Just get rid of it. Really a rogue needs to be a paper doll. I don't know whats with this immune junk. Also put stealth on a 45sec Flat CD so it doesn't ruin the game thx.
Also lets buff the classes that need it some. Like tanks should have bigger health pools or a immune for 5 secs. They can pop. GWF's are better tanks now kinda sad really. GWF should get a lot more Dps buff's since they are fighters. Not a broken tank ability that outclasses a GF by miles.
Just get rid of it. Really a rogue needs to be a paper doll. I don't know whats with this immune junk. Also put stealth on a 45sec Flat CD so it doesn't ruin the game thx.
Also lets buff the classes that need it some. Like tanks should have bigger health pools or a immune for 5 secs. They can pop. GWF's are better tanks now kinda sad really. GWF should get a lot more Dps buff's since they are fighters. Not a broken tank ability that outclasses a GF by miles.
Maybe you should reroll some FOTM class / spec and stop crying ?
This abombination shi!ter is still b!tcing and moaning, when GWF are easily the most HAMSTER class next to GF. Man the **** up scrub and understand your class.
This abombination shi!ter is still b!tcing and moaning, when GWF are easily the most HAMSTER class next to GF. Man the **** up scrub and understand your class.
when you are playing a completely under balanced character class everything appears OP to you, you can have nearly fair fights if you are well geared and good at playing and they aren't otherwise no matter what you do your just an easy kill
Just get rid of it. Really a rogue needs to be a paper doll. I don't know whats with this immune junk. Also put stealth on a 45sec Flat CD so it doesn't ruin the game thx.
Also lets buff the classes that need it some. Like tanks should have bigger health pools or a immune for 5 secs. They can pop. GWF's are better tanks now kinda sad really. GWF should get a lot more Dps buff's since they are fighters. Not a broken tank ability that outclasses a GF by miles.
OP is a narb.
GWF has a superior immunity (much shorter cooldown) which requires rather easy to acquire gear to take full advantage of.
Stealth cannot regenerate while the rogue is being attacked. (Unless they equip shadow strike, which lowers their damage potential)
Tanks already have a huge health pool & immunity:
GF have a constant front loaded immunity that lasts as long as their shield last. (Shielding resists CCs + damage.)
GWF has an active immunity with a short cooldown which they must pop right before a CC hits.
TR is significantly squishier than a GWF but gets a slightly better immunity at the cost of a longer cooldown.
Hamtip: Hitting TRs with auto attack while they're "immune" still saps their stealth bar (& prevents it from regenerating).
When fighting other classes, I prefer to fight CWs & TRs simply because they have such low TTK & a predictable rotation. A good GF can turtle until you get in range & then time their prone combo right after you blow your survival abilities.
A good GWF will prevent you from kiting by kiting himself with his superior run speed. (& timing his attacks so that it overlaps with your own, which negates most of your own attack.)
Go roll a TR for yourself & see how "easy" it is during true end game PvP. (Geared GFs with tenebrous, uber tank GWFs, intelligent CWs with 40k Ice Knife.)
GWF has a superior immunity (much shorter cooldown) which requires rather easy to acquire gear to take full advantage of.
Stealth cannot regenerate while the rogue is being attacked. (Unless they equip shadow strike, which lowers their damage potential)
Tanks already have a huge health pool & immunity:
GF have a constant front loaded immunity that lasts as long as their shield last. (Shielding resists CCs + damage.)
GWF has an active immunity with a short cooldown which they must pop right before a CC hits.
TR is significantly squishier than a GWF but gets a slightly better immunity at the cost of a longer cooldown.
Hamtip: Hitting TRs with auto attack while they're "immune" still saps their stealth bar (& prevents it from regenerating).
When fighting other classes, I prefer to fight CWs & TRs simply because they have such low TTK & a predictable rotation. A good GF can turtle until you get in range & then time their prone combo right after you blow your survival abilities.
A good GWF will prevent you from kiting by kiting himself with his superior run speed. (& timing his attacks so that it overlaps with your own, which negates most of your own attack.)
Go roll a TR for yourself & see how "easy" it is during true end game PvP. (Geared GFs with tenebrous, uber tank GWFs, intelligent CWs with 40k Ice Knife.)
A Narb ? you had me at Narb.
