That's all I really have to say on the matter. A team with multiple CW (also 4 v 5) basically once they were on you, you were dead without even having a fighting chance or being able to have control of your character. Best you could do was watch your health go bye bye.
That's all I really have to say on the matter. A team with multiple CW (also 4 v 5) basically once they were on you, you were dead without even having a fighting chance or being able to have control of your character. Best you could do was watch your health go bye bye.
Fun times
So basically you are complaining that enemy CWs are doing their job correctly in PvP. Okay.
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kellian11Member, Neverwinter Beta UsersPosts: 0Arc User
So basically you are complaining that enemy CWs are doing their job correctly in PvP. Okay.
Hmm...reading comprehension must not be your thing. Let me be more clear.
My issue is you die without having any control of your character. If you can name another successful game that has PvP and has this please I'm all ears. Every other MMO out there has some sort of mechanism where you can't get stun locked till you die In PvP. It's archaic not to have such a mechanism in place.
Hmm...reading comprehension must not be your thing. Let me be more clear.
My issue is you die without having any control of your character. If you can name another successful game that has PvP and has this please I'm all ears. Every other MMO out there has some sort of mechanism where you can't get stun locked till you die In PvP. It's archaic not to have such a mechanism in place.
Hope I cleared up your confusion
Well firstly, you can use the shift key to avoid hits and CC.
secondly, if you are a GWF i think tour tab allows you to be immune to CC for some seconds.
thirdly ,if you are a TR , you have your impossible to catch.
(not sure about other classes immunity to CC)
And last but not least , you can have your premade team. Make friends and take some friends with you in PvP who can support you.
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kellian11Member, Neverwinter Beta UsersPosts: 0Arc User
Well firstly, you can use the shift key to avoid hits and CC.
secondly, if you are a GWF i think tour tab allows you to be immune to CC for some seconds.
thirdly ,if you are a TR , you have your impossible to catch.
(not sure about other classes immunity to CC)
And last but not least , you can have your premade team. Make friends and take some friends with you in PvP who can support you.
So in essence your solution is don't be a cleric and don't PvP in a pickup group? There should already be separate ques for premades and pickups (again cryptic is late to the party on that).
How about a timer on CC or if you don't like that some CC breaking abilities for every class like every other MMO post 2004 has? I know to much to ask for, I mean this isn't rocket science...there are games they can look to that do it, do it well and they just need to follow what works for the most part.
Hmm...reading comprehension must not be your thing. Let me be more clear.
My issue is you die without having any control of your character. If you can name another successful game that has PvP and has this please I'm all ears. Every other MMO out there has some sort of mechanism where you can't get stun locked till you die In PvP. It's archaic not to have such a mechanism in place.
Hope I cleared up your confusion
GF, GWF and TR can "stunlock" just as well and even longer while dealing much more damage without the use of daily powers.
So in essence your solution is don't be a cleric and don't PvP in a pickup group? There should already be separate ques for premades and pickups (again cryptic is late to the party on that).
How about a timer on CC or if you don't like that some CC breaking abilities for every class like every other MMO post 2004 has? I know to much to ask for, I mean this isn't rocket science...there are games they can look to that do it, do it well and they just need to follow what works for the most part.
Sure once my CC lasts longer than fraction of a second in PvP. Currently CW has the worst CC in PvP its only great in PvE.
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kellian11Member, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
^ And they shouldn't be able to either (stunlock till death). Don't confuse this as an anti CW thread, it's not. It's an anti stunlock till you die thread.
So in essence your solution is don't be a cleric and don't PvP in a pickup group? There should already be separate ques for premades and pickups (again cryptic is late to the party on that).
How about a timer on CC or if you don't like that some CC breaking abilities for every class like every other MMO post 2004 has? I know to much to ask for.
Well being a cleric is about supporting your team as long as you can. As you will always be targeted and you pretty much cant kill anybody due to lack of damage . However, cleric got a pushing ability that can make them kite more (yes as a DC you need to kite and heal and cast astral shields as much as you can), and they also got a CC daily that can chain enemies in the area where it was casted .
I agree with a CC timer UI to see how long you will be CC'ed.
