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Why there is no Guardian Fighter / Tactician build ?

amordreadamordread Member Posts: 16 Arc User
edited January 2014 in The Militia Barracks
While looking at the builds for guardian fighters I realized that there is no one talking about tactician and I want to respect my conqueror and try it. But I can't find any critics about tacticians on the forums . Can anyone share thoughts with me who tried it ? Is it worth giving a chance or is it a complete trash ?
Post edited by amordread on
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Comments

  • deinokdeinok Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30 Arc User
    edited July 2013
    It doesn't really matter in PVE terms the build you choose. People choose conqueror because it fastens dungeons runs and in PVP terms, conqueror is the best, so basically people chose it for either PVE and PVP, respects are freaking expensive.
    [SIGPIC][/SIGPIC]
  • amordreadamordread Member Posts: 16 Arc User
    edited July 2013
    But aren't paragons supposed to be balanced ? Isn't there something wrong when we say "the best" for a paragon ? So why did they made the tactician if no one's gonna use it ? That doesn't make sense. Tactician looks fun but if there is nothing you can do to match the advantages of conqueror it's useless.
  • fimcontefimconte Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    I think every class has one "most efficient" build.

    It's almost impossible to balance each spec so that they are all within 0.01% of efficiency from each other.
    Fans Glory to the Gladiators,
    Gods Glory to the Heroes.

    TR:Anirul Corrino@Fimconte
    GF:Irulan Corrino@Fimconte
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    Have yet to figure out what Tact really has going for it. Fray spam? :P
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • amordreadamordread Member Posts: 16 Arc User
    edited July 2013
    It might be a good supporter with fray and knight captains armor's %60 power buff. And lots of stuns. But probably nowhere near a conqueror with stalwart bulwark.
  • fimcontefimconte Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    amordread wrote: »
    It might be a good supporter with fray and knight captains armor's %60 power buff. And lots of stuns. But probably nowhere near a conqueror with stalwart bulwark.

    KC is already a superior set to Stalwart in PVE with a decent group.

    Tactician build might actually offer a net party[/p] dps gain, but it's not that great in PVP.
    And since most people do a bit of both, it's not a very popular option.
    Fans Glory to the Gladiators,
    Gods Glory to the Heroes.

    TR:Anirul Corrino@Fimconte
    GF:Irulan Corrino@Fimconte
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited July 2013
    My GF uses Tactician and I can affirm it is the tanky support build.

    In PVE I use Iron Warrior, Knight's Valor, and Into the Fray with Supremacy of Steel and Fighter's Recovery Dailies.

    -Iron Warrior is there to support Knight's Valor, so that I can survive better. It doesn't refresh your guard, like it says, but it will start refilling a broken guard instantly. The health shield and increased guard is very big in allowing you to live longer. It's what lets you sit on the edge of ledges in Spell Plague and tank those knockback mobs until your CW can push them off.

    -Knight's Valor is a big part of what makes this build so great. 50% damage reduction is HUGE for any party. I have seen a huge drop in downs/deaths that I'd normally see while playing on my GWF. It also will build your Daily REALLY fast. It'll fill like half the Daily instantly if you cast it in combat. Since the end feat of Tactician gives you action points for getting hit outside of guard, you can freely run around with Knight's Valor on and gain those massive actions points while kiting adds.

    -Into the Fray is beast. Health shield, movement speed, action points, and bonus damage to your entire team. The movement speed bonus and health shield further help you live and kite adds.

    -Supremacy of Steel is what really completes the build. With the massive action points you get, you need a good daily to use. Supremacy of Steel will shoot ****ing golden swords at anything that damages you. This counts anything that damages you through Knight's Valor. After 10 seconds, you can activate the ability again to shoot swords into everything around you. This ability will proc lifesteal and I'm also pretty sure will apply my Plague Fire. I regain an extra 100-500 HP every second while using this with Knights Valor, due to life steal alone. It also seems like this ability will occasionally bug and mark everything it hits.

    -Fighter's Recovery is your "OH ****!" button. If you ever get low, just pop it and hit stuff. The health you can regain far surpasses that of Supremacy of Steel, even if it doesn't deal damage. If an area has a lot of high damage mobs(Castle Never), it's usually better to use this with your Knight's Valor instead of Supremacy.

    My basic role is to use Threatening Rush to mark as many mobs as possible, use Knight's Valor to keep my team alive, and keep Into the Fray on them as much as possible(8 second buff, currently 11.3 second cooldown). It's actually quite fun bouncing from enemy to enemy while tanking massive damage and shooting golden swords everywhere. I should also note that this build possibly provides the best experience for Spell Plague, making it even easier to take a single CW.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    KV and Fighter's Recovery work just fine without Tact though...

