test content
What is the Arc Client?
Install Arc

Can we please have a penalty for people who leave in the middle of a PvP match?

chunkienoodle26chunkienoodle26 Member Posts: 26 Arc User
edited July 2013 in PvE Discussion
It is ridiculous that there isn't a penalty of some sort to discourage this. Something like 30mins in which they can't join any queues (including dungeons and skirmishes).
Post edited by chunkienoodle26 on
«1

Comments

  • nasafurenasafure Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    It is ridiculous that there isn't a penalty of some sort to discourage this. Something like 30mins in which they can't join any queues (including dungeons and skirmishes).

    What about people who have a Real World Problem and are forced to leave a PvP match or for that matter sometime when you get DC'd and log back in it makes you leave the PvP match. This would not be fair to those people.
    Parting is all we know of heaven, And all we need of hell.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited July 2013
    One very basic solution which is desperately needed:
    If you leave a PvP Match you lose the privilege to join any other instance as long as that instance is active.

    Any such penalty would need a forgiveness factor but at the end of the day there is no reason for any game to allow you to freely leave a match once it is started. It sentences your team to a loss and ruins the experience for everybody else.

    Holding up the handful of rare instances in which a player has a valid reason to leave is no justification to permit the exuberant amount of people who leave matches at this point in time. Leaving because you don't want to continue needs to be penalized otherwise the PvP will never be anything other than frustrating.

    I don't know if Cryptic is going to add some basic protection against the thorns in the community but PvP improvements, especially to the queue, are coming which gives me some hope that the other side of the coin will be addressed as well. Reference.
  • wosslokiarnwosslokiarn Member Posts: 1 Arc User
    edited July 2013
    What is terrible, is some people try to play the map, but most teammates left. So you get 0 rewards; no glory; no xp, no anything. Just wasted time. Why do some people have to deal with that because people leave? That's not fair to anyone who is trying to play.
  • nightdemon2012nightdemon2012 Member Posts: 3 Arc User
    edited July 2013
    I'm getting the proverbial "You cannot post a new topic" - so I'll just reply here.
    Forget the penalty, Until the DEV's fix the game client, it's unfair to penalize people for leaving. It may not be their fault.
    "Neverwinter client.exe has stopped responding" I'm not the only person with this issue, since there are FOUR computers in this room, and ALL FOUR have experienced the same client.exe file not responding at various times of game play. TWO of the systems are laptops, and they have moved around to various networks (home, school, public, work, etc) and the game client still crashes - religiously.
    Do you think maybe it would make more sense to fix the bugs in the game, achieve some stability first, prior to penalizing people for something they may not have done on purpose? the game is so unstable, you'd think the DEV's scribbled out the code with a crayon, while high on meth. That's how poorly written this game is, but hey - what do you want for free.
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited July 2013
    One very basic solution which is desperately needed:
    If you leave a PvP Match you lose the privilege to join any other instance as long as that instance is active.

    Any such penalty would need a forgiveness factor but at the end of the day there is no reason for any game to allow you to freely leave a match once it is started. It sentences your team to a loss and ruins the experience for everybody else.

    Holding up the handful of rare instances in which a player has a valid reason to leave is no justification to permit the exuberant amount of people who leave matches at this point in time. Leaving because you don't want to continue needs to be penalized otherwise the PvP will never be anything other than frustrating.

    I don't know if Cryptic is going to add some basic protection against the thorns in the community but PvP improvements, especially to the queue, are coming which gives me some hope that the other side of the coin will be addressed as well. Reference.

    I agree but there needs to be no penalty to stay in the match either. Right now I did maybe 30 matches tonight and left a couple cause the penalty of staying is worse. I mean my 5man team left. Reason was we 3 capped 1 time so fast and they gave up. So we left to join another match to get pts. Next is if I have 450pts and other team gives up. Why should I stay for 10mins and get 0 glory or reward? I am not staying if I don't get a reward. So the reward system has to be redone.

    Also the spawn sitting problem. Players need to be removed from that area every 10-15 secs so the match is continuous.