Premade PvP is pretty much a good solution for now , considering the amount of bots we see now. So why not?
Well firstly, you can use the shift key to avoid hits and CC.
secondly, if you are a GWF i think tour tab allows you to be immune to CC for some seconds.
thirdly ,if you are a TR , you have your impossible to catch.
(not sure about other classes immunity to CC)
And last but not least , you can have your premade team. Make friends and take some friends with you in PvP who can support you.
Valid points but I'd like to point out that impossible to catch and unstoppable are useless when you are prone. Also, impossible to catch sometimes will bug.
CW has no immunity to cc (which imo is fine)
DC is only immune to CC if they use hammer of fate daily. (but they are also rooted and stuck in the hammer animation for a bit)
The CC in neverwinter IMO either needs to be toned down or diminishing returns should be implemented.
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kellian11Member, Neverwinter Beta UsersPosts: 0Arc User
Well being a cleric is about supporting your team as long as you can. As you will always be targeted and you pretty much cant kill anybody due to lack of damage . However, cleric got a pushing ability that can make them kite more (yes as a DC you need to kite and heal and cast astral shields as much as you can), and they also got a CC daily that can chain enemies in the area where it was casted .
I agree with a CC timer UI to see how long you will be CC'ed.
Premade PvP is pretty much a good solution for now , considering the amount of bots we see now. So why not?
The timer i mean is let's say a 5 second debuff so you can't be chain stunlocked right away. I've played other games that have this. Not saying this one has to have it, but there certainly needs to be something to prevent total loss of control of your character till you die.
My issue is you die without having any control of your character. If you can name another successful game that has PvP and has this please I'm all ears. Every other MMO out there has some sort of mechanism where you can't get stun locked till you die In PvP. It's archaic not to have such a mechanism in place.
Yes 95% of the MMORPG that exists don't have that so called stun escape mechanic you speak of. As a party it's the objective to take down priority characters. For example in this game it's the DC, which you as the team will want to burst it. So everyone on your team will want to synchronize together to burst damage a single target that will kill it instantly. Of course this is not limited to burst damage, lock stun and knock down pressure are also viable options. And of course the most damaging one is procing the entire teams tenebrous on a single target, which guarantee's instant death.
It's called team work and that's how you play. If it makes you feel any better GWF and GF also have combos that can knockdown/push/stun lock till you die.
Oh hey stunlock is fun. You get engaged at max range with entrangling force and then the GF makes sure you never get up. Or the GWF. Stunlocks + a lot of damage so that all you can do is watching your hp bar going down is a lot of fun.
The squishiest class with the least passive defence, no self heal and no real defence abilities is fine without CC/damage immunities sure thing.And please don't mention shield, it's pointless in PvP.
The squishiest class with the least passive defence, no self heal and no real defence abilities is fine without CC/damage immunities sure thing.And please don't mention shield, it's pointless in PvP.
CW's shield is pointless in pvp? No wonder you are here and complain about being squishy.
The squishiest class with the least passive defence, no self heal and no real defence abilities is fine without CC/damage immunities sure thing.And please don't mention shield, it's pointless in PvP.
Ranged powers and the ability to dodge 3 times combined with a versatile array of ranged control powers would be the CWs defense. It excels at not being hit and being able to disengage if played well.
I disagree about shield, tabbed shield is awesome.
CW's shield is pointless in pvp? No wonder you are here and complain about being squishy.
The shield is effectively down after 2 hits, anyone with half a brain will use two dailies and the shield reduces nothing. It's okish against melees but Repel and EF are much better than shield. On top of that it is a 2 second cast so recasting it mid combat is usually out of question.
I started to have shield but exchanged after like 20 games and my survivability has not dropped at all it stayed the same. Shield is good for PvE in conjunction with AS and that's about it. It's mediocre at best in PvP.
Ranged powers and the ability to dodge 3 times combined with a versatile array of ranged control powers would be the CWs defense. It excels at not being hit and being able to disengage if played well.
I disagree about shield, tabbed shield is awesome.
As I said, I swapped out shield and I have about the same amount of deaths still it does not add much. Repel is better for knockback most of the time and EF is universally better to shut down or initiate on a target.
