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Cage?

dutchy47dutchy47 Member Posts: 0 Arc User
edited August 2013 in The Foundry
I've seen a cage used in many other foundry quests, I just cannot locate it. One that you can put NPC's in.
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  • ananvilhurtzananvilhurtz Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    dutchy47 wrote: »
    I've seen a cage used in many other foundry quests, I just cannot locate it. One that you can put NPC's in.

    Search for the word torture and you should find it.
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  • dutchy47dutchy47 Member Posts: 0 Arc User
    edited August 2013
    Yeah, I gave those a shot but the ones I saw had an open able door on the front, and they were small. Not like the dungeon cells. But thankyou.
  • zbkoldezbkolde Member Posts: 689 Arc User
    edited August 2013
    There is a "torture device" cage that is just big enough for a single NPC. It doesn't have a door that can be opened, but it has two versions, closed and open. I've used it by having the player click on the closed cage to "open" it, which causes it to be replaced by the open version. It's a little tricky to get it lined up perfectly. Set the Y coordinates to Zero Altitude, and set them to the exact same value. Then use 3D mode to make slight adjustments until the bars line up just right. It gives the illusion of opening the cage.
  • jennutjennut Member Posts: 16 Arc User
    edited August 2013
    zbkolde wrote: »
    There is a "torture device" cage that is just big enough for a single NPC. It doesn't have a door that can be opened, but it has two versions, closed and open. I've used it by having the player click on the closed cage to "open" it, which causes it to be replaced by the open version. It's a little tricky to get it lined up perfectly. Set the Y coordinates to Zero Altitude, and set them to the exact same value. Then use 3D mode to make slight adjustments until the bars line up just right. It gives the illusion of opening the cage.

    Thanks for the advice, zbkolde. I have set up the cage the way you've described (and it works great at Y=0), but I was hoping the cage could hang in the air. I set both cages and the NPC to 3ft high, but the NPC in the cage either falls below the cage or he stands on top of the cage when I preview it... I have not published yet. Is there a specific Y value for the NPC (relative to the cages' Y values) that will make him stay in the cage?

    So far, I've tried to set the NPC's Y value to equal to the cages, and .01 above them. I also tried to line him up in 3D mode, but when I apply changes, it fails. Thanks again :)
  • zbkoldezbkolde Member Posts: 689 Arc User
    edited August 2013
    jennut wrote: »
    Thanks for the advice, zbkolde. I have set up the cage the way you've described (and it works great at Y=0), but I was hoping the cage could hang in the air. I set both cages and the NPC to 3ft high, but the NPC in the cage either falls below the cage or he stands on top of the cage when I preview it... I have not published yet. Is there a specific Y value for the NPC (relative to the cages' Y values) that will make him stay in the cage?

    So far, I've tried to set the NPC's Y value to equal to the cages, and .01 above them. I also tried to line him up in 3D mode, but when I apply changes, it fails. Thanks again :)

    To make that work, you may have to give the NPC something else to stand on, like an invisible tube or wall. I can't tell you exactly how to do this though, just an idea to try. :( My cage only had a little chicken in it, and it was on the ground. Without knowing how your story is set up, it's hard to think of how to do it. But, an NPC will always "fall" to the geometry or terrain below it. It could be that the bottom of the cage doesn't count?
  • kithliskithlis Member Posts: 217 Arc User
    edited August 2013
    Unsure if NPCs will play nice in a floating cage, but you could always try supporting it with a floating invis wall for the "cage floor". Those tend to be larger though, so not sure what other limitations that introduces to your scene.

    EDIT: You beat me, Z! :)
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited August 2013
    Yes, the bottom of the cage has no collision. Use an invisible wall of an appropriate size.

    Note: the invis wall/plane does not have to be supported. They will hang in the air just fine.
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  • jennutjennut Member Posts: 16 Arc User
    edited August 2013
    The 5x5x5 invisible cube underneath the cage worked :D

    I did decide to move the cage close to the wall. Since the cage is only 4x4 when closed, it minimized the cube's points. After a little playing around, my NPC was standing inside the cage. Once open, it won't be noticeable at all. I think it looks really cool!

    Thanks to you all for your help!
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