I have a 13.7k gear score and used to top dmg meters by a lot. At the very least I could be millions+ ahead going into the final boss fight where a good TR could make up some of the difference. What bothers me now is TR's using the 35% extra dmg on non crits...OP as hell. They aren't offering crit to the party (which affects my dmg) and go with more aoe. Now a good TR can do close to the aoe of a good GWF and double/triple GWF single target. Im not talking about pugging with trash players either, these are good guild players.
I have 5.5k power, unbuffed 36% crit, 24.7% arpen, 2k+ defense, and 2500+ recovery. I use a rank 30 stone with top gear/enchants. Everything is rank 7, with norm Vorpal in wep and soulforged armor ench. I have a second ancient sword with Greater plaguefire when no one else in party runs it. I am currently saving for a Greater lightning/Greater vorpal.
The issues that effect my dmg most ,currently, are the unstoppable bug that breaks every other fight and I have to change character to fix it, all the while losing dmg as the party continues. We don't have a daily worth using, at least for dmg. The long cooldowns and slow action point gain makes it even worse (but then again there isn't anything worth spending the action points on lol). The dailies that do a little dmg take forever and lock me into animations (and are they better than just using weapon master strike in large groups? Spinning Strike sometimes...if they crit). GWF has an aoe cap of 5 targets? If Wizards "Black Hole" or ice had a 5 target cap people would be pissed.
Since they patched the unstoppable bug that was cancelling it, I am ok with it. Until it breaks completely and I have to relog. Slam is a bitter memory of what was. Give us Slam back and fix unstoppable and I will go away.
I have a 13.7k gear score
I have 5.5k power, unbuffed 36% crit, 24.7% arpen, 2k+ defense, and 2500+ recovery. I use a rank 30 stone with top gear/enchants. Everything is rank 7, with norm Vorpal in wep and soulforged armor ench.
Hey hey don't spoil our end game, us the 11k all-T1 gwfs. Despite not exactly seeing now how to gear up, we hoped that going 12k, 13k, 14k was making a gwf godly. Well, efficient at least. Well ok, viable maybe.
I have a 13.7k gear score and used to top dmg meters by a lot. At the very least I could be millions+ ahead going into the final boss fight where a good TR could make up some of the difference. What bothers me now is TR's using the 35% extra dmg on non crits...OP as hell. They aren't offering crit to the party (which affects my dmg) and go with more aoe. Now a good TR can do close to the aoe of a good GWF and double/triple GWF single target. Im not talking about pugging with trash players either, these are good guild players.
I have 5.5k power, unbuffed 36% crit, 24.7% arpen, 2k+ defense, and 2500+ recovery. I use a rank 30 stone with top gear/enchants. Everything is rank 7, with norm Vorpal in wep and soulforged armor ench. I have a second ancient sword with Greater plaguefire when no one else in party runs it. I am currently saving for a Greater lightning/Greater vorpal.
The issues that effect my dmg most ,currently, are the unstoppable bug that breaks every other fight and I have to change character to fix it, all the while losing dmg as the party continues. We don't have a daily worth using, at least for dmg. The long cooldowns and slow action point gain makes it even worse (but then again there isn't anything worth spending the action points on lol). The dailies that do a little dmg take forever and lock me into animations (and are they better than just using weapon master strike in large groups? Spinning Strike sometimes...if they crit). GWF has an aoe cap of 5 targets? If Wizards "Black Hole" or ice had a 5 target cap people would be pissed.
Since they patched the unstoppable bug that was cancelling it, I am ok with it. Until it breaks completely and I have to relog. Slam is a bitter memory of what was. Give us Slam back and fix unstoppable and I will go away.
My guild mate steamroller is a 13k GS GWF and is normally #1 and sometimes #2 behind our CW's at end of run by 100k or so. If you are not doing equal damage to a CW or more than a TR, then the CW is not sing right and bunching up the mobs.
