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Where Did, "The Feedback," Come From?

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  • zalcszalcs Banned Users Posts: 345 Bounty Hunter
    edited August 2013
    Numerous threads discussed the need for Bind on Pickup gear in positive light.

    Example One
    Example Two
    Example Three
    Example Four

    Of course it was never a one sided argument and there were people on both sides of the argument expressing views. These aren't even the main ones I remember but many, many people were quite upset at the lack of BoP.

    You'll also notice how people even said they didn't care in those threads about the fact it was BoE just because the prices were still in the millions for every T2 but now that we look back the prices have dropped to the point that except for a couple of sets every T2 is 100-200K and dropping.

    And those were the big threads about the issue which I haven't been able to find. There was plenty of feedback threads involving the DD Chest which expressed the ill effects it had on the in game economy.

    And through it all players also want a lot of things which aren't good for the game. If you ran a poll asking if cheat codes should be added into the game players would.
    Look at the Foundry Exploits which ravaged the Foundry for a few days back in May because the developers wanted to make the Foundry as rewarding as possible. The players who exploited the system ignorantly said that 'Others and I don't want to level and they gave us this tool to do things we like so I should be able to use this as an easy XP farm!' That type of action is horrible for the rest of the game...

    Point is, not everything players want is best for the game. If you step away from what you want and start questioning what a BoE chest would do...
    You might realize all it does is cause drop values to decrease because the drops were too common and it flooded the market.

    Look at the prices now. Look at how many items are on the market now. When I last checked on Mindlfayer numerous sets didn't even have helmets (one of the most expensive items) available to purchase. Every T2 Set Piece seems to have increased just within a few days. They will of course find their new home soon enough but the economy is looking much healthier IMO and that is the most important thing.

    You mean completely removing the option to gain AD as a non-paying f2p player is "best for the game"? I don't.
  • zalcszalcs Banned Users Posts: 345 Bounty Hunter
    edited August 2013
    exactly. If you want to balance the economy and keep players around, a far better way would be to drop the experience levels for characters so it doesn't take a week to get to level 60, and stop making the "rare" blue gear drop like candy. I've played many mmo's where it took a week to gain a level, and while I am not advocating quite that much of a change, maybe cut the experience gain for players by half or even 3/4ths. Then it would be more useful to buy "rare" blue level gear, especially if you both made the blue level gear more noticeably different then the green and actually made it rare.
    Secondly, there is nothing wrong with adding more cosmetic items into the game as rewards. It is really not as hard as you act like. If neverwinter is set up like any other typical mmo, simply add the items into the loot database for a given level. alternatively, set up venders within neverwinter where you can buy them for gold or seals, and have decent sized gold/seal drops from bosses as an alternative to item drops. But to try and artificially inflate prices up to 2 million AD for items again is more likely to drive players away than invite them into the game, especially since the way you have dungeons set up, you practically need T2 gear to do some of the t1 dungeons, and high level t2 gear to be able to do the low level t2 dungeons. Even if you have a good build that even after the last round of ill thought out nerfs find the epic level dungeons easy, the simple fact it is about impossible to find a t1 dungeon group that will allow anyone with less than a 11 or 12k gear score to join on Dragon. Its not uncommon to see groups that require 14k for T1 runs. So you pretty much have to buy t2 gear just to run the t1 dungeons.

    Certain admins and mods say that this gear should feel like a reward you have to earn. Well for the average player in school, or with a job and family able to only play say 6 hours a week and who maybe can't afford to drop $40 a time on a game, it takes months to earn 2 mil. why would they stick around neverwinter when there are so many other games where the gear costs only 200k (or less) so that in the same 4 or so months it takes to buy ONE piece of gear in NW they can equip their char in that game?

    During beta, none of the people in the guilds I was in figured gear prices would stay at 2 mil, or dreamed that the devs and mods would actively try and keep them there by any means necessary. The only things we expected to stay high or even go higher than a couple million were limited edition rare items.

