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Who remember Baldur's Gate 2 and Neverwinter Nights 2 "owning a Keep"??

kshoksho Member, Neverwinter Beta Users Posts: 85
edited August 2013 in General Discussion (PC)
It will be good...i even wonder if there will be something like "owning a keep" like we have in Baldur's Gate 2 or in Neverwinter Nights 2 where we can do some important decisions in developing it :D Like in Baldur's Gate 2 ofter owning a Keep while we questing we meet runner from the keep who tell us that we must go to keep because there are some bussines to be solved (for example there will be problem with the peasant who have problems with the crops after flood and something to rebiuld and we must choose for what we spend money, or defending against the bandits if i remember right).

As we got Leadership already, owning the Keep/some land will be nice addition and fulfill to it, we can use our mercenary or guard for guarding, footman for defending, Adventurer for seeking treauseres (gold, AD, pots or nothing :p). Our own daily questing hub with dailys which will be different each day depending our previous decissions/random situations (bandits attacking, Giant on the fields xD, "Collecting some stuff for something"). There can be too place for Our Tailor, Blacksmith, Alchemists, Barracks for stuff from Leaderships etc.


Guys what you think about it??
Discuss.
Post edited by ksho on

Comments

  • eversummernightseversummernights Member, Neverwinter Beta Users Posts: 22 Arc User
    edited July 2013
    I like it but it would be a little weird for everyone to have his own 'Crossroad Keep'...

    Maybe add it as a Guild feature? That would make more sense.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited July 2013
    It was one of my favorite parts about BG2. I'm going to attempt to recreate something like this in the Foundry.
  • kshoksho Member, Neverwinter Beta Users Posts: 85
    edited July 2013
    I like it but it would be a little weird for everyone to have his own 'Crossroad Keep'...

    Maybe add it as a Guild feature? That would make more sense.

    I dont thinks so that "in AD&D a heroes has something like that" is weird, in AD&D was always tons of heroes, rich heroes :)
    It is not weird to you that every hero has his own band of crafts men, refugees, mercerys...even own heroes...preatty big happy brigade, i ask where are all of those persons are?? In my bag?? :/


    For guilds there are something that fits better......Castle :D
    We will can have only fortified tower/small fort with few peasants huts around, only :D
  • powereddjinnpowereddjinn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited July 2013
    I like it but it would be a little weird for everyone to have his own 'Crossroad Keep'...

    Maybe add it as a Guild feature? That would make more sense.

    I do not think the basic idea is weird, but as with all MMOs, the costs would need to be much much higher than the AD&D, D&D 3.5 solo games that people are thinking of.

    I see no reason why several areas should not be available for players or guilds to build houses/keeps/full blown fortresses.
    I think I might be able to raise the coin for a hovel in Blacklake Tatters :D
  • lonnehartlonnehart Member Posts: 846 Arc User
    edited July 2013
    You don't really need land for player guild halls/homes if you can find Leomund's spell scrolls. :)

    ESPECIALLY Leomund's Magnificent Mansion and Leomund's Secure Shelter. :)
    *sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"

    "Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2013
    I revel the day player housing is implemented.
  • kshoksho Member, Neverwinter Beta Users Posts: 85
    edited July 2013
    zebular wrote: »
    I revel the day player housing is implemented.


    Ty for that :D
    Now i know that player housing are comming to us and you answer the question when :D

    But this will be like cosmetic + storage housing or something more, like stuff i described what i see in previous AD&D titles??
    Hope it will be 2 options together, hope for the revealing day when we see specific details.....i must pray, can someone put an altar?? :p:D
  • onehappygnadeonehappygnade Member Posts: 0 Arc User
    edited July 2013
    How about ACTUAL housing, something that allows you to customize. Not Champions Online customizing. Star Wars Galaxies customizing. Like you collect stuff and hang them up on the walls. A GF who over the years gained many swords and has them up on his wall to choose from.
  • kshoksho Member, Neverwinter Beta Users Posts: 85
    edited July 2013
    How about ACTUAL housing, something that allows you to customize. Not Champions Online customizing. Star Wars Galaxies customizing. Like you collect stuff and hang them up on the walls. A GF who over the years gained many swords and has them up on his wall to choose from.

    This is good, and i think we can buy weapon rack in new section of the zen store called something like furniture.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2013
    ksho wrote: »
    Ty for that :D
    Now i know that player housing are comming to us and you answer the question when :D

    But this will be like cosmetic + storage housing or something more, like stuff i described what i see in previous AD&D titles??
    Hope it will be 2 options together, hope for the revealing day when we see specific details.....i must pray, can someone put an altar?? :p:D
    . . . . . I am sorry but I did not mean to sound like I am saying we will get player housing. Honestly, if housing is planned for sure, they haven't told us yet. However, I do remember discussions a long while back and that from the discussions it would be safe for me to say that housing is something that is on the table of discussion for the developers.


