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If this is D&D why does cold hurt undead?

bauldrdashbauldrdash Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
edited August 2013 in General Discussion (PC)
If this is D&D why does cold hurt undead?

The combat is pretty fun, but this has almost nothing to do with D&D.
Post edited by bauldrdash on
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Comments

  • calaminthacalamintha Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Magic Missile, Ray of Frost, Shield, Chill Strike, Ray of Enfeeblement, etc. are not D&D spells?
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited May 2013
    This is not D&D, this is action mmorpg in D&D setting.
    And skills are from D&D.
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited May 2013
    Sorry, you mistook this game for DDO. Common mistake.
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
  • wolfheartazwolfheartaz Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    lerdocix wrote: »
    This is not D&D, this is action mmorpg in D&D setting.
    And skills are from D&D.

    This.

    The sooner people like the OP understand that, the less of these type of post we are going to have.
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited May 2013
    bauldrdash wrote: »
    If this is D&D why does cold hurt undead?

    Most MMOs got rid of elemental-immune enemies when people got fantastically annoyed that entire dungeons/zones/expansions made their particular classes utterly helpless/useless/not wanted in parties.

    (see: fire mages in the obligatory lava zone)



    i.e - providing a decent game experience for everyone is more important than including "realistic" but obnoxious gameplay mechanics
  • kissell19kissell19 Member Posts: 57
    edited May 2013
    bauldrdash wrote: »
    If this is D&D why does cold hurt undead?
    Where's the fire, acid and force spells?
    Melf's? Otto's? Bigby's? Morderkainen's?
    In 38 levels of Wizard I've got 1 D&D spell: Icestorm. But it's not Icestorm. It's ice spikes from the ground.
    The combat is pretty fun, but this has almost nothing to do with D&D.

    From what I come to understand (haven't played P&P for years) - 4e is very different that the previous versions. That being said people need to understand that this is a game based on a D&D world and was not meant to be an exact electronic version of the pen and paper game.
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited May 2013
    kissell19 wrote: »
    From what I come to understand (haven't played P&P for years) - 4e is very different that the previous versions. That being said people need to understand that this is a game based on a D&D world and was not meant to be an exact electronic version of the pen and paper game.

    No, because even though I loathe 4E it would be a better game for it. That's kind of what I want from D&D games.

    That being said, if I can shut off the part of my brain that knows it's D&D it's a fun, easy arcade game. In every way that matters, this game is aimed at the ten year old demographic. It just assumes you have an adult income to play it.
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
  • nasafurenasafure Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    calamintha wrote: »
    Magic Missile, Ray of Frost, Shield, Chill Strike, Ray of Enfeeblement, etc. are not D&D spells?

    These are D&D spells and to answer the OP's question the reason why Frost spells and Enfeeblement work on undead is because you have the ability to by pass any resistance a being has. I'm sure if you look it up somewhere it's written that if you become so powerful in D&D your powers can affect targets that are normally not affected by such spells.
    Parting is all we know of heaven, And all we need of hell.
  • thejadeemperorthejadeemperor Member Posts: 0 Arc User
    edited July 2013
    I didn't see from anywhere what edition of D&D this game was based on. So, just call it the x-th edition and in it undeads lost their immunity to cold.

    BTW, if you insist on picking bones from an egg you can argue Neverwinter should be a ruin since it was destroyed in the book. Also, everything in any online games are quite different from the IP it was developed from. For instance, you should have told Lady British to get the hell out of UO more than 15 years ago since the throne was rightfully belong to her father.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited July 2013
    I understand what is going on with the MMO / D&D setting. I still can't help but wonder how many D&D fans have left the game in the dust. If this is just another MMO, set in a D&D universe, what keeps the D&D fans here when other action combat games release.

    I am just not sure this game is D&D enough to keep the die hard fans like Star Trek was. The vast majority of people I talk to do not identify this game with the forgotten realms or D&D. It could have been based on any realm or any fantasy game, and would have not made any difference.

    I think they could have done better integrating the D&D experience into the game. As it stands now, you see D&D at the log in screen, and that is the last you think about the franchise until you close the game at the end of the session.

    Personal opinion.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited July 2013
    spacejew wrote: »
    Sorry, you mistook this game for DDO. Common mistake.

    Doesn't cold spells affect undead in DDO - they only takes a damage reduction?
  • thejadeemperorthejadeemperor Member Posts: 0 Arc User
    edited July 2013
    skalt112 wrote: »
    I understand what is going on with the MMO / D&D setting. I still can't help but wonder how many D&D fans have left the game in the dust. If this is just another MMO, set in a D&D universe, what keeps the D&D fans here when other action combat games release.