The only time I'd say Shield is decent is when you would have to constantly deal with multiple melees but if they are not braindead then you are dead anyway.
As to the rest TRs and DCs have only one less dodge but either selfheal, more damage, longer lasting CC or effective damage reduction and TR even CC immunity not to mention stealth which added all together is worth more than a 3rd teleport.
The teleport is good in 1v1 it loses out a lot if several targets are on you. Basically one CC and you are dead. Nothing to break CC, no decent damage reduction, no immunities, small healthpool.If it weren't for the 3rd teleport CWs would be pure victims in PvP. Yes we have range but we have to stand still for any form of ability we want to use and due to activation times.
None of our CC lasts longer than aproximately 1.5 seconds EF, some like CS or RoF freeze not even half a second while Smokebomb of TR lasts easily 3 seconds or more and it's AoE.
All knockdowns by GF last longer than Ice Knife knockdown or SoteA knockdown.
CW has mediocre control in PvP.
Hmm...reading comprehension must not be your thing. Let me be more clear.
My issue is you die without having any control of your character. If you can name another successful game that has PvP and has this please I'm all ears. Every other MMO out there has some sort of mechanism where you can't get stun locked till you die In PvP. It's archaic not to have such a mechanism in place.
Hope I cleared up your confusion
Have you pvped in any other game before? You can get stunlocked to death in every other game I have played. The CC is usually a lot longer in other games as well.
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kellian11Member, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
@Yasha00 I've played MMO's since Ultima Online and in the majority of them, NO you can't get stunlocked to death. This includes WoW, LotrO, Rift, SWTOR, EQ and EQ2 and the list goes on and on.
You can get stunned in those games certainly, but never to the point where you have full health one minute then you're dead the next after being chained stunned. Even when a Rogue would get the jump on you in WoW you could always move away before you died or had your one break stun ability (if not on cooldown)...here, not so much.
So the question I guess is have you PvPed in any other game before? Because I certainly have no idea what game you are referring to where you could be stunlocked, from full health to death, without having any control over your character the entire time AND no ability to break it.
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derpaderpistMember, Neverwinter Beta UsersPosts: 0Arc User
That's all I really have to say on the matter. A team with multiple CW (also 4 v 5) basically once they were on you, you were dead without even having a fighting chance or being able to have control of your character. Best you could do was watch your health go bye bye.
Fun times
Reroll a CW and do the same ? Wait then you'll come here crying about TRs oneshotting you , so better l2p .
" We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
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kellian11Member, Neverwinter Beta UsersPosts: 0Arc User
@Yasha00 I've played MMO's since Ultima Online and in the majority of them, NO you can't get stunlocked to death. This includes WoW, LotrO, Rift, SWTOR, EQ and EQ2 and the list goes on and on.
You can get stunned in those games certainly, but never to the point where you have full health one minute then you're dead the next after being chained stunned. Even when a Rogue would get the jump on you in WoW you could always move away before you died or had your one break stun ability (if not on cooldown)...here, not so much.
So the question I guess is have you PvPed in any other game before? Because I certainly have no idea what game you are referring to where you could be stunlocked, from full health to death, without having any control over your character the entire time AND no ability to break it.
Sure you can be stunlocked to death in WoW since the insignia CD is 2 minutes long while most CC has either no CD or rather shortish 15-30 second CD.
This was especially true in Classic when CC lasted in PvP just as long as in PvE like Polymorph which lasted 50 seconds and no DRs meaning you could keep someone in sheepfrom endlessly if you had the patience.
CC chains in WoW can still go up to 45 seconds with proper timing of CCs which do not share DRs like RMP can do in arena for example.
Bind, CS, KS, Sheep, Fear, Mind Control, DF, used in the right order and timing you can take out an enemy for a long time.
Please explain how it's archaic. Thanks. Moving on, it basically sounds like a whine thread. As a GWF I have no problem getting away/killing CW's. 3 of the classes in the game have dodge/roll abilities (the others? - can block anything/immune to cc), which are meant to be used to block/dodge these kind of things.
