough already
Here's my advice: don't get stun locked and if you do... well, s**t happens. Stun locks are an integral part of the game and are fine the way they are, You are not supposed to be able to defend yourself against everything, anyway.
PVE... huh?
I hate dancing with Lady Luck. She always steps on my toes.
The suggestion is bad, what the game really needs is diminishing returns on CC abilities.
Champions online got it, why doesn't NW have it, too? Knockback resistance stacks, would be great
for example. But basically, any form of CC skill should undergo diminishing returns.
0
kingculexMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
I had a much better post here but deleted it. This suggestion is purely for PVP and not PVE. The devs can go ahead and make the change if they think it is valid. I think it is not valid and would hurt the game more. When it comes down to it I do not care anymore because the game is full of trolls, the game is full of spammers, the forums are full of trolls, and there are better games out there. Everyone have a nice day.
Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited September 2013
I don't like being hit with hurty swords and think everyone but me should be armed with fluffy pillows.
Just remove all stuns and buff the classes so it takes skill and teamwork to pvp not spam stun and gangbang.
Or just delete rogues and tene from the database.;)
Queen of Dragon Server
Goddess Uniique, lvl 60 DC.
PinkSugar, lvl 60 CW.
Baby Cakes, lvl 60 GWF.
*******, lvl 60 TR.
Premium Juicebox, lvl 60 CW.
Pink Exxxtacy, Ranger There is NO pvp in Neverwinter.
0
kingculexMember, Neverwinter Beta UsersPosts: 0Arc User
Just remove all stuns and buff the classes so it takes skill and teamwork to pvp not spam stun and gangbang.
Or just delete rogues and tene from the database.;)
Again with the rogue bashing. CWs, GFs, and GWfs also use stun and can be hurt by stun.
Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
I have an idea. Lets put diminishing returns on immunity skills. Like first use is full duration, next 75%, next 25%. Moderate cooldown. Thats fair tradeoff.
I have an idea. Lets put diminishing returns on immunity skills. Like first use is full duration, next 75%, next 25%. Moderate cooldown. Thats fair tradeoff.
How would this be implemented into dodge abilities? The idea is great btw. but after 75% there should be 50% first then 25%.
0
dante123plMember, NW M9 PlaytestPosts: 282Arc User
there should be a PVP queue that you only fight your own class..... maybe also have it totally ignore armor and enchantments and have no mounts as well. that way people who really want balance can have it.
of course then people will complain its unfair people have more skill then they do and should be nerfed.
0
thodsrMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 22Arc User
there should be a PVP queue that you only fight your own class..... maybe also have it totally ignore armor and enchantments and have no mounts as well. that way people who really want balance can have it.
of course then people will complain its unfair people have more skill then they do and should be nerfed.
We should all play on the Atari 2600 so we all have the same system as well.
0
khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited September 2013
You know what I don't get? Why do we have classes and different gear, weapons and attacks with different effects? We should just have a bunch of naked characters, fist fighting each other.
Seriously, stop asking for nerfs just because you had a bad PvP match.
I hate dancing with Lady Luck. She always steps on my toes.
You know what I don't get? Why do we have classes and different gear, weapons and attacks with different effects? We should just have a bunch of naked characters, fist fighting each other.
Seriously, stop asking for nerfs just because you had a bad PvP match.
You cant say it like that. Like in few other mmos out there, this game aswell has large amount of cc some classes can pull out. So instead of using something that, which works well in other mmos, devs tried to reinvent the wheel(unfortunately going lazy way). Star wars tried to be smart about CC and they failed that with their solution aswell( cant remember what was it called, shortly after getting CC your bar was filling, and when it got full you werre breaking any cc you had, and became immune for a few seconds... that is if you survived long enough.)
To me its pretty much fail to give total immunity skills as response to lack of diminishing returns on CC.
Altho i dont think we should touch "immunity" of dodge skills(since theyre pretty limited, but thats my opinion), but overally, some diminishing returns would be a very nice thing to see, maybe than we could put DR on immunity skills, or give longer cooldown to those, making them them actual cooldown, not rotation element(again, only my point of view).
there should be a PVP queue that you only fight your own class..... maybe also have it totally ignore armor and enchantments and have no mounts as well. that way people who really want balance can have it.
of course then people will complain its unfair people have more skill then they do and should be nerfed.
