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Do you participate in PvP?

arontimesarontimes Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited September 2013 in PvE Discussion
I'd like to know how popular PvP is in this game, since the most of the complaints seem to be from the PvP crowd. I don't participate in PvP as it exists right now because Domination is quite unsatisfying for me and Gauntlgrym requires you to be in a guild, and I don't particularly care to join one. I mostly play solo, with a dash of dungeon delving and skirmishing every now and then. Also, I stop playing my characters shortly after reaching level 60, since I want to have several high level characters to play with that I can respec when new content is released instead of focusing mostly on one character.

This playstyle has made me largely immune to the various balance changes over these past few months of the game going live, as I can simply switch characters if one becomes too difficult, and the non-epic content isn't that hard anyway.

So, please vote, on a scale of 1 to 5, how often you participate in PvP, with 1 being never and 5 being whenever possible. Also, please share if you've been largely unaffected or otherwise by the many balance changes because of your playstyle (like me) or because you do or don't care.
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Taking a break from Neverwinter indefinitely...
Post edited by arontimes on
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Comments

  • abell39abell39 Member Posts: 1,175 Arc User
    edited August 2013
    1. I have never played PvP and do not intend to, and all the complaining about it sours me further. I prefer cooperation over competition, so I'd rather team up to explore and fight through a massive dungeon -- something much bigger and more exciting than just five guys on a team -- than fling spells and insults at other people. That's just how I am.

    I haven't noticed anything but the DC nerfs. I play solo except for dungeons and skirmishes, so when my one hard-hitting daily gets nerfed so badly that it's now weaker than certain encounter powers, I notice and it makes being a DC that much harder. Needless to say, I care, because I signed up to play the versatile damage / support role that the DC is capable of playing, not the healbot that they're going to become if they get nerfed more.
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  • chaelkchaelk Member Posts: 5,727 Arc User
    edited August 2013
    nope, no interest, you want to beat up on other players. Go for it , just don't expect me to be involved.
    The only Pvp I've tried that I enjoyed was Zombie apocalypse in Champions. especially when I got to be the zombie
    aim:
    players- avoid getting killed
    zombies(including player zombies) kill players and make them zombies
    points are scored for deaths and time till death
    I think you get bonus pts for surviving the 15mins without getting zombied.
    order of deaths- ranged dps, healer, others
    abell- just have a look in the pvp secrion and you should see several nerf classes threads in a row and complaints from people playing those classes. same as same as
    Stuffing up Freeform builds since Mid 2011
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  • durandurahandurandurahan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    not very interested in PvP since in NW, its not PvP. People just running around cowardly when they low HP with their 110% mount.
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited August 2013
    I have played PvP once, in Gauntylgrim. That was only because I want to see what Gauntylgrim was all about. I will probably not play PvP again. I do notice the changes caused to my characters caused by the need to balance them for PvP, and it annoys me greatly. Frankly this is the wrong IP for PvP. In D&D the classes each have a unique role to play, they are not all supposed damage dealing, spell casting, healers. Because if the basic differences in purposes you are going to have classes that can kill others quickly, and you are going to have classes that will take a long time to kill. I wish they would just stop this balancing non-sense and get the classes back to the Player's Handbook standard and leave them alone.
    [SIGPIC][/SIGPIC]
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited August 2013
    Yeah, I get enough disparagement and abuse in Real Life.
    Just go ahead and make two separate kinds of PVP:
    1) Free For All-Come as you are, "Balance" is a Four Letter Word. Just show up with your Toon and just play. Basically what we have now.
    2) Stock Character Games-All toons are the same. There are no differences in Race, Class, Skills, or Abilities. All Characters are generic models with only your Name to differentiate them (at least until someone finds a way to get some sort of PVP advantage from a specific name). Basically, what PVP players SAY they want (they are, of course, lying. They actually want to be buffed to Godhood, while everyone else is nerfed to Oblivion).

    Like everyone else, I am sick and tired of "NOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU CAN'T HAVE THAT COOL THING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PVP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"

    Annnnnnnnnd:
    Exiled into the section of the board used by PVP players and not the general public, to make CERTAIN the tiny minority of PVPers are ludicrously over represented.