Sure you can be stunlocked to death in WoW since the insignia CD is 2 minutes long while most CC has either no CD or rather shortish 15-30 second CD.
This was especially true in Classic when CC lasted in PvP just as long as in PvE like Polymorph which lasted 50 seconds and no DRs meaning you could keep someone in sheepfrom endlessly if you had the patience.
CC chains in WoW can still go up to 45 seconds with proper timing of CCs which do not share DRs like RMP can do in arena for example.
Bind, CS, KS, Sheep, Fear, Mind Control, DF, used in the right order and timing you can take out an enemy for a long time.
Just about every single post you make is, wow this, wow that, wow did this, or they should do it like wow did. If you want to play wow go ****ing play wow. Some of us don't want to play your wow clone.
Just about every single post you make is, wow this, wow that, wow did this, or they should do it like wow did. If you want to play wow go ****ing play wow. Some of us don't want to play your wow clone.
Are you stupid? I bring WoW up only when ohers claim "but this was not possible/was possible in other MMOs". Since I played this game extensively the first 3-4 years I can relate to this game the most in the MMO genre and now stfu ignorant kid.
I think no one should deny the fact that this game needs diminishing returns (not an immunity for CC after being caught in one, but the following control effect would be diminished). I play TR, and actually the most fun duels, win or loss, are against guardian fighters due to the fact you have to beat him with your movement and encounter timing (not permastealth or improved CoS etc.).
At the moment, tough, you make one mistake and you are automatically dead, if your opponent guardian can play.
I think no one should deny the fact that this game needs diminishing returns (not an immunity for CC after being caught in one, but the following control effect would be diminished). I play TR, and actually the most fun duels, win or loss, are against guardian fighters due to the fact you have to beat him with your movement and encounter timing (not permastealth or improved CoS etc.).
At the moment, tough, you make one mistake and you are automatically dead, if your opponent guardian can play.
DRs would make sense if CC would last a long time. As it is most CC lasts 1-2 seconds maximum with DRs CCs would tend to last fraction of seconds which would severly impact classes already reliant on it to stay alive.
Some classes already have stun breakers and immunities in their kit already.
Sure you can be stunlocked to death in WoW since the insignia CD is 2 minutes long while most CC has either no CD or rather shortish 15-30 second CD.
This was especially true in Classic when CC lasted in PvP just as long as in PvE like Polymorph which lasted 50 seconds and no DRs meaning you could keep someone in sheepfrom endlessly if you had the patience.
CC chains in WoW can still go up to 45 seconds with proper timing of CCs which do not share DRs like RMP can do in arena for example.
Bind, CS, KS, Sheep, Fear, Mind Control, DF, used in the right order and timing you can take out an enemy for a long time.
Exactly, stunlocking in WoW is huge. And its not just WoW, every other game I have played has multiple classes and builds that can lock someone down for the kill. And its generally easier to avoid cc in NW because of the dodge mechanics and semi-active aim. For example if you position yourself behind a GF it is very hard for a CW to target you with entangle.
In the OPs example of being stunlocked to death by 4 CWs, I have to wonder, where is the rest of the team? Are the CW's on the point? Usually if you are getting stunlocked to death your team is not supporting you or you are out of position. Or how about try and play a CW at level cap. Being stunlocked to death is not an issue because you are so squishy even with full pvp gear that any class can kill you in a few hits.
Exactly, stunlocking in WoW is huge. And its not just WoW, every other game I have played has multiple classes and builds that can lock someone down for the kill. And its generally easier to avoid cc in NW because of the dodge mechanics and semi-active aim. For example if you position yourself behind a GF it is very hard for a CW to target you with entangle.
In the OPs example of being stunlocked to death by 4 CWs, I have to wonder, where is the rest of the team? Are the CW's on the point? Usually if you are getting stunlocked to death your team is not supporting you or you are out of position. Or how about try and play a CW at level cap. Being stunlocked to death is not an issue because you are so squishy even with full pvp gear that any class can kill you in a few hits.
Imho CW can only stunlock to death if Ice Knife is up other classes can do so without if I judge that correctly might be wrong about that though need to level up GW and GWF to understand their combo CC and damge better but had not enough time to do so so far. CW encounter abilites usually do not deal much damage besides Chill Strike which not everybody uses and even at max rank the stun is extremly brief like half a second and breaks even earlier when the target receives more damge during the stun.
