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Beta Mini-Foundry Competition: Win 500,000 AD

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  • n3f45tn3f45t Member, Neverwinter Beta Users Posts: 7 Arc User
    edited June 2013
    Seems like a nice idea to encourage people to look at the Foundry.
    I'll do my best and come back !
  • myrawenmyrawen Member, Neverwinter Beta Users Posts: 11 Arc User
    edited June 2013
    I hope you like my house!

    House Moonlight
    @myrawen
    Shortcode: NW-DSLCDAOX2
    Mission Type: Search.
    Average Duration: 2-5 minutes to complete.
    Amount of combat: 0
  • samsara2013samsara2013 Member Posts: 2 Arc User
    edited June 2013
    I'm a real newby (one character, just reached level 40!), but what made me choose this MMO over all the others is the Foundry. I've done two so far - and I'm the only one to run them as far as I know. The first is a 1960s/70s music quiz (NW-DK428GD46) that'll probably be at least 25 mins long, so I won't offer that one for this. The other should just about be short enough:

    Trouble Down On The Farm
    Shortcode: NW-DG2QSR7K4
    Mission type: Combat/Search
    Duration: 15-20 mins

    Any feedback gratefully received!
  • leinahtanwcleinahtanwc Member, Neverwinter Beta Users Posts: 123 Bounty Hunter
    edited June 2013
    I just finished my second foundry mission and I am currently uploading it to the server. Once I have the information and shortcode, I will post it here. This map is intended for solo play originally (co-op should also work, went through several hurdles to make sure it could work that way). The dungeon exploration varies depending on your class skill (Dungeoneering, Thievery, Nature...., religion, and arcane), so replay is encouraged. The aimed time to complete should be in the 15-20 minute range, less if you know exactly the solutions for each class (and multiplayer speeds it up considerably). Most of the first dungeon can be completed with little to no fighting - if done correctly.

    Disclaimer: I do intend to add to it though, and it is lacking in detail in a few areas. This is the first "beta" release of this foundry mission. I made it in mind of the desired 15-20 minute range to have it qualify for daily while being short and interesting.
    Teaser of the end
    promo1.png~original
    Status: Uploading... It may complete before I update this thread again. You may want to rush it before others get to it first.
  • crimsonconceptscrimsonconcepts Member Posts: 51
    edited June 2013
    Disclaimer: I do intend to add to it though, and it is lacking in detail in a few areas. This is the first "beta" release of this foundry mission. I made it in mind of the desired 15-20 minute range to have it qualify for daily while being short and interesting.
    Teaser of the end
    promo1.png~original
    Status: Uploading... It may complete before I update this thread again. You may want to rush it before others get to it first.

    Just seeing this image makes me want to try it out. I will wait a while, but great idea. :)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Please test my quests if you could...
    Crimsonconcepts:
    Emberbaths Planning - NW-DGU6CYPV4
    Fires Within - Goblin Attack (Part 1 of 5) - NW-DUXPXBR29
  • sourcreamkingsourcreamking Member, Neverwinter Beta Users Posts: 268 Bounty Hunter
    edited June 2013
    I just finished my second foundry mission and I am currently uploading it to the server. Once I have the information and shortcode, I will post it here. This map is intended for solo play originally (co-op should also work, went through several hurdles to make sure it could work that way). The dungeon exploration varies depending on your class skill (Dungeoneering, Thievery, Nature...., religion, and arcane), so replay is encouraged. The aimed time to complete should be in the 15-20 minute range, less if you know exactly the solutions for each class (and multiplayer speeds it up considerably). Most of the first dungeon can be completed with little to no fighting - if done correctly.

    Disclaimer: I do intend to add to it though, and it is lacking in detail in a few areas. This is the first "beta" release of this foundry mission. I made it in mind of the desired 15-20 minute range to have it qualify for daily while being short and interesting.
    Teaser of the end
    promo1.png~original
    Status: Uploading... It may complete before I update this thread again. You may want to rush it before others get to it first.

