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GWF full of bugs now nice one cryptic

pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
edited August 2013 in The Militia Barracks
So we still have the same unstoppable bug which has existed for months

Now there is a new one.. Unstoppable randomly finishing early which happens all the time.. Great one guys

Also In pvp on occasions I'm getting 2 minute cool downs on takedown skill.. Thanks again

Oh and unstoppable is now a piece of HAMSTER mechanic...


Looks like its time to quit GWF..send me a class change token please.. I'm done with your bull HAMSTER
Post edited by pandapaul on

Comments

  • piku247piku247 Member Posts: 67 Arc User
    edited August 2013
    Funny what they called balance. They screw up GWF badly but what i saw, TR got same bad nerf. On the other hand, looks like CW now will be "The chosen one" of all classes.
    21607312232679040318.jpg

    This was a normal Spellplague run without any wipes. What i can say, I've never been outDPS'ed so badly by a CW and i played many dungeons from closed beta till today (as a GWF).
  • hoodster7hoodster7 Member, NW M9 Playtest Posts: 22 Arc User
    edited August 2013
    I can confirm that unstoppable even at full determination is now only lasting about 5 seconds. I also seem to take more damage when using unstoppable now.
  • washmyballswashmyballs Banned Users Posts: 6 Arc User
    edited August 2013
    I wouldnt say much about the TR ive out damaged 10 lvls higher tr ON my own TR some players just suck with TR
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    I confirm the 2min cooldown on Takedown, but that happened to me before that last update. So there are definitely some old bugs that were never addressed, and certainly new ones.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    piku247 wrote: »
    Funny what they called balance. They screw up GWF badly but what i saw, TR got same bad nerf. On the other hand, looks like CW now will be "The chosen one" of all classes.
    21607312232679040318.jpg

    This was a normal Spellplague run without any wipes. What i can say, I've never been outDPS'ed so badly by a CW and i played many dungeons from closed beta till today (as a GWF).

    Seriously? You know that 50% of the CW's damage is punting off the side, which is the ENTIRE run including the final boss. When will people stop looking at the pathetic scorecard and start running real damage parses. I am not saying that CWs dont do great dps. I know since my main is one, but these scorecards don't mean anything.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • mickwanmickwan Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 43
    edited August 2013
    note - Spellplague
    period

    and i dont understand why people complaining pve, they are your teammate, they do better you go thou the dungeon faster
    class balance is mostly reflected @ pvp
  • drogmardrogmar Member Posts: 17 Arc User
    edited August 2013
    mickwan wrote: »
    note - Spellplague
    period

    and i dont understand why people complaining pve, they are your teammate, they do better you go thou the dungeon faster
    class balance is mostly reflected @ pvp

    Heh been wondering that myself for years in multiple games :)
  • th0rfinnth0rfinn Member, Neverwinter Beta Users Posts: 119 Bounty Hunter
    edited August 2013
    copticone wrote: »
    Seriously? You know that 50% of the CW's damage is punting off the side, which is the ENTIRE run including the final boss. When will people stop looking at the pathetic scorecard and start running real damage parses. I am not saying that CWs dont do great dps. I know since my main is one, but these scorecards don't mean anything.

    Lol dude, you have no clue i've done SP many times and I always finish first or 2nd to the CW, 17m Damage is just wayyy too much like ****...

    So unstoppable bugging randomly... since BETA and never fixed.
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    th0rfinn wrote: »
    Lol dude, you have no clue i've done SP many times and I always finish first or 2nd to the CW, 17m Damage is just wayyy too much like ****...

    So unstoppable bugging randomly... since BETA and never fixed.

    Yea you're right, I guess you lost 10mil in damage because of the slam damage nerf? Have they nerfed any other damage for GWf? Also, what exactly did they give CWs to boost their damage? In fact CWs lost the BIGGEST dps spam fest of Singularity + Shield pulse. SP with CWs that know what they are doing is one punt into the acid after the other. How in the hec do you pull ahead on damage when there is nothing to hit?
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • th0rfinnth0rfinn Member, Neverwinter Beta Users Posts: 119 Bounty Hunter
    edited August 2013
    copticone wrote: »
    Yea you're right, I guess you lost 10mil in damage because of the slam damage nerf? Have they nerfed any other damage for GWf? Also, what exactly did they give CWs to boost their damage? In fact CWs lost the BIGGEST dps spam fest of Singularity + Shield pulse. SP with CWs that know what they are doing is one punt into the acid after the other. How in the hec do you pull ahead on damage when there is nothing to hit?

    I'm seriously doubting that you play a GWF.

    On a side note... Did Roar get Ninja nerfed or is it bugged? I cannot get the AP I used to get with roar pre-patch.
  • johnygwapojohnygwapo Member Posts: 442 Arc User
    edited August 2013
    copticone wrote: »
    Seriously? You know that 50% of the CW's damage is punting off the side, which is the ENTIRE run including the final boss. When will people stop looking at the pathetic scorecard and start running real damage parses. I am not saying that CWs dont do great dps. I know since my main is one, but these scorecards don't mean anything.