Lasts nights run:
GWF/CW - 12Mil each
ME (GF) 10.5 Mil
our TR in PvP Perma-stealth - 7Mil
DC - 3Mil with just auto attacks /lol
Also last night we 3 manned first 2 bosses:
Steamroller - GWF
Me - GF
Dak - DC
With equal geared team mates in properly built DPS PvE builds we all do around the same damage of 10-11Mil. The only time one class has a large differences than others is if a player is under geared or CW's are not singling correctly.
once i got unstoppable bugged 5 times in fh .......every time any one revive me it get fixed .........well i cnt do good in pvp and now they <font color="orange">HAMSTER</font> pve as well
I'm coming from a different perspective, as my goal was never to lead the DPS charts (though it is nice when it happens) as you can see from my build. Though I do believe some unnecessary changes were made, particularly with Roar. It is, IMO, completely unusable now w/o the AP generation. Really wish it would come back...
Currently working on my build, and I believe I am on to something to keep it (possibly make it even more) viable in PvE. When I have my testing done I will post it.
GWF is not weak, it just seems weak compared to TR. Perhaps TR that is too strong, but the devs have a clear preference for nerf with other buff for TRs.
TR perma stealth is bad dmg in PVE. My TR's and I destroy CW dmg and stay close the whole dungeon until last boss. Rogues start to pull ahead during boss fights/ single target elite mobs.
GWF/CW - 12Mil each
ME (GF) 10.5 Mil
our TR in PvP Perma-stealth - 7Mil
DC - 3Mil with just auto attacks /lol
Perma stealth TR is worthless in PVE. My TR's and I destroy CW dmg. TR's and I stay close most of the fight but they pull away at boss fights....last boss especially.
If we arent destroying TR in aoe then why not just bring Rogues! We can't off tank efficiently as we used since the health nerf to unstoppable. My guild will always bring me because they know I can play and pull my weight. But the class as a whole will have a hard time.
GWF is not weak, it just seems weak compared to TR. Perhaps TR that is too strong, but the devs have a clear preference for nerf with other buff for TRs.
I agree with this statement totally. I have not noticed the TR nerf affecting their dmg. My TR's still get 70k crits so boo-hoo. All they did was respec and continue topping meters...GWF not so lucky.
Currently working on my build, and I believe I am on to something to keep it (possibly make it even more) viable in PvE. When I have my testing done I will post it.
Perma stealth TR is worthless in PVE. My TR's and I destroy CW dmg. TR's and I stay close most of the fight but they pull away at boss fights....last boss especially.
If we arent destroying TR in aoe then why not just bring Rogues! We can't off tank efficiently as we used since the health nerf to unstoppable. My guild will always bring me because they know I can play and pull my weight. But the class as a whole will have a hard time.
7mil damage is not worthless and about 2-3 Mil more than pug TRs. /lol
We will always take an experienced TR over a pug.
Run all teammates 13k+ GS our damage will all be around 10-11mil. That's GWF, GF, CW, TR by end of run. When everyone is pulling their weight and playing properly damage will be about equal as that's how the game is designed.
The only time one person will pull away ahead of everyone else and slow the run down is if the CW is bad an pushing mobs away or can't generate AP correctly. Otherwise the trash melts and the runs are fast. About 7-10mils 1st boss down, 10-15mins 2nd boss down and 15-20mins last boss down.
7mil damage is not worthless and about 2-3 Mil more than pug TRs. /lol
We will always take an experienced TR over a pug.
Run all teammates 13k+ GS our damage will all be around 10-11mil. That's GWF, GF, CW, TR by end of run. When everyone is pulling their weight and playing properly damage will be about equal as that's how the game is designed.
The only time one person will pull away ahead of everyone else and slow the run down is if the CW is bad an pushing mobs away or can't generate AP correctly. Otherwise the trash melts and the runs are fast. About 7-10mils 1st boss down, 10-15mins 2nd boss down and 15-20mins last boss down.
7mil TR is worthless if rest of party is 10-12mil+ lol..I bring my TR for crazy dmg! I also don't pug.
