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CW Can One Shot Bosses

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  • thesipeliusthesipelius Member Posts: 95
    edited July 2013
    Honestly, it's faster to skip trash before spider and after Xivros and kill draco w/o this exploit, that farming trash to keep this bug working. But this exploit works for poor skilled parties, who can't kill draco legit way, so if it really exists and it's not a fake, this must be fixed.
    If you are talking about skipping them with the TR and exploiting past them then I don't consider that in any way high skilled but it's definitely faster.. If you're talking about throwing the adds off the sides then I think you could still build up your 1m crit on the way on one CW and basically use all the possible ways to speed things up.

    Edit: I understood that the ledges on the sides were fixed during the last patch. At least it seemed that you can't walk on them anymore but I've only played CN once after the latest patch.
  • mrcamilmrcamil Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 26 Arc User
    edited July 2013
    Honestly, it's faster to skip trash before spider and after Xivros and kill draco w/o this exploit, that farming trash to keep this bug working. But this exploit works for poor skilled parties, who can't kill draco legit way, so if it really exists and it's not a fake, this must be fixed.


    Its to funny seeing people trying so hard to troll this post so it doesn't get fixed. But it's to late for that.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited July 2013
    I think, you have troll-phobia, if you see trolling everywhere.
  • mrcamilmrcamil Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 26 Arc User
    edited July 2013
    I think, you have troll-phobia, if you see trolling everywhere.

    I see it right here mate.
  • incogitableincogitable Member Posts: 28 Arc User
    edited July 2013
    this is fake, dont get trolled people. just trying to make you respec into useless spec.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited July 2013
    Lol, this spec is not useless :) It's kinda top wiz spec.
  • hedpe101hedpe101 Member, Neverwinter Beta Users Posts: 3 Arc User
    edited July 2013
    Tried it and it seems to work...
    5BTrclj.jpg
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited July 2013
    Ah so this is why CN drops are now worthless.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited July 2013
    hedpe101 wrote: »
    Tried it and it seems to work...
    5BTrclj.jpg

    is this with or without snap freeze?
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • hedpe101hedpe101 Member, Neverwinter Beta Users Posts: 3 Arc User
    edited July 2013
    Without snap freeze
  • hedpe101hedpe101 Member, Neverwinter Beta Users Posts: 3 Arc User
    edited July 2013
    It is without snap freeze...
  • incogitableincogitable Member Posts: 28 Arc User
    edited July 2013
    if this does work, the way i see it is by the time you build it up enough to put a dent into a boss you could of already killed the boss.
  • drnmagerdrnmager Member Posts: 18 Arc User
    edited July 2013
    if this does work, the way i see it is by the time you build it up enough to put a dent into a boss you could of already killed the boss

    lol try it out on the dummies, doesn't take long at all.
  • drnmagerdrnmager Member Posts: 18 Arc User
    edited July 2013
    Honestly, it's faster to skip trash before spider and after Xivros and kill draco w/o this exploit, that farming trash to keep this bug working. But this exploit works for poor skilled parties, who can't kill draco legit way, so if it really exists and it's not a fake, this must be fixed.
    if this does work, the way i see it is by the time you build it up enough to put a dent into a boss you could of already killed the boss.

    this also wasn't the point behind the thread. the easiest way to understand it, think of people that couldnt do CN/DV doing it legit. now all you have to do to beat a boss you couldn't before is stack endlessly on trash than walk in and one shot the bosses. we brought this to everyone\s (including GMs) attention because it clearly hadn't been recognized yet... and with new content coming out, assuming some of the new bosses will be somewhat challenging, it completely takes out the point of the game to walk into the new dungeons and one shot every boss. could you imagine how bad the AH would crash in prices on gear if people had known about this
  • derezzdderezzd Member Posts: 9 Arc User
    edited July 2013
    dont underestimate the difficulty of this method - i guess the cws capable of doing this can also do it the "normal" way. after all you need a pretty organised group to keep many stacks and sustain em till last boss.. that bug cant be the main reason for ancients getting worthless.
  • cichardcichard Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    derezzd wrote: »
    dont underestimate the difficulty of this method - i guess the cws capable of doing this can also do it the "normal" way. after all you need a pretty organised group to keep many stacks and sustain em till last boss.. that bug cant be the main reason for ancients getting worthless.