Comments
So basically you are complaining that enemy CWs are doing their job correctly in PvP. Okay.
Hmm...reading comprehension must not be your thing. Let me be more clear.
My issue is you die without having any control of your character. If you can name another successful game that has PvP and has this please I'm all ears. Every other MMO out there has some sort of mechanism where you can't get stun locked till you die In PvP. It's archaic not to have such a mechanism in place.
Hope I cleared up your confusion
Well firstly, you can use the shift key to avoid hits and CC.
secondly, if you are a GWF i think tour tab allows you to be immune to CC for some seconds.
thirdly ,if you are a TR , you have your impossible to catch.
(not sure about other classes immunity to CC)
And last but not least , you can have your premade team. Make friends and take some friends with you in PvP who can support you.
So in essence your solution is don't be a cleric and don't PvP in a pickup group? There should already be separate ques for premades and pickups (again cryptic is late to the party on that).
How about a timer on CC or if you don't like that some CC breaking abilities for every class like every other MMO post 2004 has? I know to much to ask for, I mean this isn't rocket science...there are games they can look to that do it, do it well and they just need to follow what works for the most part.
GF, GWF and TR can "stunlock" just as well and even longer while dealing much more damage without the use of daily powers.
Sure once my CC lasts longer than fraction of a second in PvP. Currently CW has the worst CC in PvP its only great in PvE.
Well being a cleric is about supporting your team as long as you can. As you will always be targeted and you pretty much cant kill anybody due to lack of damage . However, cleric got a pushing ability that can make them kite more (yes as a DC you need to kite and heal and cast astral shields as much as you can), and they also got a CC daily that can chain enemies in the area where it was casted .
I agree with a CC timer UI to see how long you will be CC'ed.
Premade PvP is pretty much a good solution for now , considering the amount of bots we see now. So why not?
Valid points but I'd like to point out that impossible to catch and unstoppable are useless when you are prone. Also, impossible to catch sometimes will bug.
CW has no immunity to cc (which imo is fine)
DC is only immune to CC if they use hammer of fate daily. (but they are also rooted and stuck in the hammer animation for a bit)
The CC in neverwinter IMO either needs to be toned down or diminishing returns should be implemented.
The timer i mean is let's say a 5 second debuff so you can't be chain stunlocked right away. I've played other games that have this. Not saying this one has to have it, but there certainly needs to be something to prevent total loss of control of your character till you die.
Yes 95% of the MMORPG that exists don't have that so called stun escape mechanic you speak of. As a party it's the objective to take down priority characters. For example in this game it's the DC, which you as the team will want to burst it. So everyone on your team will want to synchronize together to burst damage a single target that will kill it instantly. Of course this is not limited to burst damage, lock stun and knock down pressure are also viable options. And of course the most damaging one is procing the entire teams tenebrous on a single target, which guarantee's instant death.
It's called team work and that's how you play. If it makes you feel any better GWF and GF also have combos that can knockdown/push/stun lock till you die.
https://www.youtube.com/watch?v= http://www.youtube.com/user/moegoodtime
The squishiest class with the least passive defence, no self heal and no real defence abilities is fine without CC/damage immunities sure thing.And please don't mention shield, it's pointless in PvP.
CW's shield is pointless in pvp? No wonder you are here and complain about being squishy.
Ranged powers and the ability to dodge 3 times combined with a versatile array of ranged control powers would be the CWs defense. It excels at not being hit and being able to disengage if played well.
I disagree about shield, tabbed shield is awesome.
The shield is effectively down after 2 hits, anyone with half a brain will use two dailies and the shield reduces nothing. It's okish against melees but Repel and EF are much better than shield. On top of that it is a 2 second cast so recasting it mid combat is usually out of question.
I started to have shield but exchanged after like 20 games and my survivability has not dropped at all it stayed the same. Shield is good for PvE in conjunction with AS and that's about it. It's mediocre at best in PvP.
