Has anyone experienced this? I have never seen an empty chest and although I've not been playing for long I have opened a fair number.
Or is it a code for I'm a door
HAMSTER and I'm going to one star you because I'm a door
HAMSTER. Have a nice day.
Anyway, while this comp was running I decided to get some of the games PVE content done.
Nodes are a pretty big problem for the foundry and I don't really see why. In the open world they are everywhere. And you can change instances and get even more. There are many video's on youtube showing you little loops to maximise opening these nodes.
So if we were allowed say 1 of each per map or even per quest, how could that be any more exploitable than the in game ones?
Even if you set up a map with just a line of nodes and a chest it would still take you just as long to farm as say the tower district, where I can farm over 50 in 10-15mins.
I really feel that this game tries to punish me for the way I play. I don't much like PVE zones. There is no point in PVP in this game and although I have found a new interest in running foundry content, it would not be possible to only do foundry quest's. Not if I want decent gear and to level professions.
Also, the end boss. It's a joke.
Yes, yes they can be exploited blah blah, but... I know, rather than just removing the loot they drop, we will just remove bosses altogether. Who, may I ask came up with that idea? People have been sacked for less stupid reasons.
And one final point, now I have been featured
I came across something else I don't like, when they make a duplicate of the quest it is a little silly that we can't see the info. I like to read ALL the comments and this is hard with having to do it just from the foundry quest screen. I don't see why all the rating's and comments can't be linked with the original quest. Also, my quest is on 112 plays, the copy is on 2000+ plays.
Anyway, rant over. Back in the foundry today working on my next quest. After having a week of doing none, I can't tell you how good it is to be back in there.
Comments
lol 10 characters
And because it was so common I started paying special attention to that element.
I reckon, based on the notes I do have, and memory from before I started taking notes that my breakdown is something like this:
40% Nothing in the chest.
40% Something in the chest, but it never gets put in my inventory, even if my inventory has empty slots.
20% Something in the chest, and it ends up in my inventory.
In fact I've had several "blues" show in the Chest Tab when looting, but they never made it to my Inventory.
All in all the Foundry Chest / Loot system is so badly broken that it is not fit for purpose.
All The Best
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I hope you're implying that the Cryptic Developers are "one star"'ing you, 'cause foundry authors have ZERO control over ANY loot drops our chests in their quests.
Exactly. +billion agree. Solution: How to have multiple chests and nodes for foundry authors
Encounter Matrix | Advanced Foundry Topics
Cheers for the info, I had no idea. I pay little attention to these drops. I agree that the system sucks though. I think a better way would be tokens that can mount up and be spent much like the coins you get for praying. I suppose everyone has there own opinion how it can be fixed. It is rare that people will all agree on something but I think everyone agrees that currently it's rubbish.
No, I was implying that anyone that 1 stars someone for loot reasons is an idiot. I honestly don't think there is anything sinister to these 1 stars. My latest quest has had many 1 stars with a comment like no loot in chest. I've seen the same thing on so many other people's quest's. I would go so far as to say half the one stars I have seen, maybe even more have been because of this. So it goes without saying that people are doing the same without commenting.
I've noticed the chests are sometimes showing one item, but giving another. The item in the chest never makes it into my inventory, but I see a popup about receiving a different one.
That would explain why it's not something I have really experienced. I levelled three to 30ish but only now have I gone higher. I expect it's something I will start to notice now.
Cheers
Hmmmm... I've been leveling new characters via foundry and noticed something slightly different. With my lvl 60 characters a green item is pretty much guaranteed, while my lowest characters are lucky to get a white. It could be that you are correct and in your 30s you get some empty chests, I vaguely think I remember that on my wizard.
I'm improving my quest on an almost daily basis - so if you come back to it after a week or so, it won't be quite the same!
Absolutely. That's why ALL my final chests are now wrapped in an interactive chest as final quest objective that basically states:
"ALL drops and treasure chests are controlled by Cryptic - author has NO control over loot."
Encounter Matrix | Advanced Foundry Topics
Was thinking of doing the same, did it work?
Don't know, have only gotten 1 or 2 reviews since then.
Encounter Matrix | Advanced Foundry Topics
[UGC] Kolde Acres (Discontinued)
Nice idea. I might borrow that.
Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD
Thanks for that. Good to know it has been successful. I will do the same from now on. Shame I can't change the quest I'd like to and I doubt I'll be so lucky twice.
I saw this in your quest, as well as maybe one or two others, implemented in various ways. I do agree that it's a bother due to immersion breaking.
However, I added a ghost NPC (Named "Dungeon Master") near the beginning of my main map that says basically the same thing you describe- though I haven't made him required dialogue on the story board.
Haven't had any loot reviews yet, but my quest is fairly new.
I use the upright "invisi-clicky" cylinder, it fits just nicely over the Chest.
All The Best
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. . . . . . On the other hand, I have several (at least) reviews where people state the same thing, but also state they realize it's not my fault and rate the missions accordingly without resentment to those issues. All the positive reviews and the reviews with genuine suggestions make it worth-while. In fact, Acts I-III's revisions from Alpha to Beta, Beta to Now, were all driven by player feedback and are now what they are due to listening only to the genuine feedback on what players would like to see changed or added.
. . . . . . One thing that I do to help people understand that I have no control on end-chest loot (because I don't like DM notes of such, I keep my notes only about the Campaign Themselves like "Don't forget to stock up on potions! Many great deals can be found in the Seven Suns Cloister Market!" or "This is the end of the Campaign so far out of 8 planned mission, thanks for playing" or something to that effect), is that all my end-chests are ones out in the actual game maps and not contained inside my UGC at all. For example, after going back to Protector's Enclave, you talk to Millan Freemor again and he then tells you something to the effect of "Don't forget to claim your reward I left for you in the chest down by Sergeant Knox." Then the very last objective becomes "Claim Your Reward" just as it does in Sergeant Knox's beginning Tutorial Missions.
. . . . . . I don't place reward chests in my maps for anything else other than lore or decoration.
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'On the other hand, I have several (at least) reviews where people state the same thing, but also state they realize it's not my fault and rate the missions accordingly without resentment to those issues. All the positive reviews and the reviews with genuine suggestions make it worth-while. In fact, Acts I-III's revisions from Alpha to Beta, Beta to Now, were all driven by player feedback and are now what they are due to listening only to the genuine feedback on what players would like to see changed or added.'
I've noticed that too, and I love reading through my comments. People are so great.
Encounter Matrix | Advanced Foundry Topics