I know they have close some big exploits and that has been great. I think someone really has to come out and say what an exploit actually is however. some people in this game ( they have to be young kids to lack such intelligence) Think that <removed details> to skip content is not an exploit. On top of this they will throw a major temper tantrum if you do not use this exploit. PW and cryptic need to post the rules on this and make them clear. They need to start making bannings a more public thing as well so people KNOW they will lose their account for exploiting the game.
What is so sad about this exploit I am speaking of is it <removed details> That is the precious time "they dont want to waste in a video game" .They will leave groups, call names throw complete fits over 42 seconds LOL. I just let them do it and say deal with it or I will leave and they can cheat all they want.
But the point is, PW and cryptic you need to list the rules and punishments for breaking those rules somewhere on these forums and MAKE THEM CLEAR. It seems many people are not smart enough to know what an exploit is, they think its an intended shortcut to walk up a wall that was not intended to be walked on...Start making bannings public, so others can see their friends get banned and know what it is for.
such a list will never happen to prevent boarderlinehoppers (those people that exploit just enough to not do stuff on the list)
Well that's not what I mean. Posting specific exploits would only encourage people to use them. I am talking about a 3 strikes you are banned. You are caught once your name is on a public list, 3 times your account is banned perm and you stay on that list or anything like that. Anything works really most people in this game are too dumb to know what an exploit is it seems, so PW and cryptic need to spell it out for them and the consequences for using exploits.
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falson1Member, Neverwinter Knight of the Feywild UsersPosts: 135Bounty Hunter
edited July 2013
I would really like to get a moderator to respond to this. there needs to be a sticky somewhere on the forums showing what the consequences to cheating are and a definition of what an exploit is.
They will leave groups, call names throw complete fits over 42 seconds LOL. I just let them do it and say deal with it or I will leave and they can cheat all they want.
Are you kidding? This is fantastic! You now know exactly whom to put on an ignore list. Do you know how much aggravation that will save you in the future? If they don't leave, you'll catch up with them 42 seconds later.
The right to command is earned through duty, the privilege of rank is service.
I would really like to get a moderator to respond to this. there needs to be a sticky somewhere on the forums showing what the consequences to cheating are and a definition of what an exploit is.
Most common exploit consequence- Nothing
Most common thread about exploit consequence- Stern reprimand and post edit by mod.
Use the <removed exploit lead-in> to interact with the auction vendor.
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nihlisticdoubtMember, Neverwinter Beta UsersPosts: 3Arc User
edited July 2013
I disagree with this completely, and if any of you are running epics please never run with me, It's not exploiting, on any level, the idea that<removed possible lead-in details> exploiting is both completely flawed reasoning in the case of both the name of video gaming and D&D. Really all they should do is make the server names more specific, and allow players to switch between them for 1000 zen .
These are the server names I'd Choose
Dungeon
Dragon
Linear anti-(jump/CC/Sandbox/IQ>9K) server for "follow the golden clairvoyance" EXPLOIT!
In the first, Exploiting evil jumping players who think "if jumping was bad, I'd Play zelda"
In the second, Exploiting evil paying players who gave cryptic REAL WORLD MONEY to BUY THEIR GEAR OMG!
and in the third, all the really really good players who can't stand non-linear gaming, need to follow the golden line at all times, and think well the rogue's stealth should still aggro the mobs, and the mobs should chase across the map.
Because I mean if not we won't completely break the concept of what it means to be a Trickster Rogue down to some ridiculous Ninja Gaiden concept where players go in guns ablazing then we're not doing D&D or RPGs justice.
Because clearly it's just not fair that the rogue goes invisible, that the guardian can block everything, that the CC wizard can CC, the GWF uses Aoe/aura, and the Cleric is the only one that can heal. Clearly the devs need to cater to bad, and clearly only those that fight all the trash want to be an hero.
seriously.... don't ruin the game by increasing the base demographic of the player in this game, to include player who lack critical thinking.
First of all you are NOT going to fix all of these dungeon exploits because of the way Neverwinter's game engine and levels are designed.
