I've replaced my healing word with sunburst for a few fights, and I'm wondering if I'm missing out on anything by doing this? It seems to generate the most action points and divinity and I feel very in control of the situation.
Most set ups are Bastion/Healing word/Shield or Sunburst/Forgemaster's/Shield from what I've seen.
I have a hard time un-slotting sunburst as well due to the high ap and div generation. And everyone uses Astral shield. For the third power, i usually use Bastion of Health for the link spirit divinity buff or sometimes healing word.
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shelendilMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited August 2013
My two most common setups are Shield/Healing Word/Sunburst and Shield/Healing Word/Forgemaster's. I prefer to build AP as quickly as possible.
Sun burst and AS are mandatory. You can take any 3rd spell you like. I use healing word because i see that most of the times, only one or two team members need extra heals, and in divinity mode, this spell is awesome. BoH should be better if you want to spam linked spirit without making melees angry about bumps though. The issue about BoH is that it's just a lot of overhealing for a spell with a ridiculous CD, or a lot of pots used by the team if you use it only when everyone has taken damage.
I sometimes get congratulations for "awesome heals" after a dungeon runs, so it's unlikely i change my setup. Divine armor + divine mode healing word = full HP bars (from almost 0 to full HP) within 5s at most, or ~3 if he stands inside the circle. Guess why people are happy.
I'm not looking to start an argument here, but I hate when people make such bold claims. Sunburst is NOT mandatory, and I am proof that you don't need it. I've been running epics with Bastion/Shield/Healing Word and haven't had any issues. It requires a more careful "rotation" of course, but if done correctly won't leave you starved of points or divinity.
And maybe you didn't know this but they ninja-buffed the cd on Bastion of Health, and it's super short now.
I can't remember off the top of my head - I'm currently at work and I'm certain the tooltip doesn't reflect the right info. I'll log on later and get it. It was buffed in the last patch, I believe. It's been a couple of weeks anyway.
I used to run BoH myself until I figured out that HW was so much more useful. BoH will often be wasted on players with full health when targetting a large area, wheras HW is better for getting the stragglers (usually the CWs) healed-up. The key to using HW effectively lies in enabling health bars for party members permanently in the game options, and holding CTRL to focus on your target.
Congratulations, you're pigeon holed into being the weakest MMO healer ever. Everyone here is right. Almost all DC's slot Sun Burst and AS, with either HW, BoH, or maybe FF as a third. Though many shy away from FF because it's unreliable in the sense that a mob may be pushed or killed. The graphic is hard to recognize. It really needs to project a blue ground circle around the mob while the heal is ticking. I wish I could just put FF on myself and stand by whoever needs to be healed. Phew boy, imagine the OP'ness.
Honestly, I cried the day I hit 50 and got AS. It's a horrible spell, it's a horrible mechanic, and I wish I weren't in the game. All the high level content is balanced around the use of AS, and it more or less forces all clerics into using it. If I don't use it in a group (even if they're doing fine) I get complaints. If it's not BLUE I get complaints. Astral Shield has ruined the class.
I find that AS works best as a container for red circles and cones.
I don't really get why people remark we're not the typical MMO healer, that we are more interesting or versatile. We're absolutely not. We have less interesting things to contribute and our healing output is laughable by comparison. We could talk about buffing, debuffing, etc, but seriously, we don't get to do any of that because we have to take the same three boring, healbot powers to run any of the T2 content.
AS/SB + 1 more spell. That's my setup. Divine glow for clearing trash as long as my group isn't dieing and if not then FF. I throw in HW for a few boss fights where people are more spread out, otherwise I prefer FF, more healing, lower CD and can actually generate some DP if need be.
Tried using BOH a few times but I just find it to be awful, subpar healing with a rediculous CD. Just that CD screws up my rotation so I've written this one off till they make things a bit more practical.
There are a few other potentially useful abilities for certain situations such as searing light and PoD, of course this last one is still bugged so meh. Haven't found any PVE uses for break the spirit yet.
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xmeanseason305xMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 109Bounty Hunter
edited August 2013
i've been using Bastion/SB/Shield even back when the cd was around 17 seconds....feated into warding shield...the defense/mitigation of that set up is insane...never had any problems...1 righteous {rising hope} 15 faithful..{deepstone/benfeit of foresight/linked} 15 virtouse {rage/etheral/warding shield.
feats benefit and holy fervor
daily Divine Armor
crush all content and flex your ****. ;-]
linked spirit is at a 100% uptime
benefit of foresight give entire party 11% defense
warding shield gives additional defense for 6 seconds..and BOH cd is 12 secs...50% uptime..
