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Platesmithing Craft Question and Tools

rsomazzirsomazzi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 16 Arc User
edited July 2013 in General Discussion (PC)
Hi there,

I've learned so far, and to my substantial disappointment that high level Platesmithing serves only one class and is only valuable for the shirt and pants. Despite being horribly undervalued as a craft, I'd like to know if there is a specific advantage with hammers versus the bellows. The AH price differences on the AH are huge for these two tools, but I can't see why that should be, especially considering that bellows are required (according to ps wiki) to make the lower tiers of pants, which is the overall (and only) goal of this craft.

I am trying to trade iron needles and swivels for equivalent platesmithing tools, with the goal of making the highest level pants and shirts possible. Does it matter if I go for hammers over bellows? What is suggested?

thank you!
Post edited by rsomazzi on

Comments

  • manco111manco111 Member Posts: 0 Arc User
    edited July 2013
    Probably because hammers can be used for both Platesmithing and Mailsmithing, so two different professions are competing for them versus one.

    So no, no advantage to using hammers versus bellows. For someone who has both Mailsmithing and Platesmithing at 20, a mithral hammer can be used when crafting high end clothes from either profession, so they would just need to get a mithral bellows and a mithral anvil for Platesmithing, mithral tongs and mithral chisel for Mailsmithing, and two mithral hammers to round out both professions.

    If you are concentrating on just platesmithing, you would do fine with mithral bellows and mithral anvils (4 total combined) to create the highest tier shirts and pants.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2013
    The only armor craft that benefits more than one class at the moment is mailsmithing.

    Hammer is more universally desirable because it's a multicraft tool, plate and mail.

    Prices on platesmithing tools fluctuate. My experience acquiring a mithral bellows was that it took several days to sell priced somewhere under 500k, to the extent I got worried I'd even lose my listing fee. If the ones I see priced at a million actually get bought by anyone... well then, apparently I just had awful timing.

    What happens with any tool when there are currently none listed is that a potential seller figures they can charge and arm and a leg for it. Take a look at the iron, steel and mithral versions of any tool and figure out 4x+(whateveryouthinkyourtimeisworth) to see if items have been overpriced.

    Edit:
    Usually a steel tool is flat-out cheaper than 4 iron tools, but mithral is more expensive than 4 steel. Since you have to be very high level in a craft to fuse that high, there's a premium on it, but only you can determine what you think is fair.
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  • rsomazzirsomazzi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 16 Arc User
    edited July 2013
    Thank you for the replies, much appreciated, and a relief knowing since I will focus on PS I can just get bellows and anvils.

    Another question: In order to get the extra slots unlocked, I have to get a 100% speed bonus. What's the minimum I need to get that? I assume that involves high end tools, like mithral.

    Lastly, to get the highest tier (3?) pants and shirt, what are the tools and quality I need? Someone mentioned 2 Mithrals..?

    thanks again...
  • elawynelawyn Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    speed bonus doesn't require tools, but people.

    two purple people, or one purple and two blues, or four blues ,put them in the mass smelting task, it's the only one that uses four people.

    for the highest tier, you'll need 3 purple tools
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2013
    4 blue platesmiths is almost invariably the cheapest way to unlock the 100% speed bonus slot, even for people not interested in platesmithing. They are the cheapest dudes.
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  • tinukedatinukeda Member Posts: 499 Arc User
    edited July 2013
    And don't forget, if you get 4 blue workers, shift them around to all your characters and unlock that slot for all of them!
  • manco111manco111 Member Posts: 0 Arc User
    edited July 2013
    Check out this thread, it should clear things up for you.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited July 2013
    4 blue platesmiths is almost invariably the cheapest way to unlock the 100% speed bonus slot, even for people not interested in platesmithing. They are the cheapest dudes.

    This is what I found too. Was around 160K for 4 blues on Dragon a week ago when I got mine, and I have sometimes seen them slightly cheaper.
  • rsomazzirsomazzi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 16 Arc User
    edited July 2013
    Wonderful, thank you!
  • jihancritiasjihancritias Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    Don't waste your time. Just buy the pants and shirt already made. There is only a 60% chance that you will make the best pants and shirt anyway, even with everything purple.
    TL : DR? Then don't waste my time responding.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited July 2013
    Don't waste your time. Just buy the pants and shirt already made. There is only a 60% chance that you will make the best pants and shirt anyway, even with everything purple.

    I agree with this. I only bought the 4 blue workers to open up another slot on all my alts, then decided to use them to raise Platesmithing now, but as far as i can tell it isn't really worth it. Not only does it costs a fair amount to get the profession to 20 in terms of consumed resources (~200K AD I think) and then if you want to sellitems on the AH you need 2 Epic Workers and 4 Epic tools, (~2.5 million AD), and even then you will need to spend time watch the AH to make sure you are not undercut.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2013
    mconosrep wrote: »
    Not only does it costs a fair amount to get the profession to 20 in terms of consumed resources (~200K AD I think)

    Hurzuwhah? I admittedly am only to about 15 in any of my armor crafting, but I've been doing it exclusively with things found and bought from the possessions vendor. I bought some really cheap 3rd tier pelts and ore on the AH because I haven't gotten to an area where I could find them yet, and was ready to start using them, but this wouldn't have been necessary if I weren't a poky explorer.
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  • mconosrepmconosrep Member Posts: 0 Arc User
    edited July 2013
    Hurzuwhah? I admittedly am only to about 15 in any of my armor crafting, but I've been doing it exclusively with things found and bought from the possessions vendor. I bought some really cheap 3rd tier pelts and ore on the AH because I haven't gotten to an area where I could find them yet, and was ready to start using them, but this wouldn't have been necessary if I weren't a poky explorer.

    Residuum is pretty expensive. I think it sells for 200+ AD on the Ah, and you need a fair amount of it (at least for platesmithing) to get to level 20 where you can make the decent items to sell on the AH. When you start counting up how much you could have sold that and all other materials for on the AH then it all adds up to a significant amount.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2013
    Ah, I see. I count anything I found myself as "free" and don't consider what I could have sold it for.

    I don't use residuum willy-nilly though, only make magic stuff when I'm relatively certain I can use it or AH it for a profit. Powerlevelling has largely come from mass refining tasks and making ordinary shirts (vendored).
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  • mconosrepmconosrep Member Posts: 0 Arc User
    edited July 2013
    Ah, I see. I count anything I found myself as "free" and don't consider what I could have sold it for.

    I don't use residuum willy-nilly though, only make magic stuff when I'm relatively certain I can use it or AH it for a profit. Powerlevelling has largely come from mass refining tasks and making ordinary shirts (vendored).

    Actually you are right it is much cheaper to do raise Platesmithing this way - just gather ore, make plates and shirts/pants since these doesn't require any expensive ingredients. Luckily I am only level 14 but I still used a couple hundred residuum when I didn't need to. Oh well I guess I know for next time...
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    mconosrep wrote: »
    Actually you are right it is much cheaper to do raise Platesmithing this way - just gather ore, make plates and shirts/pants since these doesn't require any expensive ingredients. Luckily I am only level 14 but I still used a couple hundred residuum when I didn't need to. Oh well I guess I know for nest time...

    Yep, my platesmithing is at 19(swapped all tasks for leadership in the double AD event) and all I've done is have 6 guys gather ore until I'm at 60 or so ore chunks, then set it to mass refine overnight, before spending most of the next day forging pants. Repeat.

    Only costs so far are for the uncommon and rare workers and the cost of charcoal/coal.
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