Second you don't HAVE to... If Cryptic made all of the mobs that your <removed possible lead-in details> this issue would solve itself. This is an ultra simplistic solution to an issue you are making way more complicated then it needs to be.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited July 2013
Well met
. . . . . The detailing of methods of exploiting a game mechanic is not allowed and considered just as bad as exploiting. It may seem like it would be appropriate to post stuff for the developers to fix and generally it is, just not with exploits. For by doing so, you're also informing the rest of the public, who may not be aware.
. . . . . Please don't inform others how to exploit! Use official Support Channels to report the details on anything thought to be an Exploit or Exploiters themselves. To report Exploits or Exploiters, please either use the In-Game Reporting Methods (H by default or the ?-mark on the main menu), through the Support Site, or by email at customerservice@perfectworld.com
. . . . . Exploiters will be, and have been being dealt with accordingly. Please continue to report them through the proper channels, as outlined in the above paragraph. Because of our policies, I cannot go into details on the punishments involved. Rest assured - Cryptic and PWE loathes cheaters and exploiters just as must as many of you, if not more.
. . . . . An exploit is simply abusing game mechanics to achieve what should not be achievable. If you think it is wrong, it probably is. Common sense should be used. Just because it can be done, doesn't mean it should be done or was meant to be done. If you have to manipulate or do unintended things to achieve something, then a red flag should go off on one's head and say, "Wait a minute, this isn't right. I better report this exploit." It shouldn't be an indicator that it is okay to do it. When in doubt, send in a GM Ticket and ask is that is okay. Don't post on the forums about it.
There is no clear and detailed description of exploit vs clever use of game mechanics and you want people to just report and trust it gets taken care of? Cute
Use the <removed exploit lead-in> to interact with the auction vendor.
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nihlisticdoubtMember, Neverwinter Beta UsersPosts: 3Arc User
edited July 2013
First off.... The exploit being discussed in this thread was patched a week ago! I love watching player's who don't know jumping up and down and getting pounded for not knowing.
But skipping some trash really doesn't deserve the title "exploit". Pushing up down up B B A then Start is what should be considered "cheating" not using jump and roll. I (a not athletic video game vampire) could have climbed that wall, you're telling me magical super power people cant?
The problem I've always seen, expecially when people consider this sort of action an exploit, is it generally happens in dungeons that have a stupid linear path. in all my years of playing RPGs and D&D, the term "dungeon" signifies long intertwining halls and rooms, typically being randomly generated, and with various potential bosses and main boss locations, however these dungeons are always a straight line.
If you consider that given an entire randomly generated dungeon, with a golden line, you (if doing delves) WANT to try and open that chest, as many times as possibru. Then would we call it a exploit because you didn't go down the winding slow path, and ran straight for the boss? By the same tone, wouldn't be valid to jump over wall and off cliff, avoiding as many (unnecessary/unprofitable) encounters as possible? So if the devs leave methods for that to happen or don't nip those errors, then it's already been deemed acceptable.
Secondly and most importantly in my opinion. If people talk about these "exploits" and players DO exploit, the Devs will have to either have to address the issue, or blow off it's existence.
And don't even start with that "but some players will get all this extra loot" <font color="orange">HAMSTER</font> because were talking about a game that rolled back the servers a week!
Comments
Well that's not what I mean. Posting specific exploits would only encourage people to use them. I am talking about a 3 strikes you are banned. You are caught once your name is on a public list, 3 times your account is banned perm and you stay on that list or anything like that. Anything works really most people in this game are too dumb to know what an exploit is it seems, so PW and cryptic need to spell it out for them and the consequences for using exploits.
Are you kidding? This is fantastic! You now know exactly whom to put on an ignore list. Do you know how much aggravation that will save you in the future? If they don't leave, you'll catch up with them 42 seconds later.
Most common exploit consequence- Nothing
Most common thread about exploit consequence- Stern reprimand and post edit by mod.
These are the server names I'd Choose
Dungeon
Dragon
Linear anti-(jump/CC/Sandbox/IQ>9K) server for "follow the golden clairvoyance" EXPLOIT!