Divine armor mitigates even more...there is just so much synergy in this....try it out.
AS/SB + 1 more spell. That's my setup. Divine glow for clearing trash as long as my group isn't dieing and if not then FF. I throw in HW for a few boss fights where people are more spread out, otherwise I prefer FF, more healing, lower CD and can actually generate some DP if need be.
Tried using BOH a few times but I just find it to be awful, subpar healing with a rediculous CD. Just that CD screws up my rotation so I've written this one off till they make things a bit more practical.
There are a few other potentially useful abilities for certain situations such as searing light and PoD, of course this last one is still bugged so meh. Haven't found any PVE uses for break the spirit yet.
have you tried it the last few weeks?....BOH has a shorter cooldown then AS!!!!! ;-}
and with a build like mine..you dont need to worry about overheals..since you have so much mitigation/defensive buffs going on.. ;-}
have you tried it the last few weeks?....BOH has a shorter cooldown then AS!!!!! ;-}
and with a build like mine..you dont need to worry about overheals..since you have so much mitigation/defensive buffs going on.. ;-}
No I haven't tbh I may have specced out of it previously since it was so bad. If it's got a 12s CD then at least it would fit into a rotation, if I still have it specced I'll test it out and see what I think. I'm still not a big fan because the heal really isn't that great and in this game usually I have no reason to be healing everybody at once since AS and HG take care of that so it's just spot up healing or topping people off and on a lot of bosses where you have to spread out more it loses a lot.
Having warding shield feated is nice but that would require me to give up moontouched which is awesome and it reduces the healing output even farther. On the other hand the extra mitigation is nice when AS is down but if cast while AS/daily is up then it's just wasted since everybody is already at the mitigation cap. Additionally it's not needed for LS, SB keeps that up 100% of time by itself.
Anyways glad it works for you and your playstyle
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xmeanseason305xMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 109Bounty Hunter
No I haven't tbh I may have specced out of it previously since it was so bad. If it's got a 12s CD then at least it would fit into a rotation, if I still have it specced I'll test it out and see what I think. I'm still not a big fan because the heal really isn't that great and in this game usually I have no reason to be healing everybody at once since AS and HG take care of that so it's just spot up healing or topping people off and on a lot of bosses where you have to spread out more it loses a lot.
Having warding shield feated is nice but that would require me to give up moontouched which is awesome and it reduces the healing output even farther. On the other hand the extra mitigation is nice when AS is down but if cast while AS/daily is up then it's just wasted since everybody is already at the mitigation cap. Additionally it's not needed for LS, SB keeps that up 100% of time by itself.
Anyways glad it works for you and your playstyle
yes...but with the extra defe/miti you dont even have to have AS dropped on cooldown...plus...yes "currently" sunburst keeps LS up with pretty much a 100% uptime...
HOWEVER
once the server catches up to the test server patches...this will not be the case...sunburst will only activate in divinity....and the divinity sunburst switch trick has been killed...so BOH helps the uptime and synergizes amazingly with warding...BOF and divine armor.
agreed though...everyoe has their own neat way of clearing content...and that i do love about our class.
I run the same build as meanseason. Astral shield with sun burst handles 90% of the groups heals. Bastion of health is kind of my "oh shhhhhit" button because its an aoe instant heal in divinity mode that is great for a clutch heal on a group or even a single person who happened to get smacked by a mob or red circle. On top of that, and until the next patch, it procs Linked Spirit, so it has many uses.
I run the same build as meanseason. Astral shield with sun burst handles 90% of the groups heals. Bastion of health is kind of my "oh shhhhhit" button because its an aoe instant heal in divinity mode that is great for a clutch heal on a group or even a single person who happened to get smacked by a mob or red circle. On top of that, and until the next patch, it procs Linked Spirit, so it has many uses.
Yea, that's the build I was questioning - I think he should put out a guide to replace all the outdated guides by people who have left! It's an awesome build!
