It seems that the only way to get PW/Cryptic to respond is when you threaten with your wallet. I've seen scores of TR threads threatening to close out their accounts if the "Stealth Nerf" went in with the next patch and PW\Cryptic retracted.
My problem as a DC is that there are so few of us playing this "Support" class that we do not have the strength in our voice and wallets to make a difference. I play the only DC in a group of very close friends who have been actively playing this game for months now. Most of us are 40 years old and over, with Real Life Jobs, RL Worries, and have more money then time... We are paying customers and have really enjoyed the game..until this patch goes live.
I really do not think that PW/Cryptic understands how the impending nerf to Action Point gain (DC & CW) is going to effect the PvE community. I logged into the test server and my AP gain was just atrocious. DC's count on the ability to fire off HG / DA on demand in order to keep a team alive. We also count on the ability to fire off Flame Strike to help with our PvE grinding.
Let me just add, that when I go ... so do the rest of my guild. Not one of them has any interest in playing this mind numbing, boring support class.
Its to bad I paid for the Feywild before they snuck in these $#
@%ing nerfs. I would never have paid for it! Simple statement to PW/Cryptic - Stop nerfing classes in a PvE game to support the minority cry babies who play PvP.
I am also as puzzled as everyone else in this game to why DC's HoF was nerfed. Was it that DC's were starting to top the charts in 5 man PvP or 20 Man GG runs? Pfft, pathetic...uncalled for and unneeded nerf.
Comments
Things change all the time especially in online video games. Part of being a human is being adaptable to change. If we were animals that couldnt deal with change we would just go extinct.
I am not worried at all about any changes they might make to my class. Nerf/buff it dont matter ill still be there, still be healing.
If having to press a different button in a different order is something so drastic that you are unable to receive enjoyment from the button pressing anymore, well that sucks and i hope something changes for you.
If you quit, well then good luck in your future endeavors and feel free to send me all your stuff before you go!
No matter what the devs listen, just because they are not saying they are listening or doing what you say you want doesnt mean much though. At the end of the day not too many people here design video games for a living. They can offer up advice as a customer, but that by no means dictates they should do it.
The devs are privvy to a specific plan on where the game needs to go, what it needs to look like when it gets there and where they want the power level to peoples progression. We do not have that information any opinions we share may be educated but they are certainly uninformed.
If you lose your enjoyment well that sucks, if not well then stick around see where it goes before getting so upset about change.
diogene0 - Sorry to say but this class has little more than a few buttons that all players press...when you start nerfing those...well GL.
Aa a very pro DC with good equip currently you can even heal a gimped group with average player and low GS (below 10K) through the easy T2 dungeons. After patch without layering AS + HG and subburst nerf it will be next to impossible.
But my hope is, that it will become very easy for a DC to find a group... :-) After patch, less DC player means less competition for remaining DCs . So, the remaining DCs can be as arrogant and picky as they want ... Oh, any partymember below 11K GS? Goodbye group ... :P
In 5 man I learned that if I do absolutely nothing at all to help the team I am on, I mean if I cast absolutely nothing the entire match and all I do is run from point to point trying to cap it and get in on all the work of the rest of my team that I can get top score. Since TR's and CW's play off point most the time and just go around killing stuff while everyone else gets ganged they don't get as much capping points, and clerics run to those caps. GW's tend to go to a single point and try to hold it, as such they don't score as much off of just one. GWF's try to chase down the TR's and CW's and as such they don't cap as much. This means that the cleric who can't do much else just goes from cap point to cap point taking all the cap points. Their being able to kill or do anything at all in PvP makes little matter to being able to top such lists as has already been proven by those clerics who can't do a thing in PvP except run.
Hell, I'm half hoping someone will post a build exclusively built around epic levels of lifesteal so that they'll decide "OMG LIFESTEAL 4 CLERICS AM OP" and give us armour that's useful. But probably I'm hoping in vain.
Basically I don't really trust things to get better, so why bother?
EDIT: oh, THIS guy again. Troll elsewhere, gifman.
Oh, they'll "fix" this, that's for sure. Theoretical patch notes:
DCs are now disallowed to leave group in the dungeon by adding new class feature called "Faithfulness". Same feature removes "need" option from loot roll menu and cuts dropped loot or loot in the DD chest by 40% for all DC players, so they will be forced to play with as many groups as possible.
I laughed so hard...