    Last perma stealth I just am not dealing with them so I leave to counter them till they are fixed. Its not a real build and I don't have to fight it no one wants to so I am all up for a penalty but until a lot of things are fixed including not it being a penalty to stay then leaving is the far better option if you love PvP.
  • nightdemon2012nightdemon2012 Member Posts: 3 Arc User
    edited July 2013
    Here is a perfect example of the game client crashing.

    Faulting application name: GameClient.exe, version: 0.0.0.0, time stamp: 0x51e6f53a
    Faulting module name: vivoxsdk.dll, version: 3.2.2.10426, time stamp: 0x4dc95c58
    Exception code: 0xc0000005
    Fault offset: 0x0015fb89
    Faulting process id: 0x1534
    Faulting application start time: 0x01ce85c1fa540d69
    Faulting application path: C:\Program Files (x86)\Cryptic Studios\Neverwinter\Live\GameClient.exe
    Faulting module path: C:\Program Files (x86)\Cryptic Studios\Neverwinter\Live\vivoxsdk.dll
    Report Id: 20fbb00e-f1c7-11e2-9ce9-90e6ba3c03b5

    STUPID CRYPTIC - Vivox is the single WORST company when it comes to Voice chat in game.
    rethink your choice of voice communications.
  • ghostravynghostravyn Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 59
    edited July 2013
    I put it here.

    You don't want penalties. Players who are losing and getting spawn-camped are already feeling punished enough. What you WANT to do is add an incentive that makes them want to stay. We are already getting locked out of rewards for the fight - why do we want to stay so that you do?
    Corrupted Souls, Mindflayer server
    uKc2R.gif
  • razzaviolentarazzaviolenta Member Posts: 31 Arc User
    edited July 2013
    How about having a PVP that isn't a broken mess ... maybe people will not leave then.
  • hexanna22hexanna22 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 204 Bounty Hunter
    edited July 2013
    It is ridiculous that there isn't a penalty of some sort to discourage this. Something like 30mins in which they can't join any queues (including dungeons and skirmishes).

    Yea, now people leave even if the team they are on is up in the match and clearly going to win, but they leave because they won't be #1 or 2.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    How about having a PVP that isn't a broken mess ... maybe people will not leave then.

    This.

    It's very common for our premades to queue and find that one (or two) of our spots are taken by pugs.

    Fix PVP before you enforce penalties.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • kshoksho Member, Neverwinter Beta Users Posts: 85
    edited July 2013
    Something like Deserter debuff for about 30min for leaving fresh dungeon or pvp in any moment.
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited July 2013
    hexanna22 wrote: »
    Yea, now people leave even if the team they are on is up in the match and clearly going to win, but they leave because they won't be #1 or 2.

    My whole team leaves if its not worth the glory. Why stay when winning if you don't get a good reward.?
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited July 2013
    ksho wrote: »
    Something like Deserter debuff for about 30min for leaving fresh dungeon or pvp in any moment.

    30 mins is to harsh for this game. It should be till the match ends. Even if they did a 30min penalty I will take that every time all the time its better then staying and facing the penalty of no rewards. At least if I leave I can go farm for 30mins and have fun or I can stay and get nothing. hmmmm let me think... Ohhh I got it I will still leave.
  • wurzilwurzil Member Posts: 42
    edited July 2013
    My whole team leaves if its not worth the glory. Why stay when winning if you don't get a good reward.?[/QUOTE

    If all you pvp for is rewards you are doing it wrong , simple as. I pvp for pvp nothing what so ever to do with rewards, and you leaving as you do is just a selfish act nothing else, you have no thought for anyone else in the team, I just hope I never see you in a pvp match on my side as you are the type of player I honestly despise.
  • gutbotgutbot Member, Neverwinter Beta Users Posts: 28 Arc User
    edited July 2013
    firstly .

    1 fix it so that people who are qued can auto join a group when someone leaves.
    2 fix the glory awards for the losing team/healers.
    3 Fix the kill award from KB to damage done
    4 Fix the bot epidemic
    5 Fix voting so bots can be removed at anytime.
    6 Fix rogues jumping and dogeing into the spawn area to get cheap kills (you're a scumbag If you do this)
    7 Fix Potions so once they are used they disapear. (imo remove them or increase the CD)
    8 Add more pvp modes
    9 Add rated games
    After the majoirty of these are implemented then........
    10 give people who leave a 15 minute debuff
  • kiadannahkiadannah Member Posts: 97
    edited July 2013
    one reason a person leaves a match, is probably because of you. I will be mean with this.