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xmeanseason305xMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 109Bounty Hunter
edited August 2013
i'll put up two guides...meanseason -healer build and my brand new cleric malevolaine..dps. i just uploaded a new draco kill on malevolaine just now..check it out....insane dmg! 105k hammer on draco...see for yourself guys!
i'll work on both guides on monday my next day off.
My most common set-ups are HW|BoH|AS or SB|BoH/AS.
I use HW when lot's of incoming damage is expected and SB when the group dynamics is rather tight and the content is slightly over-geared.
The fact is a combination of BoH and HW is needed to take an injured party member from the brink of death to full health in the blink of an eye and so irrespective of how awkward targetting HW can be at times one needs to endure and just target better.
D-BoH and D-HW is a seriously good combination to use when needed.
The problem I find is that when things are going well a healer is not really needed. The Shield, Heals from HG, Repurpose Soul, Astral Seal, Temp HP from Sacred Flame and an individual party members own life regeneration abilities/stats are more than enough to smooth out moderate damage.
It is when a party member(or multiple) gets hit by a nasty special ability(or more when singing) that it is possible to have party members go from full health to almost zero instantly, with another red special move no doubt moments away if you don't get that player healed back up to full pronto then they will likely be dead very soon.
Since SB lacks the real Healing throughput of HW/BoH/D-AS then it is often the first to go. AP generation is not a concern of mine as I have plenty without SB provided I get in about 2-3 full three hit rotations of Sacred Flame(which puts out the TempHP buff anyway which is handy). Even with SB a few Swings of SF are needed anyway so actual play dynamics remain largely unchanged.
Where SB can shine is in Divine mode but there is an art to it I am still mastering. There are times for example when a CW is getting over-run that letting a D-SB rip can make all the difference. By pushing mobs away for them you give the party members a chance to dig their heals in and fight offensively instead of being over-run.
i've been using Bastion/SB/Shield even back when the cd was around 17 seconds....feated into warding shield...the defense/mitigation of that set up is insane...never had any problems...1 righteous {rising hope} 15 faithful..{deepstone/benfeit of foresight/linked} 15 virtouse {rage/etheral/warding shield.
feats benefit and holy fervor
daily Divine Armor
crush all content and flex your ****. ;-]
linked spirit is at a 100% uptime
benefit of foresight give entire party 11% defense
warding shield gives additional defense for 6 seconds..and BOH cd is 12 secs...50% uptime..
Divine armor mitigates even more...there is just so much synergy in this....try it out.
I watched 2nd video on your stream. It was awful healing to be honest, and a slow CN run. The reason it was awful, you had 2 people die before you even made it to fight Spider. They died because you didnt have enough heals going on when your Astral Shield is down.
As well, throughout the whole thing you're sitting at a max of 1 divinity tick pip. I dont think you hardly ever built up to 2 or more.
You keep dropping Astral Shield and Bastion at the same time too. So when they're down you got nothing to heal with. A lot of the time on draco, your astral shield cooldown is ready, but you're stuck building divinity to get enough to throw it as blue.
The people I run CN with have a quick time of 17 minutes. We made a couple errors and can probably get that down to 15 minutes.
You would have so much death in my group as you healing between Spider and Beholder the way you do it. You couldn't hang with the group I normally run with doing such weak healing.
Don't be the poster-boy for a build you're not good at using, plz.
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xmeanseason305xMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 109Bounty Hunter
edited August 2013
2 things here.....
if people die....for the most part...it's cause they get knocked down and stuck on a double red wizards death floor...
and second....90% of the time...my usage for bastion of heath is NOT for the heals ....lols....its for the "warding shield" effect...and to speed up the divine armor....my parties..hardly ever blow a potion.
so before you try and troll...think about your assumptions....if i was trying to use an ecnounter to maximize my "healing" i would use something other than BOH.
this is a defense happy/mitigation healing build...the healing...or should i say WASTED OVERHEALS is not a priority in this build...so if you want a build to look at your healing done numbers at the end of a run and get all giddy..try something else..this is a build which pretty much recieves MINIMAL dmg incoming.
