Hi all,
I started this thread to get an idea of what you as players/authors think a quest needs to have to get five star ratings. Every person is different and I want to get an idea of what this community thinks is important.
I personally tend to vote higher for quests based on:
1. Enjoyment
2. Balance (story and combat) - This does not mean that every quest must have both. I mean balanced for the type of quest that it is.
3. Pacing
4. Creativity
5. Effort
How about the rest of you?
Comments
2 Stars - There were several glitches which hindered progress through the quest. Quest was a mob grinder in somewhat original environment.
3 Stars - A complete, yet average, quest with little detailing, vanilla style, typos/grammatical errors, annoying mob placement, mediocre story.
4 Stars - The quest was well polished with good layouts, good story, and believable characters. There is an entrance point to each map. (The way I came in.) You would not believe how many times I turn around at the start of a map and see a brick wall. HOW DID I GET IN?!
5 Stars - The amount of detail is astounding. The quest's purpose feels legit, and the NPC's who deliver it feel real. Author remembered the golden rule of NPC dialogue (A player should be responding to NPC text every 6-8 seconds.) I was rewarded for exploration (ie additional lore or random interactions)
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I know that's kind of a one sided way to look at things. But to many times my own quests have gotten 1-2 star rating for stuff foundry authors have no control over. Or just anonymous 1-2 star ratings with no feedback. Something has to balance that junk out.
I actually wish they'd just drop the current rating system. Give reviewers a like button. And if they hit that then they can mark a category for why they liked it. (H&S, Story, Puzzles, Jump Quest, etc...)
I never use 1 or 2 stars.
3 the author didnt put effort in
4 i enjoyed it and it looks like the author put effort into it
5 it blew me away, or i had the most fun i have had in a long time
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After playing a few quests, I think those of us who care to give quality feedback have a good compass for giving a rating.
Regarding the original question of 5* - has something blown me away? It's me shouting out to the community, "Hey, play this".
422 - Yeenoghu's Bride
NW-DUMTEJ9KZ
Mine is very close to this.
An additional factor for me is "did I care what happened".
The two quests that stand out for me on "making me care" by having a compelling story, well told and with memorable NPCs are your own The Flame Keeper and Pris23's Into The Mist.
Those two quests are, for me, joined 1st place in the list of Foundries I have played.
Both quests were clear 5 Star quests from my point of view.
There are many other 5 Star rating I have given. mrthebozer's Bonderleaf's is one of the more memorable. Dzogen's "Bill's Tavern" also qualifies. But for different reasons.
Bonderleaf's has a great story, but it didn't quite make me care as much as the other two I mentioned. Where it did excel was in creative use of the Foundry and attention to detail.
Bill's Tavern scored 5/5 just on a simple "fun factor", I enjoyed it immensely. The story was not a "make me care" story, but the quest is short enough to carry that off.
The longer a quest gets the more it needs to pull me in and make me care.
All The Best
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All The Best
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For me, as a player, it is quite simple. Everything starts at a five and I deduct for the following:
The degree to how much will be deducted will vary - especially with grammar - but if I can see an author has gone above and beyond in other areas, for example map crafting or character/story development, I prefer to award 5* to reflect that effort and in my comments make a note of any issue I came across, so the next player to read my review isn't expecting total perfection. But it's all intuitive, I don't sit at my screen with a notebook in hand
Three is as low as I will go, but I will score 1* if I come across an exploit map. Also bear in mind there are many quests I would theoretically score a 2, if I was able to complete them - or wasn't so bored I had to quit before the end - which is why I think my bottom line of three is fair and not an "abuse of the rating system".
PS: I have no issue with "Go to next map". Just thought I would throw that in here as I see so many authors picking up on it when they give feedback. As a player, it really doesn't bother me in the slightest.
I'd use "Go to next map" if from the story point of view there was still ambiguity where the player was going, especially if I wanted to retain some element of surprise.
If the player already knows where they are going from the story it makes more sense to me to recreate that certainty in that tool-tip.
Like all things though, its purely a matter of personal preference/choice.
All The Best
Looking For Reviews For Your Foundry Quest?
Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
This is pretty much how I rate things as well. I don't do 1 stars unless it's exploit map. If I would rate a 2 or 3 I message the author with suggestions. 4 is for maps which have the polish but weren't enjoyable / memorable in the long run and 5 for the ones I really enjoyed.
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For me I see it as nothing more than a (Cryptic designed) game mechanic. I mean the line begins with "Click F", so no matter what an author adds for flavour it is still an OOC mechanic.
Thankfully, I am able to sub-consciously ignore these types of mechanics when playing, which is why I don't notice the "Go to" on doors or teleports etc. Authors who are looking at it from an intimate knowledge of the toolset don't have that luxury.
That's why I mentioned it really; it is a small but (to me) interesting example of how perspectives can differ between author and player
Now if the quest objective read "Go to next map", then I would notice.
Really good attention to detail, writing, humor, or gameplay can make me rate five stars.
As for one or two stars, some quests are really terrible. Sorry, take your lumps with grace and learn.
I don't have patience for modern 'everyone gets a gold star!' 'confidence-building.'
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If you want to know what the main users of foundry want, you'd need to post this in general.
Heck, maybe I'll do it, meself.
Pick your side, take a stand, save--or kill--your former allies.
Authors +1. I'm not an author.
Anyway, this forum is for Foundry authors and players, so if you did recreate this post in General, it would likely be moved down here
I know that this is mostly Author's answering, but honestly, in my experience authors (excepting Karitr od course) are about the only people who actually ever even see/care about my quests. This is about the only place to get any real advertising done for them due to the system of searching (terrible IMHO). On that note, a general forum thread is a good idea for advertising since most of us have our quests in our signatures. If you do post this thread in general, please link it here and I will chime in for sure.
P.S. I don't think you are being a noodge. :P
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I changed the title a little because I realized the first title might have sounded like I was asking for ratings of my quests, which I'm nowhere near ready for.
Pick your side, take a stand, save--or kill--your former allies.