ioannides5Member, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Animation cancelling should be fixed/removed from the game.. It's not intended, it's a bug that only makes the GWF have to work 3x harder then any other class just to dps, to be on-par with other classes.
On topic: the only thing the GWF needs is a major buff to at-wills. Encounters are fine, however, it doesn't quite make sense that the class with the highest damage weapons have the weakest at-wills. It's as if those giant 2-hands we swing are made out of playdo or something.
Animation cancelling should be fixed/removed from the game.. It's not intended, it's a bug that only makes the GWF have to work 3x harder then any other class just to dps, to be on-par with other classes.
On topic: the only thing the GWF needs is a major buff to at-wills. Encounters are fine, however, it doesn't quite make sense that the class with the highest damage weapons have the weakest at-wills. It's as if those giant 2-hands we swing are made out of playdo or something.
I agree, I would say ~ 15% base, and ~20% scaling while removing the damage reduction per mob hit. That would make GWFs alot better while still being under TR's single target.
Stop asking to be top dps and actually perform your role of add tank. I'm sick and tired of worthless gwfs that think they don't have to do anything but pew pew in a dungeon. You're doing nothing to help keep the Aggro off of the CWs who are actually trying to CC the mobs and keep everyone else alive (CWs pull the most aggro these days by the way). Everyone short of TRs can do high AoE damage so if you're not helping to control adds then you are bringing nothing to a group... This is why so many of you still don't get invites.
Stop asking for more damage buffs and actually play the role that you were intended. Stop caring about damage meters and care more about how smoothly dungeon runs are going.
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ioannides5Member, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Although I agree that removing the damage reduction per mod hit should be implemented (who thought of this anyways... so dumb), I do NOT feel the hit cap should be removed, that so many inexperienced GWFs complain about. If GWFs had the ability to hit every mob on the screen with their at-wills, rogues would become useless and never played. If anything, maybe buff it from 5 mobs, to 8 or 10 or something, but definitely have a cap on it. Reason why some CW abilities don't have a cap, is because their primary function is control; if they didn't have a cap on abilities such as singularity, they would useless in dungeons.
Basically, buff the over-all damage of GWF at-wills to match them having the strongest weapon damage weapons (i'de say about a 20-30% damage increase, easily just give the bonus damage from WMS and give it to the rest of the at wills), and maybe increase the hit cap by a few mobs.
Stop asking to be top dps and actually perform your role of add tank. I'm sick and tired of worthless gwfs that think they don't have to do anything but pew pew in a dungeon. You're doing nothing to help keep the Aggro off of the CWs who are actually trying to CC the mobs and keep everyone else alive (CWs pull the most aggro these days by the way). Everyone short of TRs can do high AoE damage so if you're not helping to control adds then you are bringing nothing to a group... This is why so many of you still don't get invited.
Stop asking for more damage buffs and actually play the role that you were intended. Stop caring about damage meters and care more about how smoothly dungeon runs are going.
Do you even play the GWF class? It seems to me that u have come here QQing about how "bad" certain GWFs are? Regardless AoE should always outdmg single target. Example: If a rogue does 5k dmg with an attack, make gwfs do 3,5k but dont make then do 1,5k if it hit more targets just so the dmg "seems" balanced. If we are AoE why are we beeing punished by attacking more targets?
Stop asking to be top dps and actually perform your role of add tank. I'm sick and tired of worthless gwfs that think they don't have to do anything but pew pew in a dungeon. You're doing nothing to help keep the Aggro off of the CWs who are actually trying to CC the mobs and keep everyone else alive (CWs pull the most aggro these days by the way). Everyone short of TRs can do high AoE damage so if you're not helping to control adds then you are bringing nothing to a group... This is why so many of you still don't get invites.
Stop asking for more damage buffs and actually play the role that you were intended. Stop caring about damage meters and care more about how smoothly dungeon runs are going.
So we need to tank the adds that are aggroed on the CW, the ones that we can't get aggro on? Just so we're clear on your vision of how we are supposed to play.
So we need to tank the adds that are aggroed on the CW, the ones that we can't get aggro on? Just so we're clear on your vision of how we are supposed to play.
Spec Sentinel for starters. I've been with Sentinel GWFs that had no problems holding threat on groups of mobs. However they are in the minority and most GWFs continue to be worthless for parties as they only want to focus on their AoE deeps and pretend to be strikers. Stop comparing yourselves to TRs as well.
So instead of pretending to be strikers, you want us to pretend to be defenders?