AGAIN..Boh is used for the warding shield proc 1st..to hit the melee's on draco for a spot heal /Linked 2nd ,and if for some insane reason linked spirit .didnt proc of a sunburst...the healing from BOH while being nice especially on such a shorter cd is not the reason i use this.
and lastly..the reason i'm sitting at 1 max div because you have completely lost sight as to what this build is trying to achieve..
pull 3-4 rooms depending dps..sb for linked pop AS and BOH..mitigate all the dmg..pop divine armor for an extra inc dmg..which is minimal by then..thats why during pulls you see me blow all my encounters all at once..its for the warding shield from BOH and the mitigation from Astral shield...and i actually usually have 2 pips sitting around...sacred flame and seal are spammed immensly and they build up stupid ammounts of div.
but whatever...i dont really have to sit here and explain what and how i do things...this build is confirmed to get things done and is very much so viable...ask anyone i have run with on dragon server.
their usual comment...."wtf i havent popped a potion yet"
I watched 2nd video on your stream. It was awful healing to be honest, and a slow CN run. The reason it was awful, you had 2 people die before you even made it to fight Spider. They died because you didnt have enough heals going on when your Astral Shield is down.
As well, throughout the whole thing you're sitting at a max of 1 divinity tick pip. I dont think you hardly ever built up to 2 or more.
You keep dropping Astral Shield and Bastion at the same time too. So when they're down you got nothing to heal with. A lot of the time on draco, your astral shield cooldown is ready, but you're stuck building divinity to get enough to throw it as blue.
The people I run CN with have a quick time of 17 minutes. We made a couple errors and can probably get that down to 15 minutes.
You would have so much death in my group as you healing between Spider and Beholder the way you do it. You couldn't hang with the group I normally run with doing such weak healing.
Don't be the poster-boy for a build you're not good at using, plz.
I watched 2nd video on your stream. It was awful healing to be honest, and a slow CN run. The reason it was awful, you had 2 people die before you even made it to fight Spider. They died because you didnt have enough heals going on when your Astral Shield is down.
As well, throughout the whole thing you're sitting at a max of 1 divinity tick pip. I dont think you hardly ever built up to 2 or more.
You keep dropping Astral Shield and Bastion at the same time too. So when they're down you got nothing to heal with. A lot of the time on draco, your astral shield cooldown is ready, but you're stuck building divinity to get enough to throw it as blue.
The people I run CN with have a quick time of 17 minutes. We made a couple errors and can probably get that down to 15 minutes.
You would have so much death in my group as you healing between Spider and Beholder the way you do it. You couldn't hang with the group I normally run with doing such weak healing.
Don't be the poster-boy for a build you're not good at using, plz.
This is not in line with the topic of this thread. My sole purpose for this thread was to find out what people were using and if my set up was viable - meanseason is not attempting to be a "poster boy" he's merely giving legitimate reasons as to why the build he uses works for him.
I'd appreciate it if we could keep the thread on topic. Thanks!
Bastion/Healing Word or Devine Glow/Sheild, throw sheild up, Seal+Flame spam, When Sheild ends, throw Bastion (with feat) Seal + Flame Spam until Sheild cools down. Seal - 5% dmg, Bastion - 10% dmg, Keeps people alive until Sheild is cooldowned. Throw a couple of Healing Words if needed. When i run the trash runs i usually use Devine Glow instead of Healing Word, Switch to Healing Word in boss fights.
In good groups that don't need too much healing I use: Astral shield, sunburst, daunting light/forgemaster/searing light | flame strike, hallowed ground | foresight, terrifiyng insight
In most groups and in boss fights I use: Astral shield, sunburst, healing word | divine armor, hallowed ground | foresight, divine fortune
I maintain sunburst on a < 9 sec cycle with linked spirit. Because of divine fortune, I rarely run out of dinvinity. In fact, its quite hard to run out.
Imho, bastion of health is <font color="orange">HAMSTER</font>. It only heals nicely in divine mode, however, even then the recast time is still to high for the amount of heal.
I realy like healing word in boss fights, because it nice for cross healing.
Tactic for boss fight I bridge cd time between two astral shields with hollowed ground.
I used to think Bastion of Health was just plain <font color="orange">HAMSTER</font>, but the feat from Righteous tree gives it some nice utility as a substitute AS, as others have mentioned.
The only catch with BoH is that you almost need to use Divinity to cast it in any situation with real urgency because of the otherwise lengthy casting animation. The heals from it aren't earth-shattering, but with a Vorpal enchant and a high crit build you can get some decent numbers out of it. Righteous builds accumulate Divinity fairly quickly, so using it for BoH should rarely be a great difficulty.