In the first, Exploiting evil jumping players who think "if jumping was bad, I'd Play zelda"
In the second, Exploiting evil paying players who gave cryptic REAL WORLD MONEY to BUY THEIR GEAR OMG!
and in the third, all the really really good players who can't stand non-linear gaming, need to follow the golden line at all times, and think well the rogue's stealth should still aggro the mobs, and the mobs should chase across the map.
Because I mean if not we won't completely break the concept of what it means to be a Trickster Rogue down to some ridiculous Ninja Gaiden concept where players go in guns ablazing then we're not doing D&D or RPGs justice.
Because clearly it's just not fair that the rogue goes invisible, that the guardian can block everything, that the CC wizard can CC, the GWF uses Aoe/aura, and the Cleric is the only one that can heal. Clearly the devs need to cater to bad, and clearly only those that fight all the trash want to be an hero.
seriously.... don't ruin the game by increasing the base demographic of the player in this game, to include player who lack critical thinking.
First of all you are NOT going to fix all of these dungeon exploits because of the way Neverwinter's game engine and levels are designed.
Second you don't HAVE to... If Cryptic made all of the mobs that your <removed possible lead-in details> this issue would solve itself. This is an ultra simplistic solution to an issue you are making way more complicated then it needs to be.
. . . . . The detailing of methods of exploiting a game mechanic is not allowed and considered just as bad as exploiting. It may seem like it would be appropriate to post stuff for the developers to fix and generally it is, just not with exploits. For by doing so, you're also informing the rest of the public, who may not be aware.
. . . . . Please don't inform others how to exploit! Use official Support Channels to report the details on anything thought to be an Exploit or Exploiters themselves. To report Exploits or Exploiters, please either use the In-Game Reporting Methods (H by default or the ?-mark on the main menu), through the Support Site, or by email at customerservice@perfectworld.com
. . . . . Exploiters will be, and have been being dealt with accordingly. Please continue to report them through the proper channels, as outlined in the above paragraph. Because of our policies, I cannot go into details on the punishments involved. Rest assured - Cryptic and PWE loathes cheaters and exploiters just as must as many of you, if not more.
. . . . . An exploit is simply abusing game mechanics to achieve what should not be achievable. If you think it is wrong, it probably is. Common sense should be used. Just because it can be done, doesn't mean it should be done or was meant to be done. If you have to manipulate or do unintended things to achieve something, then a red flag should go off on one's head and say, "Wait a minute, this isn't right. I better report this exploit." It shouldn't be an indicator that it is okay to do it. When in doubt, send in a GM Ticket and ask is that is okay. Don't post on the forums about it.
Thank you,
Zebular, PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
But skipping some trash really doesn't deserve the title "exploit". Pushing up down up B B A then Start is what should be considered "cheating" not using jump and roll. I (a not athletic video game vampire) could have climbed that wall, you're telling me magical super power people cant?
The problem I've always seen, expecially when people consider this sort of action an exploit, is it generally happens in dungeons that have a stupid linear path. in all my years of playing RPGs and D&D, the term "dungeon" signifies long intertwining halls and rooms, typically being randomly generated, and with various potential bosses and main boss locations, however these dungeons are always a straight line.
If you consider that given an entire randomly generated dungeon, with a golden line, you (if doing delves) WANT to try and open that chest, as many times as possibru. Then would we call it a exploit because you didn't go down the winding slow path, and ran straight for the boss? By the same tone, wouldn't be valid to jump over wall and off cliff, avoiding as many (unnecessary/unprofitable) encounters as possible? So if the devs leave methods for that to happen or don't nip those errors, then it's already been deemed acceptable.
Secondly and most importantly in my opinion. If people talk about these "exploits" and players DO exploit, the Devs will have to either have to address the issue, or blow off it's existence.
And don't even start with that "but some players will get all this extra loot" <font color="orange">HAMSTER</font> because were talking about a game that rolled back the servers a week!
Damage been done.
Most of us who have quit for the most part have been geared since week 2 or three anyway.