    So what exactly is the point of Tactician? the party damage increase and some more ap gain?
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • trollgretrollgre Member Posts: 297
    edited July 2013
    try this build
    http://nwcalc.com/gf?b=cn4:2hwcg:5m9s,13l353i:60000:6uu00:bz501&h=1
    click link then go to feats (my char is human so i have 3 extra feats just remove shield resurgence if your race is diff)
    i dont have battle trample its overrated (25% weapon damage thats just 150+ damage) crushing pin is a lot better and you will all benefit from it

    a lot of conqueror lover says that conqueror is the best and makes the dungeon faster?
    well theyre wrong its bec of stalwart and tene if not its bec of high rank enchants

    with tactician build you will buff your party damage and reduce mobs defense/damage so what makes the dungeon faster 1man or a whole team?
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited July 2013
    etherealj wrote: »
    KV and Fighter's Recovery work just fine without Tact though...

    So what exactly is the point of Tactician? the party damage increase and some more ap gain?

    Basically the AP gain. It's quite huge.

    Edit: The only two feats in Paragon that seem worth it for my build are Brawling Warrior and Overwhelming Impact. You basically get 5% damage reduction when Knight's Valor is up(pointless, with the right set) and reduce enemy defenses by 5% when they're effected by Supremacy.

    I'd rather have a higher uptime on Supremacy/Fighter's Recovery than I would a bit of damage resistance and armor pen only while Knight's Valor and Supremacy is up. The only time the end feat would be worth it is in the Draco fight in Castle Never. The only time I ever hit the boss consistently is against the Spider Queen.
  • mhblis1mhblis1 Member Posts: 167 Bounty Hunter
    edited July 2013
    The buff build is a PVE build that really helps new 60's or Top geared players. So if you run with a set group that build is brilliant. If you pug Conq is better because it allows you to pick up the slack since you often get people who just have no idea.
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited July 2013
    mhblis1 wrote: »
    The buff build is a PVE build that really helps new 60's or Top geared players. So if you run with a set group that build is brilliant. If you pug Conq is better because it allows you to pick up the slack since you often get people who just have no idea.

    I've completely saved bad groups with Tactician, actually.

    They don't dodge red circles, they pull aggro before I can get it, and/or haven't built any survivability. My build outright prevents them from dying long long after they should have.

    Nothing on Conq can do this, far as I can tell.
  • fimcontefimconte Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    I've completely saved bad groups with Tactician, actually.

    They don't dodge red circles, they pull aggro before I can get it, and/or haven't built any survivability. My build outright prevents them from dying long long after they should have.

    Nothing on Conq can do this, far as I can tell.

    What feats in Tactician are crucial for this?
    Only thing I can think of is Daunting Challenge, but -10% enemy dmg isn't going to make or break the group.

    If you mean certain Encounter Powers that can carry baddies through red circles, then Conq has access to those as well.
    Fans Glory to the Gladiators,
    Gods Glory to the Heroes.

    TR:Anirul Corrino@Fimconte
    GF:Irulan Corrino@Fimconte
  • vetcorevetcore Member Posts: 35 Arc User
    edited July 2013
    True.
    10 chars.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    I have no Ap gain talents anymore and I can still overlap a Fighter's Recovery with a conq build. Tact could use buffs in my opinion but then so could prot really.

    With Stalwart you could probably make an impressive build that doesn't even reach a capstone.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • fimcontefimconte Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    etherealj wrote: »
    I have no Ap gain talents anymore and I can still overlap a Fighter's Recovery with a conq build. Tact could use buffs in my opinion but then so could prot really.

    With Stalwart you could probably make an impressive build that doesn't even reach a capstone.

    Change "Inspiring Leader" into constant +10% Party Damage aura = Tactician best PvE spec in current content.

    Prot needs something to make holding adds even better.
    Maybe feat that turns Tab Mark into Taunt or Add X% of threat on the target.

    It wouldn't be worth it in current content, but maybe for future, where there's harder bosses, etc.
    Fans Glory to the Gladiators,
    Gods Glory to the Heroes.

    TR:Anirul Corrino@Fimconte
    GF:Irulan Corrino@Fimconte
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited July 2013
    fimconte wrote: »
    What feats in Tactician are crucial for this?
    Only thing I can think of is Daunting Challenge, but -10% enemy dmg isn't going to make or break the group.

    If you mean certain Encounter Powers that can carry baddies through red circles, then Conq has access to those as well.

    Conq can't charge your daily as fast to survive as long, as far as I can tell. The weakness of Knight's Valor is it kills you. It only lasts as long as you do. Supremacy and Fighter's Recovery fix this by allowing you to recover far more health than you do normally.

