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No, this game is Not D&D.

jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
edited June 2013 in General Discussion (PC)
It's a Fantasy-Action MMO with the D&D License for Characters and Environments.

it's not a literal translation of the tabletop game. It just has the license to use the Forgotten Realms 4E Campaign setting. Creature names, Character names, Class/skill names, Environments, and Lore. But it's not REALLY built on any D&D ruleset, gameplay-wise.

I don't think this is debatable. but I've been known to be wrong on plenty of occasions.

Sooner we get past this, the more enjoyable the game will most likely be. at least that is how it is for me. YMMV.

personally, I don't see how a literal translation would actually work in a MMO environment and not be a horrific failure, but that is neither here nor there. it can work for a low-volume game like NWN (and yes, 32 players is low-volume), but not sure for a MMO. thoughts?

Now, not taking either side on this next bit, just making an observation.

From what I have read on these forums, regardless of how it begins, pretty much every "This isn't D&D enough" thread seemingly revolves around 1 of two things.

1) My cleric can't wear plate, carry a 2h hammer, tank everything, do godly damage, turn an army of undead, and keep everyone healed all at once without breaking a sweat.

2) There's only 5 classes, unless there are 60 classes, double classes, triple classes, it's not D&D.

yes, I exaggerated a bit, but the point stands. the two biggest "Not D&D" issues I see complained about the most is that Clerics don't wear plate, can't turn undead, and don't carry 2-handers, and that there are only 5 classes in the game so far. one of which can be remedied, and one, I'm not so sure.

as a Non-D&D tabletop player, i find that curiously interesting. since i never played Tabletop RPGs, I've never seen a Cleric in plate. i'm accustomed to them wearing Chainmail or Cloth, and using a 1H Mace, or a Sceptre, depending on the game. I don't know what this "Symbol" business is about with the Devoted Cleric. Should be a Sceptre by default. this Plate-wearing, 2-hand swinging Tank/Healer/DPS all at once Cleric you guys talk about sounds pretty cool and fun, but sounds like it would invalidate every other class. How does the Tabletop game balance this? Does the tabletop game even *need* to balance this?

the 5 classes thing, that's simple. just add more classes until people decide it is D&D enough. then add more after that. maybe NW should have launched with the Warlock and Ranger, and started working on other classes. I wonder why they didn't launch with the Warlock and Ranger. weren't they in Closed Beta?

How many base classes are there anyhow(since the NW classes are seeming based on the 4E Base Classes)?
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Post edited by jaymadiv#8056 on
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Comments

  • zikkszikks Member Posts: 23 Arc User
    edited June 2013
    Thats what kills me about this game they had all the classes, powers, monsters, history, ect. that if they built a game that could transition it into the game they could just been knocking out the assets. Instead we get a Korean MMO wrapped in DnD clothing.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited June 2013
    jmadfour wrote: »
    it can work for a low-volume game like NWN (and yes, 32 players is low-volume), but not sure for a MMO. thoughts?
    a: it's not 32 players.
    b: it's more simultaneous players than any Neverwinter Online instance.
  • ruinedmirageruinedmirage Member Posts: 440 Bounty Hunter
    edited June 2013
    Why not break it down further and just say that since it doesn't use pencil, paper, and dice, it's not D&D?

    More accurately, I would call it a spin-off, much like the Final Fantasy franchise has with games like FF Tactics, FF: Crystal Chronicles, FF Mystic Quest, etc. Just because they're not part of the core numbered series doesn't mean that the spin-offs are good or bad per se, just different to try and attract different people.

    The D&D name even does this with it's own card game, arcade cabinets, board games, and ...... *gasp* video games!
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited June 2013
    a: it's not 32 players.
    b: it's more simultaneous players than any Neverwinter Online instance.
    my apologies then. i was sure that the multiplayer in NWN was 32. wouldn't be the first time i was wrong. if NWN had more than 120 players in a server at the same time, then hey what can i say. i was working from memory.
    image
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited June 2013
    Why not break it down further and just say that since it doesn't use pencil, paper, and dice, it's not D&D?

    thats going quite a bit overboard.
    More accurately, I would call it a spin-off, much like the Final Fantasy franchise has with games like FF Tactics, FF: Crystal Chronicles, FF Mystic Quest, etc. Just because they're not part of the core numbered series doesn't mean that the spin-offs are good or bad per se, just different to try and attract different people.

