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FWIW: relative worth / cost of enchantment and rune levels

bisonboybisonboy Member Posts: 7 Arc User
edited July 2013 in General Discussion (PC)
I did the math calculating how much each leveling of your enchantments and Runes cost based on chance of successful fusion. Eg. level 1 to 2 fusion is 95% successful so it takes 4.2 level 1's to make a level 2, 4.4 2's to make 3, 4.7 3's to make 4, 6.7 4's to make a 5, 10 5's to make a 6 and 13.3 6's to make a 7.

By my calculations, in terms of level one items it therefore takes
4.2 1's to make a 2
18.7 1's to make a 3
88.1 1's to make a 4
587.3 1's to make a 5
5,873.3 1's to make a 6
78,310.8 1's to make a 7

looks like the asking price on high level enchantments and runes is usually way to low!

:D
Post edited by bisonboy on

Comments

  • fimcontefimconte Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    Except, Preservation Ward.
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  • demonsunderdemonsunder Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 243 Bounty Hunter
    edited July 2013
    well, you dont make runes from 1 you make them from 3 - 5 mostly, so the price is about right apart from rank 8 - 10 because of the rarity they are usally inflated by 10 - 50%
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  • bisonboybisonboy Member Posts: 7 Arc User
    edited July 2013
    Sorry my calculation is a bit in error, I didn't take wards into account and the fact that fusion failure deletes only one item. Including those makes the economics a bit better however with fusion success at 30%, for example, you would need on average 3.33 tries, with wards at 4200 AD then the added cost beyond the initial 4 items is about 14,000 AD ON AVERAGE. Sometimes you just get unlucky though, once had a string of 7 failed fusions, ouch.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2013
    Current (Mindflayer) AH pricing on runes and enchants of levels 6 and up (I'm not paying attention to lower) is extremely devalued. Certain names are very obviously pulling their items and reposting them at a lower price multiple times per day if somebody undercuts them by even a little, which basically flushes the pricing of everything down the toilet. There's very little profit to be had in buying much anything to fuse right now, unless you've got enough bank to do it on a large scale and get rid of the inventory of these very strange underminers, or if you hit a lucky streak on dropping prices where the next tier up isn't completely tanked at the moment.

    Wards can be had for free or cheap(er), if you're patient. Use preservation wards only when the cost of the enchant exceeds that of the ward if lost, even if the change to fuse is low.
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