Each class has its abilities just saying GWF should of gotten a fighter buff not a face tank buff. A good example is in GG a GWF can be 1v5. and get out of it. Its just too strong a ability. I rather see them have some better Dps skills cause they can tank way better a GF doesn't have anything close to that.
the TR is no-perma executioner, beats perma stealth almost every time just because i know full well how rogue skills work and can find the stealthed rogue (yes you can do that, amazing right??) and when i do find them my dps is so much higher they just explode. some rolling and my own ItC/stealth keep me alive while i scan around to find them. or i could just cheese it with path of blade to eat up their stealth bar whitout seeing them but i can't be arsed to switch powers just for that unless the opponent is really good.
the DC instaed doesn't even need to do that, i can just sit inside astral shield and sunburst if i feel like it, cloud of steel is -not- taking down a shielded cleric, just no. then again, i know very well what my opponet is capable of.
the only kind of perma-stealth rogue i consider dangerous are those outfitted to the extreme with tene enchants but that doesn't make the build OP, that makes tene OP.
TL: DR if you get rolled over by a perma stealth rogue you either need to learn how the character works better (because honestly their dps is HAMSTER and if you find them they are so dead) or they have too many tenebrous on their hands.
It was a pretty fun time in pvp today. It gets pretty hilarious harassing 4 of them on their node trying to cap it back. Keep up with the good work with this guide - it's a good inspiration to many rogues, and a lot of nightmare for the opposition~
Typical rogue. Lr2play. Thats all you here from them. If you are so skilled roll a dc buddy see how you go.
its all just a l2p issue since TRs are far from OP currently
0
faustasdmMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
In every game rogues own people simply because of the rogue mechanics. And they are mostly the same in every game. And if the devs would listen to all that QQ we would get rogues with minimum damage, the rogue players would QQ that no one wants them and they can't do ****, then they are normal, people call them op again and repeat for eternity. Whos fault is that their mechanics are superior to your gameplay?
Though getting owned by a rogue with will gear (i mean T2+CN) is fairly annoying, but if i had that kind of gear, he wouldn't own me with that ease, duh.
And i'm playing DC, as i did in every MMO, so i know how to utilize "stay away from dps classes" strategy. works wonders.
- are those outfitted to the extreme with tene enchants but that doesn't make the build OP, that makes tene OP.
Exactly, people need to understand that's it not the class that's the issue, but Tenebrous enchantments. Matched with classes that run faster, take less damage, has more health and has prone rotations. This all makes for faceroll players where skill is no longer a factor
the TR is no-perma executioner, beats perma stealth almost every time just because i know full well how rogue skills work and can find the stealthed rogue (yes you can do that, amazing right??) and when i do find them my dps is so much higher they just explode. some rolling and my own ItC/stealth keep me alive while i scan around to find them. or i could just cheese it with path of blade to eat up their stealth bar whitout seeing them but i can't be arsed to switch powers just for that unless the opponent is really good.
the DC instaed doesn't even need to do that, i can just sit inside astral shield and sunburst if i feel like it, cloud of steel is -not- taking down a shielded cleric, just no. then again, i know very well what my opponet is capable of.
the only kind of perma-stealth rogue i consider dangerous are those outfitted to the extreme with tene enchants but that doesn't make the build OP, that makes tene OP.
TL: DR if you get rolled over by a perma stealth rogue you either need to learn how the character works better (because honestly their dps is HAMSTER and if you find them they are so dead) or they have too many tenebrous on their hands.
Nothing cheesy with using path of the blades to flesh out the cheesiness of a perma-stealth TR with greater tenebrous.
Just get rid of it. Really a rogue needs to be a paper doll. I don't know whats with this immune junk. Also put stealth on a 45sec Flat CD so it doesn't ruin the game thx.
Also lets buff the classes that need it some. Like tanks should have bigger health pools or a immune for 5 secs. They can pop. GWF's are better tanks now kinda sad really. GWF should get a lot more Dps buff's since they are fighters. Not a broken tank ability that outclasses a GF by miles.
Although some people are laughing at you, actually i do too. I will respond.
Men, i don't think we have a problem with Classes, the problem really are those who played it.
Grow up buddy.
There's three ways to do things, the right way, the wrong way and the way that I do it.
Exactly, people need to understand that's it not the class that's the issue, but Tenebrous enchantments. Matched with classes that run faster, take less damage, has more health and has prone rotations. This all makes for faceroll players where skill is no longer a factor
Skill isn't a factor anyhow. Its a matter of tenebrous + who has more cool down abilities off timer.
well i hate inmune TR not sure how they do it but is sick to see full inkune TR that cannot die even with a whole team attacking them that must be a bug, i can live with perma stealth and full crits so far i have not died in a 1 vs 1 battle even with huge crits but the full inmune TR sucks big time i cannot do anything yesterday i was figthing one and was not able to kill it for like 2 minutes using daily 2 times and nothing and he just laugh , i have full stalwart and GPF
Everything works out in the end . If it hasn't worked out yet, it isn't the end...