Just ran an MC...my TR was behind me by a small amount...both of us at 10mil. After a few attempts TR was ahead by almost 2 mil. 15mil vs 13mil
But no, there should be no way a single target class could come even close to the AoE class, i don't get why rogues even get AoE abilities... And why they even get better AoE abilities then we do? Where is the logic behind that?
zardoz007Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 2Arc User
edited August 2013
First the nerf the GWFS best AOE damage move by 60% damage and then they kill the GWFS ability to gain AP. THis AP generation nerf effected the GWF more than any other class.
GWF need a significant buff and a stable roll in end game dungeons or they will become completely extink when a 6thclass comes out. GWF only get groups now when they are 13k+ and/or they group needs a spot to fill. When there are 5 better choices of classes GWF will never get groups anymore
i do feel the need to join the QQ. GWF now is a really frustrating experience, it just has no purpose. I was a sentinel before the patch did respec to dps, saw that was even worse then the sentinel and costed me 100k ad to reverse to sent pvp only, so thank u dear moron that decided to implement stuff without testing. On the other hand fix the **** regen build on pvp gwf, is just op.
I do play all 5 classes and from what i am experiencing is that TR/GF above all with minimal gear, CW seems good now(used to hate the class) and dc/gwf are in pieces, dc in pvp and gwf in pve.
7mil TR is worthless if rest of party is 10-12mil+ lol..I bring my TR for crazy dmg! I also don't pug.
Just ran an MC...my TR was behind me by a small amount...both of us at 10mil. After a few attempts TR was ahead by almost 2 mil. 15mil vs 13mil
Wipes throws damage #'s off.
The #'s I'm posting are from 0 wipes and as you posted your damage was the same 10Mil till your party failed. TR's are single target and so will caught up in damage on last boss.
But by end of run GWF, TR, CW will all be around the same damage 11-12Mil. GF will be around 10Mil.
If you are seeing much higher #'s then it means your party is wiping or a player isn't pulling their weight caused by low gear, bad feats, does not know how to DPS properly or being carried.
i do feel the need to join the QQ. GWF now is a really frustrating experience, it just has no purpose. I was a sentinel before the patch did respec to dps, saw that was even worse then the sentinel and costed me 100k ad to reverse to sent pvp only, so thank u dear moron that decided to implement stuff without testing.
A little confused here. Are you referring to the guy who decides to implement a new spec without testing it first on mimic and wasting 100k? or the class developer?
On the other hand fix the **** regen build on pvp gwf, is just op.
I do play all 5 classes and from what i am experiencing is that TR/GF above all with minimal gear, CW seems good now(used to hate the class) and dc/gwf are in pieces, dc in pvp and gwf in pve.
CW seems good "now"? lol CW is the least gear dependent class, and has ALWAYS been the best all around class. Its main strength is that the content is tailor made for it.
No idea how you came to this conclusion about GFs? Believe it or not GWFs are better than GFs at survivability, and dps, and with experience as good at tanking/threat generation.
I haven't seen GWFs top Malabog dmg in guild runs yet.
They should definitely be on top up until Fulminorax and Valindra. Since that fight is 100% single target, both TRs and CWs will pull ahead by a good chunk because he's got quite a bit of health.
They should definitely be on top up until Fulminorax and Valindra. Since that fight is 100% single target, both TRs and CWs will pull ahead by a good chunk because he's got quite a bit of health.
He has 6mil of hp, act can confirm this. And I can already say that I am toping malabog runs, unless the cw and/or the tr are way better geared than I am.
I run with a wiz, two TR and a DC. The rogues and I stay together to the very end in Malabogs. Our CW is straight cc and doesn't pull a ton of dmg but freezes everything into nice little aoe packages. The TR's certainly pull ahead after last single target fight, but my point is, with all the aoe leading up to the last boss I should be on top by a mil or 2, then the TR's should catch me on the boss fights. That seems "balanced".