    I only used Conq to level up to 60, before I used my free reset to change to Tactician. If a Conq build can instantly charge his daily every time he uses Knight's Valor and get 50% action points while using the Daily and barely ever drop past 50% HP, then I'll have to agree Conq is better.
  • fimcontefimconte Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    Conq can't charge your daily as fast to survive as long, as far as I can tell. The weakness of Knight's Valor is it kills you. It only lasts as long as you do. Supremacy and Fighter's Recovery fix this by allowing you to recover far more health than you do normally.

    I only used Conq to level up to 60, before I used my free reset to change to Tactician. If a Conq build can instantly charge his daily every time he uses Knight's Valor and get 50% action points while using the Daily and barely ever drop past 50% HP, then I'll have to agree Conq is better.
    Fair enough, I guess can see how that might be useful when pugging.

    With a group of decent players the only real question is cleartimes and Conqueror is superior there imho.
    Fans Glory to the Gladiators,
    Gods Glory to the Heroes.

    TR:Anirul Corrino@Fimconte
    GF:Irulan Corrino@Fimconte
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited July 2013
    fimconte wrote: »
    Fair enough, I guess can see how that might be useful when pugging.

    With a group of decent players the only real question is cleartimes and Conqueror is superior there imho.

    Probably. Experienced teams usually know to avoid red circles of death, so you take less heat from Knight's Valor.

    It's still probably the best feat tree for kiting mobs. You can bounce from mob to mob with Threatening Rush while gaining action power directly from Knight's Valor and Supremacy. You never have to put up your shield until you absolutely have to.

    Edit: Bought a respec and tried Protector. It feels horrible for my build and the lack of Action Points is very noticable. You can't get get Action Points from getting hit, which means you HAVE to guard and/or fight. This means you can't be a kite god anymore. It's much better than Tactician for PVP, though.

    Since I'm almost exclusively PVE, I bought another respec and changed back to Tactician. I had been planning to respec at least once, because of the wasted points to Surging Tide, so only the Protector change was a waste.
  • amordreadamordread Member Posts: 16 Arc User
    edited July 2013
    My GF uses Tactician and I can affirm it is the tanky support build.

    In PVE I use Iron Warrior, Knight's Valor, and Into the Fray with Supremacy of Steel and Fighter's Recovery Dailies.

    -Iron Warrior is there to support Knight's Valor, so that I can survive better. It doesn't refresh your guard, like it says, but it will start refilling a broken guard instantly. The health shield and increased guard is very big in allowing you to live longer. It's what lets you sit on the edge of ledges in Spell Plague and tank those knockback mobs until your CW can push them off.

    -Knight's Valor is a big part of what makes this build so great. 50% damage reduction is HUGE for any party. I have seen a huge drop in downs/deaths that I'd normally see while playing on my GWF. It also will build your Daily REALLY fast. It'll fill like half the Daily instantly if you cast it in combat. Since the end feat of Tactician gives you action points for getting hit outside of guard, you can freely run around with Knight's Valor on and gain those massive actions points while kiting adds.

    -Into the Fray is beast. Health shield, movement speed, action points, and bonus damage to your entire team. The movement speed bonus and health shield further help you live and kite adds.

    -Supremacy of Steel is what really completes the build. With the massive action points you get, you need a good daily to use. Supremacy of Steel will shoot ****ing golden swords at anything that damages you. This counts anything that damages you through Knight's Valor. After 10 seconds, you can activate the ability again to shoot swords into everything around you. This ability will proc lifesteal and I'm also pretty sure will apply my Plague Fire. I regain an extra 100-500 HP every second while using this with Knights Valor, due to life steal alone. It also seems like this ability will occasionally bug and mark everything it hits.

    -Fighter's Recovery is your "OH ****!" button. If you ever get low, just pop it and hit stuff. The health you can regain far surpasses that of Supremacy of Steel, even if it doesn't deal damage. If an area has a lot of high damage mobs(Castle Never), it's usually better to use this with your Knight's Valor instead of Supremacy.

    My basic role is to use Threatening Rush to mark as many mobs as possible, use Knight's Valor to keep my team alive, and keep Into the Fray on them as much as possible(8 second buff, currently 11.3 second cooldown). It's actually quite fun bouncing from enemy to enemy while tanking massive damage and shooting golden swords everywhere. I should also note that this build possibly provides the best experience for Spell Plague, making it even easier to take a single CW.

    Great info! I have a couple of questions. I'm playing till the beginning of beta but I'm a casual player and reached level 44 so far. So I don't know how the epic enchants work. Would tenebrous , life drinker or plague fire work with supremacy of steel and knights valor combo ? If they do then with stalwart and these enchants you could deal and drain huge amount of damage. It would also be great for pvp.