    Say for example, you have 5 people on your team. 4 of you head to rush the back node. Well.. this leaves the one person that went to center ran over. all of their team is now on their way to your back node, to tackle you. while they have two nodes (or their other personis taking node 2, while four of them are on you)
    You have given them 2 nodes, lured the fight to your back node so you are not getting points, sacrificed one of your team members, all for your own benefit.
    That fifth man is probably going to leave you, for HAMSTER him over, the team over, and giving the opponents the match.

    Most people that do pvp, even in level 50's.. are so terrible they should be forced to read a guide on how to play before doing more.

    There are many in level 60 that still have not gotten a clue to this matter.

    Also.. if you are not taking nodes, fighting off the nodes, letting the enemy team win, you are helping the other team, not yours. If players on the team that should have been on your team are leaving, they didn't leave your team.

    Your team is still full, farming you, and laughing at you because you are doing nothing but helping them.

    There would be far more competition in this game, better pvp, harder pvp etc, if people understood how to DO domination pvp.

    If you will play to help the enemy win, I am going to insult you, tell you how stupid you are, and leave you, to suffer your own mess.
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited July 2013
    wurzil wrote: »
    My whole team leaves if its not worth the glory. Why stay when winning if you don't get a good reward.?[/QUOTE

    If all you pvp for is rewards you are doing it wrong , simple as. I pvp for pvp nothing what so ever to do with rewards, and you leaving as you do is just a selfish act nothing else, you have no thought for anyone else in the team, I just hope I never see you in a pvp match on my side as you are the type of player I honestly despise.

    @#$ on someone. I can't do that if there is Spawn sitting and I am forced to try and get in there to kill them and camp them. Spawn sitters are the worst. If there is no fighting I am not staying. Period I can watch grass grow somewhere else.
  • nightdemon2012nightdemon2012 Member Posts: 3 Arc User
    edited July 2013
    UPADTE:
    Completely disabling the voice chat I.G. solves the stability problem.
    use Mumble, Vent, TS3, or some other voice chat program for communication.
  • brataccasbrataccas Member Posts: 57
    edited July 2013
    I must've quit 12 PvP matches near enough in a row today.

    Many of them began with most of my team-mates headed to cap our base. That's an instant quit for me now.

    Several of them were due to TR's or GWF's running off to try and cap the enemy base whilst we're struggling to hold one and two.

    A few of them, my team was winning (weak opposition) - but members of my team were completely ignoring team-mates getting shredded somewhere on the map so they could get their points.

    The only 2 matches I completed, we both lost but the team tried **** hard and supported one another.

    As long as I keep getting teamed with other players that think the game should revolve around them then I'll keep quitting those games - irrespective of any penalty Cryptic might introduce.
  • ghostravynghostravyn Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 59
    edited July 2013
    brataccas wrote: »
    I must've quit 12 PvP matches near enough in a row today.

    Many of them began with most of my team-mates headed to cap our base. That's an instant quit for me now.
    This is the "new Bot". If everyone rushes to 1 then you should be guaranteed the 300 pt capture bonus - forget winning the game, I just gotta have that 300 pts! Drives me stupid.
    Corrupted Souls, Mindflayer server
    uKc2R.gif
  • brataccasbrataccas Member Posts: 57
    edited July 2013
    ghostravyn wrote: »
    This is the "new Bot". If everyone rushes to 1 then you should be guaranteed the 300 pt capture bonus - forget winning the game, I just gotta have that 300 pts! Drives me stupid.

    I used to post a nice comment like "Please don't all rush 1 - we need at least 4 on two"

    After seeing it persist match after match that changed to "It doesn't need the whole team to cap 1" and I'd quit.

    Now I just quit on the spot - not wasting my time on a team that's too stupid to win against anything other than a team full of bots - and seriously, if the other team is that bad, it's no fun for me roflstomping them - I'd rather find a real match.
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited July 2013
    brataccas wrote: »
    I used to post a nice comment like "Please don't all rush 1 - we need at least 4 on two"

    After seeing it persist match after match that changed to "It doesn't need the whole team to cap 1" and I'd quit.