    I am just not sure this game is D&D enough to keep the die hard fans like Star Trek was. The vast majority of people I talk to do not identify this game with the forgotten realms or D&D. It could have been based on any realm or any fantasy game, and would have not made any difference.

    I think they could have done better integrating the D&D experience into the game. As it stands now, you see D&D at the log in screen, and that is the last you think about the franchise until you close the game at the end of the session.

    Personal opinion.

    You have already lasted at least 1 month and 17 days in this game, which would be a really long campaign in paper and pencil D&D. Obviously this game is keeping D&D and Neverwinter Night fans entertained.

    And don't tell me a little deviation from the original IP will cause fans to quit. It is just a lie as we know Lady British should not even exist but she has been ruling Britainia in UO longer than almost every ruler in the history of MMORPG.
  • zieglerzzieglerz Member, Neverwinter Beta Users Posts: 197 Bounty Hunter
    edited July 2013
    skalt112 wrote: »
    I understand what is going on with the MMO / D&D setting. I still can't help but wonder how many D&D fans have left the game in the dust. If this is just another MMO, set in a D&D universe, what keeps the D&D fans here when other action combat games release.

    I am just not sure this game is D&D enough to keep the die hard fans like Star Trek was. The vast majority of people I talk to do not identify this game with the forgotten realms or D&D. It could have been based on any realm or any fantasy game, and would have not made any difference.

    I think they could have done better integrating the D&D experience into the game. As it stands now, you see D&D at the log in screen, and that is the last you think about the franchise until you close the game at the end of the session.

    Personal opinion.


    See...TSR was bought by WotC....then WotC sold out to Hasbro.
    DnD isnt about the players anymore. It's about marketing and recycling. Glad I dont play it anymore..red box to 3.5, but never again.
  • chai23chai23 Member Posts: 0 Arc User
    edited July 2013
    You have already lasted at least 1 month and 17 days in this game, which would be a really long campaign in paper and pencil D&D. Obviously this game is keeping D&D and Neverwinter Night fans entertained.

    And don't tell me a little deviation from the original IP will cause fans to quit. It is just a lie as we know Lady British should not even exist but she has been ruling Britainia in UO longer than almost every ruler in the history of MMORPG.

    Its not a little deviation. The only D&D in this game is the naming conventions used. The name is merely a licensing convention nowdays.

    Most D&D fans are fine with MMOs being what they are and are willing to accept them as an addition to, rather than a replacement for or emulation of the P&P game they are fans of.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited July 2013
    You have already lasted at least 1 month and 17 days in this game, which would be a really long campaign in paper and pencil D&D. Obviously this game is keeping D&D and Neverwinter Night fans entertained.

    And don't tell me a little deviation from the original IP will cause fans to quit. It is just a lie as we know Lady British should not even exist but she has been ruling Britainia in UO longer than almost every ruler in the history of MMORPG.

    I don't play UO. I have no idea what you are talking about.

    This is an opinion, so I really can't lie.

    Meeting once a week to play, P&P campaigns can last months. At least for my group. 1 month 17 days is nothing for an mmo. I can tell you that I have never maxed 4 characters so fast in any mmo I've played. Setting a few enchants to take a long time to earn, is not going to keep people here.

    BTW I have not logged in for 2 weeks. I am thankful the game is FTP. I think I lasted 3 months in Aion, and regretted paying the box price. I appreciate Cryptic and P&W for giving me the option to try before I buy. It will factor into future game decisions.
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited July 2013
    I didn't see from anywhere what edition of D&D this game was based on. So, just call it the x-th edition and in it undeads lost their immunity to cold.

    4th Edition, the devs have been very open about this fact. And a quick flick through my 4e Monster Manual tells me that undead are immune to poison and disease and resist necrotic damage. So it looks like they did lose their immunity to cold.
    BTW, if you insist on picking bones from an egg you can argue Neverwinter should be a ruin since it was destroyed in the book.

    The majority of Neverwinter is in ruins, we're just seeing areas that Neverember has rebuilt or attempted too.
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited July 2013
    You have already lasted at least 1 month and 17 days in this game, which would be a really long campaign in paper and pencil D&D. Obviously this game is keeping D&D and Neverwinter Night fans entertained.

    I've played in campaigns that spanned years in pnp D&D. A month and a half is barely enough time to get things off the ground.
  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited July 2013
    Well like all mmo's they've had the problem of certain powerful attacks not harming the elementals or creatures usually immune to these affects in previous style games so it's easier as a developer to just allow these things to happen than to try to find new ways of adding damage types to the already in game powers/skills. It happened in WoW and EQ like this as well with their elementals, physical didn't do anything to earth, fire didn't do anything to fire elementals etc. So they just decided to change it to make it easier on development.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited July 2013
    Obviously this game is keeping ... Neverwinter Night fans entertained.
    Lol no.
    /10 char
  • thejadeemperorthejadeemperor Member Posts: 0 Arc User
    edited July 2013
    knightfalz wrote: »
    I've played in campaigns that spanned years in pnp D&D. A month and a half is barely enough time to get things off the ground.

