I'm trying to get a Skyfade (the fade to black to be precise) to appear on a dialogue prompt. For some reason it just does not wish to become visible in 3d editing mode for me. I've seen it get used before, and I'm pretty certain I'm understanding the mechanics, but maybe I'm missing something.
Edit after fix : Apparently inky clouds can conflict with skyfades. Adding this line of text here for people experiencing the same problem and looking for the solution.
( I've not tested every FX's conflicts, so yours may be another one. I'm thinking it may be volume FXs conflicting with each other, so you may start to look there.)
I will bet you this is what it is: You have another effect going on that supersedes it. You can only have one of the area special fx active at a time. If you have any other skyfade or outdoor environmental effect on it generally can'y do both. I feel like there you used to be a budget to 2 or 3 at a time, but now it seems like only one. I experienced this trying to have both skyfade: black and white on and the fade to black would not trigger. Hope that helps.
A mysterious merchant hires you to dispose of four ghosts haunting a nearby castle. Enjoy this short adventure that pays homage to a classic arcade game. I'm sure you will be able to guess which one.
I will bet you this is what it is: You have another effect going on that supersedes it. You can only have one of the area special fx active at a time. If you have any other skyfade or outdoor environmental effect on it generally can'y do both. I feel like there you used to be a budget to 2 or 3 at a time, but now it seems like only one. I experienced this trying to have both skyfade: black and white on and the fade to black would not trigger. Hope that helps.
I played around with skyfades today as well and found this to be true, atleast if they are triggered by the same event or at the same time. Hope you get it fixed soon!
Rescue in Rainwall, ID: NW-DRQK3HKVV Chef's Challenge, ID: NW-DGTKIBVF3 The Dreamfall Campaign, ID: NWS-DEB7Z9IJC(3 Quests) Ogre: For the win!, ID: NW-DR5O3PD63 Cults and Culture, ID: NW-DCLSFYSQ2
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saerraelMember, Neverwinter Beta UsersPosts: 0Arc User
I will bet you this is what it is: You have another effect going on that supersedes it. You can only have one of the area special fx active at a time. If you have any other skyfade or outdoor environmental effect on it generally can'y do both. I feel like there you used to be a budget to 2 or 3 at a time, but now it seems like only one. I experienced this trying to have both skyfade: black and white on and the fade to black would not trigger. Hope that helps.
There are other FXes in that room, yes, but no other skyfades. On my test map, however, there are no other FXes than what I am currently testing out and I have the same problem there.
I'll try nixing until I get a response in the actual map, though. Thanks for the suggestion.
I played around with skyfades today as well and found this to be true, atleast if they are triggered by the same event or at the same time. Hope you get it fixed soon!
Me too. Kind of scratching the back of my head at the moment.
Edit: found it and fixed it. Had a rogue inky cloud still in the dialogue tree which conflicted.
Thank you very much, people, for your time, your thoughts and creativity.
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Patrols and follows work for me though.
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
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A mysterious merchant hires you to dispose of four ghosts haunting a nearby castle. Enjoy this short adventure that pays homage to a classic arcade game. I'm sure you will be able to guess which one.
I played around with skyfades today as well and found this to be true, atleast if they are triggered by the same event or at the same time. Hope you get it fixed soon!
Chef's Challenge, ID: NW-DGTKIBVF3
The Dreamfall Campaign, ID: NWS-DEB7Z9IJC (3 Quests)
Ogre: For the win!, ID: NW-DR5O3PD63
Cults and Culture, ID: NW-DCLSFYSQ2
It's planted near the trigger (npc). The player can not be too far away from it due to the range on ‘talk to’.
There are other FXes in that room, yes, but no other skyfades. On my test map, however, there are no other FXes than what I am currently testing out and I have the same problem there.
I'll try nixing until I get a response in the actual map, though. Thanks for the suggestion.
Me too. Kind of scratching the back of my head at the moment.
Edit: found it and fixed it. Had a rogue inky cloud still in the dialogue tree which conflicted.
Thank you very much, people, for your time, your thoughts and creativity.
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