    Now I just quit on the spot - not wasting my time on a team that's too stupid to win against anything other than a team full of bots - and seriously, if the other team is that bad, it's no fun for me roflstomping them - I'd rather find a real match.

    In a pug I am not there for pts or the win. I am just there for PvP so I don't care what most of my team does just as long as there not in greens and they can kill that's good enough for me. When the whole team goes to 1 I /say Hey looks like we are so good that we are going to let you have a 2 base lead to start. A lot of the time someone on my team or other team loll's and finds it amusing. Then I go about my business which is killing as usual to get my blue reward and if I end the match 23-1 get a blue item and my team gets stomped I don't care because I won. Didn't realize this 5v5 scrimmage of beta PvP was a team effort.

    The current PvP doesn't promote team play so just PvP for the Player vs Player and you will win a lot even if your team loses and care a whole lot less. Not to mention have more fun. Of course this is PUG play if I am on my premade team then of course I have a roll and need to fill it and call stuff out.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2013
    It is ridiculous that there isn't a penalty of some sort to discourage this. Something like 30mins in which they can't join any queues (including dungeons and skirmishes).

    Wrote a thread + pvp changes about this exact thing.

    http://nw-forum.perfectworld.com/showthread.php?405071-PVP-Suggestions-To-the-Devs-if-you-want-to-fix-PVP

    Rewards people who actually play, hurts players who leave, diminishes bots effective glory farming. Gives incentives to actually pvp AND cooperate as a team...

    Read it and see
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited July 2013
    In a pug I am not there for pts or the win. I am just there for PvP so I don't care what most of my team does just as long as there not in greens and they can kill that's good enough for me.

    Most of the players pay to win. I really couldn't care less if I die 0 times or 20 times. I don't care if I kill one person or none. I am there purely to make my team win...

    And if you are not...well...I am at the point I wish I could vote kick people off the team who are only there to PvP. When there is a deathmatch system made then you can simply go to PvP because as it stands now killing people is merely a side effect of controlling and contesting points and players who don't do that ruin the experience for myself and others.
  • yasha00yasha00 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 479 Bounty Hunter
    edited July 2013
    brataccas wrote: »
    I must've quit 12 PvP matches near enough in a row today.

    Many of them began with most of my team-mates headed to cap our base. That's an instant quit for me now.

    Several of them were due to TR's or GWF's running off to try and cap the enemy base whilst we're struggling to hold one and two.

    A few of them, my team was winning (weak opposition) - but members of my team were completely ignoring team-mates getting shredded somewhere on the map so they could get their points.

    The only 2 matches I completed, we both lost but the team tried **** hard and supported one another.

    As long as I keep getting teamed with other players that think the game should revolve around them then I'll keep quitting those games - irrespective of any penalty Cryptic might introduce.

    I'm not sure if this guy is trolling, but it is a prime example of why there should be a leavers penalty to discourage leaving games. He openly admits leaving 12 games in a row- ie ruining games for 96 other people- just because people weren't playing like he wanted them too. Unbelievably selfish, and unbelievable that there is no leavers penalty to try and curb such behaviour.

    And then you have that guy who always posts about leaving whenever a stealth rogue is in game; I have even read people talking about playing the meta game of jumping queues until they find that winning team. And then there are the trolls, the people that just leave because they don't like someone, people that leave because they can't commit 10 minutes of there time, people who just leave for no reason at all.... Every time it happens it stuffs up the game for the other 9 players.

    With all the issues pvp already has, you do not need the problem of people leaving willy-nilly on top of it.
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited July 2013
    Most of the players pay to win. I really couldn't care less if I die 0 times or 20 times. I don't care if I kill one person or none. I am there purely to make my team win...

    And if you are not...well...I am at the point I wish I could vote kick people off the team who are only there to PvP. When there is a deathmatch system made then you can simply go to PvP because as it stands now killing people is merely a side effect of controlling and contesting points and players who don't do that ruin the experience for myself and others.