As I said, I swapped out shield and I have about the same amount of deaths still it does not add much. Repel is better for knockback most of the time and EF is universally better to shut down or initiate on a target.
The only time I'd say Shield is decent is when you would have to constantly deal with multiple melees but if they are not braindead then you are dead anyway.
As to the rest TRs and DCs have only one less dodge but either selfheal, more damage, longer lasting CC or effective damage reduction and TR even CC immunity not to mention stealth which added all together is worth more than a 3rd teleport.
The teleport is good in 1v1 it loses out a lot if several targets are on you. Basically one CC and you are dead. Nothing to break CC, no decent damage reduction, no immunities, small healthpool.If it weren't for the 3rd teleport CWs would be pure victims in PvP. Yes we have range but we have to stand still for any form of ability we want to use and due to activation times.
None of our CC lasts longer than aproximately 1.5 seconds EF, some like CS or RoF freeze not even half a second while Smokebomb of TR lasts easily 3 seconds or more and it's AoE.
All knockdowns by GF last longer than Ice Knife knockdown or SoteA knockdown.
CW has mediocre control in PvP.
Have you pvped in any other game before? You can get stunlocked to death in every other game I have played. The CC is usually a lot longer in other games as well.
You can get stunned in those games certainly, but never to the point where you have full health one minute then you're dead the next after being chained stunned. Even when a Rogue would get the jump on you in WoW you could always move away before you died or had your one break stun ability (if not on cooldown)...here, not so much.
So the question I guess is have you PvPed in any other game before? Because I certainly have no idea what game you are referring to where you could be stunlocked, from full health to death, without having any control over your character the entire time AND no ability to break it.
Reroll a CW and do the same ? Wait then you'll come here crying about TRs oneshotting you , so better l2p .
ah yes, knew I would get a l2p response. Thanks, my faith in the internet gods have been restored!
Sure you can be stunlocked to death in WoW since the insignia CD is 2 minutes long while most CC has either no CD or rather shortish 15-30 second CD.
This was especially true in Classic when CC lasted in PvP just as long as in PvE like Polymorph which lasted 50 seconds and no DRs meaning you could keep someone in sheepfrom endlessly if you had the patience.
CC chains in WoW can still go up to 45 seconds with proper timing of CCs which do not share DRs like RMP can do in arena for example.
Bind, CS, KS, Sheep, Fear, Mind Control, DF, used in the right order and timing you can take out an enemy for a long time.
What class are you playing as?
Just about every single post you make is, wow this, wow that, wow did this, or they should do it like wow did. If you want to play wow go ****ing play wow. Some of us don't want to play your wow clone.
Are you stupid? I bring WoW up only when ohers claim "but this was not possible/was possible in other MMOs". Since I played this game extensively the first 3-4 years I can relate to this game the most in the MMO genre and now stfu ignorant kid.
At the moment, tough, you make one mistake and you are automatically dead, if your opponent guardian can play.
DRs would make sense if CC would last a long time. As it is most CC lasts 1-2 seconds maximum with DRs CCs would tend to last fraction of seconds which would severly impact classes already reliant on it to stay alive.
Some classes already have stun breakers and immunities in their kit already.
Exactly, stunlocking in WoW is huge. And its not just WoW, every other game I have played has multiple classes and builds that can lock someone down for the kill. And its generally easier to avoid cc in NW because of the dodge mechanics and semi-active aim. For example if you position yourself behind a GF it is very hard for a CW to target you with entangle.
In the OPs example of being stunlocked to death by 4 CWs, I have to wonder, where is the rest of the team? Are the CW's on the point? Usually if you are getting stunlocked to death your team is not supporting you or you are out of position. Or how about try and play a CW at level cap. Being stunlocked to death is not an issue because you are so squishy even with full pvp gear that any class can kill you in a few hits.
Imho CW can only stunlock to death if Ice Knife is up other classes can do so without if I judge that correctly might be wrong about that though need to level up GW and GWF to understand their combo CC and damge better but had not enough time to do so so far. CW encounter abilites usually do not deal much damage besides Chill Strike which not everybody uses and even at max rank the stun is extremly brief like half a second and breaks even earlier when the target receives more damge during the stun.