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pvp arena potion that spawns doesn't always heal.

stabbathstabbath Member Posts: 350 Arc User
edited August 2013 in PvE Discussion
Often when I see the spawned potion in domination battles, it won't heal me. Why is this?
Post edited by Unknown User on

Comments

  • smittyfrankosmittyfranko Member Posts: 86
    edited August 2013
    because it bugs out.. so essentially giving you a false sense of hope only to crush your dreams
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited August 2013
    Using arena potions is a sign of weakness and they should be removed. Add buff pots for more killing and fun.
  • stabbathstabbath Member Posts: 350 Arc User
    edited August 2013
    I grab the potions, er, try and grab the potions so the other team can't lol.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited August 2013
    Using arena potions is a sign of weakness and they should be removed. Add buff pots for more killing and fun.

    I agree! So annoying when you are fighting someone and they just run make a break for the potion, they pick it up with maybe 5% health remaining and then they can sit there and kill you from half health or more because you can't burst as fast as the stupid potion heals them for...

    Especially GWF, he can just run in, fight 3-4 people for 30 seconds and then pop unstoppable and sprint away to the full heal potion when he gets to 5% health.

    At the very least I would say the healing should stop if you take damage. That way you have to be out of combat for 20-30 seconds to get your full heal.
    Guild Master of <Enemy Team>
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  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited August 2013
    cribstaxxx wrote: »
    I agree! So annoying when you are fighting someone and they just run make a break for the potion, they pick it up with maybe 5% health remaining and then they can sit there and kill you from half health or more because you can't burst as fast as the stupid potion heals them for...

    Especially GWF, he can just run in, fight 3-4 people for 30 seconds and then pop unstoppable and sprint away to the full heal potion when he gets to 5% health.

    At the very least I would say the healing should stop if you take damage. That way you have to be out of combat for 20-30 seconds to get your full heal.

    I just think with these tiny maps and t3 mounts you can get from 1 potion to the other stupid fast in a 5v5. There are 4 potion points on top of that. To much if anything there should be no potions by basses and just by the bridge. I would see less of a potion issue if it was 10v10 since more damage is going out more player so getting nuked happens. Although as is removing healing potions and adding potions that

    Add 1000 power
    Add 500 crit
    Add 2000 Def

    Have them be random of course come up with more options just listed something for food for thought. I would be heading to the bridge for the epic fight for the buff then drop down on the base it would promote a much faster paced game. Less cheesy builds that rely on potions. Overall better Domination feel to it. Lets be honest there is a stat called Regen that works perfectly fine and there are clerics. Why is there over healing with health pots anyways.
  • cdave78cdave78 Member Posts: 0 Arc User
    edited August 2013
    I think its better to just die sometimes then run off for a potion that may or may not be there or bugged. Its faster to rez and get back to a point to contest it then running around for 5 mins looking for a potion.
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited August 2013
    so funny, they`re trying to balance a game without taking gear,skill difference and pots in account.
    we can even prove it, just go all cry about gf`s and soon they get nerfed, while they shouldn`t realy be ;p
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited August 2013
    http://nw-forum.perfectworld.com/showthread.php?414511-Patch-Notes-NW-5-20130714b-3

    Healing runes already stop healing when you take damage on the test shard.
  • jintortlejintortle Member Posts: 655 Arc User
    edited August 2013
    If you follow someone and they grab the potion. It does seem to stay graphicated (my new word of the day) for a few seconds after = maybe you are trying to just grab the ghost image: Mine seem to work all the time and I too will grab to deny enemy.
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  • someguy313someguy313 Member Posts: 69
    edited August 2013
    The pots get bugged by stealthed rogues that grab them. I wouldn't be upset if they removed the pots, but if they don't then they need to fix the bug.
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  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited August 2013
    someguy313 wrote: »
    The pots get bugged by stealthed rogues that grab them. I wouldn't be upset if they removed the pots, but if they don't then they need to fix the bug.

    Why saves me time from running around with full Health taking the potions. Yes I do that because why? There needs to be less running and more fighting. Its great the look when a player especially a GWF aka - Great While Fleeing build runs to see no potions with 0 health and dies.
  • aklqop1aklqop1 Member Posts: 16 Arc User
    edited August 2013
    I would say just remove them entirely. It might also make pve-based healing clerics more useful or at least encourage players to give a **** when they are getting focused.
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited August 2013
    aklqop1 wrote: »
    I would say just remove them entirely. It might also make pve-based healing clerics more useful or at least encourage players to give a **** when they are getting focused.

    There ya go. Also maybe have to gear right now instead of making a build that needs to use potions. lol
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