    Well the beta PvP we have now isn't for team play and well 2 maps. The scrimmages I lost interest with fast and there is no great reward system its pretty broken so I find fun in it with what I like. That is to kill. The point is doing something you enjoy and I enjoy that. With the tiny maps and there is no team play and its only 5v5. I suggest a huge overhaul and get us 5 maps of 10v10. Then maybe some team atmosphere will develop. Also different objectives and flag cap etc.. etc.. Till that happens ill just Kill and kill a lot because PvP means Player vs Player and that why I do it.

    I do defend basses and I do cap basses and my efforts will help a team win. I just don't get bogged down with bad players and if I have bots and disorganization and have fun killing that's what I do and that is PvP at its finest.

    Winning... I got Tiger Blood
  • remorselordremorselord Member, NW M9 Playtest Posts: 102 Arc User
    edited July 2013
    People leave for many reason and it's usually because of game balance at it's current state. Many times I see enemy players heading for my base before I even cap it, and there is nothing I can do to stop them when they are using the fastest mounts in the game. What makes this worse is the fact that the three classes that do this often are usually GF, GWF, and TR's. I normally don't have issues with defending against a TR, but when it comes to GWF or GF that knock you off your base and stun lock you, well at that point it's over. Your whole team ends up fighting at your base, leaving the other two bases for the enemy team. This scenario is not an issue when only one or two enemy players ride fast mounts and are not GF or GWF, but when the whole enemy team does this, it's basically over.

    So why would you stay in game where you're at a clear disadvantage because of something that they paid for and you didn't? Why would you go out of your base, feed them, give them points, and at the end of the day loose the match that penalizes you for loosing? (If any of you remember, we had a patch not too long ago that nerfed the glory rewards and XP for loosing in a PVP match. I could almost bet that people did not leave as much back then as they do now because of that nerf.)

    Next point I would address is the fact that people do not listen to their party members. If I know I am going to loose and only in a condition where the enemy is winning by a longshot with no way for my team to catchup then I simply ask my team to stay at spawn and let the enemy team win. More than often the team does not listen and continue to fight ignoring the fact that they lost and only feeding the enemy team.

    *If you know you are loosing big time and you continue to resist the enemy, you are prolonging the duration of the match. A match that could take 10-15min ends up taking around 20min and you still loose. When your team ignores you, and only make your wait at spawn longer. I can accept a loss and move on with it, but when your team ignores you and make you feel worse for loosing that's not acceptable.

    The only defense mechanism that a loosing team has against people who pay to win is to stay at spawn or simply leave. Because if your team actually listens, and stays at spawn then you the losing team are actually heavily penalizing the winning team.

    - If your team actually listens, and stays at spawn the winning team stop gaining points, kills, and most importantly they loose all the fun of PVP. Lets face it, they are having fun killing you with their shiny overpowered gear and OP classes and you are preventing them from having this fun. Chances are they will quit before the loosing team as they are not getting their "money's worth" of time.

    - Only after all attempts to stay but still loose the game have failed do I leave the game. My performance usually depends on a team and how well they listen. I am nor normally not hunting for kills, but if I can capture a base or save a teammate than I don't mind doing it. It's the imbalance of classes and mounts that can really destroy the fun of PVP sometimes.
  • dantteidanttei Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 34
    edited July 2013
    Fix the bot's and I'll be all for penalty
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited July 2013
    And if you are not...well...I am at the point I wish I could vote kick people off the team who are only there to PvP. When there is a deathmatch system made then you can simply go to PvP because as it stands now killing people is merely a side effect of controlling and contesting points and players who don't do that ruin the experience for myself and others.

    Yep, I lose track of how many matches I have seen lost because the team keep running off to try and push the last point and farm the reds in their graveyard. I can't keep both the points solo, as a slightly mediocre DC, when they come calling. Rinse and repeat this too many times, and your lead is eroded, and you lose by default.

    That said, there's a demographic skew that is more powerful in PvP, which doesn't really help with attention span, strategic thinking or co-operation :)
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited July 2013
    Well perma stealth is getting fixed that is a huge step in the right direction now we don't have to leave because of that. Take that as a win. As they fix the things that are wrong with the game and make a benefit to stay then players won't leave. /thread
Sign In or Register to comment.