So with the rework of stals bulwark I figured that all items changed would be done so retroactively. Now I go and see that the ring of the execution was "OP" and they also reworked it. BUT they did not change all the previous ones purchased. How is that right? Discuss.
Post edited by s3ven0fmine on
0
Comments
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited August 2013
While the change to this one ring is likely the most noticeable simply because of the perception that most other seal gear was previously "useless", the patch notes indicated that all seal gear underwent a retuning to make the available items and their costs and modifiers more equitable across classes. So I wouldn't say that this one change was in response to any particular consideration of OP-ness but an unfortunate side-effect for regenerating rogues of the overall changes to seal items.
I do appreciate the response. But all im saying is they need to either A.retoractivy nerf every item they decide to balance B.change all items drops after the patches. To decide on a 1 on 1 basis is not the right way to go about it.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited August 2013
Since the only GF I have is a mere baby of 18, can I ask if the individual items have changed or just the set bonus?
As a hypothetical example, if changes were made to the TR Battlefield Scavenger set items to make them give recovery instead of life steal, I would expect existing items to remain unchanged. If the set bonuses were changed, I would expect the change to take effect across all of the sets past, present, and future. That's code. The set bonus is granted by wearing 2/4 items in the set. It's not tied to the items themselves.
If they wanted to change the set bonus and not have it be retroactive, all they'd have to do is make new entries in the item database with the same names as the old entries and give the new entries the updated set bonus. Then, just replace the old items with the new items in the drop tables.
LOL @ "That's code."
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited August 2013
That's convoluted, and the intent really was to change the set bonus, so making a workaround to keep it the same on old items kinda defeats the purpose, no?
aerisodMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
You've got a pretty low threshold for "convoluted." I'm just saying if they wanted the change not to be retroactive, there are easy ways to do so, without hiding behind "That's code."
If making the change retroactive is justified simply by their intent being to change the set bonus, then what value does your hypothetical example above have? If the intent is to change life steal to recovery in your hypothetical TR set, why shouldn't that change also be retroactive?
Listen up! It makes 0 sense to only retroactively nerf 1 but not the other. I would like an explanation!
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited August 2013
The change to the ring was merely to make it Bind on Pickup so it couldn't be transferred to another person. The rings themselves were not physically changed.
The ring isn't overpowered. The ring hasn't be altered. Merely made non-transferable.
Stalwart Bulwark item pieces were not removed from any person. The stats were changed because the items themselves were overpowered.
Listen up! It makes 0 sense to only retroactively nerf 1 but not the other. I would like an explanation!
In shorter terms:
One was a stat change and one was a change in availability.
In order to "nerf" them they would have to remove them from players who already have them...not cool...or change the stats of the rings in entirety...again not cool.
The change to the ring was merely to make it Bind on Pickup so it couldn't be transferred to another person. The rings themselves were not physically changed.
The ring isn't overpowered. The ring hasn't be altered. Merely made non-transferable.
Stalwart Bulwark item pieces were not removed from any person. The stats were changed because the items themselves were overpowered.
This is apples to oranges.
You might want to do some research b4 you post in my threads. Go on to dragon and search for seal of executioner on the AH. Right now you can see that there is clearly some of the old ones for sale WITHOUT the stats being changed. Only the new ones have different stats. Go take a look for yourself and then come back and post something valid.
you might want to do some research b4 you post in my threads. Go on to dragon and search for seal of executioner on the ah. Right now you can see that there is clearly some of the old ones for sale without the stats being changed. Only the new ones have different stats. Go take a look for yourself and then come back and post something valid.
thats what up small son
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
The change to the ring was merely to make it Bind on Pickup so it couldn't be transferred to another person. The rings themselves were not physically changed.
This is actually wrong. The old version Seal of the Executioner was (iirc) the most regeneration you could get on a ring slot, and I think the new same-name item is entirely different stats. There is still a regen ring for TRs at the Pegasus seal vendor, but with reduced stats. (Not viewing the vendor right now, but this is what I recall from taking a look right after Feywild went live.)
Per patch notes, seal items were modified across the board, not just to reduce their cost and make them BoP, but to change their utility as well.
In shorter terms:
One was a stat change and one was a change in availability.
In order to "nerf" them they would have to remove them from players who already have them...not cool...or change the stats of the rings in entirety...again not cool.
So according to your statement what they did to my bulwark was "not cool" by your own terms. Explain to me your stance on stals bulwark again?
0
aerisodMember, Neverwinter Beta UsersPosts: 0Arc User
Got a message about my armor from cryptic. Basically said QQ we nerfed it deal with it!! WTF is that?
Changes will always be taken negatively. Doesn't mean they're bad even if the players don't like it because some changes are good for the game even if the players perceive it as bad for them.
Comments
Neverwinter Census 2017
All posts pending disapproval by Cecilia
As a hypothetical example, if changes were made to the TR Battlefield Scavenger set items to make them give recovery instead of life steal, I would expect existing items to remain unchanged. If the set bonuses were changed, I would expect the change to take effect across all of the sets past, present, and future. That's code. The set bonus is granted by wearing 2/4 items in the set. It's not tied to the items themselves.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
If they wanted to change the set bonus and not have it be retroactive, all they'd have to do is make new entries in the item database with the same names as the old entries and give the new entries the updated set bonus. Then, just replace the old items with the new items in the drop tables.
LOL @ "That's code."
Neverwinter Census 2017
All posts pending disapproval by Cecilia
If making the change retroactive is justified simply by their intent being to change the set bonus, then what value does your hypothetical example above have? If the intent is to change life steal to recovery in your hypothetical TR set, why shouldn't that change also be retroactive?
The ring isn't overpowered. The ring hasn't be altered. Merely made non-transferable.
Stalwart Bulwark item pieces were not removed from any person. The stats were changed because the items themselves were overpowered.
This is apples to oranges.
In shorter terms:
One was a stat change and one was a change in availability.
In order to "nerf" them they would have to remove them from players who already have them...not cool...or change the stats of the rings in entirety...again not cool.
You might want to do some research b4 you post in my threads. Go on to dragon and search for seal of executioner on the AH. Right now you can see that there is clearly some of the old ones for sale WITHOUT the stats being changed. Only the new ones have different stats. Go take a look for yourself and then come back and post something valid.
thats what up small son
This is actually wrong. The old version Seal of the Executioner was (iirc) the most regeneration you could get on a ring slot, and I think the new same-name item is entirely different stats. There is still a regen ring for TRs at the Pegasus seal vendor, but with reduced stats. (Not viewing the vendor right now, but this is what I recall from taking a look right after Feywild went live.)
Per patch notes, seal items were modified across the board, not just to reduce their cost and make them BoP, but to change their utility as well.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
So according to your statement what they did to my bulwark was "not cool" by your own terms. Explain to me your stance on stals bulwark again?
I have argued to give a better set effect. Always have.
A necessary nerf. A needed nerf. And overdone nerf.
I did no such thing...
Changes will always be taken negatively. Doesn't mean they're bad even if the players don't like it because some changes are good for the game even if the players perceive it as bad for them.