I guess you have no idea of how Guild Wars 2 handled battleground-scale pvp. Simply EVERYONE has same level, item level, they have skills unlocked, and whole pvp is about utilising player skill, instead of gear. Players play for enjoyment and for decorative clothing. I know its not as good as our gear grinder carrot on a stick, but apparently works. (no, classes arent perfectly balanced, like in every mmo, but noone can say he got beaten because of gear)
We should focus on core of the problem more. Giving immunity skills as a band-aid for abundance of CC skills is not really a good idea in my opinion.
0
kingculexMember, Neverwinter Beta UsersPosts: 0Arc User
I guess you have no idea of how Guild Wars 2 handled battleground-scale pvp. Simply EVERYONE has same level, item level, they have skills unlocked, and whole pvp is about utilising player skill, instead of gear. Players play for enjoyment and for decorative clothing. I know its not as good as our gear grinder carrot on a stick, but apparently works. (no, classes arent perfectly balanced, like in every mmo, but noone can say he got beaten because of gear)
We should focus on core of the problem more. Giving immunity skills as a band-aid for abundance of CC skills is not really a good idea in my opinion.
That is the way Tera does battleground pvp as well. I wonder if the same company made both games. It is very successful and based on skills alone.
Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
Sooner or later, NW will get diminishing returns on all cc abilities. It took Cryptic time, to implement a proper knockback resistance/cc immunity into Champions online. I think within 6-12 months it will be finally available in NW, too... because it is pretty much a must have in a cc heavy mmo.
Yes, indeed it makes pvp more interesting this way. For everyone that wanted their gear to matter in battle, there was always that big war mode( i forgot what was the name for that, it was quite a time since i played GW2) where you could siege castles and fight epic massive battles(yeah, that shizz was killing lower end PCs performance, but man, that was epic).
I guess its, unfortunately, probably looked down by many game devs as not grindy enough to make players play, and play, and play.
Pity, its fun to win with skill.
But i agreed with colonelwing, we gotta wait till they introduce DR into the game. After all, the way this game was designed cannot be changed just like that.
I would say that biggest problem is that LOTS of ppl doesn't know how to play their class. And that, I guess, will never change.
I have GF and, yeah I get beaten by TR or CW a lot but, if I manage to catch them, well... few hits and good bye... I really don't mind pvp system but more, as someone said, gear influence.
Well EQ2 has such a mechanic in place and it works great in PVP. Dunno why so many whine about such an idea. Most likely those are the CC abusers.
Perma-CC has no place in PVP. That is a fact, other games deal with that, either by having strong immunities by yourself or making you immune due to the PVP mechanic and that is right. I die every day I play PVP several times in situations where I cannot react at all because I am CCed to death (I am a DC - the class that basically has no immunties while other classes have such abilities). Yeah nice that your classes have so many CCs but for the one being CCed it is no fun.
It would be perfectly right to lock a certain CC to happen again in a certain period of time. Maybe you would need to make other adjustments to other classes. But the overall mechanic is very needed for PVP. Perma-CC is a PVE-mechanic, not a PVP-mechanic. Just consider you are playing chess against someone and there would be this cool rule that you are CCed and your opponent could do 20 turns while you would have to wait and look. Fun or not?
My main is a TR, very squishy, built mainly for DPS. If I get stunned just once and I am facing more then one opponent, I do all I can to get the hell out of there. I can do 50k DMG very easy in a lot less then 5 second and I have stealth and I can stun too. In other words, if they changed things the way you're suggesting, it would make Rogues pretty much unbeatable... As if other classes don't hate us enough already
Here's my advice: don't get stun locked and if you do... well, s**t happens. Stun locks are an integral part of the game and are fine the way they, You are not supposed to be able to defend yourself against everything, anyway.
Well EQ2 has such a mechanic in place and it works great in PVP. Dunno why so many whine about such an idea. Most likely those are the CC abusers.
Perma-CC has no place in PVP. That is a fact, other games deal with that, either by having strong immunities by yourself or making you immune due to the PVP mechanic and that is right. I die every day I play PVP several times in situations where I cannot react at all because I am CCed to death (I am a DC - the class that basically has no immunties while other classes have such abilities). Yeah nice that your classes have so many CCs but for the one being CCed it is no fun.
