Come on Cryptic, it's not hard - D&D has had "loot tables" forever.
Loot tables
You are already keeping track of encounter experience.
That could EASILY be hashed into a loot table list:
- 0-200xp -- 25% chance:1-20cp, 20%:1-5 AD, 50%: 1-2 grey items, 10%:1 minor potion/scroll
- 201-500xp -- 15%:10-100cp, 40%:10-50 AD, 25%: 2-3 grey items, 20%: 1 minor potion/scroll
- 501-1000xp -- 10%:1-4sp + 10-50cp, 25%: 50-100 AD, 10%: 1-4 grey items, 5%:1 green item
- 1001-2000xp -- ...etc
- 2001-5000xp -- ...
- 5001-20,000xp -- 10%:1-4gp + 10-100sp, 35%: 750-1250 AD, 20%: 1-3 blue items, 5%:1 purple item
- ...
For the Quest End Treasure chest, randomly select the rewards found for XP gained since the beginning of the quest.
Mid-quest minor chests
Select rewards based on XP gained since last minor chest.
Minor chests could further be restricted to a maximum XP of (Total XP gained since quest start - XP since last minor chest opened). This would prevent having a minor chest only at end to maximize it's rewards.
This would totally prevent monty-haul quest creation and give foundry authors some minor chests to place.
This would also give Foundry quests decent and MUCH more interesting, exciting rewards.
Some gory math details...
- Final chest based on Total XP gained during quest capped by maximum XP rate/minute (prevents monty haul 1-minute mob exploiters)
- Mid chests (place-able by Foundry Authors) based on "delta XP" (XP since last mid-chest) capped by max XP rate AND (Total XP gained - delta XP gained) (also capped by max XP rate) - this prevents having only 1 mid-chest at end with final chest. [ie. As delta XP goes past half of Total XP, it's loot potential drops to nothing if it's placed with final chest].
Comments
With what you are proposing it should be by Lvl and loot table. At Lvl 60 you shouldnt be getting any grey items...or no one will want to play that Foundry quest.
Just my experience and opinion
Nope, that wasn't the "entire" loot table.
-- how much XP does a level 60 typically get for a "standard" encounter?
Let's say 5000xp ?
So, for 5,000-20,000xp maybe its...
Cryptic can scale it however makes sense, but basing on XP earned during the quest makes it more dynamic than a set loot table for PC level. It also allows foundry authors to put in minor chests -- the more they put in, the less loot in each so putting in a ton of minor chests still doesn't buy anything.
Encounter Matrix | Advanced Foundry Topics
One of the steps in publishing a quest involves Cryptic servers calculating walk paths for the maps.
You'd think they could detect some of these blatant exploit maps and reject them.
This is why we can't have nice things.
This is the quality of people (exploitation losers) you get with "free-to-play."
Encounter Matrix | Advanced Foundry Topics
This also explains the abundance of Gold, Gear, Leveling farmers / Spammers
Encounter Matrix | Advanced Foundry Topics
"An Occurrence at Faolon's Field" (daily eligible)
Shortcode: NW-DGPROFMWU
"A Lunacy in Havenlock" (needs reviews!)
Shortcode: NW-DUY2JXAQQ
Encounter Matrix | Advanced Foundry Topics
Seeing how this thread was from 2013, it's pretty obvious the developers don't like the idea or can't be bothered with changing the current reward system.
A piece of good news though, we get some new details and encounters in module 3 but I really doubt they are gonna do anything about the current reward system, regardless of how broken it is now.