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Do you feel guilty if you saw a melee party member being chased by adds?

ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
edited August 2013 in The Library
Yesterday when my party was dealing with the final boss in a dungeon delve, I saw a GF was nearly zero on his hp and was chased by an add.

We had a DC in the party, but as a Control Wizard, I still felt kinda guilty. I was focusing on damaging and didn't do much controlling. The only presentable control power I used was Arcane Singularity. Other slotted powers were for damaging and self-defense (Shield).

Would you blame yourself if you saw the said situation happened?



P.S. The dungeon delve was Lair of the Pirate King.
Post edited by ianthewizard2012 on
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Comments

  • odd111outodd111out Member Posts: 173 Arc User
    edited August 2013
    As soon as the GF goes down (or the tank GWF) the add comes for you, tasty-cakes. All the add. :p
  • eggsneggsn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 69
    edited August 2013
    The adds in those situations I've seen usually go for the cleric... and when cleric is down you're pretty much dead. So I do my best to protect the cleric ;). Most GF if that happens, usually because he got caught in a well timed Boss and Add control situations (mobs controlling the party) where they couldn't block or even drink a pot cause they were tossed around. Answer I guess in my case is yes (if the tank is pretty much almost dead, if he's full health I don't care) unless I was told specifically to focus on damage, I figured the DC in that situation is supposed to throw the GF some Healing Word lovin or an AS just to give him a few more secs to be able to drink a pot.
  • fondlezfondlez Member Posts: 0 Arc User
    edited August 2013
    Only person I care about protecting is the healer or someone else directly protecting the healer (like another CW doing an add job role). Everyone else has the tools to cope and their death is not critical to the team.

    Besides, isn't being chased by adds the whole point of being a GF (yes, I have one)! :)

    Note. That said, if I can easily peel an add or group of adds harassing someone like a TR on Spellplague endboss, then ofc, I would do that...
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    4 CW and cleric. No guilty feeling or something like this. Only t2 instance, where GF really usefull, is frozen heart.
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    Yesterday when my party was dealing with the final boss in a dungeon delve, I saw a GF was nearly zero on his hp and was chased by an add.

    We had a DC in the party, but as a Control Wizard, I still felt kinda guilty. I was focusing on damaging and didn't do much controlling. The only presentable control power I used was Arcane Singularity. Other slotted powers were for damaging and self-defense (Shield).

    Would you blame yourself if you saw the said situation happened?

    Shield is not just "self-defense", it has its many uses one of which is for a situation like that. One shield pulse could have given the GF some breathing room or bought him 2-3 sec for a pot to come off cooldown. Plus, "an add"? As in ONE add? The GF was going to die from one add, and you couldnt spare 2-4 seconds to melt it? :P
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  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited August 2013
    Depends on the encounter. When you can control all adds with adds having no immunity state (like, let's say, the spider boss in CN), yes. Otherwise, no, that's why we take a GF. If he doesn't use fighter's recovery as a daily to stay alive, he's the only one to blame.

    I have 3 chars, it opened my eyes on the role everyone has to play in a party. Most of the time, with my DC, is see the CW trying to cover me, even and especially when i don't need that. Most of the times, he gets so much aggro that i end up doing control with sun burst so that he doesn't die. DCs do need a good CW, but sometimes, leaving the DC having his share of aggro is good for the team. He can handle that. That's what i do with my CW, i can almost permastun adds if i want to but i get so much aggro it's completely insane and the DC starts complaining about me losing so much HPs and blinking all the time (that makes me "hard to heal" :p)
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    diogene0 wrote: »
    Depends on the encounter. When you can control all adds with adds having no immunity state (like, let's say, the spider boss in CN), yes. Otherwise, no, that's why we take a GF. If he doesn't use fighter's recovery as a daily to stay alive, he's the only one to blame.

    I have 3 chars, it opened my eyes on the role everyone has to play in a party. Most of the time, with my DC, is see the CW trying to cover me, even and especially when i don't need that. Most of the times, he gets so much aggro that i end up doing control with sun burst so that he doesn't die. DCs do need a good CW, but sometimes, leaving the DC having his share of aggro is good for the team. He can handle that. That's what i do with my CW, i can almost permastun adds if i want to but i get so much aggro it's completely insane and the DC starts complaining about me losing so much HPs and blinking all the time (that makes me "hard to heal" :p)

    I dont think you read the OP. Let me quote:
    ...I was focusing on damaging and didn't do much controlling...
    Also, IMO, Figher's Recovery is used when you are running with a PUG or a new 60 DC.
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  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    diogene0 wrote: »
    Depends on the encounter. When you can control all adds with adds having no immunity state (like, let's say, the spider boss in CN), yes. Otherwise, no, that's why we take a GF. If he doesn't use fighter's recovery as a daily to stay alive, he's the only one to blame.