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  • claransaclaransa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited August 2013
    Not a PvPer, never have been - never will be. That said I'll reiterate what another poster wrote, DCs really didn't need to become even harder to play in PVE than they already were.
  • faiteaccompliifaiteaccomplii Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 2
    edited August 2013
    Love pvp, in fact level my characters that way and spend tons on the game :)
  • fallenhawkfallenhawk Member Posts: 6 Arc User
    edited August 2013
    I pvp 3-4 times that it,I'll do more when I get higher.If add more modes(CTF,GvG,Open world,Deathmatch)I bet more would do it.
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  • endocinendocin Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited August 2013
    Too much ego..and my family sucks at it..LOL. Like the relaxed PvE mode
    [SIGPIC][/SIGPIC]
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited August 2013
    When the game first came out, and then again when Gauntlgrym first came out, I PvP'd a lot. But without any sort of ranking system, it got old extremely quickly. This, coupled with ridiculously overpowered Tenebrous enchantments, lack of premade grouping options (including no option to queue with entire 20 man guild group for GG, what were they thinking...), Soulforged and various class power glitches and rejuvenation potions (they finally fixed that)...

    The entire PvP experience soured really quickly. PvP is usually my main attraction to an MMO, followed by raiding. Neverwinter has no raids...
  • gexenngexenn Member, Neverwinter Beta Users Posts: 121 Bounty Hunter
    edited August 2013
    My main is a DC... enough said... no PvP everrrrr.
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  • rortierortie Member Posts: 178 Bounty Hunter
    edited August 2013
    arontimes wrote: »
    *snip* since the most of the complaints seem to be from the PvP crowd. I don't participate in PvP as it exists right now because Domination is quite unsatisfying for me and Gauntlgrym requires you to be in a guild, *snip*. I mostly play solo, with a dash of dungeon delving and skirmishing every now and then. *snip*

    This playstyle has made me largely immune to the various balance changes over these past few months of the game going live, as I can simply switch characters if one becomes too difficult, and the non-epic content isn't that hard anyway.

    Here! Here! (Ditto.)
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  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited August 2013
    Cant login w/o at least 10 PvP matches in a row per day. :X
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  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited August 2013
    I have been playing MMO's since UO, and RPG's since well before then. Even played tabletops. At one point in my life, when I was younger, I had no interest in PvP at all. Now, I won't continue playing a game for more than it takes to achieve max rank if it doesn't have PvP.

    Just by reading these posts, I see the same gambit of ideas and false perceptions that I've seen in game after game over the years.

    "I prefer cooperation over competition." Any good pvper knows that PvP requires an utmost amount of teamwork and competition to beat that most challenging of opponents: a living, breathing human being. AI can never come close to the difficulty even a poor player represents, and thus the requirement for good coordination is so much higher.

    "People just running around cowardly when they low HP with their 110% mount." Versus standing their like NPC, knowing their death is imminent, and dying for you? If you've brought personal bravery and cowardice into your video game, no matter the mode, you've already lost. It's all about smart play, and playing the objective.

    "Yeah, I get enough disparagement and abuse in Real Life." That's a personal issue. I actually had that same problem. PvP can't really be enjoyed by a person who isn't settled and happy with who they are. They'll scream, yell, break their PC and quit the game before long. Now, jokes and picking between equal adults? Some like that, others don't. I promise you there are PvP guilds which don't pick on each other.

    " I do notice the changes caused to my characters caused by the need to balance them for PvP, and it annoys me greatly." I understand this. EVERY class hates to be nerfed, though. And if it didn't come out in the wash in pvp, it would (albeit more slowly) eventually come out in PvE. Every skirmish where the Control Wizard is doing more alpha than the Trikster Rogue. Every dungeon where you skip picking up a Guardian Fighter to grab two Great Weapon Fighters, because they tank better. Issues like balance are not specific to one section of the game, PvP just draws the focus out faster. But those changes still needed to be made.