    The D&D name even does this with it's own card game, arcade cabinets, board games, and ...... *gasp* video games!

    calling this a spinoff seems reasonable.
    image
  • storelwandererstorelwanderer Member, Neverwinter Beta Users Posts: 4 Arc User
    edited June 2013
    A lot of people would have been used to the 3.5 rule set from Bioware's NWN. I'll do some short comparison of 3.5 and 4E.

    3.5 had; Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer and Wizard. (11 classes)
    4.0 had; Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard (8 classes)
    Neverwinter has DC, GF, GWF, TR, CW. (4 classes - GF and GWF are both Fighters)

    However in version 3.5 of the rules, characters had the ability to wear any armour that they had proficiency for. So, a Cleric had up to heavy armour proficiency meaning that it could wear Cloth/Leather/Chain Mail/Scale Mail/Plate. The heavier armours being the best for them. Same goes for Fighters and Paladins. And unless you were using a 2 Handed Weapon, they could all use a shield too.
    Rogues only had proficiency up to Leather (although you could buy the other grades of proficiency with Feats) but then anything heavier than leather started imposing penalties to the dexterity bonus.
    4E changed this a bit so the highest for Clerics was chainmail.

    Weapon wise, Clerics in 4E could use Simple Melee: Clubs, Daggers, Maces, Javelins, Sickles and Spears (as well as simple ranged) and they had a Holy Symbol as an implement. No Sceptre's whatsoever.
    In 3.5 the list of simple weapons was a lot longer.

    So, from 3.5 to 4E, WotC have trimmed down a lot of stuff. Here, PW/Cryptic have cut down on what's already been cut down which is why a lot of people are complaining.
  • ungoodungood Member Posts: 0 Arc User
    edited June 2013
    jmadfour wrote: »
    It's a Fantasy-Action MMO with the D&D License for Characters and Environments.

    it's not a literal translation of the tabletop game. It just has the license to use the Forgotten Realms 4E Campaign setting. Creature names, Character names, Class/skill names, Environments, and Lore. But it's not REALLY built on any D&D ruleset, gameplay-wise.

    I don't think this is debatable. but I've been known to be wrong on plenty of occasions.

    Sooner we get past this, the more enjoyable the game will most likely be. at least that is how it is for me. YMMV.

    personally, I don't see how a literal translation would actually work in a MMO environment and not be a horrific failure, but that is neither here nor there. it can work for a low-volume game like NWN (and yes, 32 players is low-volume), but not sure for a MMO. thoughts?

    Now, not taking either side on this next bit, just making an observation.

    From what I have read on these forums, regardless of how it begins, pretty much every "This isn't D&D enough" thread seemingly revolves around 1 of two things.

    1) My cleric can't wear plate, carry a 2h hammer, tank everything, do godly damage, turn an army of undead, and keep everyone healed all at once without breaking a sweat.

    2) There's only 5 classes, unless there are 60 classes, double classes, triple classes, it's not D&D.

    yes, I exaggerated a bit, but the point stands. the two biggest "Not D&D" issues I see complained about the most is that Clerics don't wear plate, can't turn undead, and don't carry 2-handers, and that there are only 5 classes in the game so far. one of which can be remedied, and one, I'm not so sure.

    as a Non-D&D tabletop player, i find that curiously interesting. since i never played Tabletop RPGs, I've never seen a Cleric in plate. i'm accustomed to them wearing Chainmail or Cloth, and using a 1H Mace, or a Sceptre, depending on the game. I don't know what this "Symbol" business is about with the Devoted Cleric. Should be a Sceptre by default. this Plate-wearing, 2-hand swinging Tank/Healer/DPS all at once Cleric you guys talk about sounds pretty cool and fun, but sounds like it would invalidate every other class. How does the Tabletop game balance this? Does the tabletop game even *need* to balance this?

    If you want, go check out DDO (Dungeons and Dragons Online) where they follow the spirit and the letter of the rules pretty close. Yes, the class imbalance is painful to say the least, and it's really lop sided in favor casters both divine and arcane.

    In theory , because DnD is supposed to be about PvE, you don't really need to "balance" the classes, but, in the end, you can't have a few god classes and then a pile of poo and think that this won't cause problems for the game overall.

    One of the things that DDO did was allow for multi-classing, this lead to insane builds as opposed to just a single class being great, you could make some insanely powerful builds, like for example, I had a 12 Fighter/ 8 Cleric build (Max level in DDO was 20th), the fighter levels gave me use of every weapon, every armor, and slew of combat abilities, the cleric levels gave me some of the best healing in the game. The ability to build as per the DndD rules allowed players to make some super-hero builds and some total fail builds.

