I do somewhat agree, I know that some aspects have been stated to be coming later on, like paragon paths, more classes and races; however, even at release I would want more more more. At Least twice as many classes and races. Look at Warhammer Online, 8 races, and each race had it's own classes (yes some of those classes had similar mechanics but they were still different in a lot of ways too.) It is possible.
Now with that all said...
This is a F2P game, and asking devs and producers to put the money into developing 8-10 different races and classes prelaunch is a lot to ask sense their investment return is going to come a lot slower than a P2P.
Again, adding gnomes would merely mean a different set of faces on halfling bodies. Options for Dwarves, Elves, Half-Orcs, Tieflings, etc. do not require any additional avatars, merely different pallets for skin, hair, and eye color. Adding a menu option and color pallet is not even a days work for each of these. A week for one man at best.
Further, they are the ones who made this bloody difficult on themselves by creating styles of play and then limiting classes to them instead of creating classes and then optional skills which could be assembled to entertain the clients preferred style of play. They should not have fettered their players, but instead they play this virtual bondage and discipline game.
My biggest complaint about this game is the fact that it is pretty much a P2W game, I HATE THAT <font color="orange">HAMSTER</font>.
I haven't found this to be true, but then I don't PVP, and I have no real reason to try to reach endgame as the approach here utterly sucks: the interface is horrid, STO is much better, and the power development is choiceless.
Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary. ~ Cecil Beaton
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Further, they are the ones who made this bloody difficult on themselves by creating styles of play and then limiting classes to them instead of creating classes and then optional skills which could be assembled to entertain the clients preferred style of play. They should not have fettered their players, but instead they play this virtual bondage and discipline game.
I haven't found this to be true, but then I don't PVP, and I have no real reason to try to reach endgame as the approach here utterly sucks: the interface is horrid, STO is much better, and the power development is choiceless.