    I have 3 chars, it opened my eyes on the role everyone has to play in a party. Most of the time, with my DC, is see the CW trying to cover me, even and especially when i don't need that. Most of the times, he gets so much aggro that i end up doing control with sun burst so that he doesn't die. DCs do need a good CW, but sometimes, leaving the DC having his share of aggro is good for the team. He can handle that. That's what i do with my CW, i can almost permastun adds if i want to but i get so much aggro it's completely insane and the DC starts complaining about me losing so much HPs and blinking all the time (that makes me "hard to heal" :p)
    Those adds were controllable. Sorry for not mentioning that the dungeon delve was Lair of the Pirate King.

    Thanks. I will check if the DC needs help or not before offering help in future dungeon delve runs.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    copticone wrote: »
    Shield is not just "self-defense", it has its many uses one of which is for a situation like that. One shield pulse could have given the GF some breathing room or bought him 2-3 sec for a pot to come off cooldown. Plus, "an add"? As in ONE add? The GF was going to die from one add, and you couldnt spare 2-4 seconds to melt it? :P
    Yes, I was able to take down the add. I blamed myself because if I focused on controlling instead of damaging there shouldn't be a melee member nearly died and being chased by an add.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    And thanks to all others' opinion.

    I'm currently lvl 49. So is there a dungeon delve in which you must focus on control instead doing damage otherwise your party members will be unhappy?
  • grimahgrimah Member Posts: 1,658 Arc User
    edited August 2013
    well a GF should be able to control adds, via tanking. so i wouldnt feel guilty.
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  • pfft2pfft2 Member Posts: 301 Arc User
    edited August 2013
    And thanks to all others' opinion.

    I'm currently lvl 49. So is there a dungeon delve in which you must focus on control instead doing damage otherwise your party members will be unhappy?

    Yeah, pretty much all of them @ 60. ;)

    There's really no distinction between a controlling CW and a damaging one, though. Your control powers do good damage. There's a handful of 'staple' controlling powers that you'll more-or-less have to slot to do epic dungeons, among them Steal Time, Shield, and Arcane Singularity. The rest will depend on the particular situation and/or your build and playstyle preferences -- but for certain fights, teammates will expect you to carry a given spell in your Mastery slot. Or they'll expect rapid-fire Singularity spam, which means your best option for the Mastery slot will occasionally be Entangling Force.

    There might also be very rare instances in which you'll want to slot primarily for single-target damage, but again, those are rare situations. If you're going into generic dungeon situations with a pure single-target damage loadout, your teammates prolly aren't gonna be happy. The Rogue's got that role covered, generally speaking.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    pfft2 wrote: »
    Yeah, pretty much all of them @ 60. ;)

    There's really no distinction between a controlling CW and a damaging one, though. Your control powers do good damage. There's a handful of 'staple' controlling powers that you'll more-or-less have to slot to do epic dungeons, among them Steal Time, Shield, and Arcane Singularity. The rest will depend on the particular situation and/or your build and playstyle preferences -- but for certain fights, teammates will expect you to carry a given spell in your Mastery slot. Or they'll expect rapid-fire Singularity spam, which means your best option for the Mastery slot will occasionally be Entangling Force.

    There might also be very rare instances in which you'll want to slot primarily for single-target damage, but again, those are rare situations. If you're going into generic dungeon situations with a pure single-target damage loadout, your teammates prolly aren't gonna be happy. The Rogue's got that role covered, generally speaking.
    Thank you. In which dungeon delve is Arcane Singularity on high demand?

    And speaking of Shield, it is useful when soloing general quests, but I'm aware that I didn't use it (to damage) 90% of the time during skirmishes and dungeon delves. Mainly because it pushes mobs away and melee members might be unhappy.
  • pfft2pfft2 Member Posts: 301 Arc User
    edited August 2013
    Thank you. In which dungeon delve is Arcane Singularity on high demand?

    Pretty much all of them. :)
    And speaking of Shield, it is useful when soloing general quests, but I'm aware that I didn't use it (to damage) 90% of the time during skirmishes and dungeon delves. Mainly because it pushes mobs away and melee members might be unhappy.

