TR is still overpowered in PVP and what we got was:
GWF unstoppable sucks
GF enforced threat is useless (max of 4 targets)
GF fighters recovery got a huge nerf because of enforced threat
DC lost healing and attacking power
I don't even know what happened to CW yet but i'm sure it's just about as bad
and you didn't fix the underlying problem: hitpoints
so essentially what we got with this patch is:
1) foundry is broken
2) class balancing is still broken in regards to TR problems
3) GWF&GF still lack sufficient health
4) GF tank specs are even more unwieldy than before
5) you literally broke my character and I didn't even get a free re-spec
TR is still overpowered in PVP and what we got was:
GWF unstoppable sucks
GF enforced threat is useless (max of 4 targets)
GF fighters recovery got a huge nerf because of enforced threat
DC lost healing and attacking power
I don't even know what happened to CW yet but i'm sure it's just about as bad
and you didn't fix the underlying problem: hitpoints
so essentially what we got with this patch is:
1) foundry is broken
2) class balancing is still broken in regards to TR problems
3) GWF&GF still lack sufficient health
4) GF tank specs are even more unwieldy than before
5) you literally broke my character and I didn't even get a free re-spec
Congratulations. Job well done.
Calm your man HAMSTER, they said they are working on fixes.
TR is still overpowered in PVP and what we got was:
GWF unstoppable sucks - fixed
GF enforced threat is useless (max of 4 targets)
GF fighters recovery got a huge nerf because of enforced threat
DC lost healing and attacking power
I don't even know what happened to CW yet but i'm sure it's just about as bad
and you didn't fix the underlying problem: hitpoints
so essentially what we got with this patch is:
1) foundry is broken
2) class balancing is still broken in regards to TR problems
3) GWF&GF still lack sufficient health
4) GF tank specs are even more unwieldy than before
5) you literally broke my character and I didn't even get a free re-spec
Great Weapon Fighter: Unstoppable should no longer turn off prematurely when Determination is gained.
^
although thats not whats happening it turns off when our temp hit points run out it's probably just one of the bugs with unstoppable but everything builds determination i have yet to have it turned off during attacks but maybe that was whats causeing it to deplete so fast but regarding the temp hp loss part of it that just shuts it off completely regardless of how much determination you have but hey i'll just have to wait and see i dont think we can test it on prievew yet
oh, so they're fixing gwf and nerfing dc even more and not addressing hitpoints or making defensive GF play viable?
and my character will remain broken and I wont get a free re-spec?
awesome.
They arent nerfing DCs , they are fixing a bug that made their healing proc on DoTs. About your GF, go check a guide or something instead of whining here. You sound like your class is broken because of your lil Stalwart T1 set...as if there are no other viable (if not better) builds. And every character got free respec so you are full of ****. Cheers.
They arent nerfing DCs , they are fixing a bug that made their healing proc on DoTs. About your GF, go check a guide or something instead of whining here. You sound like your class is broken because of your lil Stalwart T1 set...as if there are no other viable (if not better) builds. And every character got free respec so you are full of ****. Cheers.
lol. nice ad hom, but my build is(was) just fine. Pure tank, built to take aggro and defend. DPS is irrelevant to this build.
Gear:
Indomitable Champion set: 6/6
Grand Brawlers Necklace of Guts
Arachnomancers Ring x2
Girdle of the Alboleth
Primordial Shirt
Skyhold Pants
offensive slots: silvery enchant
defensive slots: azure enchant
utility slots: dark enchant
there is no better gear for the build I want, except perhaps an upgrade to shirt/pants+enchant but that's a negligible bonus to essential stats.
PVE: aggro and tank adds
Daily - Villains Menace, Fighters Recovery
Encounter - Frontline Surge, Iron Warrior, Enforced Threat
At Will - Cleave, Threatening Rush
PVP: survival - prone targets to hold points as long as possible
Daily - Indomitable Strength, Fighters Recovery
Encounter - Frontline Surge, Bull Rush, Iron Warrior
At Will - Cleave, Threatening Rush
I've got an 8000hp cusion on TR.
My base hp's are about +2000.
TR rolls d6, clerics roll d8, fighters roll d10, barbarians roll d12.
I realize this isn't "D&D" but the hitpoints are allocated that way for a reason.
Balance the hitpoints then possibly scale-back the damage on heavy classes if you want to actually fix the "problem" everyone has with TR.
The only classes that don't gain hitpoints from this model are TR and CW, which seem to be doing just fine in PVP anyway.
Make sense now?
It's totally fine for them to deal 5x my damage, but not when i'm limited to 1.5x their health.
IO fix health and everything works fine and everyone can play their class-roles with their unique builds of feats/powers.