  • yramragyramrag Member Posts: 73 Arc User
    edited July 2013
    ksho wrote: »
    Ty for that :D
    Now i know that player housing are comming to us and you answer the question when :D

    You do realized he is a forum moderator (a NW player like any one of us) and not the game developer, right?
  • destroxoxodestroxoxo Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited July 2013
    zebular wrote: »
    I revel the day player housing is implemented.

    Cough Wild* cough
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited July 2013
    It would most certainly add a whole new dimension to the game. I did enjoy my Keep in NWN2, it was a fun diversion in the game. Plus as already mention it would add a whole new revenue stream for PWE's Zen store.
    [SIGPIC][/SIGPIC]
  • lpsxlpsx Member, Neverwinter Beta Users Posts: 138 Bounty Hunter
    edited July 2013
    i like the idea, but right now i think they would have other problems 2deal with in the game.
    guild housing sounds more better as a new add on into the game...
  • kshoksho Member, Neverwinter Beta Users Posts: 85
    edited July 2013
    lpsx wrote: »
    guild housing sounds more better as a new add on into the game...

    Maybe, but guild housing can't would be bigger than player housing because simply of "not forcing players into a guld"....

    To be clear i'm in a guild and i'm happy with this :D
    Let's talk about "not forcing into a guild", so we have players who want to use some part of content that is for guild (gaulgthrym, guild housing and god know what else in the future), some of that players are guild members and there is no problem with them, the rest of players that want to try that specific part of the content are not in any guild and here is a problem, now let's talk about "guys without a boyz".
    Now we have guys without a guild and here we have, some try to seek a guild and find it, they simply dont have time or there are be no occasion for joining any or simble guys are neutral to the guild case and do nothing with this, oh well, at the end they find guild and go enjoy gaulgthrym or guild housing and are happy, this was the one part of the "guys without guild", the secon part are guys who consciously simply dont want to join a guild....
    Ppl's from that last part of players never join any guild and dont see that part of content (believe me there are that kind of players :p),and last part of last part of players (O.O) finally join no matter for them which guild, and in here we see problem in "forcing players to join a guild"...
    That last part of players who are forced to join are simply no benefit for a guild....i see few of them (in which i recognize that they join a guild only for gaulgthrym) and never see or hear about that players playing along with the guildmates, never answer on "help call" on guild chat, on gaulgthrym event i dont play with any till now, and not because i dont want i do GG with my guild everytime when i log in and GG is up.
    So cause of "guild only content" we have some players who dont experience that content (dev's working on content for playerbase) at all, and some players who are forced to join, finally join and do nothing with it except the reason of joining (guild only content) and even now do this alone or with group which find throu the LFG tool (for instances)... :/
    Cryptic simply can implement for solo players option to join GG as a mercenary for one of two factions, payment will be documents in share the loot in instances.......and there will be no "forcing in joining guild" anymore :p

    TL;DR
    "Forcing into joining a guild" is bad for some part of the playerbase, even if they are small but always a part of entire playerbase.......Game that have something bad for playerbase is not a good game.
  • vayranovayrano Member Posts: 26 Arc User
    edited July 2013
    If it ends up becoming something like the fleet holdings system seen in Star Trek Online, be prepared to shed a lot of your personal resources into building one and supplying it with provisions etc. Anyone who plays Star Trek Online will know how big of a resource sink the fleet holdings system is.

    Could end up seeing elite guild related gear/items been made available to guild members at various costs. Also I wouldn't be surprised if we see mass migrations of players from one guild to another, depending on who has unlocked the top tiers and offer the best gear/items.

    Hopefully it's merely cosmetic and a nice gathering place for your guild mates to meet up.
  • kojirenkojiren Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited July 2013
    If it was a small household sure, but a developmental keep HAS to be guild housing.

    I agree that forcing players into a guild is a terrible thing, but something of such a large nature as the de'Arnise keep is just not feasible to give to a solo player. Not to mention completely and utterly lorebreaking, since there's not nearly enough keeps in the wilderness around Neverwinter to give to all players. Maybe if a player wanted to build a small house in the wilderness, sure. A keep? Heavens no. The dwarves I doubt would be willing to give up all their stores of stone and steel to build thousands of keeps clustered around the city.

    Oh, and this is coming from a solo player.
  • drakesigardrakesigar Member Posts: 231 Bounty Hunter
    edited July 2013
    Not sure how a private castle for every individual would fit into an MMO. And we'd probably insist on a unique headquarters for every class too - guild for a thief, college for a mage, etc. It does make much more sense for guild sieges further down the line.