    It's all about what you enjoy. I like PvP, so of course I defend it. I play games where PvP is on all the time, and so many don't enjoy that. It's fine. But to be so disgusted with the way other players like to complete ... I feel that only comes from the side of an person without enough experience to understand the initial appeal in the first place. If you can't understand why I even LIKE a thing without painting me as some real-life monster, how could you possibly give it honest judgement?
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • yasha00yasha00 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 479 Bounty Hunter
    edited August 2013
    Its always funny to see how the pvp-haters come out in these types of threads, ranting and raving about how pvp and pvpers are so bad and how most of the complaints are from "pvpers". Scroll down past the initial burst of rage from the lovely pvers and you'll see just how terrible the pvpers are, posting outrageous stuff like:
    fallenhawk wrote: »
    I pvp 3-4 times that it,I'll do more when I get higher. If add more modes(CTF,GvG,Open world,Deathmatch)I bet more would do it.

    OMG these pvpers are destroying the game with their constant whining!

    Actually, most of the people I have seen who are obviously really into pvp like ranncore don't complain about one class being OP'd etc, although they might have some valuable insight as to how to improve pvp- such as reducing the power of certain enchantments in pvp, adding leaderboards/rankings, or adding more modes.

    I find its more the pve crowd that does the crying on the forums after they get smashed in a BG. I've even seen one guy go from a complete PVP hater in the beta forums (spurting the kind of "pvp doesn't belong here nonsense") to an avid pvper, lol totally weird.
  • fallenhawkfallenhawk Member Posts: 6 Arc User
    edited August 2013
    @ yasha00 why did you quote me ? If you think I hate pvp you wrong I love it,hell i want Open world pvp so I can PK people(If I feel like it).
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  • yasha00yasha00 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 479 Bounty Hunter
    edited August 2013
    fallenhawk wrote: »
    @ yasha00 why did you quote me ? If you think I hate pvp you wrong I love it,hell i want Open world pvp so I can PK people(If I feel like it).

    I was being sarcastic. You made a very nice statement. It was level heading, positive, filled with no malice toward anyone and just communicated your love of the game and pvp. I wanted to contrast that against the ranting and raving of the first 5 or so posters who basically said pvpers are really horrible etc.
  • joncansjoncans Member Posts: 158 Bounty Hunter
    edited August 2013
    PVP all the time. Running T2 Pugs is a horrendous and time consuming experience, yet I have managed to do them all. I will take a PVP pug any day.

    -
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  • grimahgrimah Member Posts: 1,658 Arc User
    edited August 2013
    I used to play it. Im a PvP fan and i used to always **** on PvE players for having no skill. However Neverwinter proves the opposite, i dont play PvP anymore. Theres no finesse to it.
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  • skenderijaskenderija Member Posts: 87
    edited August 2013
    joncans wrote: »
    PVP all the time. Running T2 Pugs is a horrendous and time consuming experience, yet I have managed to do them all. I will take a PVP pug any day.

    -
    BladeRunner
    GF/14.7GS
    Beholder

    i feel the same. i played a lott with and against you in pugs and wish you good luck.better then gwf are having lol
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited August 2013
    i loved pvp in other games, everquest 2 (i played on a pvp server there), warhammer online... but pvp in neverwinter is totally ruined and unbalanced. there are classes that are so strong in pvp that you can't stop them once they have the right gear and enchants and stats.

    what i dislike about high level pvp (in most games though) is the fact, that it becomes very one-sided in favor of the old players. when you play lets say a level 30 pvp match the difference between players are not so huge (due to twinks sometimes it is of course) but once you reach the max level it will all just break down to gear. the longer a game stays at a certain max level the harder new players turning max level will have to compete in pvp and the less fun they will have. in neverwinter you will be 60 like in a week, maybe you got some pvp gear, bought stuff from ah and have a gs around 10-11. then try to compete against pvp players with a gs of 13-15 with 9-10 enchants and perfect enchants! that is like a lvl 60 beating on a level 30. while you could hardly harm the enemy they will shred you in 3 seconds. seeing a gwf getting beaten by 4 people without dying is just too common in pvp.

    also the devoted cleric in pvp (which i play) is so broken that you cannot really play him unless you have maxed him out in gs and enchants. you just will go down and end up at the end of the scores or if you are lucky and be in a good group maybe in the middle.

