I have been reading different guides and theories on CW since I have been playing this game, and I have learned a great deal from these. I have played both Renegade and Thaumaturge builds, DPSed, tossed, and just plain controlled mobs and bosses alike, but one thing I have kept hearing is, "I don't know which powers the game considers Control Powers, and which it considers DoT powers". This is important to know since some of the feats and Class Features specifically alter the effects of Control Powers, but there has been little information on this front, and I have been left to figure it out. Well yesterday I took some time at the Trade of Blades to make the determination.
Method: I have the four-piece High Vizier Armor set (minus the Reinforced Gloves). The special ability of this set grants the user +450 Defense when using control powers on a target (as well as removing 450 defense from the target). After using each spell I have quickly checked my Character Sheet to see which spells granted me the bonus, and the results were eye-opening. Here's the list.
CONTROL POWERS
Entangling Force
Sheild
Repel
Steal Time
NOT CONTROL POWERS
Magic Missile
Ray of Frost
Chill Strike
Conduit of Ice
Ice Storm
Ice Knife
Arcane Singularity
Oppressive Force
Chilling Clouds
Ray of Enfebelmant
Icy Terrain
Icy Rays
UNTESTED
Sudden Storm
Storm Pillar
Shard of the Endless Avalanche
Maelstrom of Chaos
Unfortunately, I am unable to test the powers I don't have, so if anyone out there wants to run this test on the powers I missed, please feel free to share your experience. I also did not test to see if slotting different Class Features changed anything, but I doubt they do. I'll probably make some further tests, but in the interests of time (and my laziness) please feel free to run these experiments yourself and provide us your experience.
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Comments
I have all non-class feature Powers. So, for the purpose of "Control Powers" for High Vizier that provide a buff, none of the "UNTESTED" count, i.e. they are all "NOT CONTROL POWERS".
Thank you! I obviously missed your post, so pardon me for any duplicate info, and didn't mean to hijack your previous work. I just hadn't seen any info on this before. Your list is more comprehensive.
Tabbed Chill Strike and Icy Terrain, for example, count as control powers for the Archmage set while Shard of Endless Avalanche does not.