    But, to be honest, since both games are F2P, you won't lose anything one way or another going to check out DDO, to see what a more "true to the rules" DnD MMO can be. I personally left DDO after playing it for a few years, and while I enjoyed it, to me, it was a 6 year old game that was still falling apart at the seams, like a house that got patched too many times but never fixed.

    The symbol, Holy Symbol is a Devotion Item, it is what the Cleric channels the power of their god through, like using a cross to ward off a vampire, but a cleric can use it to call down a rain of fire if they so wish.
    the 5 classes thing, that's simple. just add more classes until people decide it is D&D enough. then add more after that. maybe NW should have launched with the Warlock and Ranger, and started working on other classes. I wonder why they didn't launch with the Warlock and Ranger. weren't they in Closed Beta?

    How many base classes are there anyhow(since the NW classes are seeming based on the 4E Base Classes)?

    I really have no played 4e, and not at all to be rude, but if Neverwinter is 4e rules, I can say I am glad I never played it.

    But I think really, you hit the nail on the head when you said it really is a vanilla flavored MMO that is using 4e DnD Ambiance.

    But here is the main issue with that. DnD offers several books of mobs to create, and several more entire books of classes, races, and just tons upon tons stories, and everything else you can think of. Basically, we have the means today to make an action RPG MMO based on DnD and a lot of fans of the DnD game want that, there is a large market for that Table Top feel in a DnD MMO.
    it's not a literal translation of the tabletop game. It just has the license to use the Forgotten Realms 4E Campaign setting. Creature names, Character names, Class/skill names, Environments, and Lore. But it's not REALLY built on any D&D ruleset, gameplay-wise.

    This is very well said. qft.
    [SIGPIC][/SIGPIC]
    D&D Home Page - What Class Are You?
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Already about 50 threads relating to this topic. I love D&D and have been playing for almost 20 years (PNP and games).

    Please leave if you don't like it.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • sniktchsniktch Member Posts: 3 Arc User
    edited June 2013
    It's not D&D - it's Champions at a Ren Faire, with less flexibility. Even uses a lot of the same emote animations and commands.
  • rodostorodosto Member Posts: 76 Arc User
    edited June 2013
    Korean MMO with D&D franchise... nothing more.
  • hellorcohellorco Member Posts: 82
    edited June 2013
    Let's try to do the opposite, try to imagine D&D with a real-time experience: the dungeon master rolls, in a matter of few seconds, 2-3 hundreds of dices to decide what attacks what and what happens, while the players screams at the same time all the spells they have rolling like mad to dodge and hit at the same time. There is simply no action with pen&paper, it's all about enjoying a story in which you participate. Rules and such generally gets twisted by DMs to make the exerience BETTER.
    No one will ring at your door to tell you "cheater" for not using strictly the rules, and you don't go around to your unknown neighbors to ask if they are a DC with 10k gs ready to start a dungeon. You also don't do over and over the same adventure and you can't play for 12hrs in a row because you won't enjoy it.
    I don't know what super hardcore D&D players can do, but in general it's a social, friendly experience you do once or twice a week, not every evening after work.

    I think many people who complain about the lack of "D&Dness" are against this pace. Especially the loyal old tabletop players who aren't accustomed to frenzy reactions that comes with last generation of videogames, prefer a turn-based pace where you can think and solve puzzles rather than running fast because so you can do 2 delve's runs in the hour it's up.

    What does it mean being skilled at D&D? knowing the rules, knowing the bestiary and being clever, and being good at "playing a role". It's like acting. Instead this game is more like a sport and being GOOD at this is a matter of reaction. You don't have 5-6 seconds to react, you have less than 1, this timeframe doesn't leave much to your imagination, you need to be concentrated if you aren't used to fps/mmos.

    What is "hard" in D&D? I don't know, probably nothing in therms of combat, it's more about making the right decision for your role and solving puzzles/misteries. "Hard" in an action game is generally accepted as "you need korean-style reactions".

    This game CAN'T be D&D, and personally I think no realtime MMO can ever be even similar to D&D. I understand some people may think they have been baited, and I partly agree with them, but what did you expect? For the average customer (15-25 yo) a game like that goes from boring to trivial. NWN was more a single-player/cooperative game without real competition. MMOs have a strong competitive component to keep engaged "skilled" players, who generally "explain" the strats by showing their e-peen on youtube.

    I like competition, I like D&D old style too. This game lacks any form of non skill-based action, nothing to solve, just hit, move, loot.