On a side note, one of our CW's just figured out a glass cannon spec that out dmg'd me by 25% in CN last night. It was crazy, but he went high Charisma crit build with vorpal and destroyed the dmg meters...he beat out me and the TR by A TON.
What i can say about GWF in Malabog is that every dungeon should looks like that or at least half way. This is pure aoe fight till last boss and for me (GWF) its a heaven. More mobs=more fun for me and Malabog in this aspect is a huge fun. And about DMG, we (me and CW) are on top, with very little difference between ourselves. At the final boss CW going a little higher with DMG but if i change skills wisely i can stay close to him. So yes, I would like to see further dungeons similar to Malabog. Feel like anywhere else needed.
They should definitely be on top up until Fulminorax and Valindra. Since that fight is 100% single target, both TRs and CWs will pull ahead by a good chunk because he's got quite a bit of health.
CWs who spec for damage should always be on top (meaning they are using sudden storm, shard of endless avalanche, CoI on tab, chilling cloud and storm pillar).
CWs who spec for damage should always be on top (meaning they are using sudden storm, shard of endless avalanche, CoI on tab, chilling cloud and storm pillar).
You can thank the devs for removing AP generation per target hit from some of our encounters.
Nothing like watching CW wind up his 3rd daily while I'm working on the 1st.
You can thank the devs for removing AP generation per target hit from some of our encounters.
Nothing like watching CW wind up his 3rd daily while I'm working on the 1st.
They seemed to take a nerfbat to several classes last patch with regards to AP generation. Unfortunately it seems to have hit GWFs harder than the others.
CWs who spec for damage should always be on top (meaning they are using sudden storm, shard of endless avalanche, CoI on tab, chilling cloud and storm pillar).
Nope. Simple as that. You think you should be top damage while you wave your little wimpy hands and spout some mumbo jumbo from 80 feet away? You don't top damage of a GWF who is trained in the art of mass carnage, wielding a ton of Steel and is waist deep in 10 mobs.
You should go pick some flowers. I hear there is a Festival for girly men.
Comments
Hey hey don't spoil our end game, us the 11k all-T1 gwfs. Despite not exactly seeing now how to gear up, we hoped that going 12k, 13k, 14k was making a gwf godly. Well, efficient at least. Well ok, viable maybe.
My guild mate steamroller is a 13k GS GWF and is normally #1 and sometimes #2 behind our CW's at end of run by 100k or so. If you are not doing equal damage to a CW or more than a TR, then the CW is not sing right and bunching up the mobs.
Lasts nights run:
GWF/CW - 12Mil each
ME (GF) 10.5 Mil
our TR in PvP Perma-stealth - 7Mil
DC - 3Mil with just auto attacks /lol
Also last night we 3 manned first 2 bosses:
Steamroller - GWF
Me - GF
Dak - DC
With equal geared team mates in properly built DPS PvE builds we all do around the same damage of 10-11Mil. The only time one class has a large differences than others is if a player is under geared or CW's are not singling correctly.
Yep I noticed this when I played post-patch. The class is a ****ing mess. I just craft and do PvP now.
Currently working on my build, and I believe I am on to something to keep it (possibly make it even more) viable in PvE. When I have my testing done I will post it.
Perma stealth TR is worthless in PVE. My TR's and I destroy CW dmg. TR's and I stay close most of the fight but they pull away at boss fights....last boss especially.
If we arent destroying TR in aoe then why not just bring Rogues! We can't off tank efficiently as we used since the health nerf to unstoppable. My guild will always bring me because they know I can play and pull my weight. But the class as a whole will have a hard time.
I agree with this statement totally. I have not noticed the TR nerf affecting their dmg. My TR's still get 70k crits so boo-hoo. All they did was respec and continue topping meters...GWF not so lucky.
I will take a look at it for sure.
7mil damage is not worthless and about 2-3 Mil more than pug TRs. /lol
We will always take an experienced TR over a pug.