    well once you get stacks high enough trash is easy cause you 1 shot them

    just by the time we got to the first boss in CN i had already done 25mil damage
  • jammerou812jammerou812 Member Posts: 16 Arc User
    edited July 2013
    Tested it out, and it doesn't work like OP said, but I do not think that is because it's not really a bug, I think its because I don't have my Crit and AP high enough.

    Was in FH and doing this method and was 100k Critting the full health Archers in Final Fight. Did 11million damage total in whole Dung, and was 5 million higher that closest party member, but again I think it's because my Crit/AP is too low.
  • misterzacmisterzac Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 29 Arc User
    edited July 2013
    I tested it and it works.
    [SIGPIC][/SIGPIC]
  • pfft2pfft2 Member Posts: 301 Arc User
    edited July 2013
    Tested it out, and it doesn't work like OP said, but I do not think that is because it's not really a bug, I think its because I don't have my Crit and AP high enough.

    Was in FH and doing this method and was 100k Critting the full health Archers in Final Fight. Did 11million damage total in whole Dung, and was 5 million higher that closest party member, but again I think it's because my Crit/AP is too low.

    Sounds like you nailed the method. You just didn't stack the effect long enough to hit 1,000,000+ damage numbers. You probably let your Chilling Cloud rotation lapse just a little too long at various points throughout the dungeon.

    Crit/ArP has nothing to do with it, really. A difference in Crit/ArP from gear certainly doesn't explain the difference between your results and the original poster's. Regardless, you've successfully duplicated the exploit, in principle.
  • doaxiradoaxira Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 182 Bounty Hunter
    edited July 2013
    I have been showing/displaying this bugged feat on my stream for quite awhile now. I even posted parts of it in my CW guide, before a lot of us realized how bugged it truly is. Basically here is a rundown:
    -(Chilling cloud + FPT) will refresh every positive effect on you, and in many cases stack it. You wan to do 100% Eye of the storm, no problem. You want to do 100% Soulforge uptime (assuming you have a higher level soulforge), no problem.
    -Pretty much the effect of any of our passives, Chilling Presence, Eye of the Storm, Evocation, can also be "stacked".
    -This method can be done in pretty much any dungeon.
    -This method takes a lot more basic skill (dodging mechanics, time management, and awareness), then doing any dungeon the normal way.

    As for its usability:
    -We have one of the best CN clear groups on Mindflayer. Our normal (non bug) CN runs can be as fast as 23 minutes (our record).
    -If we take that group and apply the bug, we can 1 shot draco at just under the 20 minute mark if it is flawless.

    Now, the "bugged" method of doing is wayyyyyy harder and more stressful on the group. Especially if we do more then one run. Our mouse hands hurt by end, our arms hurt, and pretty much need a massage when all said and done.

    I guess it is true, your whole group but a CW and DC could go AFK for 10 minutes auto-attacking 1 batch of trash at the end of CN, then walk in and one shot draco.... But in practicality, this bug is most likely harder and more time consuming to try then just doing standard runs for most groups.

    And for those who scream exploit... IMHO, this is no more than a bugged feat, just like all the other bull sh** out there. Perma stealth TR's able to attack, GWF's, doing double dailies, etc., etc. It is using mechanics given to us in game, and not editing files, using 3rd party programs, or anything of the sort. Don't get me wrong, 100% this needs to be patched ASAP. If they had any sense they would hotfix this nonsense immediately.