I waffle between Healing Word and Sunburst, but I currently favor Sunburst for most situations because the rapid AP gain contributes to more frequent Divine Armors or Hallowed Grounds. The option to repel targets is also fun and useful to have.
A few thoughts about Righteous build and power choices (assuming that the Righteous cleric dedicated some points elsewhere to gain the enhanced Foresight feat):
- Healing Word only works with Ethereal Boon when the last encounter charge comes off of cooldown. On the plus side, each casting of Healing Word procs the heal from Miracle Healer set.
- Bastion of Health generates a noticeable chunk of AP and immediately grants a few seconds of Foresight to all allies in its radius.
- Sunburst also grants Foresight to allies, which I feel partly offsets its relatively low healing power.
I use divine fortune and healers lore, and I don't think I'll be switching anytime soon. I like foresight but I like healer's lore more!
As for BoH, it really has a bad reputation. People wrote it off a long time ago because of a couple things:
- The cooldown was too long. It has since been fixed and fits in very nicely with any rotation.
- The cast time is too long. ...Without divinity, yes, there is a cast time. I think that gets overlooked a lot. I will rarely use this without divinity and my build and rotation allows for divine BoH every time it's off cooldown.
- It's a ground heal and people can't see it like shield, so they always run away before it lands. But they can see shield, right? So just cast it as shield is ending and you're good to go - they have hots, they have buffs, throw out a sunburst, shield again, repeat. They won't run out of the shield location so I'm not sure where this idea comes from.
- The heal is too small. I disagree, I can honestly say I've never had someone die to a "too small" BoH heal. But it's also not just about the heal. For my set up BoH procs Enduring Relief, Cleanse, Repurpose Soul, Healing Action, Linked Spirit & Rising Hope.
Comments
I personally run Sunburst/Forgemaster's Flame/Astral Shield, and I switch out FF for Healing Word depending on which boss fight we're doing.
I sometimes get congratulations for "awesome heals" after a dungeon runs, so it's unlikely i change my setup. Divine armor + divine mode healing word = full HP bars (from almost 0 to full HP) within 5s at most, or ~3 if he stands inside the circle. Guess why people are happy.
I'm not looking to start an argument here, but I hate when people make such bold claims. Sunburst is NOT mandatory, and I am proof that you don't need it. I've been running epics with Bastion/Shield/Healing Word and haven't had any issues. It requires a more careful "rotation" of course, but if done correctly won't leave you starved of points or divinity.
And maybe you didn't know this but they ninja-buffed the cd on Bastion of Health, and it's super short now.
Thanks
I change powers at 1 point in almost every dungeon anyway - you want to be adjustable as cleric to be most effective.
When i can i use divine glow / astral shield / FF or healing word depending on number of melees in group and to speed up the runs.
This is excellent advice! I have been switching things up a lot based on the fights. Glad to know I'm not the only one!
Honestly, I cried the day I hit 50 and got AS. It's a horrible spell, it's a horrible mechanic, and I wish I weren't in the game. All the high level content is balanced around the use of AS, and it more or less forces all clerics into using it. If I don't use it in a group (even if they're doing fine) I get complaints. If it's not BLUE I get complaints. Astral Shield has ruined the class.
I find that AS works best as a container for red circles and cones.
I don't really get why people remark we're not the typical MMO healer, that we are more interesting or versatile. We're absolutely not. We have less interesting things to contribute and our healing output is laughable by comparison. We could talk about buffing, debuffing, etc, but seriously, we don't get to do any of that because we have to take the same three boring, healbot powers to run any of the T2 content.
Tried using BOH a few times but I just find it to be awful, subpar healing with a rediculous CD. Just that CD screws up my rotation so I've written this one off till they make things a bit more practical.
There are a few other potentially useful abilities for certain situations such as searing light and PoD, of course this last one is still bugged so meh. Haven't found any PVE uses for break the spirit yet.
feats benefit and holy fervor
daily Divine Armor
crush all content and flex your ****. ;-]
linked spirit is at a 100% uptime
benefit of foresight give entire party 11% defense
warding shield gives additional defense for 6 seconds..and BOH cd is 12 secs...50% uptime..