I've haven't performed a re-spec.
The "respec powers" button is yellow.
The "respec feats" button is grey.
The Respec Powers button resets your Powers, Feats and Ability Score choices you chose while leveling up. Every character got a free "Power Respec Token" when Fury was released. Clicking the button will tell you how many free and purchased respecs you have left on that character. Purchased respecs can only be used on one character.
The Respec Powers button resets your Powers, Feats and Ability Score choices you chose while leveling up. Every character got a free "Power Respec Token" when Fury was released. Clicking the button will tell you how many free and purchased respecs you have left on that character. Purchased respecs can only be used on one character.
tyvm, this is helpful.
unfortunately i don't want to play a dps-based conquer-spec GF.
I want to play a protector-spec tank, and without enforced threat the build is worthless.
If i wanted to roll a DPS class I would've rolled GWF.
Comments
Calm your man HAMSTER, they said they are working on fixes.
/characters
oh, let me adjust my post then.
TR is still overpowered in PVP and what we got was:
GWF unstoppable sucks - fixed
GF enforced threat is useless (max of 4 targets)
GF fighters recovery got a huge nerf because of enforced threat
DC lost healing and attacking power
I don't even know what happened to CW yet but i'm sure it's just about as bad
and you didn't fix the underlying problem: hitpoints
so essentially what we got with this patch is:
1) foundry is broken
2) class balancing is still broken in regards to TR problems
3) GWF&GF still lack sufficient health
4) GF tank specs are even more unwieldy than before
5) you literally broke my character and I didn't even get a free re-spec
Congratulations. Job well done.
i'm laughing, can't say i'm mad bro
^
although thats not whats happening it turns off when our temp hit points run out it's probably just one of the bugs with unstoppable but everything builds determination i have yet to have it turned off during attacks but maybe that was whats causeing it to deplete so fast but regarding the temp hp loss part of it that just shuts it off completely regardless of how much determination you have but hey i'll just have to wait and see i dont think we can test it on prievew yet
They arent nerfing DCs , they are fixing a bug that made their healing proc on DoTs. About your GF, go check a guide or something instead of whining here. You sound like your class is broken because of your lil Stalwart T1 set...as if there are no other viable (if not better) builds. And every character got free respec so you are full of ****. Cheers.
lol. nice ad hom, but my build is(was) just fine. Pure tank, built to take aggro and defend. DPS is irrelevant to this build.
Gear:
Indomitable Champion set: 6/6
Grand Brawlers Necklace of Guts
Arachnomancers Ring x2
Girdle of the Alboleth
Primordial Shirt
Skyhold Pants
offensive slots: silvery enchant
defensive slots: azure enchant
utility slots: dark enchant
there is no better gear for the build I want, except perhaps an upgrade to shirt/pants+enchant but that's a negligible bonus to essential stats.
PVE: aggro and tank adds
Daily - Villains Menace, Fighters Recovery
Encounter - Frontline Surge, Iron Warrior, Enforced Threat
At Will - Cleave, Threatening Rush
PVP: survival - prone targets to hold points as long as possible
Daily - Indomitable Strength, Fighters Recovery
Encounter - Frontline Surge, Bull Rush, Iron Warrior
At Will - Cleave, Threatening Rush
the feats i chose work with the powers i have, if i respec different powers i will have the wrong feats.
which means, YOU GUESSED IT, my build is fubar.
Lol Wut?
You do know that respecing powers respecs your feats as well dontcha?
I've haven't performed a re-spec.
The "respec powers" button is yellow.
The "respec feats" button is grey.
<image removed>
I've got an 8000hp cusion on TR.
My base hp's are about +2000.
TR rolls d6, clerics roll d8, fighters roll d10, barbarians roll d12.
I realize this isn't "D&D" but the hitpoints are allocated that way for a reason.
Balance the hitpoints then possibly scale-back the damage on heavy classes if you want to actually fix the "problem" everyone has with TR.
The only classes that don't gain hitpoints from this model are TR and CW, which seem to be doing just fine in PVP anyway.
Make sense now?
It's totally fine for them to deal 5x my damage, but not when i'm limited to 1.5x their health.
IO fix health and everything works fine and everyone can play their class-roles with their unique builds of feats/powers.
stop being useless.
refer to the OP.
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tyvm, this is helpful.
unfortunately i don't want to play a dps-based conquer-spec GF.
I want to play a protector-spec tank, and without enforced threat the build is worthless.
If i wanted to roll a DPS class I would've rolled GWF.
cheerio
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
In fact, in honest fact, the power system was nearly flawless on launch.
2) trolling
either way: **** off.
you broke my character. i'm going back to tribes ascend.