I am not a Dungeon and Dragons enthusiast but what I have understand is that being Dungeon Master is an integral part of the success of DND. I personally feel that it is only fair that Cryptic Team reciprocate these Dungeon Masters for their time and effort making these Quests. (Seriously, some of these quests are really interesting and refreshing to play.) Furthermore, I think in-cooperating custom community based Dungeons is a pretty unique feature of this MMORPG and you guys could leverage on this to capture more players.
To be honest, the Foundry Event is pretty much pointless once you hit level 60. (Unless you want to level your companion) and doing 4 Foundries to get the Daily AD is also not economically efficient either (we have other means of earning AD).
I will love the Cryptic Team to implement an alternative reward model for higher GS level 60 players ONLY FOR SELECTED REVIEWED FOUNDRY (to prevent abuse of course). What will the community like to see?
"Hey guys, the foundry event is coming up and we need one more person for a full party," said nobody ever.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited July 2013
. . . . . I am all for more incentives and appropriate rewards for the Foundry, especially at later levels when players get near the end of any released content.
My votes are for: Astral Diamond Reward Professional Reward Alternative Currency Reward that can be traded for Unique Stuff
vikingbradMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
To be honest, the Foundry Event is pretty much pointless once you hit level 60. (Unless you want to level your companion) and doing 4 Foundries to get the Daily AD is also not economically efficient either (we have other means of earning AD).
I will love the Cryptic Team to implement an alternative reward model for higher GS level 60 players ONLY FOR SELECTED REVIEWED FOUNDRY (to prevent abuse of course). What will the community like to see?
Agreed that XP reward for Foundry is worthless for Lvl 60. Should be straight AD for Daily Foundry or Foundry Event.
I voted for AD and Alternative currency with its own reward.
I would prefer the latter, but having seen what the double AD weekend did for the Foundry Daily, changing the rotating event to an AD reward instead of XP would undoubtedly give 'Foundry' quests the boost they deserves. And considering that no one complains levelling is too slow in the game but there is usually always a 'levelling is too fast' thread on the front page of the GD forum, I would suggest that this would make sub-60s do cartwheels too.
Whatever the reward is, it must related to top-of-the-line end game gear in some easy to understand way. The reason for this is that end-game players will not play for garbage, and anything that is not along the path of most efficient way to aquire BiS gear will not be played by many players.
Astral diamonds could meet this criteria easiest, just give astral diamonds for time played, NOT FOR COMPLETION. This way people can play at whatever pace they choose and not feel they need to rush or are not being efficient in some way. This would get rid of exploiting maps, as exploiters can just sit AFK if they want so people playing for fun don't have to wade through their crappy hacks.
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lengi9Member, Neverwinter Beta UsersPosts: 1Arc User
edited July 2013
I think another currency would be too much, at this moment I prefer AD.
But I like the idea to trade for unique items, I would love fashion items although it would defeat the purpose of having a Zen Shop for fashion items leaving cryptic with less money.
There are a lot of problems that can happen if you give the wrong "rewards". For example, any monetary value (gold, diamonds, gear) will likely be exploited severely. However, you can have foundries provide non-exploitable bonuses.
*Unique Skins for Weapons/Armor - Account Bound and Unable to be sold. This creates a desirable item across for all levels, has no monetary value or game impacting value. These could be redeemed via tokens, which could drop from player placed chests and the end chest. To ensure no exploit, the more often a chest is looted, the less it will drop.
*Unique Dyes
The only problem now is - this does conflict with the monetary system to a degree. However, if you encourage people to create foundries for "free"... its a fair tradeoff
There are a lot of problems that can happen if you give the wrong "rewards". For example, any monetary value (gold, diamonds, gear) will likely be exploited severely. However, you can have foundries provide non-exploitable bonuses.
A cap on the amount you are allowed to earn in one day would take care of potential farming exploits.
While I love the idea of uniques (and they are my preference), I just feel the amount of work involved (and therefore cost to the company) means it probably won't be realised any time soon.
Comments
unique rare vanity drops
nothing like this in next patch notes
foundry, which could be saving grace for end game content, instead continues to be pointless at end game
Bill's Tavern | The 27th Level | Secret Agent 34
My votes are for:
Astral Diamond Reward
Professional Reward
Alternative Currency Reward that can be traded for Unique Stuff
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Agreed that XP reward for Foundry is worthless for Lvl 60. Should be straight AD for Daily Foundry or Foundry Event.
There are Foundry Community (reviewing and tipping Foundry quests) and Foundry Authoring achievements.
If you do both the achievements grant titles, companions, cloaks and mounts.
http://nw-forum.perfectworld.com/showthread.php?171741-Titles&p=2883882&viewfull=1#post2883882
Looking for a guild for PvE Dungeons to suit AEST evenings
If it were targeted for all levels I would add:
Encounter Matrix | Advanced Foundry Topics
I would prefer the latter, but having seen what the double AD weekend did for the Foundry Daily, changing the rotating event to an AD reward instead of XP would undoubtedly give 'Foundry' quests the boost they deserves. And considering that no one complains levelling is too slow in the game but there is usually always a 'levelling is too fast' thread on the front page of the GD forum, I would suggest that this would make sub-60s do cartwheels too.
Astral diamonds could meet this criteria easiest, just give astral diamonds for time played, NOT FOR COMPLETION. This way people can play at whatever pace they choose and not feel they need to rush or are not being efficient in some way. This would get rid of exploiting maps, as exploiters can just sit AFK if they want so people playing for fun don't have to wade through their crappy hacks.
But I like the idea to trade for unique items, I would love fashion items although it would defeat the purpose of having a Zen Shop for fashion items leaving cryptic with less money.
*Unique Skins for Weapons/Armor - Account Bound and Unable to be sold. This creates a desirable item across for all levels, has no monetary value or game impacting value. These could be redeemed via tokens, which could drop from player placed chests and the end chest. To ensure no exploit, the more often a chest is looted, the less it will drop.
*Unique Dyes
The only problem now is - this does conflict with the monetary system to a degree. However, if you encourage people to create foundries for "free"... its a fair tradeoff
A cap on the amount you are allowed to earn in one day would take care of potential farming exploits.
While I love the idea of uniques (and they are my preference), I just feel the amount of work involved (and therefore cost to the company) means it probably won't be realised any time soon.