    Feel free to disagree, just my 2c
  • ungoodungood Member Posts: 0 Arc User
    edited June 2013
    hellorco wrote: »
    This game CAN'T be D&D, and personally I think no realtime MMO can ever be even similar to D&D.

    I like competition, I like D&D old style too. This game lacks any form of non skill-based action, nothing to solve, just hit, move, loot.

    Feel free to disagree, just my 2c

    Yah, you might want to at least give DDO a look through. While I think there are better games then DDO out there, it was a more true to the rules DnD based MMO. Not sure how it is today, I stopped playing a while back, but, since it is F2P you lose nothing giving it a look over and seeing if what you think is true that a DnD MMO can't be made.
    [SIGPIC][/SIGPIC]
    D&D Home Page - What Class Are You?
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited June 2013
    Already about 50 threads relating to this topic. I love D&D and have been playing for almost 20 years (PNP and games).

    Please leave if you don't like it.

    did i, in any fashion, infer that i do not like the game?

    or did i give the impression that i did not like D&D or the fact that you have been playing for almost 20 years

    if so i apologize. i like the game. a lot. i have no opinion on D&D, as i have no experience with it. and how long you have been playing D&D is really none of my business.
    image
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited June 2013
    rodosto wrote: »
    Korean MMO with D&D franchise... nothing more.

    there is really nothing "korean" about the game. unless you equate anything with a cash shop with "korean". and thats not uniquely korean either.

    especially since Cryptic is an American company and PW is a Chinese publisher.
    image
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited June 2013
    anyhow. i gotta go do some work now.

    to be honest, the point of this thread wasnt to complain that the game isnt D&D enough. but rather to acknowledge this fact, and move past it. the game has much more pressing issues.

    as far as D&Dness goes, i like this game for what it is, in that regard. a fun action-combat mmo set in Forgotten Realms world setting.

    have fun discussing.
    image
  • ungoodungood Member Posts: 0 Arc User
    edited June 2013
    jmadfour wrote: »
    there is really nothing "korean" about the game. unless you equate anything with a cash shop with "korean". and thats not uniquely korean either.

    Actually, if you had played TERA, you would see there are some striking similarities between the two games in regards to the mouse/key combat, and the single style of weapon use of the classes.
    [SIGPIC][/SIGPIC]
    D&D Home Page - What Class Are You?
  • nightfer01nightfer01 Member, Neverwinter Beta Users Posts: 133 Bounty Hunter
    edited June 2013
    I played Tabletop DnD for 6 years (then I had to leave for collage) on the old rules with much more options you can do. I played all the games that uses DnD rules (the single player ones). This game is nowhere near them. As someone mentioned before, DnD is a PVE-type of game. But you cant make a MMO just for PVE right?Only koreans do that cause they grind for ages. DnD presented those classes LONG TIME AGO and every game that have classes, uses them, its not a big secret. The unique thing about DnD was the mixture of classes, armors and weapons you can make. Yes that leads to broken mechanics but as its said before, DnD was never invented for PVP in the first place. Neverwinter is just a regular MMO with tons of broken things that uses the Dungeons and Dragons name to make people play it.
  • ruinedmirageruinedmirage Member Posts: 440 Bounty Hunter
    edited June 2013
    jmadfour wrote: »
    did i, in any fashion, infer that i do not like the game?

    or did i give the impression that i did not like D&D or the fact that you have been playing for almost 20 years

    if so i apologize. i like the game. a lot. i have no opinion on D&D, as i have no experience with it. and how long you have been playing D&D is really none of my business.

    How would you know if the game was "D&D enough" if you don't have any experience with D&D?
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited June 2013
    A lot of people would have been used to the 3.5 rule set from Bioware's NWN. I'll do some short comparison of 3.5 and 4E.

    3.5 had; Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer and Wizard. (11 classes)
    4.0 had; Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard (8 classes)
    Neverwinter has DC, GF, GWF, TR, CW. (4 classes - GF and GWF are both Fighters)

    However in version 3.5 of the rules, characters had the ability to wear any armour that they had proficiency for. So, a Cleric had up to heavy armour proficiency meaning that it could wear Cloth/Leather/Chain Mail/Scale Mail/Plate. The heavier armours being the best for them. Same goes for Fighters and Paladins. And unless you were using a 2 Handed Weapon, they could all use a shield too.
    Rogues only had proficiency up to Leather (although you could buy the other grades of proficiency with Feats) but then anything heavier than leather started imposing penalties to the dexterity bonus.
    4E changed this a bit so the highest for Clerics was chainmail.