Run all teammates 13k+ GS our damage will all be around 10-11mil. That's GWF, GF, CW, TR by end of run. When everyone is pulling their weight and playing properly damage will be about equal as that's how the game is designed.
The only time one person will pull away ahead of everyone else and slow the run down is if the CW is bad an pushing mobs away or can't generate AP correctly. Otherwise the trash melts and the runs are fast. About 7-10mils 1st boss down, 10-15mins 2nd boss down and 15-20mins last boss down.
7mil TR is worthless if rest of party is 10-12mil+ lol..I bring my TR for crazy dmg! I also don't pug.
Just ran an MC...my TR was behind me by a small amount...both of us at 10mil. After a few attempts TR was ahead by almost 2 mil. 15mil vs 13mil
But no, there should be no way a single target class could come even close to the AoE class, i don't get why rogues even get AoE abilities... And why they even get better AoE abilities then we do? Where is the logic behind that?
hahahaha!!!
GWF need a significant buff and a stable roll in end game dungeons or they will become completely extink when a 6thclass comes out. GWF only get groups now when they are 13k+ and/or they group needs a spot to fill. When there are 5 better choices of classes GWF will never get groups anymore
I do play all 5 classes and from what i am experiencing is that TR/GF above all with minimal gear, CW seems good now(used to hate the class) and dc/gwf are in pieces, dc in pvp and gwf in pve.
Now it will only take you 100 seconds to build a daily just using at-wills!
Don't forget to use encounters you will likely trim it down to ~50 seconds!
Ignore the other classes that are using their dailies 2 and 3 times while you build up enough AP for 1.
Nothing wrong with GWF. /Sarcasm
Wipes throws damage #'s off.
The #'s I'm posting are from 0 wipes and as you posted your damage was the same 10Mil till your party failed. TR's are single target and so will caught up in damage on last boss.
But by end of run GWF, TR, CW will all be around the same damage 11-12Mil. GF will be around 10Mil.
If you are seeing much higher #'s then it means your party is wiping or a player isn't pulling their weight caused by low gear, bad feats, does not know how to DPS properly or being carried.
A little confused here. Are you referring to the guy who decides to implement a new spec without testing it first on mimic and wasting 100k? or the class developer?
CW seems good "now"? lol CW is the least gear dependent class, and has ALWAYS been the best all around class. Its main strength is that the content is tailor made for it.
No idea how you came to this conclusion about GFs? Believe it or not GWFs are better than GFs at survivability, and dps, and with experience as good at tanking/threat generation.
Lanaya@meeggtoast 13.4 BiS GWF
Shendelzare@meeggtoast 11.2k CN mule CW
Server: Dragon
Stream: meeggtoast
Guide: Meeggtoast's Destroyer Dps Guide
They should definitely be on top up until Fulminorax and Valindra. Since that fight is 100% single target, both TRs and CWs will pull ahead by a good chunk because he's got quite a bit of health.
He has 6mil of hp, act can confirm this. And I can already say that I am toping malabog runs, unless the cw and/or the tr are way better geared than I am.
On a side note, one of our CW's just figured out a glass cannon spec that out dmg'd me by 25% in CN last night. It was crazy, but he went high Charisma crit build with vorpal and destroyed the dmg meters...he beat out me and the TR by A TON.
CWs who spec for damage should always be on top (meaning they are using sudden storm, shard of endless avalanche, CoI on tab, chilling cloud and storm pillar).
You can thank the devs for removing AP generation per target hit from some of our encounters.
Nothing like watching CW wind up his 3rd daily while I'm working on the 1st.
They seemed to take a nerfbat to several classes last patch with regards to AP generation. Unfortunately it seems to have hit GWFs harder than the others.
Nope. Simple as that. You think you should be top damage while you wave your little wimpy hands and spout some mumbo jumbo from 80 feet away? You don't top damage of a GWF who is trained in the art of mass carnage, wielding a ton of Steel and is waist deep in 10 mobs.
You should go pick some flowers. I hear there is a Festival for girly men.