One suggestion I can think of: you could add a crypt building with a small closed in "with fence" graveyard in front and just have that be your destination for "retrieve the lute" I feel like I'm reasonably quick in the foundry editor "when it comes to maps" (so I'll throw together an example in just a sec, after this post) Edit: I just thought it might make more sense to call it the "City Catacombs" instead :Map Tip
I'll play around with this for a spell and see what I can come up with "I think the idea of a set of stairs would be great" :]
Edit: Map Tip 2 hope that helps :]
And thanks for these. I basically used a modified version of your crypt entry, and almost went with the exterior/grate idea, but decided to make a couple of small tweaks instead.
This quest was a lot of fun. I enjoyed the NPCs names and felt I HAD to stick around to read all the dialogue in the bar. I can definitely see people just charging through it though. Hopefully me playing while working upped the average a bit! Have three random notes, in no particular order:
"You were there the day he died, if you recall" This line just really stood out to me as sounding unnatural. That doesn't seem like the type of thing you would forget.
Sleepwalking was really cool to watch. Have you tried making her end path go to the door? I read there were some initial problems with it. As it is now, she disappears in the middle of the street.
Gaston the wise hopped the flower bed while walking away. Not at all major, just a bit odd.
All in all it was a refreshing change from most quests I've played. Found it very relaxing to play through. Also, Rage Elves are my new favorite type of Elf.
NW-DPTTECLTF - Cindy Jones and the Holy Stein. A simple but hopefully entertaining foray into the world of Foundry.
Thanks for the review. Yeah, from what I could see Sleepwalking jumps up at one point, then falls back down and continues walking. She's supposed to be on a looping patrol. The patrols are working better now, but there are still a couple of glitches. It's really frustrating because I could make them go on elaborate paths in the Foundry and it worked fine, but in the live game they seem to glitch a lot even after getting reduced to very simple patrols. Gaston does that sometimes in the Foundry, but most of the time it works fine. I might try shortening his route a little bit. That line could definitely be changed, but I kind of like the way it sounds, plus something that happened a long time ago to a character that sees a lot of crazy stuff on a daily basis, it at least fits okay.
Returned the favor and played your quest. I quite enjoyed it. I know there was alot of text but I didn't feel bound to have to read it all which is good. It's a nice balance if you can read if you want but don't need to read if your in a hurry. Didn't find too many things wrong other than what I know is foundry glitchs. Patrols etc I have problems with too after publishing they are never the same.
Only thing I would say that I noticed. Entering in one door running the areas to exit a different door but come up back in same spot. Only a small thing but I like if I walk out the back door that I'm the other side of the house etc..
Good Work.
"A Time Long Forgotten" Whispers in the ForestNW-DPJGEXZJ8- Daily A Salty Sailor's Brew NW-DMOZP625S- Daily Bonds of a Brother NW-DCP9XPZHI - Daily
Shameless bump, looking for a few new plays. Still can't get a couple of looping npc's to behave, but other than that it's pretty close to the final version now.
Shameless bump, looking for a few new plays. Still can't get a couple of looping npc's to behave, but other than that it's pretty close to the final version now.
I actually intended to run this a while ago. Then I got stuck in my Q2 and completely forgot about. Whoops!
Will hop to and run it now.
Bumping this in the hope of getting a few more plays. Average play-time is down to 14 minutes, hopefully I can get a few people to play it and take their time (it still is a relatively short quest, 20 min or so) to help me out.
Comments
And thanks for these. I basically used a modified version of your crypt entry, and almost went with the exterior/grate idea, but decided to make a couple of small tweaks instead.
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!
"You were there the day he died, if you recall" This line just really stood out to me as sounding unnatural. That doesn't seem like the type of thing you would forget.
Sleepwalking was really cool to watch. Have you tried making her end path go to the door? I read there were some initial problems with it. As it is now, she disappears in the middle of the street.
Gaston the wise hopped the flower bed while walking away. Not at all major, just a bit odd.
All in all it was a refreshing change from most quests I've played. Found it very relaxing to play through. Also, Rage Elves are my new favorite type of Elf.
And I would also like to see more Rage Elfs.
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!
My notes:
-The mounted deer head in the tavern is out away from the wall.
That's all.
[UGC] Kolde Acres (Discontinued)
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!
Only thing I would say that I noticed. Entering in one door running the areas to exit a different door but come up back in same spot. Only a small thing but I like if I walk out the back door that I'm the other side of the house etc..
Good Work.
Whispers in the Forest NW-DPJGEXZJ8 - Daily
A Salty Sailor's Brew NW-DMOZP625S - Daily
Bonds of a Brother NW-DCP9XPZHI - Daily
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!
I actually intended to run this a while ago. Then I got stuck in my Q2 and completely forgot about. Whoops!
Will hop to and run it now.
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
Act 1: Nightmare on Market Street
Act 2: My Best Friend's Evil Wedding
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!