    Into the fray also works on the caster doesn't it ?
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited July 2013
    amordread wrote: »
    Great info! I have a couple of questions. I'm playing till the beginning of beta but I'm a casual player and reached level 44 so far. So I don't know how the epic enchants work. Would tenebrous , life drinker or plague fire work with supremacy of steel and knights valor combo ? If they do then with stalwart and these enchants you could deal and drain huge amount of damage. It would also be great for pvp.

    Into the fray also works on the caster doesn't it ?

    Plague Fire procs, from what I've seen. I have sat guarding while having Supremacy up and noticed that everything around me was burning from my Plague Fire. I assume this means all other weapon enchants work. I'm not sure about Tenebrous, but it's quite possible. Thinking about it, Life Drinker might make this setup the ultimate in aggro gain.

    I'm not so sure about using the entire setup in PVP, but Supremacy by itself is really good. I have had a lot of times where I've been beaten down by 2 CWs and a TR, only to pop Supremacy and turn the fight around. TRs have a tendency to kill themselves, since most of them don't know the meaning of restraint.

    Into the Fray does work on yourself. The shield, movement speed bonus, action point gain, and 5% damage bonus from feats all apply to you as well.
  • mstrssihrmstrssihr Member, NW M9 Playtest Posts: 545 Arc User
    edited August 2013
    Bump - please more info on newer Tactician builds!
    - Major Peachy Bottom * Gutbuster's Brigade -

    "Last request - microtransactions for alllll old skins for zen/weapon appearance changes, 500 zen to make ur wep glow the color/enchant you want it... You will make more off that one item than any other zen item ever made." freshour

    "beckylunatic" Gateway AH should have column headers to sort by buyout, bid, end time, quantity, etc. These disappeared iirc with the module launch. It's obnoxious.
  • talleydarkstar2talleydarkstar2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 11 Arc User
    edited August 2013
    I'd like to see more as well. And with the new content in a few hours, I'd like to get back to a build that I actually enjoy. Non-Cleric support. No offense to DCs mind you.
  • mstrssihrmstrssihr Member, NW M9 Playtest Posts: 545 Arc User
    edited August 2013
    I'd like to see more as well. And with the new content in a few hours, I'd like to get back to a build that I actually enjoy. Non-Cleric support. No offense to DCs mind you.

    *sigh* Mutantdemocracy I wish you'd magically appear!! I want to roll a Drow but want your suggestions to the ability score setup. Hehe, pretty please
    - Major Peachy Bottom * Gutbuster's Brigade -

    "Last request - microtransactions for alllll old skins for zen/weapon appearance changes, 500 zen to make ur wep glow the color/enchant you want it... You will make more off that one item than any other zen item ever made." freshour

    "beckylunatic" Gateway AH should have column headers to sort by buyout, bid, end time, quantity, etc. These disappeared iirc with the module launch. It's obnoxious.
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited August 2013
    I can put a Tactician build together just make a post in my thread with what you are looking for. Tank or DPS and team buffer and if you have any specifics.

    http://nw-forum.perfectworld.com/showthread.php?437251-Guardian-Fighter-Scrotobagins-Regen-Tank-amp-DPS-Builds
  • cdrbrigadecdrbrigade Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 18 Arc User
    edited August 2013
    I've been running a tact/pro build for 3 months.Best pve tank period.NOW since Stalwarts got that nerf everyone and their grandmother is going to jump on Tact like they did something brand new.I had people telling me months ago I should post my build,but I don't roll like that.Everyone so busy copycating Rokenthy/and that other guy.You guys are late as ufck.LOL
    keep-calm-and-jump-on-the-bandwagon-2.png
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited August 2013
    cdrbrigade - lol far from best or even pro. Conq is best as it does more damage and able to tank all content easily. It's just a different play style with much less damage.
  • cdrbrigadecdrbrigade Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 18 Arc User
    edited August 2013
    Lets just agree to disagree.It's as simple as that.Oh and pro as In "protector",cookiecutter...
  • trollgretrollgre Member Posts: 297
    edited August 2013
    heres my build
    http://nwcalc.com/gf?b=cn4:2hwcg:5m9s,13l350i:60000:6uu00:bz501&h=0

    you can change prot feat +5AC to tacticians battle trample (its good for additional threat but it only adds a little damage 25% weapon damage)
  • talleydarkstar2talleydarkstar2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 11 Arc User
    edited August 2013
    For myself, a GES (Group Enhancement Specialist) is far more rewarding than fighting over who's dps is better, who can hold the most aggro or whatever, I'm used to playing Tactical builds in almost any game I can, otherwise I fall back to a standard tanking build. Even in one game I stayed dedicated to the most broken class in the game just because I enjoyed the abilities it gave me. Sure one could say they did 30k dps, but try adding 10% more dps and where will that put someone? 33k? Hm...last time I checked 33 was more than 30. That's the power I enjoy wielding. That's my finely honed ability. Give me more of that!
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