Divine armor mitigates even more...there is just so much synergy in this....try it out.
thank me later ;-]
www.twitch.tv/meanseason
watch some of my highligthed CN vids for this build in action.
have you tried it the last few weeks?....BOH has a shorter cooldown then AS!!!!! ;-}
and with a build like mine..you dont need to worry about overheals..since you have so much mitigation/defensive buffs going on.. ;-}
www.twitch.tv/meanseason
Anyway yes, it's shorter that AS cd now. I've always liked BoH and I'm glad that I'm not the only one using it!
No I haven't tbh I may have specced out of it previously since it was so bad. If it's got a 12s CD then at least it would fit into a rotation, if I still have it specced I'll test it out and see what I think. I'm still not a big fan because the heal really isn't that great and in this game usually I have no reason to be healing everybody at once since AS and HG take care of that so it's just spot up healing or topping people off and on a lot of bosses where you have to spread out more it loses a lot.
Having warding shield feated is nice but that would require me to give up moontouched which is awesome and it reduces the healing output even farther. On the other hand the extra mitigation is nice when AS is down but if cast while AS/daily is up then it's just wasted since everybody is already at the mitigation cap. Additionally it's not needed for LS, SB keeps that up 100% of time by itself.
Anyways glad it works for you and your playstyle
yes...but with the extra defe/miti you dont even have to have AS dropped on cooldown...plus...yes "currently" sunburst keeps LS up with pretty much a 100% uptime...
HOWEVER
once the server catches up to the test server patches...this will not be the case...sunburst will only activate in divinity....and the divinity sunburst switch trick has been killed...so BOH helps the uptime and synergizes amazingly with warding...BOF and divine armor.
agreed though...everyoe has their own neat way of clearing content...and that i do love about our class.
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Yea, that's the build I was questioning - I think he should put out a guide to replace all the outdated guides by people who have left! It's an awesome build!
i'll work on both guides on monday my next day off.
cheers!
I use HW when lot's of incoming damage is expected and SB when the group dynamics is rather tight and the content is slightly over-geared.
The fact is a combination of BoH and HW is needed to take an injured party member from the brink of death to full health in the blink of an eye and so irrespective of how awkward targetting HW can be at times one needs to endure and just target better.
D-BoH and D-HW is a seriously good combination to use when needed.
The problem I find is that when things are going well a healer is not really needed. The Shield, Heals from HG, Repurpose Soul, Astral Seal, Temp HP from Sacred Flame and an individual party members own life regeneration abilities/stats are more than enough to smooth out moderate damage.
It is when a party member(or multiple) gets hit by a nasty special ability(or more when singing) that it is possible to have party members go from full health to almost zero instantly, with another red special move no doubt moments away if you don't get that player healed back up to full pronto then they will likely be dead very soon.
Since SB lacks the real Healing throughput of HW/BoH/D-AS then it is often the first to go. AP generation is not a concern of mine as I have plenty without SB provided I get in about 2-3 full three hit rotations of Sacred Flame(which puts out the TempHP buff anyway which is handy). Even with SB a few Swings of SF are needed anyway so actual play dynamics remain largely unchanged.
Where SB can shine is in Divine mode but there is an art to it I am still mastering. There are times for example when a CW is getting over-run that letting a D-SB rip can make all the difference. By pushing mobs away for them you give the party members a chance to dig their heals in and fight offensively instead of being over-run.
I watched 2nd video on your stream. It was awful healing to be honest, and a slow CN run. The reason it was awful, you had 2 people die before you even made it to fight Spider. They died because you didnt have enough heals going on when your Astral Shield is down.
As well, throughout the whole thing you're sitting at a max of 1 divinity tick pip. I dont think you hardly ever built up to 2 or more.
You keep dropping Astral Shield and Bastion at the same time too. So when they're down you got nothing to heal with. A lot of the time on draco, your astral shield cooldown is ready, but you're stuck building divinity to get enough to throw it as blue.
The people I run CN with have a quick time of 17 minutes. We made a couple errors and can probably get that down to 15 minutes.
You would have so much death in my group as you healing between Spider and Beholder the way you do it. You couldn't hang with the group I normally run with doing such weak healing.