    And if there is still any doubters out there about how bad this needs to be fixed, stop by my stream anytime. You want to see a 20 min CN run ending in an 800+ million damage ice storm, no problem, I will hook you up.
  • meeggtoastmeeggtoast Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 159 Bounty Hunter
    edited July 2013
    well it is more profitable to do a cw bugged run. where u do 1 cw 1 dc for the entire run where u have to split half the profits.

    30 min 50% of draco loot. better profit than 4 man 25min 25% of draco loot.
    Nevermore@meeggtoast 12.2 BiS TR
    Lanaya@meeggtoast 13.4 BiS GWF
    Shendelzare@meeggtoast 11.2k CN mule CW

    Server: Dragon
    Stream: meeggtoast
    Guide: Meeggtoast's Destroyer Dps Guide
  • jammerou812jammerou812 Member Posts: 16 Arc User
    edited July 2013
    pfft2 wrote: »
    Sounds like you nailed the method. You just didn't stack the effect long enough to hit 1,000,000+ damage numbers. You probably let your Chilling Cloud rotation lapse just a little too long at various points throughout the dungeon.

    Crit/ArP has nothing to do with it, really. A difference in Crit/ArP from gear certainly doesn't explain the difference between your results and the original poster's. Regardless, you've successfully duplicated the exploit, in principle.

    I did add some Crit to my gear and it definitely makes the stacks go big faster. I do know that to get the stacks that high definitely takes some skill, some luck and great timing. It means constant firing, and the down time in between running to the next set of mobs can come into play. I doubt I will ever be able replicate and join the +million crit club, but it's interesting to see it working as described.
  • healhamstahealhamsta Member, Neverwinter Beta Users Posts: 572 Bounty Hunter
    edited July 2013
    Oh sure, when a TR does 30k people complain.
    CW does 13 MILLION and practically no whining.

    xD
    Delve loot murdered my TR, DC, & GWF. Nerf Plox:
    I know that it sucks to no longer get gear to sell from the Dungeon Delve chest but it was truly overpowered.
  • aces250aces250 Member Posts: 0 Arc User
    edited July 2013
    hehe sure let us do 13 million in pvp :P
  • dimentium9dimentium9 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Not anymore...from tomorrow's patch notes:

    "Frozen Power Transfer Feat: Fixed issue where this could extend the duration of all other effects on the Control Wizard."
  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited August 2013
    What I fail to understand is why some of you think that just because you can do something, you have to do it. My main is a CW, and even if I can do the exploit, it doesn't meean I do it. Far from it, I stay away from it. I think cheating ruins games, so I don't cheat. Ever. I don't care how easy it is to reach max level with an exploit, like a Foundry-level made exclusivly with single monsters that give a large amount of XP, just to make leveling up quick and painless. I don't exploit dungeons by taking shortcuts. I don't pick all my stats to get a cookie-cutter build. I play because it's fun, so why on earth would I want to ruin my fun by cheating?
  • dexymandexyman Member Posts: 91 Arc User
    edited August 2013
    i'm glad to see this exploit is being fixed.
  • leejyoner20leejyoner20 Member Posts: 1 Arc User
    edited August 2013
    I believe in you, man. alone is not going to result in accumulated up to the boss is going to explain to me?
  • archomentalarchomental Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 138 Bounty Hunter
    edited August 2013
    The only time Ive seen Cryptic respond ASAP to something was when
    the AH was getting exploited. That was to close to their wallets, so they
    responded.

    I give credit to the players who post this stuff on forums because they want
    to see the game improve. What I don't get is Cryptics total lack of response time
    on dozens of matters like this.
  • jammerou812jammerou812 Member Posts: 16 Arc User
    edited August 2013
    Funny thing to me is they fixed it but only its ability to extend the duration of all other effects on the Control Wizard. It apparently still extends the duration of the cold based line which is all I was doing anyway. So apparently I can expect to continually 100k Crit boss encounters ;)
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