    Weapon wise, Clerics in 4E could use Simple Melee: Clubs, Daggers, Maces, Javelins, Sickles and Spears (as well as simple ranged) and they had a Holy Symbol as an implement. No Sceptre's whatsoever.
    In 3.5 the list of simple weapons was a lot longer.

    So, from 3.5 to 4E, WotC have trimmed down a lot of stuff. Here, PW/Cryptic have cut down on what's already been cut down which is why a lot of people are complaining.

    thank you for the explanation! makes these complaints make a lot more sense.
    image
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited June 2013
    The game is D&D. I explained how this is so multiple times in other threads. It's just a new form of D&D. That is nothing new as D&D has had many forms over the years that greatly varied, from Basic to 4th ed., with a new one on the way.

    It just might not be the D&D some want or are used to. This is nothing new as well, as there have been many complaints or dislikes from or by long time players over things they find unappealing in one edition or another.

    So, for those that claim this isn't D&D, the history of D&D itself is against you.
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited June 2013
    How would you know if the game was "D&D enough" if you don't have any experience with D&D?

    simple answer is, i wouldn't.

    i am not the final judge of what is D&D enough and what isnt.

    i am commenting on what i see from tabletop players both ingame, and on these forums. from what i can tell, it is not a truly faithful adaptation of tabletop. and thats ok, imo. obviously, many will disagree.
    image
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited June 2013
    ungood wrote: »
    Actually, if you had played TERA, you would see there are some striking similarities between the two games in regards to the mouse/key combat, and the single style of weapon use of the classes.

    i have played Tera. the fact that NW had similar combat is what brought me here.

    with that said, since when is a Third-Person Shooter control scheme a Korean thing?
    image
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited June 2013
    To me, the only thing that defines D&D is the legal IP that allows the use of the D&D logo.
    Everything else is just a matter of opinion, which seems to vary wildly between people.
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited June 2013
    If Baldur's Gate: Dark Alliance, and D&D Tower of Doom/Shadow Over Mystara are D&D games, then this is too. /shrug

    (actually, I remember all the way back to blue-book Basic D&D.... that didn't have a good number of the things people keep saying are needed for a game to "be D&D".)
  • chrono0812chrono0812 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 501 Bounty Hunter
    edited June 2013
    Why not break it down further and just say that since it doesn't use pencil, paper, and dice, it's not D&D?

    More accurately, I would call it a spin-off, much like the Final Fantasy franchise has with games like FF Tactics, FF: Crystal Chronicles, FF Mystic Quest, etc. Just because they're not part of the core numbered series doesn't mean that the spin-offs are good or bad per se, just different to try and attract different people.

    The D&D name even does this with it's own card game, arcade cabinets, board games, and ...... *gasp* video games!

    Just wanted to add, I Loved Final Fantasy Tactics, one of my All time Favorite games
    Death_knight.jpg

    Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
    ~Sholom Aleichem
  • devoteoftempusdevoteoftempus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 473 Bounty Hunter
    edited June 2013
    hellorco wrote: »
    Let's try to do the opposite, try to imagine D&D with a real-time experience: the dungeon master rolls, in a matter of few seconds, 2-3 hundreds of dices to decide what attacks what and what happens, while the players screams at the same time all the spells they have rolling like mad to dodge and hit at the same time. There is simply no action with pen&paper, it's all about enjoying a story in which you participate. Rules and such generally gets twisted by DMs to make the exerience BETTER.
    No one will ring at your door to tell you "cheater" for not using strictly the rules, and you don't go around to your unknown neighbors to ask if they are a DC with 10k gs ready to start a dungeon. You also don't do over and over the same adventure and you can't play for 12hrs in a row because you won't enjoy it.
    I don't know what super hardcore D&D players can do, but in general it's a social, friendly experience you do once or twice a week, not every evening after work.

    I think many people who complain about the lack of "D&Dness" are against this pace. Especially the loyal old tabletop players who aren't accustomed to frenzy reactions that comes with last generation of videogames, prefer a turn-based pace where you can think and solve puzzles rather than running fast because so you can do 2 delve's runs in the hour it's up.

    What does it mean being skilled at D&D? knowing the rules, knowing the bestiary and being clever, and being good at "playing a role". It's like acting. Instead this game is more like a sport and being GOOD at this is a matter of reaction. You don't have 5-6 seconds to react, you have less than 1, this timeframe doesn't leave much to your imagination, you need to be concentrated if you aren't used to fps/mmos.

