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Suggestion: Foundry Rewards and multiple Chests loot tables

eldartheldarth Member Posts: 4,494 Arc User
edited August 2014 in The Foundry
Come on Cryptic, it's not hard - D&D has had "loot tables" forever.

Loot tables
You are already keeping track of encounter experience.
That could EASILY be hashed into a loot table list:
  • 0-200xp -- 25% chance:1-20cp, 20%:1-5 AD, 50%: 1-2 grey items, 10%:1 minor potion/scroll
  • 201-500xp -- 15%:10-100cp, 40%:10-50 AD, 25%: 2-3 grey items, 20%: 1 minor potion/scroll
  • 501-1000xp -- 10%:1-4sp + 10-50cp, 25%: 50-100 AD, 10%: 1-4 grey items, 5%:1 green item
  • 1001-2000xp -- ...etc
  • 2001-5000xp -- ...
  • 5001-20,000xp -- 10%:1-4gp + 10-100sp, 35%: 750-1250 AD, 20%: 1-3 blue items, 5%:1 purple item
  • ...

For the Quest End Treasure chest, randomly select the rewards found for XP gained since the beginning of the quest.

Mid-quest minor chests
Select rewards based on XP gained since last minor chest.
Minor chests could further be restricted to a maximum XP of (Total XP gained since quest start - XP since last minor chest opened). This would prevent having a minor chest only at end to maximize it's rewards.

This would totally prevent monty-haul quest creation and give foundry authors some minor chests to place.
This would also give Foundry quests decent and MUCH more interesting, exciting rewards.

Some gory math details...
  • Final chest based on Total XP gained during quest capped by maximum XP rate/minute (prevents monty haul 1-minute mob exploiters)
  • Mid chests (place-able by Foundry Authors) based on "delta XP" (XP since last mid-chest) capped by max XP rate AND (Total XP gained - delta XP gained) (also capped by max XP rate) - this prevents having only 1 mid-chest at end with final chest. [ie. As delta XP goes past half of Total XP, it's loot potential drops to nothing if it's placed with final chest].
Post edited by Unknown User on

Comments

  • shefenhowshefenhow Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 61
    edited June 2013
    Except that if you believe zone chat, there's a one minute Foundry quest people are running for XP. In which case, with your suggestion, they would get loot as well... Though it's a shame that a few bad apples spoil it for the people trying to create real quests.
  • holthar1stholthar1st Member Posts: 107 Bounty Hunter
    edited June 2013
    Your premise is flawed...it needs to stay loot by lvl. There are no Lvl 60's that I know of that want to play a map that is going to give them LVl 10 gear...if I understand your meaning correctly.

    With what you are proposing it should be by Lvl and loot table. At Lvl 60 you shouldnt be getting any grey items...or no one will want to play that Foundry quest.

    Just my experience and opinion
  • eldartheldarth Member Posts: 4,494 Arc User
    edited June 2013
    holthar1st wrote: »
    Your premise is flawed...it needs to stay loot by lvl. There are no Lvl 60's that I know of that want to play a map that is going to give them LVl 10 gear...if I understand your meaning correctly.

    Nope, that wasn't the "entire" loot table.
    -- how much XP does a level 60 typically get for a "standard" encounter?
    Let's say 5000xp ?

    So, for 5,000-20,000xp maybe its...

    • 5001-20,000xp -- 10%:1-4gp + 10-100sp, 35%: 750-1250 AD, 20%: 1-3 blue items, 5%:1 purple item

    Cryptic can scale it however makes sense, but basing on XP earned during the quest makes it more dynamic than a set loot table for PC level. It also allows foundry authors to put in minor chests -- the more they put in, the less loot in each so putting in a ton of minor chests still doesn't buy anything.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited June 2013
    shefenhow wrote: »
    Except that if you believe zone chat, there's a one minute Foundry quest people are running for XP. In which case, with your suggestion, they would get loot as well... Though it's a shame that a few bad apples spoil it for the people trying to create real quests.
    Ogre and other creature exploit maps are still in full swing. I tried two beta quests today. Both jammed 50 encounters into about 3 meters by 3 meters (to the point the game wouldn't even display all the creatures), surrounded by walls so they can't reach the player. I got xp and treasure for killing. The ogre quest I quit and the other one I finished to see if there would be end quest loot (there was) and review it as being an exploit map.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited June 2013
    Ogre and other creature exploit maps are still in full swing. I tried two beta quests today. Both jammed 50 encounters into about 3 meters by 3 meters (to the point the game wouldn't even display all the creatures), surrounded by walls so they can't reach the player.

    One of the steps in publishing a quest involves Cryptic servers calculating walk paths for the maps.
    You'd think they could detect some of these blatant exploit maps and reject them.

    This is why we can't have nice things.
    This is the quality of people (exploitation losers) you get with "free-to-play."
  • holthar1stholthar1st Member Posts: 107 Bounty Hunter
    edited June 2013
    ummm...exploiters aren't just F2P. They are everywhere, that's the problem with the Lazy *** I deserve it now and I deserve it any way I can cheat to get it now generation...very sad.

    This also explains the abundance of Gold, Gear, Leveling farmers / Spammers
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited June 2013
    eldarth wrote: »
    One of the steps in publishing a quest involves Cryptic servers calculating walk paths for the maps.
    You'd think they could detect some of these blatant exploit maps and reject them.
    Yeah, well.... since I ran into multiple quests built the same very simply way I'm guessing they don't detect them very well. Should be easy to find them yourself for anyone that wants to, just look for beta quests with very short times (and often 1 star ratings), and you can generally tell by the quest description.
  • voxx75voxx75 Member, Neverwinter Beta Users Posts: 61
    edited July 2013
    They just need to start rewarding Foundry Seals. Problem solved.
    @voxx75:
    "An Occurrence at Faolon's Field"
    (daily eligible)
    Shortcode: NW-DGPROFMWU
    "A Lunacy in Havenlock" (needs reviews!)
    Shortcode: NW-DUY2JXAQQ
  • elderdayselderdays Member Posts: 36 Arc User
    edited April 2014
    I would also like to see some sort of placeable rewards added. I put a lot of detail into my maps and would like to be able to reward players for taking the time to explore them.
  • klkcahboy90klkcahboy90 Member Posts: 340 Arc User
    edited April 2014
    elderdays wrote: »
    I would also like to see some sort of placeable rewards added. I put a lot of detail into my maps and would like to be able to reward players for taking the time to explore them.

    Seeing how this thread was from 2013, it's pretty obvious the developers don't like the idea or can't be bothered with changing the current reward system.

    A piece of good news though, we get some new details and encounters in module 3 but I really doubt they are gonna do anything about the current reward system, regardless of how broken it is now.
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited August 2014
    Well, I'll still sign this request and hope for better rewards one day soon!
    [SIGPIC][/SIGPIC]
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