    Good luck finding people to play with you online then. Online gamers want short, fast intense instances then developers gave them MOBA and such.
  • eaglestrikereaglestriker Member Posts: 0 Arc User
    edited July 2013
    I like to think of this game as a Diablo or Torchlight clone with the action based combat and extremely limited user interface. Nothing more really. The name Neverwinter and the story is just tack on. Still a fun action rpg type game to play around with until Elder Scroll Online is out next year.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited July 2013
    Good luck finding people to play with you online then. Online gamers want short, fast intense instances then developers gave them MOBA and such.
    Err, yes, that's why hundreds of Neverwinter Nights servers are still online, because everyone wants MOBA.
  • thejadeemperorthejadeemperor Member Posts: 0 Arc User
    edited July 2013
    Err, yes, that's why hundreds of Neverwinter Nights servers are still online, because everyone wants MOBA.

    LOL. Not everybody wants MOBA but NWO is crowded because it is not a multiple-year long real life campaign. MMORPGs are supposed to be simulated adventures that allow players to set their own paths, in their leisure. Who care if undeads should be hurt by cold in this game or Neverwinter should be a ruin? Rules are dead, players are live.
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited July 2013
    The sooner this game is made to be D&D or a new actual D&D game is released the less of these posts we are going to have.
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited July 2013

    The sooner people like the OP understand that, the less of these type of post we are going to have.

    The sooner this game is made to be D&D or a new actual D&D game is released the less of these posts we are going to have.
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited July 2013
    skalt112 wrote: »
    I understand what is going on with the MMO / D&D setting. I still can't help but wonder how many D&D fans have left the game in the dust. If this is just another MMO, set in a D&D universe, what keeps the D&D fans here when other action combat games release.

    I am just not sure this game is D&D enough to keep the die hard fans like Star Trek was. The vast majority of people I talk to do not identify this game with the forgotten realms or D&D. It could have been based on any realm or any fantasy game, and would have not made any difference.

    I think they could have done better integrating the D&D experience into the game. As it stands now, you see D&D at the log in screen, and that is the last you think about the franchise until you close the game at the end of the session.

    Personal opinion.

    Many D&D players play this game due to the fact that what we really want isnt available yet. As soon as a real up to date D&D video game is released then there will be a noticeable fallout imo. We are playing due to lack of a better option.

    What worries me is that sooner or later when a real D&D game is released that it will be in planescape or eberon and the Realms setting would be wasted on this shoot um up. That would be a double whammee to the D&D traditionalists.
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited July 2013
    bracer2 wrote: »
    What worries me is that sooner or later when a real D&D game is released that it will be in planescape or eberon and the Realms setting would be wasted on this shoot um up. That would be a double whammee to the D&D traditionalists.
    Unless there is a clash with the licensing, you probably don't have to worry. The Forgotten Realms are likely to be the setting of choice for games because not only does it have the most fans, it is also generic enough fantasy that non-D&D players can probably get to grips with it more easily.

    Eberron may be my favourite setting, but it breaks a lot of stereotypes and the lore gets quite complex.
  • chai23chai23 Member Posts: 0 Arc User
    edited July 2013
    khatzhas wrote: »
    Unless there is a clash with the licensing, you probably don't have to worry. The Forgotten Realms are likely to be the setting of choice for games because not only does it have the most fans, it is also generic enough fantasy that non-D&D players can probably get to grips with it more easily.

    Eberron may be my favourite setting, but it breaks a lot of stereotypes and the lore gets quite complex.

    The main issue with Eberron is that they did not allow any of the already best selling authors write using it as a setting. So while the heavy hitter-already established-best seller authors are STILL writing Forgotten Realms novels, the newer less established authors were tossed Eberron and expected to develope it as a fictional setting without an already established reputation. This is the first time they did this, as authors from previous settings were allowed to use FR as a setting.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited July 2013
    bracer2 wrote: »
    Many D&D players play this game due to the fact that what we really want isnt available yet.
    It's been available for more than 10 years, and comes in two versions now, and it's called Neverwinter Nights.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited July 2013
    bauldrdash wrote: »
    If this is D&D why does cold hurt undead?

    The combat is pretty fun, but this has almost nothing to do with D&D.

    It would really suck if you were a wizard that focused on cold spells, only to find that you were completely useless against a pretty big selection of enemies that you encounter fairly often.

    I suppose the solution would be to expand the repertoire of spells available, but that would require diverging from the current skill/tier structure they established for all the classes...
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