    so to sum it up: if i play pvp i do it for the dailies, if i see an almost immortal gwf or gf in a match (and i getted basically kicked around until i die without a chance to click any ability the whole time), i leave, join another and try that one. no fun in getting beaten up for 10 minutes and wasting my time. other than that i don't pvp, it is just no fun and too broken. where for example are the cc immunities? like if i got knocked down last 3 seconds i am immune to knock downs or whatever...
  • yogokouyogokou Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    I play on my 60s for the dailies, and the toons I level up for the quick exp/dailies. That's about 2-3 matches per day per toon. If it gave you more benefits in-game, I'd gladly play more, but at this point PVE gives me much more to strengthen my characters. If I had a perfect build, I'd only play PVP. If they release more PVP content (maps/modes/ranked matchmaking), I will increase my PVP playtime accordingly. Mechanically PVP in Neverwinter is perfectly balanced, with no different factions with different abilities -if they fix their matchmaking to have both teams with roughly the same class diversity, and put a W/L ratio-based matchmaking, it will be perfectly balanced.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited August 2013
    It's become a boring place with lots of angry children who whine and scream when they can't faceroll you. GF's who seem to think that TR's and CW's should stand still and go toe-to-toe with them, CW's who seem to think that they can do straight DPS with no CC and not be shredded by everyone else, etc. I'll play when guildies need someone to team with for their dailies, but otherwise it's just not all that enjoyable for me.

    It's just not interesting, and I hate to see people fuel the angry whining from people who simply aren't very good at playing their own class and then demand nerfs to other classes.
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  • calvin1tagcalvin1tag Member Posts: 322 Arc User
    edited August 2013
    Sadly I can only vote for myself but my guild mates when the used to play before leaving this game forever for rift and others would have all voted " never" so you can add another 60 or so to the never number
  • nightgameznightgamez Member Posts: 85
    edited August 2013
    This game had great potential.
    This game is designed to make as much money as possible on a day to day basis. It is not designed to be a great long term game.
  • endocinendocin Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited August 2013
    It was ok with teams that work together. It the one on one that the balance issues come up. A group works to cover it all. Some protect, some kill, some heal, etc.. thats the idea of groups. Making everyone vanilla is not fun in PvE. My father was a paladin in early EQ2 specced support. Low dps, offtank, healed with the best and hard to kill. He protected the tanks healers, kept adds off the tank, warded the tank. Worked great. The spec caught on as his healing parse was amoung the best. NERF! Pali heals never recovered. Specs are supposed to be different, races different. Not the "best" only, that's the fun of D&D and rpg types. PvP seems to force everyone to have to be only one way..same with uber end game raids. Thats the core problem. Everyone should have strenghts and weakness then learn to adjust. Protect your teammates would be my guess. My long winded rant sorry all. PvP is probably lots of fun but the two don't mix unless as teams.
    [SIGPIC][/SIGPIC]
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited August 2013
    lobo0084 wrote: »
    " I do notice the changes caused to my characters caused by the need to balance them for PvP, and it annoys me greatly." I understand this. EVERY class hates to be nerfed, though. And if it didn't come out in the wash in pvp, it would (albeit more slowly) eventually come out in PvE. Every skirmish where the Control Wizard is doing more alpha than the Trickster Rogue. Every dungeon where you skip picking up a Guardian Fighter to grab two Great Weapon Fighters, because they tank better. Issues like balance are not specific to one section of the game, PvP just draws the focus out faster. But those changes still needed to be made.
    The changes made to characters for PvE balance would be much more geared towards PvE then, not towards making everybody being able to kill everybody or survive every attack. PvE is about different classes doing different things in concert with each other in order to overcome the obstacles (monsters/traps/terrain/etc). A wizard should do more damage than a thief by the end of an encounter. Fighters should take more damage than a cleric. Again different skills for different jobs within the party. I do read the forum threads about PvP, and what I take away from most of them is my class is weak, everybody else's is strong so nerf them. In the past month I have seen just about every class complain about every other class being OP in PvP and it should be nerfed. A true PvE high level wizard should swat a fighter without breaking a sweat if that fighter doesn't have some defence against magic. That same fighter should be able to slice and dice a thief, if he is caught out in the open. In the end let me enjoy my class as a PvE class and stop letting PvP influence it.
    [SIGPIC][/SIGPIC]
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited August 2013
    The changes made to characters for PvE balance would be much more geared towards PvE then, not towards making everybody being able to kill everybody or survive every attack. PvE is about different classes doing different things in concert with each other in order to overcome the obstacles (monsters/traps/terrain/etc). A wizard should do more damage than a thief by the end of an encounter. Fighters should take more damage than a cleric. Again different skills for different jobs within the party. I do read the forum threads about PvP, and what I take away from most of them is my class is weak, everybody else's is strong so nerf them. In the past month I have seen just about every class complain about every other class being OP in PvP and it should be nerfed. A true PvE high level wizard should swat a fighter without breaking a sweat if that fighter doesn't have some defence against magic. That same fighter should be able to slice and dice a thief, if he is caught out in the open. In the end let me enjoy my class as a PvE class and stop letting PvP influence it.