How about instead we have the capability to spec into either role? If my gear is all offense and no defense, there's no reason I shouldnt be able to do as much damage as a rogue. Well, rogues will be miffed that somebody has damage anywhere near their own ridiculous numbers, but thats a tale for another thread.
Spec Sentinel for starters. I've been with Sentinel GWFs that had no problems holding threat on groups of mobs. However they are in the minority and most GWFs continue to be worthless for parties as they only want to focus on their AoE deeps and pretend to be strikers. Stop comparing yourselves to TRs as well.
Probably because GWF were billed as AOE strikers by cryptic, hell even the official wiki says DPS first and Tank secondary. I'm wondering where you have been that a GWF holds threat on groups of mobs? Spider? everything is in the air with a good CW. CN? don't get invited unless its a Guild group ( read pity party) Karrundax? 2x TR for boss burn 1 CW 1 DC 1 GF done. or swap the second TR for a CW perma CC mobs. ohh wait... Pirates right? worthless zone. Ive seen to many people shelf their GWF because it is not optimal in groups, not just pugs but even guild groups. Yes a GWF "can" do it but take a better class for it and it becomes easier. What you are wanting is you want the GWF to take the place of a GF? why GF do it better. Run around with a couple of CW that dont bother specing for punting (perfect lightning) know what you get? swathes of mobs gone in an instant.
Spec Sentinel for starters. I've been with Sentinel GWFs that had no problems holding threat on groups of mobs. However they are in the minority and most GWFs continue to be worthless for parties as they only want to focus on their AoE deeps and pretend to be strikers. Stop comparing yourselves to TRs as well.
We have 2 DPS trees and 1 sort of tank tree. I think this class leans a lot more to DPS than you think it does. It just does a poor job of literally everything right now.
Comments
On topic: the only thing the GWF needs is a major buff to at-wills. Encounters are fine, however, it doesn't quite make sense that the class with the highest damage weapons have the weakest at-wills. It's as if those giant 2-hands we swing are made out of playdo or something.
I agree, I would say ~ 15% base, and ~20% scaling while removing the damage reduction per mob hit. That would make GWFs alot better while still being under TR's single target.
Stop asking for more damage buffs and actually play the role that you were intended. Stop caring about damage meters and care more about how smoothly dungeon runs are going.
Basically, buff the over-all damage of GWF at-wills to match them having the strongest weapon damage weapons (i'de say about a 20-30% damage increase, easily just give the bonus damage from WMS and give it to the rest of the at wills), and maybe increase the hit cap by a few mobs.
Do you even play the GWF class? It seems to me that u have come here QQing about how "bad" certain GWFs are? Regardless AoE should always outdmg single target. Example: If a rogue does 5k dmg with an attack, make gwfs do 3,5k but dont make then do 1,5k if it hit more targets just so the dmg "seems" balanced. If we are AoE why are we beeing punished by attacking more targets?
So we need to tank the adds that are aggroed on the CW, the ones that we can't get aggro on? Just so we're clear on your vision of how we are supposed to play.
Spec Sentinel for starters. I've been with Sentinel GWFs that had no problems holding threat on groups of mobs. However they are in the minority and most GWFs continue to be worthless for parties as they only want to focus on their AoE deeps and pretend to be strikers. Stop comparing yourselves to TRs as well.
How about instead we have the capability to spec into either role? If my gear is all offense and no defense, there's no reason I shouldnt be able to do as much damage as a rogue. Well, rogues will be miffed that somebody has damage anywhere near their own ridiculous numbers, but thats a tale for another thread.
Probably because GWF were billed as AOE strikers by cryptic, hell even the official wiki says DPS first and Tank secondary. I'm wondering where you have been that a GWF holds threat on groups of mobs? Spider? everything is in the air with a good CW. CN? don't get invited unless its a Guild group ( read pity party) Karrundax? 2x TR for boss burn 1 CW 1 DC 1 GF done. or swap the second TR for a CW perma CC mobs. ohh wait... Pirates right? worthless zone. Ive seen to many people shelf their GWF because it is not optimal in groups, not just pugs but even guild groups. Yes a GWF "can" do it but take a better class for it and it becomes easier. What you are wanting is you want the GWF to take the place of a GF? why GF do it better. Run around with a couple of CW that dont bother specing for punting (perfect lightning) know what you get? swathes of mobs gone in an instant.
We have 2 DPS trees and 1 sort of tank tree. I think this class leans a lot more to DPS than you think it does. It just does a poor job of literally everything right now.