    +1 .. the CW got the highest score because CWs have lot of AOEs.

    ex.
    a TR hits 100 per single target and hit 1 mob
    a CW hits 25 per and hit 6 mobs

    TR's score = 100
    CW's score = 25*6 = 125
  • cheapjingcheapjing Member Posts: 113 Arc User
    edited August 2013
    The biggest issue now is the unstoppable bug. It drops out even when you still have like 30% determination, and sometimes just drops and you get cc'ed while you think you are immune. Other times, it drains BOTH the below 50% and above 50% bar, thus your unstoppable lasts like 5 secs, while a full determination bar should last you 8 seconds (i tested it non-combat in the trade of blades). The skill is not usable in its current state; and it is our signature skill. GOOD JOB DEVS, GOOD JOB!!! I had great outlook for this game, but the lack of quality control and the limitless glitch / bug (heavy inferno nightmare for the world and no roll back, anyone?) is really pissing me off.

    p.s., I was playing frozen heart tonight, my unstoppable got CANCELLED when the golems knock me back. This is so bull!
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited August 2013
    On a side note... Did Roar get Ninja nerfed or is it bugged? I cannot get the AP I used to get with roar pre-patch.

    Besides unstoppable being still buggy and obviously nerfed. I noticed this as well.
    We can pretend.
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    Rage, rage against the dying of the light.
    - Dylan Thomas
  • yeruneyerune Member Posts: 0 Arc User
    edited August 2013
    This is bad, they knew about the bug and said it would be fixed.

    http://nw-forum.perfectworld.com/showthread.php?450881-Unstoppable-is-mega-nerfed/page6
  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited August 2013
    Yes I drew attention to it and they said they worked It out..
    So obviously another lie.
    I have lost all faith in this development team
  • ggyuggyu Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    The idea is the new awesome patch,push down the delfect chance of GWF and nerfed the Unstoppable now if your Temp.Heath ended or finish your Unstoppable finish and i just notice that Unstoppable now bugged more in that new fury of the feywild patch,so please any GM respond to us ,Now we not usefull in pve and weak in pvp ,I don't feel that GWF is Tanker no more neither damager ,again Unstoppable still bugged more now and had been nerfed so much =.=
    KILLERDDDD
  • piku247piku247 Member Posts: 67 Arc User
    edited August 2013
    copticone wrote: »
    Yea you're right, I guess you lost 10mil in damage because of the slam damage nerf? Have they nerfed any other damage for GWf? Also, what exactly did they give CWs to boost their damage? In fact CWs lost the BIGGEST dps spam fest of Singularity + Shield pulse. SP with CWs that know what they are doing is one punt into the acid after the other. How in the hec do you pull ahead on damage when there is nothing to hit?

    I played alot of Spell with many good CW's so please dont tell me that 10m advantage is normal, because it is not. I as GWF had always very similar score to CW/TR and they were ahead of me just at the final (when CW throws everthing and i with TR was on boss). So no, its not normal. I need to check out another dungeons to have full view on this.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2013
    piku247 wrote: »
    I played alot of Spell with many good CW's so please dont tell me that 10m advantage is normal, because it is not. I as GWF had always very similar score to CW/TR and they were ahead of me just at the final (when CW throws everthing and i with TR was on boss). So no, its not normal. I need to check out another dungeons to have full view on this.

    Same here - while I wasn't always top like piku, I was at least competitive on my GWF unless badly out-geared.

    Unless piku had a very bad run, and the CW had a fantastic one (or was an amazingly skilled player), that 10m difference does not inspire confidence on the GWF situation.


    EDIT: Could it just be a change with how the game calculates damage?
  • gannicus15gannicus15 Member Posts: 13 Arc User
    edited August 2013
    piku247 wrote: »
    I played alot of Spell with many good CW's so please dont tell me that 10m advantage is normal, because it is not. I as GWF had always very similar score to CW/TR and they were ahead of me just at the final (when CW throws everthing and i with TR was on boss). So no, its not normal. I need to check out another dungeons to have full view on this.

    This.

    I was curious about the changes as well. Yesterday we went for Spellplague balanced party. All the way to boss all classes except DC damage speced (CW was pushing) and we were like max 0,5 mil apart! I, as GWF Destroyer, was the only one without Ioun Stone and still not completed Avatar (I went into SP for Helm to complete it eventually) and was still able to hold my own with them! We ended like all 4 with 10 milion+ DMG without wipes. I would like to run another run with my new Avatar and Ioun Stone for comparison, I hope it will be soon. The thing is, with good spec and good skill, all the classes ends up with similar DMG except DC (if he is not DPS speced...). In my opinion, this is quite good result.

    Nevertheless, I have noticed that Unstoppable is now even more buggy as it is here reported. I have to constantly spam TAB in order to be secure that I am using my determination as much as I can. In pvp with destroyer spec I am almost totally worthless. Till now I was able to withstand something and have plenty kills, but now I am just free kill for everyone, because I am knocked out/controlled out of unstoppable without any problem...

    I have also noticed that Roar is no longer giving APs... which is quite sad, because right now I don't know about any way to spam dailys. I have build my GWF especially with the idea to spam dailys (with avatar expecting to have 4K recovery), but now it is rather slow. Damage-wise new slam is quite a cut, but it could be remedied, if the cap on targets was removed. It is their own argument: as a utility power there is no point to have cap, otherwise its utility doesn't affect all monsters and become quite worthless in big fights... Also it should be allowed to crit, in order to get at least some boost. Now UTILITY daily of CW (singularity) deals way more damage (with crit I hit with my !HAMSTER! CW 11K) on all targets (and there are a lot of them)! How can we GWF compare with that and our "HAMSTER" daily?

    Overall, I think they are quite on a good way, but have to remedy some details (unstoppable bug and slam "utility"). I hope it will improve in the near future. Till then, I will try my best to prove to everyone that GWF are worth a place in any party, as my friends and guildies can see, when they run with me. Heads up, it is not a lost case!
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