Don't be the poster-boy for a build you're not good at using, plz.
if people die....for the most part...it's cause they get knocked down and stuck on a double red wizards death floor...
and second....90% of the time...my usage for bastion of heath is NOT for the heals ....lols....its for the "warding shield" effect...and to speed up the divine armor....my parties..hardly ever blow a potion.
so before you try and troll...think about your assumptions....if i was trying to use an ecnounter to maximize my "healing" i would use something other than BOH.
this is a defense happy/mitigation healing build...the healing...or should i say WASTED OVERHEALS is not a priority in this build...so if you want a build to look at your healing done numbers at the end of a run and get all giddy..try something else..this is a build which pretty much recieves MINIMAL dmg incoming.
AGAIN..Boh is used for the warding shield proc 1st..to hit the melee's on draco for a spot heal /Linked 2nd ,and if for some insane reason linked spirit .didnt proc of a sunburst...the healing from BOH while being nice especially on such a shorter cd is not the reason i use this.
and lastly..the reason i'm sitting at 1 max div because you have completely lost sight as to what this build is trying to achieve..
pull 3-4 rooms depending dps..sb for linked pop AS and BOH..mitigate all the dmg..pop divine armor for an extra inc dmg..which is minimal by then..thats why during pulls you see me blow all my encounters all at once..its for the warding shield from BOH and the mitigation from Astral shield...and i actually usually have 2 pips sitting around...sacred flame and seal are spammed immensly and they build up stupid ammounts of div.
but whatever...i dont really have to sit here and explain what and how i do things...this build is confirmed to get things done and is very much so viable...ask anyone i have run with on dragon server.
their usual comment...."wtf i havent popped a potion yet"
nice try though.
This is not in line with the topic of this thread. My sole purpose for this thread was to find out what people were using and if my set up was viable - meanseason is not attempting to be a "poster boy" he's merely giving legitimate reasons as to why the build he uses works for him.
I'd appreciate it if we could keep the thread on topic. Thanks!
In most groups and in boss fights I use: Astral shield, sunburst, healing word | divine armor, hallowed ground | foresight, divine fortune
I maintain sunburst on a < 9 sec cycle with linked spirit. Because of divine fortune, I rarely run out of dinvinity. In fact, its quite hard to run out.
Imho, bastion of health is <font color="orange">HAMSTER</font>. It only heals nicely in divine mode, however, even then the recast time is still to high for the amount of heal.
I realy like healing word in boss fights, because it nice for cross healing.
Tactic for boss fight I bridge cd time between two astral shields with hollowed ground.
The only catch with BoH is that you almost need to use Divinity to cast it in any situation with real urgency because of the otherwise lengthy casting animation. The heals from it aren't earth-shattering, but with a Vorpal enchant and a high crit build you can get some decent numbers out of it. Righteous builds accumulate Divinity fairly quickly, so using it for BoH should rarely be a great difficulty.
I waffle between Healing Word and Sunburst, but I currently favor Sunburst for most situations because the rapid AP gain contributes to more frequent Divine Armors or Hallowed Grounds. The option to repel targets is also fun and useful to have.
A few thoughts about Righteous build and power choices (assuming that the Righteous cleric dedicated some points elsewhere to gain the enhanced Foresight feat):
- Healing Word only works with Ethereal Boon when the last encounter charge comes off of cooldown. On the plus side, each casting of Healing Word procs the heal from Miracle Healer set.
- Bastion of Health generates a noticeable chunk of AP and immediately grants a few seconds of Foresight to all allies in its radius.
- Sunburst also grants Foresight to allies, which I feel partly offsets its relatively low healing power.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
As for BoH, it really has a bad reputation. People wrote it off a long time ago because of a couple things:
- The cooldown was too long. It has since been fixed and fits in very nicely with any rotation.
- The cast time is too long. ...Without divinity, yes, there is a cast time. I think that gets overlooked a lot. I will rarely use this without divinity and my build and rotation allows for divine BoH every time it's off cooldown.
- It's a ground heal and people can't see it like shield, so they always run away before it lands. But they can see shield, right? So just cast it as shield is ending and you're good to go - they have hots, they have buffs, throw out a sunburst, shield again, repeat. They won't run out of the shield location so I'm not sure where this idea comes from.
- The heal is too small. I disagree, I can honestly say I've never had someone die to a "too small" BoH heal. But it's also not just about the heal. For my set up BoH procs Enduring Relief, Cleanse, Repurpose Soul, Healing Action, Linked Spirit & Rising Hope.
Personally I love it.