It would be perfectly right to lock a certain CC to happen again in a certain period of time. Maybe you would need to make other adjustments to other classes. But the overall mechanic is very needed for PVP. Perma-CC is a PVE-mechanic, not a PVP-mechanic. Just consider you are playing chess against someone and there would be this cool rule that you are CCed and your opponent could do 20 turns while you would have to wait and look. Fun or not?
Or maybe give DC's an ability that breaks CC like Rogue ITC, but call it Divine Mist or something..
Comments
We are definitely dominating, and we are always about to win.
Dumb suggestion on its own. You would need to overhaul entire class system to fit such a thing in. It would also give disproportionate power to pure dps class like TR, as if they need any more favors...
Also, what excuse do you have for PvE? You miss the big obvious red circles or long casting animations from NPCs?
Here's my advice: don't get stun locked and if you do... well, s**t happens. Stun locks are an integral part of the game and are fine the way they are, You are not supposed to be able to defend yourself against everything, anyway.
PVE... huh?
Champions online got it, why doesn't NW have it, too? Knockback resistance stacks, would be great
for example. But basically, any form of CC skill should undergo diminishing returns.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
That's fair, right?
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Or just delete rogues and tene from the database.;)
PinkSugar, lvl 60 CW.
Baby Cakes, lvl 60 GWF.
*******, lvl 60 TR.
Premium Juicebox, lvl 60 CW.
Pink Exxxtacy, Ranger
There is NO pvp in Neverwinter.
Again with the rogue bashing. CWs, GFs, and GWfs also use stun and can be hurt by stun.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
How would this be implemented into dodge abilities? The idea is great btw. but after 75% there should be 50% first then 25%.
/10char
of course then people will complain its unfair people have more skill then they do and should be nerfed.
We should all play on the Atari 2600 so we all have the same system as well.
Seriously, stop asking for nerfs just because you had a bad PvP match.
To me its pretty much fail to give total immunity skills as response to lack of diminishing returns on CC.
Altho i dont think we should touch "immunity" of dodge skills(since theyre pretty limited, but thats my opinion), but overally, some diminishing returns would be a very nice thing to see, maybe than we could put DR on immunity skills, or give longer cooldown to those, making them them actual cooldown, not rotation element(again, only my point of view).
I guess you have no idea of how Guild Wars 2 handled battleground-scale pvp. Simply EVERYONE has same level, item level, they have skills unlocked, and whole pvp is about utilising player skill, instead of gear. Players play for enjoyment and for decorative clothing. I know its not as good as our gear grinder carrot on a stick, but apparently works. (no, classes arent perfectly balanced, like in every mmo, but noone can say he got beaten because of gear)
We should focus on core of the problem more. Giving immunity skills as a band-aid for abundance of CC skills is not really a good idea in my opinion.
That is the way Tera does battleground pvp as well. I wonder if the same company made both games. It is very successful and based on skills alone.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
Be patient.
I guess its, unfortunately, probably looked down by many game devs as not grindy enough to make players play, and play, and play.
Pity, its fun to win with skill.
But i agreed with colonelwing, we gotta wait till they introduce DR into the game. After all, the way this game was designed cannot be changed just like that.
I have GF and, yeah I get beaten by TR or CW a lot but, if I manage to catch them, well... few hits and good bye... I really don't mind pvp system but more, as someone said, gear influence.
Perma-CC has no place in PVP. That is a fact, other games deal with that, either by having strong immunities by yourself or making you immune due to the PVP mechanic and that is right. I die every day I play PVP several times in situations where I cannot react at all because I am CCed to death (I am a DC - the class that basically has no immunties while other classes have such abilities). Yeah nice that your classes have so many CCs but for the one being CCed it is no fun.
It would be perfectly right to lock a certain CC to happen again in a certain period of time. Maybe you would need to make other adjustments to other classes. But the overall mechanic is very needed for PVP. Perma-CC is a PVE-mechanic, not a PVP-mechanic. Just consider you are playing chess against someone and there would be this cool rule that you are CCed and your opponent could do 20 turns while you would have to wait and look. Fun or not?
You sir, win
Or maybe give DC's an ability that breaks CC like Rogue ITC, but call it Divine Mist or something..