    Hey how about a little house somewhere? Let my burly dwarf raise a family who go off on their own adventures!

    Sorry, I've been playing Rogue Legacy lately.
    Check out Adventuring College! A 20 minute male-centric comedic solo adventure.
    Quest ID: NW-DPCZNUVQ7
  • kshoksho Member, Neverwinter Beta Users Posts: 85
    edited July 2013
    kojiren wrote: »
    If it was a small household sure, but a developmental keep HAS to be guild housing.

    I agree that forcing players into a guild is a terrible thing, but something of such a large nature as the de'Arnise keep is just not feasible to give to a solo player. Not to mention completely and utterly lorebreaking, since there's not nearly enough keeps in the wilderness around Neverwinter to give to all players. Maybe if a player wanted to build a small house in the wilderness, sure. A keep? Heavens no. The dwarves I doubt would be willing to give up all their stores of stone and steel to build thousands of keeps clustered around the city.

    Oh, and this is coming from a solo player.


    Must confes that this is kind of problem, to be honest at the beggining i think from the pespective of redular ad&d hero who choose what they want...not from the pespective of MMO player who choose all they possibly can gain. :/

    At the other hand we have big world (Faerun is really BIIIIIIG) and having such place must be not limit to one region which it was Neverwinter...we already have origin places se we can have portals in Neverwinter to our own property's no matter where :p
    Another case is numer of keeps/property's, let's Neverwinter Online bring 1 milion heroes (that is huge number but in some time maybe it will be true), active heroes which want a keep so i think there is enough space for that ammount of own places in entire world of Toril (biggest world of any fantasy system and it is reallly big). :p
  • kojirenkojiren Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited July 2013
    drakesigar wrote: »
    Not sure how a private castle for every individual would fit into an MMO. And we'd probably insist on a unique headquarters for every class too - guild for a thief, college for a mage, etc. It does make much more sense for guild sieges further down the line.

    Hey how about a little house somewhere? Let my burly dwarf raise a family who go off on their own adventures!

    Sorry, I've been playing Rogue Legacy lately.

    As a dwarf, you are obligated to put your house into the side of a mountain somewhere to raise your clan until it is attacked by bugbears.
    ksho wrote:
    Must confes that this is kind of problem, to be honest at the beggining i think from the pespective of redular ad&d hero who choose what they want...not from the pespective of MMO player who choose all they possibly can gain. :/

    At the other hand we have big world (Faerun is really BIIIIIIG) and having such place must be not limit to one region which it was Neverwinter...we already have origin places se we can have portals in Neverwinter to our own property's no matter where
    Another case is numer of keeps/property's, let's Neverwinter Online bring 1 milion heroes (that is huge number but in some time maybe it will be true), active heroes which want a keep so i think there is enough space for that ammount of own places in entire world of Toril (biggest world of any fantasy system and it is reallly big).

    Problem with this though is like how Neverwinter has changed so dramatically over time, so has the rest of Faerun. So in the process of opening additional housing zones for the keeps, they have to on the spot determine whether that region hasn't been demolished by some kind of plague, attack, war, and other such things, and that's not particularly a call they make on their own.
  • kain9primekain9prime Member Posts: 2 Arc User
    edited August 2013
    I like it but it would be a little weird for everyone to have his own 'Crossroad Keep'...

    Maybe add it as a Guild feature? That would make more sense.

    I'd rather not join a "guild". There's nothing weird with individuals having something small like this, even if it's just a tavern and some shops. That's how RL works anyways. Guilds can have something bigger with more features.
    The artist formally known as Romulus_Prime
  • cgta1967cgta1967 Member Posts: 86
    edited August 2013
    like CO hideouts....or ship interiors in STO...yeah cryptic/pwe can do it...... I'm sure they are putting a monetary cost on each piece of furniture as we speak.
    _______________________
    ---- FIRE EVERYTHING ! ----
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited August 2013
    cgta1967 wrote: »
    like CO hideouts....or ship interiors in STO...yeah cryptic/pwe can do it...... I'm sure they are putting a monetary cost on each piece of furniture as we speak.

    Cryptic is famous for giving the users what they ask for, but in ways they never wanted.

    Congrats, here is your new castle. The down side is, you have to pay for the maintenance and upkeep of it.

    Your men-at-arms need new weapons, just open this Castle pack for a shot to give them one.
    Oh no, your moat monster is hungry again, just hope the castle pack gives you a bag of kibble or a halfling for it to chew on.
    The upstairs privies are clogged again? You only need to open 10 castle packs for a purple quality plunger to fix it right up!
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