    What is "hard" in D&D? I don't know, probably nothing in therms of combat, it's more about making the right decision for your role and solving puzzles/misteries. "Hard" in an action game is generally accepted as "you need korean-style reactions".

    This game CAN'T be D&D, and personally I think no realtime MMO can ever be even similar to D&D. I understand some people may think they have been baited, and I partly agree with them, but what did you expect? For the average customer (15-25 yo) a game like that goes from boring to trivial. NWN was more a single-player/cooperative game without real competition. MMOs have a strong competitive component to keep engaged "skilled" players, who generally "explain" the strats by showing their e-peen on youtube.

    I like competition, I like D&D old style too. This game lacks any form of non skill-based action, nothing to solve, just hit, move, loot.

    Feel free to disagree, just my 2c

    DDO is proof alone that a real time MMO CAN be similar to D&D. They have a lot of core mechanics (traps, feats, rogue skills, swimming even though highly underutilized or trivilialized) and feel through their excellent quest DM narrations. But DDO is a dated engine that needs a serious reboot and if they ever do make a reboot then they would decimate Neverwinter.

    What Cryptic did though was design a themepark on rails MMO with a D&D skin and disregarded pretty much every friggin aspect of D&D mechanics.

    Baited? That's an understatement, they downright deceived players by advertising this game as providing a true D&D experience which it is anything but that. Sure you can create adventures, even though it's severely limited, but that's the ONLY thing they got somewhat in the ballpark.

    Neverwinter is as much as D&D at Baldur's Gate: Dark Alliance or Demon Stone.
  • devoteoftempusdevoteoftempus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 473 Bounty Hunter
    edited June 2013
    Why not break it down further and just say that since it doesn't use pencil, paper, and dice, it's not D&D?

    More accurately, I would call it a spin-off, much like the Final Fantasy franchise has with games like FF Tactics, FF: Crystal Chronicles, FF Mystic Quest, etc. Just because they're not part of the core numbered series doesn't mean that the spin-offs are good or bad per se, just different to try and attract different people.

    The D&D name even does this with it's own card game, arcade cabinets, board games, and ...... *gasp* video games!

    Except you left out the part that FF tatics and all those games were NEVER advertised as being what the core FF series were all about unlike Neverwinter. Neverwinter WAS advertised as providing a true D&D experiance and the FOR fans of D&D (which if for D&D fans is a watered down pos game that only resembles the IP in skin and lore then sure they did that). They made huge claims how this will be a great D&D MMO that will have the spirit of D&D when in fact it's anything BUT that. Hence why even though the majority of my DDO guild tried out Neverwinter NONE of em stayed and went back to DDO even though it's a more dated and buggy game, BECAUSE it actually resembles and feels like D&D.
  • ungoodungood Member Posts: 0 Arc User
    edited June 2013
    DDO is proof alone that a real time MMO CAN be similar to D&D. They have a lot of core mechanics (traps, feats, rogue skills, swimming even though highly underutilized or trivilialized) and feel through their excellent quest DM narrations. But DDO is a dated engine that needs a serious reboot and if they ever do make a reboot then they would decimate Neverwinter.

    What Cryptic did though was design a themepark on rails MMO with a D&D skin and disregarded pretty much every friggin aspect of D&D mechanics.

    Baited? That's an understatement, they downright deceived players by advertising this game as providing a true D&D experience which it is anything but that. Sure you can create adventures, even though it's severely limited, but that's the ONLY thing they got somewhat in the ballpark.

    Neverwinter is as much as D&D at Baldur's Gate: Dark Alliance or Demon Stone.

    DDO really did capture the DnD Feel and game play, too bad, as you said, it became a dated game, and really in need of an overhaul not a patch or expansion.

    And I have to agree, if they advertised that this was a "True Dungeons and Dragons Experience" they were outright lying.
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  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited June 2013
    Please keep in mind that D&D was never really meant for PvP either. Sure can go party vs party, but it was never really design for that. When converting a game meant for one thing to another, there has to be changes.

    Fighter against a caster? in open combat? Unless that fighter has magical protection, he is toast. (DDO has this issue)
    To grow old is inevitable, to grow up is optional.
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  • vold316vold316 Member Posts: 0 Arc User
    edited June 2013
    OP, you are right.

    Link to a similar locked thread: More D&D, and less of whatever this is.

    Link to the constructive continuation of that thread: "What D&D aspects we would like to see broadened"
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