Using the scarcity of feywild sparks to control how fast people progress through the Feywild expansion is a horrible mechanism that quickly turns a fun campaign into a daily grindfest - you really start to notice it after opening the banshee gates and then have to wait a week and a half to open the Moonlight gate. I was hoping the rewards would change once the moonlight gate opened to allow for a another way to obtain feywild sparks but we are still stuck with the 10/day and 50 a week limits. This means that in order to obtain the final 3 keys needed, the ritual magic and sentinel + champion level bonuses we need to grind out 560 sparks - amounting to repeating the same quests over for about 4 weeks.
I appreciate that you want to stretch out the amount of time people take before completing this expansion but this just feels boring trying to go through this after a bit - rotating between 2 sets for each gate was ok at the start, but after a small amount of time repeating them over and over to gather gold crescents it wears down any enthusiasm and really robs the player of any sense of progression seeing nothing change.
The environments are stunning, and it is a nice area where you can really see some craft went into the making of this expansion but the planning behind the plot and progression is grinding and hard to play after a very short time - you might want to put more effort into the quest line and not use such a repetitive mechanism to control the plot progression next time please.
Post edited by korolla on
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powereddjinnMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited August 2013
Or how to attempt to make 2 or 3 hours of game play last 6 weeks or more!
Overall the whole thing is too small, too similar and all "borewalled" by the quest 'The Arcane Reservoir' being on a ridiculous weekly timer! (3 days - Wed, Sat might be a better)
3 Zones, 3 diner plates per zone, 3 quests (out of 6), each of these quests is more or less the same as the ones in the other 2 zones, and the zones have increasingly longer 'paths' which just waste time moving around.
1 rewarding solo 'dungeon' per day until you can afford to buy keys.
I also find it weird that the first solo 'dungeon' is the hardest, with phases where you have to find the 1mm of floor that is not 'red'
All 3 solo 'dungeons' could use a campfire close to the fight, unlocked after entering the 'boss' fight.
With the exception of my Devoted Cleric, I also see little in the way of reward for grinding this out, other than to say "I've done that!'
With the exception of my Dvoted Cleric, I also see little in the way of reward for grinding this out, other than to say "I've done that!'
Uhm...just what do you see that's of interest to a DC? The T2 armor set does not measure up to existing armors IMO - well, unless maybe if you are into PvP...is that what you meant ?
Using the scarcity of feywild sparks to control how fast people progress through the Feywild expansion is a horrible mechanism that quickly turns a fun campaign into a daily grindfest - you really start to notice it after opening the banshee gates and then have to wait a week and a half to open the Moonlight gate.
You hit the nail on the head. I still have to wait four more days to open that gate and I am already bored to death with this whole expansion. I am dreading the day this goes live because I have to run it with all my alts just to get the extra buffs. I just don't know if it is worth the time and I am contemplating skipping the whole thing because it is truly a grind now and there is no real movement forward. You can't even chose to just get the buffs because you have to get currency from every area.
They really need to change something before this goes live. Either lower the amount of Sparks necessary to open the areas, add a few sparks (maybe 2) to each quest, or let us run the Arcane Reservoir a few times each week. They could also add Sparks to the solo chests, but I really don't want to be forced to buy a key every day just to get the extra sparks. Just Please Do Something because it is very boring.
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powereddjinnMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
Uhm...just what do you see that's of interest to a DC? The T2 armor set does not measure up to existing armors IMO - well, unless maybe if you are into PvP...is that what you meant ?
The set looks like a PvP/Solo Foundry running option, it's not an upgrade for group play,
other than the unlock-able buffs nothing else looks much use to anyone unless they are adverse to the 'epics' & buying off the auction house!
powereddjinnMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited August 2013
The biggest issue is not just that there is a 7 day lockout on 'The Arcane Reservoir', but that it also does not reward effectively for more than 5 days: 50 sparks, compared to the 70 'The Battle for Sharandar' rewards in the same time frame!
The biggest issue is not just that there is a 7 day lockout on 'The Arcane Reservoir', but that it also does not reward effectively for more than 5 days: 50 sparks, compared to the 70 'The Battle for Sharandar' rewards in the same time frame!
This is currently on a 2 day 15 hour CD and people are unfortunately taking advantage of this by 'sharing' the quest with each other, buying keys and/or using the quest to unlock the chest. This is not how it was meant to work. It should NOT be a shared quest for one.