    VERTIGO... I feel seasick...
    [SIGPIC][/SIGPIC]
    The entire campaign can be found here: NWS-DQS27OINC

    Individual quests:
    1. Heeding the Call - NW-DMJCDZ5XJ
    2. Bored of the Rings - NW-DFWE3XR6W
    3. Draconian Ways - NW-DUNZEJG2J
    4. When All is Said and Done... - Look at the picture ;)
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited June 2013
    Screen and text

    I have the same concept in the one i'm working on right now, well.. One hallway twisting ^^ Looks good!
    Edit: Think i'll even up a pic on mine when i'm done with it. (in an hour or two. The details are a pain with the rotation.)
    BOj319kl.jpg
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • superdank808superdank808 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Deleted.

    Good luck to the rest of you!
    Broden Ironfist's Gauntlet: NW-DL56XXWIV
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited June 2013
    I just published my first quest: "Danger in the Fog." I hope you like it!

    Short Code: NW-DUXO7DEP9
    Mission Type: save a village; brief cavern crawl
    Duration: 15-20 minutes
    Amount of Combat: moderate (a bunch of "easy" encounters and a couple of "standard" encounters)


    The adventure actually began as my study of how the Foundry works and what can be done with it. I spent a great deal of time crafting the village setting and adding in a lot of visual detail, hoping that I will reuse it in future adventures.
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited June 2013
    Would you mind explaining what you mean by griefing? I don't think authors set out to troll or grief players doing their foundry mission. I personally didn't spend 50+ hours learning and tweaking and messing with my mission to grief people.

    Stacking encounters automatically disqualifying you seems a little weird. I've purposely put two stacked encounters into my mission to punish players for not paying attention to their surroundings and talking to NPCs (and actually paying attention to the quest text). Both of the stacked encounters are easily bypassed.

    The third stacked encounter I put in is for the challenge, two elite ogres. Is it too hard to kill two elite ogres or something? Should I change it to one ogre because it's too hard for the average player?

    Some feedback would be appreciated.

    This isn't the place for an argument like that, take it in PM imo. - And dzogen's competition, and so dzogen's own choice what to do, and when to do it. (Bump for thread!)
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • superdank808superdank808 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    And it's gone....
    Broden Ironfist's Gauntlet: NW-DL56XXWIV
  • ghostmatterghostmatter Member Posts: 136 Arc User
    edited June 2013
    I've just published mine!

    Lost Painting of a Lost Land
    Short code: NW-DR72P7WEN
    Mission type: Fight your way through a small house and get the loot.
    Duration: 5-7 minutes with travel from outside to Moonstone Mask
    Description:
    Short adventure for dzogen's "Beta Mini-Foundry Competition"

    During a night of downtime at the Moonstone Mask, a drunk old sailor was yapping about a lost land called Maztica, saying his ancestor had helped found Helmsport in the far-off land. Nobody believes a drunk old sailor of course. "I have the proof! Well... I used to... until it was stolen me from me! I tell ya, I had proof!" You tried to ignore his ramblings but then your eyes met... "You! You look like the adventuring type! Maybe you help me set this right! Come meet me tomorrow here at this same hour!"

    With nothing planned that day, you set out to meet the old man...
  • leinahtanwcleinahtanwc Member, Neverwinter Beta Users Posts: 123 Bounty Hunter
    edited June 2013
    The module is now up and ready for testing (0.5.1, if you see 0.5.0 - do not touch it). Please be aware there are likely to be some bugs, such as one I hopefully squashed just now that popped up during the first post-publish test run (it involved the last fight... the boss target warped up onto a top platform during the fight halfway, so I decided to cut that platform out).

    Promo2.png~original
    Foundry Title: Whispers from Below
    Shortcode: NW-DTKLZ7B99
    Combat: Light early, heavy end.

    I have not made a unique thread for this module yet as I originally intended it to be part of this competition, though halfway I started to go crazy with it ... so... we'll see


    Update: Additional fixes. Currently uploading 0.5.2 now. Legion likes to spawn in platforms or somewhere else for some reason on published versions - which I believe I found out why now. So I added a precautionary micro objective to time things in instead of everything spawning at once. Also reskinned the appropriate support mobs correctly and named them (Seems I mixed one up)
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited June 2013
    Not arguing, asking. There's a BIG difference. I'm a little confused by the whole stacking thing. Is it a common thought in the foundry community that stacking is a big no-no? It seems like one of the only ways to make encounters more challenging.