    This happens with ANY game, however. As I pointed out, if there wasn't PvP, it would simply take longer for the changes to come. Why? Because PvE does not mean that there is no competition. You talk about wizards doing so much outright, but are you willing to sacrifice your solo capability and hitpoints to make you more reliant on the local cleric?

    And them pesky fighters, who traditionally did FAR more damage to enemies who weren't somehow immune to physical influence than any other class?

    And the rogue? You kept him around, not because he made the fights go quicker (no, he snuck in and got a sneak attack where he could, and disappeared to strike somewhere else later). You kept him around because he knew how to find the loot, pick the lock, and avoid the traps.



    My point? Traditional class structure, as you so avidly wish for, was built around group content and very rarely allowed for solo play. Because when you edit the game to support solo players, you inevitably homogenize everyone to keep one class or another viable (rogues do more damage, mages have more defenses, fighters get more options to heal themselves, etc).

    That is what current MMO's, in their lamentable state, have taught players is an 'RPG'. So while unique classes are an amazing idea, are you really ready to make the sacrifices to do so?

    Meanwhile, the act of having a pvp base to establish 'balance', while it's contrary to a traditional RPG, does allow for a more balanced game that can support some form of solo play. It is why even dungeons and dragons went to the rock-paper-scissors approach to classes.

    Maybe you don't like your class being nerfed because of what it can do in some gameplay you don't even enjoy. Fair enough. But I don't think you really support the argument your trying to make. I would make an assumption now, that you want your class to fit an idea you have in your head, which mysteriously makes it 'all powerful' and 'top of the charts' and leaves it very few weaknesses.

    This of course isn't something you would openly admit. And neither do a ton of silly posters who constantly push for nerfs and buffs in both PVP and PvE forums. Their is a bias in your bias. And that's absolutely normal. And also why good PvP balance is necessary in games like this.
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited August 2013
    I play two different classes actually, and No I do not want them to be all powerful. For a class to be all powerful that would remove any sort skill and individualism from playing the character. I do recognize that some adaptations need to be made for solo play, but those adaptations can be done in such a way to stay within the lines, so to speak, of the class. Case and point are the companions. You get the companion that covers your weak area, this prevents the classes from having to be homogenized.

    Yes, I do want a more traditional class structure. This is supposed to be a Dungeons & Dragons game where classes have differences and can't do or survive everything on their own. You are correct that they went to a rock-paper-scissor type set up, but are now backing off of that in 5e. Do I want my character to the best in it's class, Yes. Do I want it to be the be all-end all character, No. Where would the challenge be in that? I like the 5 man dungeons, because you need multiple classes to complete them. Exploiters, speed runners, and poor design hamper the enjoyability somewhat but that is a different discussion. What sacrifices would need to be made for unique classes? Again either get the proper companion if you really want to solo, or better yet team up with another player(it is an MMO, social game after all). Nothing says you have to stay teamed all the way to 60.

    I understand the desire for people to want to play PvP, and balance is required for that to be a worthwhile experience, however keep that balance in the PvP realm. If it get discovered that a class can power through the PvE realm with nary a scratch, then change it for PvE and don't have that effect the PvP. From my limited experience in the Gauntylgrim PvP it seems to me that PvP isn't much different than a PUG dungeon run. 5 players, each doing their own thing, with more or less a common goal. This why people think that the other classes are OP, because they don't work as team to cover each other, the exception being the premades.
    [SIGPIC][/SIGPIC]
  • vampiremawvampiremaw Member Posts: 4 Arc User
    edited August 2013
    It depends on the class.

    I am enjoying PVP as a GWF and a TR and a Cleric.

    Not as a GF or a Wiz.
    GWF and Proud of it
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