This is currently on a 2 day 15 hour CD and people are unfortunately taking advantage of this by 'sharing' the quest with each other, buying keys and/or using the quest to unlock the chest. This is not how it was meant to work. It should NOT be a shared quest for one.
**FIX THIS**
I feel all the extras that were gained from exploiting the "share quest" option should all be removed. Leave people with the max amount they could have possibly obtained without sharing the quest. This would be a fair fix to all, especially the ones who haven't used this exploit.
I feel all the extras that were gained from exploiting the "share quest" option should all be removed. Leave people with the max amount they could have possibly obtained without sharing the quest. This would be a fair fix to all, especially the ones who haven't used this exploit.
So by your standards, everyone who didnt receive mounts from the lockbox exploit should be given free ones.
The one week slap down is enough for those players who shared.
As from I heard its perma. And it seems a bit drastic.
And its nonsence to give perma to someone just because they forgot to remove one button - reseting campaign would be fine for them.
Plus they didnt speed it up much - you still need items from zones daily.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
As from I heard its perma. And it seems a bit drastic.
And its nonsense to give perma to someone just because they forgot to remove one button - resetting campaign would be fine for them.
Plus they didn't speed it up much - you still need items from zones daily.
I think it's pretty OTT as well. They should've just reset people to the max number of sparks they could've gotten normally and made an announcement that the quest was not meant to be shared and that rewards from extra runs had be deleted.
RIP Neverwinter 26/06/2014
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
dmhenry91Member, Neverwinter Knight of the Feywild UsersPosts: 3Arc User
edited September 2013
I agree 100% with the OP. I completed all of the reinforce the protective ward campaign items to what end? I ran dailies religiously thinking for sure I would end up with all the materials I needed for the next section. It was extremely frustrating and disapointing to learn that I need to work dailies for almost another week just to get access to the castle? Take out that step then, or something, it makes no sense to complete that part of the campaign, just to ist around for another week to get to new content. What was the point? Did anyone test that dynamic? How was that OK'd? I just don't get it.
Comments
Overall the whole thing is too small, too similar and all "borewalled" by the quest 'The Arcane Reservoir' being on a ridiculous weekly timer! (3 days - Wed, Sat might be a better)
3 Zones, 3 diner plates per zone, 3 quests (out of 6), each of these quests is more or less the same as the ones in the other 2 zones, and the zones have increasingly longer 'paths' which just waste time moving around.
1 rewarding solo 'dungeon' per day until you can afford to buy keys.
I also find it weird that the first solo 'dungeon' is the hardest, with phases where you have to find the 1mm of floor that is not 'red'
All 3 solo 'dungeons' could use a campfire close to the fight, unlocked after entering the 'boss' fight.
With the exception of my Devoted Cleric, I also see little in the way of reward for grinding this out, other than to say "I've done that!'
What Class Are You?
Uhm...just what do you see that's of interest to a DC? The T2 armor set does not measure up to existing armors IMO - well, unless maybe if you are into PvP...is that what you meant ?
You hit the nail on the head. I still have to wait four more days to open that gate and I am already bored to death with this whole expansion. I am dreading the day this goes live because I have to run it with all my alts just to get the extra buffs. I just don't know if it is worth the time and I am contemplating skipping the whole thing because it is truly a grind now and there is no real movement forward. You can't even chose to just get the buffs because you have to get currency from every area.
They really need to change something before this goes live. Either lower the amount of Sparks necessary to open the areas, add a few sparks (maybe 2) to each quest, or let us run the Arcane Reservoir a few times each week. They could also add Sparks to the solo chests, but I really don't want to be forced to buy a key every day just to get the extra sparks. Just Please Do Something because it is very boring.
The set looks like a PvP/Solo Foundry running option, it's not an upgrade for group play,
other than the unlock-able buffs nothing else looks much use to anyone unless they are adverse to the 'epics' & buying off the auction house!
What Class Are You?
What Class Are You?
This is currently on a 2 day 15 hour CD and people are unfortunately taking advantage of this by 'sharing' the quest with each other, buying keys and/or using the quest to unlock the chest. This is not how it was meant to work. It should NOT be a shared quest for one.
**FIX THIS**
So by your standards, everyone who didnt receive mounts from the lockbox exploit should be given free ones.
The one week slap down is enough for those players who shared.
1 Week?
They were perma-bans.
And its nonsence to give perma to someone just because they forgot to remove one button - reseting campaign would be fine for them.
Plus they didnt speed it up much - you still need items from zones daily.
I was watching threads last night made by people who had received bans. One did clarify that his ban was one-week, prior to the thread being removed.
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