    I'm getting the sense that catering to the lowest common denominator is the way to go with foundry quests?

    It really depends what and how you stack things, and in which "sense" you do it in. - Not sure about your level nor class but stacking can be really punishing for the player. Elite mobs are probobly something you want to avoid stacking, not always dangerous.. But they take some time to kill. - So it really depends.
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • leinahtanwcleinahtanwc Member, Neverwinter Beta Users Posts: 123 Bounty Hunter
    edited June 2013
    Would you mind explaining what you mean by griefing? I don't think authors set out to troll or grief players doing their foundry mission. I personally didn't spend 50+ hours learning and tweaking and messing with my mission to grief people.

    Stacking encounters automatically disqualifying you seems a little weird. I've purposely put two stacked encounters into my mission to punish players for not paying attention to their surroundings and talking to NPCs (and actually paying attention to the quest text). Both of the stacked encounters are easily bypassed.

    The third stacked encounter I put in is for the challenge, two elite ogres. Is it too hard to kill two elite ogres or something? Should I change it to one ogre because it's too hard for the average player?

    Some feedback would be appreciated.
    Hmmmm, if he is classifying that as stacking violation, then he may find the end to mine a violation as well. The end combat encourages players to have AoE and Singular attack skills (1-2 AoE attacks will kill the decrepit skeletons). Also, you have the option to knock off targets too, which should kill them. If you go blindly into the last fight at any point, you will find it difficult. As for the encounters throughout the dungeon - all are single encounters.
  • dzogendzogen Member Posts: 550 Arc User
    edited June 2013
    Deleted.

    I've finally realized he is looking for quick and easy quests to get his foundry title.

    I've been pretty upfront about my reasons for doing this - it's all spelled out under "Why am I doing this" on my main post.

    As it turns out, I am not getting any credit for running your beta quests, so now it's just about getting people to try Foundry for me. Not sure if that's a bug or what. And I've run so many general quests, that their are no more achievements for doing that either.

    To answer your question, I consider griefing if you do things like make a long quest and then stick the chest in an unreachable place. Anything that makes the quest inordinately difficult or unfun to pull off.

    Look guys, I'm trying to do you a favor. 90% of the beta quests I run are totally unfun cuz they're stuck with tons of unfun mechanics. They're too long, or way too hard. I'm not saying my way is the right way, but you got to get the basics down before you can do stuff like stacking, and break these rules, etc.

    The #1 thing I think any foundry author should do before making a foundry is to roll a GWF and level him to 60 in game and thru foundry. Then come back and start making foundries.

    This is all just my opinion.
    Dzogen, Moonstar Agent
    Bill's Tavern | The 27th Level | Secret Agent 34
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited June 2013
    I would love to see a contest like this but have it be peoples RP Houses ;)
  • dzogendzogen Member Posts: 550 Arc User
    edited June 2013
    crok2 wrote: »
    I would love to see a contest like this but have it be peoples RP Houses ;)

    RP houses are perfectly submittable. :)

    PS: 50th Post (100,000 AD):

    (Note that aside from my original post, my own posts don't count towards this)
    Dzogen, Moonstar Agent
    Bill's Tavern | The 27th Level | Secret Agent 34
  • leinahtanwcleinahtanwc Member, Neverwinter Beta Users Posts: 123 Bounty Hunter
    edited June 2013
    Im going to be downgrading the last fight from 2 hard + medium to probably 3x medium soon in case you have played it yet or not. I'll want to hear if its "griefish" or not first since I can do it fine. In addition, there is a bug with knocking out monsters, so I am trying to find a singular mob that cant be knocked out in the last fight that is a good replacement. Currently, the boss target is an ogre supported by 2 cleric squads.

    So in the end, 2 things:
    1. Last fight may be toned down soon from the 2 hard, 1 medium to 3 medium.
    2. Ring outs at the end can actually cause problems... for some reason they don't die when they fall 700 some feet... I guess Cryptic added a counter to ring out farms, which in turn is working against the final fight design.

    *Edit: Did I just get the 50th without realizing it?