Comments
Hahahaha. check out my post on how to counter them a must see.
Only block when they jump.
And hope you dont get crit for 70k.
Respec to Tacics with 10 in protection to get the ac.
Take all feats that speed up action points gain.
Equip trample the fallen and fighters recovery.
Same damage as GWF exept now your much tankier then them.
You focking Racist!
well played
Maybe you should reroll some FOTM class / spec and stop crying ?
Ha! Exactly my reaction too. +10
Be sure to check my other post how to counter perma stealth.. wins everytime
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when you are playing a completely under balanced character class everything appears OP to you, you can have nearly fair fights if you are well geared and good at playing and they aren't otherwise no matter what you do your just an easy kill
knowing from the start that you are going to be heavily over matched typically is instantly clear and PvP gives most all the glory to the winning team
Only party true, even though your team may lose, if you perform well individually you will still get decent glory (and xp).
OP is a narb.
GWF has a superior immunity (much shorter cooldown) which requires rather easy to acquire gear to take full advantage of.
Stealth cannot regenerate while the rogue is being attacked. (Unless they equip shadow strike, which lowers their damage potential)
Tanks already have a huge health pool & immunity:
GF have a constant front loaded immunity that lasts as long as their shield last. (Shielding resists CCs + damage.)
GWF has an active immunity with a short cooldown which they must pop right before a CC hits.
TR is significantly squishier than a GWF but gets a slightly better immunity at the cost of a longer cooldown.
Hamtip: Hitting TRs with auto attack while they're "immune" still saps their stealth bar (& prevents it from regenerating).
When fighting other classes, I prefer to fight CWs & TRs simply because they have such low TTK & a predictable rotation. A good GF can turtle until you get in range & then time their prone combo right after you blow your survival abilities.
A good GWF will prevent you from kiting by kiting himself with his superior run speed. (& timing his attacks so that it overlaps with your own, which negates most of your own attack.)
Go roll a TR for yourself & see how "easy" it is during true end game PvP. (Geared GFs with tenebrous, uber tank GWFs, intelligent CWs with 40k Ice Knife.)
A Narb ? you had me at Narb.
Each class has its abilities just saying GWF should of gotten a fighter buff not a face tank buff. A good example is in GG a GWF can be 1v5. and get out of it. Its just too strong a ability. I rather see them have some better Dps skills cause they can tank way better a GF doesn't have anything close to that.
the TR is no-perma executioner, beats perma stealth almost every time just because i know full well how rogue skills work and can find the stealthed rogue (yes you can do that, amazing right??) and when i do find them my dps is so much higher they just explode. some rolling and my own ItC/stealth keep me alive while i scan around to find them. or i could just cheese it with path of blade to eat up their stealth bar whitout seeing them but i can't be arsed to switch powers just for that unless the opponent is really good.
the DC instaed doesn't even need to do that, i can just sit inside astral shield and sunburst if i feel like it, cloud of steel is -not- taking down a shielded cleric, just no. then again, i know very well what my opponet is capable of.
the only kind of perma-stealth rogue i consider dangerous are those outfitted to the extreme with tene enchants but that doesn't make the build OP, that makes tene OP.
TL: DR if you get rolled over by a perma stealth rogue you either need to learn how the character works better (because honestly their dps is HAMSTER and if you find them they are so dead) or they have too many tenebrous on their hands.
- Tiduss -
(OoS)
Plays OP class.
Typical rogue. Lr2play. Thats all you here from them. If you are so skilled roll a dc buddy see how you go.
Typical rogue dickhead.
its all just a l2p issue since TRs are far from OP currently
Though getting owned by a rogue with will gear (i mean T2+CN) is fairly annoying, but if i had that kind of gear, he wouldn't own me with that ease, duh.
And i'm playing DC, as i did in every MMO, so i know how to utilize "stay away from dps classes" strategy. works wonders.
/popcorn
Exactly, people need to understand that's it not the class that's the issue, but Tenebrous enchantments. Matched with classes that run faster, take less damage, has more health and has prone rotations. This all makes for faceroll players where skill is no longer a factor
Although some people are laughing at you, actually i do too. I will respond.
Men, i don't think we have a problem with Classes, the problem really are those who played it.
Grow up buddy.
Skill isn't a factor anyhow. Its a matter of tenebrous + who has more cool down abilities off timer.
made me laugh. LOL