    If neverwinter keeps the epic gear prices out of reach of the average user and only caters to the hard core gamers who are able to play 8 hours a day every day, then I doubt Neverwinter will last more than a couple of years because the average gamer like me will get frustrated and move on, leaving only a cycle of hard core gamers (And a section of this set are the majority of the ones that truly complained about stuff not being BoP) that will eventually grow bored and move on, or jump to the next great thing.

    As a member of the DnD franchise, even if it is more in name than anything else, Neverwinter has an opportunity for the devs that hasn't been seen since Bioware's first NWN. Neverwinter has better graphics than NWN2 did and has the foundry set. If Neverwinter devs were to start making more dyes, role play tools, more and better clothing items and allow far more customization of the looks of our armors and fashion pieces at reasonable prices (hint 60k a change is not exactly reasonable), you could attract in both more of the role play crowd and more of the people that have either left NW or never even came here because of the lack of customization ability.
    In fact, with a decent investment of resources, Neverwinter devs could set up a system like other games where players could design clothes, tattoos, and transmutation armors and sell them to other players via either AH or an expansion of the cash market with Cryptic and PWE taking a cut.

    Make no mistake, hardcore gamers are just as upset as you are.
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited August 2013
    Geez, the hyperbole around here is getting deep...... :rolleyes:
  • conchitobananoconchitobanano Member, Neverwinter Beta Users Posts: 74
    edited August 2013
    Numerous threads discussed the need for Bind on Pickup gear in positive light.

    Example One
    Example Two
    Example Three
    Example Four

    Of course it was never a one sided argument and there were people on both sides of the argument expressing views. These aren't even the main ones I remember but many, many people were quite upset at the lack of BoP.

    You'll also notice how people even said they didn't care in those threads about the fact it was BoE just because the prices were still in the millions for every T2 but now that we look back the prices have dropped to the point that except for a couple of sets every T2 is 100-200K and dropping.

    And those were the big threads about the issue which I haven't been able to find. There was plenty of feedback threads involving the DD Chest which expressed the ill effects it had on the in game economy.

    And through it all players also want a lot of things which aren't good for the game. If you ran a poll asking if cheat codes should be added into the game players would.
    Look at the Foundry Exploits which ravaged the Foundry for a few days back in May because the developers wanted to make the Foundry as rewarding as possible. The players who exploited the system ignorantly said that 'Others and I don't want to level and they gave us this tool to do things we like so I should be able to use this as an easy XP farm!' That type of action is horrible for the rest of the game...

    Point is, not everything players want is best for the game. If you step away from what you want and start questioning what a BoE chest would do...
    You might realize all it does is cause drop values to decrease because the drops were too common and it flooded the market.

    Look at the prices now. Look at how many items are on the market now. When I last checked on Mindlfayer numerous sets didn't even have helmets (one of the most expensive items) available to purchase. Every T2 Set Piece seems to have increased just within a few days. They will of course find their new home soon enough but the economy is looking much healthier IMO and that is the most important thing.

    With Top tier gear artificially inflated to THE MILLIONS IN PRICE??? yeah.. budd.. thats super healthy..healthy indeed..So healthy that a casual player wont be able to purchase it unless they PAY real money for it...So healthy that a hardcore player will find increadibly difficult to farm the AD for it within a reasonable amount of time...

    Just to mess.. for example..

    I did my last GG run right before the patch hit and bought a weapon....there were many on the AH and I waited last minute to list it..There were around 9 of that item normal price when the patch hit, with no more that 4 days time left on the auction..I posted my item and I Inflated its price 5 times the amount of the most expensive item already on the AH...WHY? because I f***** felt like it....Said item was bought yesterday after every other weapon had already been bought.....I also did with several PVP items and they hava all already sold.....IS THAT HEALTHY TO YOU?..some may say I just got lucky...AND I DID ^^..I also couldve saved several of the items and posted them like that to get me some lucky AD.. but I just didnt want to get THAT LUCKY......
  • swift231swift231 Member Posts: 39
    edited August 2013
    perma stealth wasn't nerfed imo, the skill that needed to be toned down was the three shot ranged shiv that regenerates a full stealth bar and can stun.
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