    **Edit 2: If you do happen to bug the map, I believe typing /killme or jumping off (generally the same result), and going back to the last camp fire will reset the mob locations. I think... In case anyone is actively playing it.
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited June 2013
    Anyway, I will fix up my RP house or maybe start from scratch.
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited June 2013
    Do I have to count your posts? lol
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited June 2013
    dzogen wrote: »
    ...Look guys, I'm trying to do you a favor. 90% of the beta quests I run are totally unfun cuz they're stuck with tons of unfun mechanics. They're too long, or way too hard. I'm not saying my way is the right way, but you got to get the basics down before you can do stuff like stacking, and break these rules, etc.

    Well, I think it's an awesome idea. Having finally created my own first Foundry quest, I've gained a whole new appreciation for all the hard work that goes into one of these things. Just tweaking maps to look good -- details that most players might take for granted -- can take hours. (You might not notice that the Author carefully placed that climbing vine on the side of that building, or moved all those pine trees so their roots were properly underground, or spent a long time adjusting the height of that water or lava level so that it works correctly in the terrain, but you'll sure be aware of the maps where the Authors didn't take that time.)

    And I agree that a game full of quick, fun Foundry quests is a wonderful thing. So thank you for being generous and offering a little inspiration to create some fun. I know that I've enjoyed the challenge! :)
  • janelewisjanelewis Member Posts: 2 Arc User
    edited June 2013
    Neat Idea lol
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited June 2013
    ding? / 10 char
  • janelewisjanelewis Member Posts: 2 Arc User
    edited June 2013
    crok2 wrote: »
    ding? / 10 char

    ????????????
  • leinahtanwcleinahtanwc Member, Neverwinter Beta Users Posts: 123 Bounty Hunter
    edited June 2013
    Map: Whispers from Below

    I have just updated my map to 0.5.4. This change makes the boss fight revolve around grabbing three wisps to dispel the statues instead of having to kill the guardian waves - which could have been knocked out and could have survived the 700 foot drop.... This would result in glitching.

    Legion, the final boss (ogre), can still be knocked out and glitched that way if he survives. I am trying to find a substitute for legion (an elite/brute that can not be crowd controlled, if there are other monsters in his "encounter", they also have to be crowd control immune). If anyone has any suggestions for the legion replacement, let me know. Happy beta testing!
  • dzogendzogen Member Posts: 550 Arc User
    edited June 2013
    i think crok2 did in fact get the 50th post...ill have to double check..is my math right?
    Dzogen, Moonstar Agent
    Bill's Tavern | The 27th Level | Secret Agent 34
  • leinahtanwcleinahtanwc Member, Neverwinter Beta Users Posts: 123 Bounty Hunter
    edited June 2013
    You have 6 + 1 (original posts), so subtract 6 from the total post count. This does not include short spam comments and double postings into account. So it would have been Janewlis, if you count ?????.... So.... what do you consider what? ;p

    Im more interested in feedback on the foundry mission I've been making (and fixing).

    Edit: Actually, its 1 + 5 + that last one. It depends on the order. So "subtract" 5 for any post count before yours, 6 after it. I'll let you consider how many spam posts count ;p. It would be crok2 if you count his spam posts ;p
  • superdank808superdank808 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    I count 6 posts from you so that would make #56 the winner, I think?

    So I read what you said and tried out my dungeon with a low-level GWF. I see now how stacking encounters isn't very much fun, it's more tedious than anything. I've gone through and removed all my stacked encounters and I am waiting for it to republish now.

    Thanks for having patience with me, I kind of overreacted when I saw I was disqualified for "griefing".
    Broden Ironfist's Gauntlet: NW-DL56XXWIV
  • dzogendzogen Member Posts: 550 Arc User
    edited June 2013
    I count 6 posts from you so that would make #56 the winner, I think?

    So I read what you said and tried out my dungeon with a low-level GWF. I see now how stacking encounters isn't very much fun, it's more tedious than anything. I've gone through and removed all my stacked encounters and I am waiting for it to republish now.

    Thanks for having patience with me, I kind of overreacted when I saw I was disqualified for "griefing".

    You're fine. Didn't mean to come across harsh. Try running it with a high level GWF. That is pain. :)
    Dzogen, Moonstar Agent
    Bill's Tavern | The 27th Level | Secret Agent 34
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