    Shield's pulse and Arcane Singularity go hand-in-hand. If you pulse the shield right before the targets are sucked into the black hole, they'll still get sucked in and emerge in a nice little bundle for your melee friends. Alternatively, if you wait til the black hole bulges, right before it spits the mobs out, a Shield pulse will knock them all over a nearby ledge, if one's present.

    You're right that you don't want to use the Shield pulse indiscriminately, but it gets a fair share of use as a control tool. As an added bonus, it has no target limit, so it's one of your best damage tools too.
  • lordgrimmwoodlordgrimmwood Member Posts: 128 Arc User
    edited August 2013
    Speaking as a GF we have pretty **** high survivability, and a good GF will do their best to keep the attention of both the boss and the adds on them rather than the others. Sometimes though we can get a little too much attention and could always use a hand or an extra heal.
    tumblr_mm7g22WQog1spm248o1_1280.png

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  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    pfft2 wrote: »
    There might also be very rare instances in which you'll want to slot primarily for single-target damage, but again, those are rare situations.
    That depends of how many wizards are in party. For my instance, there are 2 or 3 wizards, that burn boss, and 1 wizard on b*tch duty - controlling adds. HV set synergy is simply awesome.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    pfft2 wrote: »
    Shield's pulse and Arcane Singularity go hand-in-hand. If you pulse the shield right before the targets are sucked into the black hole, they'll still get sucked in and emerge in a nice little bundle for your melee friends. Alternatively, if you wait til the black hole bulges, right before it spits the mobs out, a Shield pulse will knock them all over a nearby ledge, if one's present.
    Oh, ya. I forget that Shield can be pulsed on mobs right before they get sucked into Arcane Singularity. Thanks.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    Speaking as a GF we have pretty **** high survivability, and a good GF will do their best to keep the attention of both the boss and the adds on them rather than the others. Sometimes though we can get a little too much attention and could always use a hand or an extra heal.
    Thanks. Is the difference between GF and GWF that GF is for tanking and GWF is for dps? I don't understand. Some people complain about GF because of the low damage output.
  • vrtesseractvrtesseract Member Posts: 631 Arc User
    edited August 2013
    Back in city of heroes I played a kinetic that had a knockback bubble, so im pretty good at playing KB tennis with melee members. But I have saved the cleric before with a CW by running to her dropping down the aoe frost and shield blasting the adds on her...AT the GF then dropping a singularity ON the GF and chillstriking the bunch. ...then running like hell twards the GWF while I recast shield. (using my at wills and teleporting)

    My other solo character is a TR who I pretty run between to take down enemy casters and protecting the DC by tumbling past them and using my aoe then pulling them to the meleeists then stealthing away.

    Never feel guilty about your build. this is one of the few games where you can use terrain and movement tactics to "control" mobs. If you had not taken DPS powers that GF would have probably had 3 adds chasing him not just one. What was actually the case is the GF wasn't properly blocking. and or your DC probably being destracted by his/her own adds.

    Also if he was that low on HP he was probably out of Potions.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited August 2013
    And thanks to all others' opinion.

    I'm currently lvl 49. So is there a dungeon delve in which you must focus on control instead doing damage otherwise your party members will be unhappy?

    Most of them at level 60. Sometimes you'll have to switch to a single target dps build, even if it's vastly inferior to AOE/control, because adds can't be controlled. The first two bosses in caverns of karrundax and the last guy in frozen heart come to my mind. Anyway, your party will expect control from you, not dps. Of course, doing control always do some dps, and it's easy to be #1 on the paingiver board, but it shouldn't be your purpose as a CW.

    Good control spells are: steal time, icy terrain, shield. If you want to go for a full chill build, conduit of ice on tab + icy ground is really the best option. Most monsters should be ice statues when you enter a room! :)

    Singularity is a good spell, but sometimes, you want to use ice storm. It's not something you use all the time but it's better to give your team some time to breathe, it does a lot more damage than singularity (like 3 times more), the casting time is shorter, and it's very helpful when you have npcs immune to control. You don't annoy melees since they should focus on immune npcs, do damage, control, and kill small stuff with this spell.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    Ice Storm is terrible for PvE. It hits only 5 targets, while AS hits 15 and OF hits unlimited targets.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited August 2013
    Ice Storm is terrible for PvE. It hits only 5 targets, while AS hits 15 and OF hits unlimited targets.

    No i remember ice storm having a higher target limit number. Something like 10.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    Never feel guilty about your build. this is one of the few games where you can use terrain and movement tactics to "control" mobs. If you had not taken DPS powers that GF would have probably had 3 adds chasing him not just one. What was actually the case is the GF wasn't properly blocking. and or your DC probably being destracted by his/her own adds.

    Also if he was that low on HP he was probably out of Potions.
    Thanks. That makes sense.

    It was a level 45 dungeon delve. Except for the DC being level 60, the rest four of us were at level. It was kinda funny that he didn't take care of the GF.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    diogene0 wrote: »
    No i remember ice storm having a higher target limit number. Something like 10.
    Try parse your logs next time :)
    diogene0 wrote: »
    Anyway, your party will expect control from you, not dps. Of course, doing control always do some dps, and it's easy to be #1 on the paingiver board, but it shouldn't be your purpose as a CW.
    As i mentioned in some other topic, good wizards can do both CC and damage. Bad wizards comforts themself, that they are focused on control.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited August 2013
    diogene0 wrote: »
    ... Anyway, your party will expect control from you, not dps. Of course, doing control always do some dps, and it's easy to be #1 on the paingiver board, but it shouldn't be your purpose as a CW.
    That's the point I'm considering. I often ask myself whether I'm doing the right thing or not. Control Wizard is for control after all. It's hard to believe that a Control Wizard abandons his control powers and trys to do War Wizard's job. I might need to figure out a new way which preserves my Control Wizard's title and can also output ideal damage.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited August 2013
    As i mentioned in some other topic, good wizards can do both CC and damage. Bad wizards comforts themself, that they are focused on control.

    I didn't say you couldn't do both, but it may happen only if you focus on control. Most of the damage comes from the singularity + shield combo anyway. All other abilities are here for more control, debuff or the look.
    That's the point I'm considering. I often ask myself whether I'm doing the right thing or not. Control Wizard is for control after all. It's hard to believe that a Control Wizard abandons his control powers and trys to do War Wizard's job. I might need to figure out a new way which preserves my Control Wizard's title and can also output ideal damage.

    My favourite way to do both is : shield to charge the daily, then wait a bit and charge shield again if the CD didn't reset to 0, cast singularity, shield before it starts rolling in the ball, use icy ground before they get down, use steal time + conduit of ice when they aren't frozen anymore, go back to step 1. If you have a high vizier T2 set you will debuff npcs a lot using this, so you should control stuff and do damage. You should be #1 depending on the encounters, dungeon, and tendency to cheat. The last factor is crucial, the more your party use exploits, the less dps you'll do, because they always skip big packs with a lot of HPs requiring control. Cheating isn't fun when you play a CW but it's the plague of this game, and the devs don't do much against this. :)
  • lordgrimmwoodlordgrimmwood Member Posts: 128 Arc User
    edited August 2013
    Thanks. Is the difference between GF and GWF that GF is for tanking and GWF is for dps? I don't understand. Some people complain about GF because of the low damage output.


    Yeah Damage is not the GF's main job. It's to hold the attention of the boss and adds. GWF is all about the damage. Now maybe when the new paragon paths comeout that might change. Meaning there may be a damage path for GF's and a tankish path for GWF's. It'd be a nice thought anyways lol.
    tumblr_mm7g22WQog1spm248o1_1280.png

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  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    Yeah Damage is not the GF's main job. It's to hold the attention of the boss and adds. GWF is all about the damage. Now maybe when the new paragon paths comeout that might change. Meaning there may be a damage path for GF's and a tankish path for GWF's. It'd be a nice thought anyways lol.

    Built right, specced right, both GF and GWF are capable of doing excellent dps and tank/hold aggro at the same time. And with the current content, there isn't a single Boss that requires to be "tanked" by a "Tank" :)
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  • lordgrimmwoodlordgrimmwood Member Posts: 128 Arc User
    edited August 2013
    copticone wrote: »
    Built right, specced right, both GF and GWF are capable of doing excellent dps and tank/hold aggro at the same time. And with the current content, there isn't a single Boss that requires to be "tanked" by a "Tank" :)

    I happen to agree with you to an extant. I've seen some nice damage output from GF's, though I've never seen a good GWF tank. And as for bosses not needing to be tanked, that is also kind of true too. Many bosses are dealt with by the others as the Add's are being aggroed by the GF.
    tumblr_mm7g22WQog1spm248o1_1280.png

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  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    ... though I've never seen a good GWF tank....

    That's because at first glance most GWFs will look at the Sentinel tree for tanking thinking that mitigation is more important than threat generation. Survivability is not an issue for GWFs, and generating threat is better done through raw dps instead of those two feats in Sentinel tree. I'll leave it at that as I am definitely derailing this thread.
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