Guess ppl will be busy these days trying to figure out which shortcuts still work. Kinda interesting that the changelog states that it's still possible to exit the gamespace, just not as easy. Seems like they want certain "hidden paths" to remain in the game as a feature.
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erikaalMember, Neverwinter Beta UsersPosts: 7Arc User
edited June 2013
Personally I think the whole team working on this game has a lot of chutzpah for taking the weekend off it seems when a major launch feature is broken and removed from the game it was so bad.
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
These changes are on NeverwinterPreview as of ~7:00PM PDT, 6/21.
Rank 5: Explore: The time to complete this task has been increased to 2 hours.
Why? Leadership is already painful enough to level. I normally don't use that one anymore but it's a good filler task when timers on others are down in the 1 hour range.
Pirates' Skyhold
Lair of the Pirate King: Due to increased dungeon safety standards, enemies in the third part of this dungeon are now much less susceptible to being knocked off the edge.
Eh. Guessing it's to much to hope for that the number of mobs was reduced somewhat. It's more tedium than challenge.
PvP
Domination: Mount Hotenow and Rivenscar Ruins: Players may no longer target and attack players in spawn points with ranged or teleport attacks. Players in spawn points may not snipe from their perches there, either.
Idk if the patch is live or not but today i saw people attacking form the spawn in the battle ground .
Also --- The Frozen Heart: Players may no longer destroy Grast the Gutcruncher's orbs and open the path before engaging him.
The Frozen Heart: There is no longer a wall that allows players to walk directly through it.
Moonstone Mask: The security on the VIP area of the Moonstone Mask has been beefed up.
This is going make VIP dead on Dragon - I think there was only one VIP who had a problem with it.
How about changing the entrance so anyone in a group with a VIP can get in - I have a quite a few RP friends who hang out in there. Otherwise I think I may only see 1 or 2 people a week!
I appreciate that we want there to be exclusivity to who can go in, but surely VIP's would be able to have a "guest list".
I do heartily applaud the other glitch fixes as well!!
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barefootjustinMember, Neverwinter Beta UsersPosts: 14Arc User
edited June 2013
the history lessons bug has still not been addressed and does not open the maps II achievement of the neverdeath graveyard. very annoying, people have been waiting months.
[SIGPIC][/SIGPIC]
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mewbreyMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 517Bounty Hunter
This is going make VIP dead on Dragon - I think there was only one VIP who had a problem with it.
How about changing the entrance so anyone in a group with a VIP can get in - I have a quite a few RP friends who hang out in there. Otherwise I think I may only see 1 or 2 people a week!
I appreciate that we want there to be exclusivity to who can go in, but surely VIP's would be able to have a "guest list".
I do heartily applaud the other glitch fixes as well!!
This is very unfair glitches like this should not be frowned upon because of one individual whining about it. Things like this should be left alone just like they left the auction house glitch in World of Warcraft alone and only changed it for the simple fact that the new expansion required a complete redo of the whole city of Orgrimmar....
Seriously You make it so Rogues can still get up there that are not VIP yet you deny everyone else the ability to get up there... maybe you need to disable deft strike for friendly players.. Why don't you guys worry about making the two bedrooms in the back of the VIP area in the Moonstone Mask actually function fully as rooms instead of having invisible walls that prevent you from sitting on the couches in those rooms instead of preventing players that like to have fun and RP from doing so. Your foundry quests only allow 5 players per instance so it's impossible to get a group of more then 5 in one to do a decent role play.. there goes any chance at a decent web series and with denying paying players access to a room that has no VIP items accessible in it is just plain silly. I would understand if you had VIP shops up there but you have nothing but annoying Nobles that walk around and push you and stop you from doing your dance and get in your way all the time.
IMO you jut ruined all of the FUN a lot of players have in-between dungeons and PVP because that's really the only place to hang out and be social that can accept more then 5 players per instance.
You know there are people out there like myself that are Disabled and have a set income that isn't very high we cannot afford to pay rent buy food for ourselves and our kids pay car insurance, gas and pay for internet monthly fee's and ON top of that fronting $200 to your company as a one time payment in full. I would like a payment plan and I might consider the founders pack but you don't offer that. and I have spent money on the game when I have had spare money I could afford to throw towards you guys in support of such a great game even with all the flaws.
It's not very fair how you treat your none founder of the north players by denying them access to a place that doesn't serve ANY benefits to the Founders of the North other then a place where they can Roleplay BUT once all of the none FotN players can't get in there anymore it will just be an empty area with 1 maybe 2 people in it at a time threw out the day because it's only full with us none FotN players trying to find a place that we won't get muted as spammers... there are no usable NPC's here no SHOPS no Vendors NOTHING so really it's pointless to even have this area again considering you can't even do the area up right and you have this invisible wall blocking the chairs in the two bedrooms at the back.
In closing you should be more concerned with stats and zone bugs that actually cause instability to the game and the economy NOT a glitch that just allows players to be more social.
Savage Enchantment not properly giving or displaying buffs.
As always, the content on NeverwinterPreview is subject to change. The investigation list is not comprehensive, but represents some of the issues brought up in Preview threads currently being confirmed or addressed.
Thanks a ton for checking out NeverwinterPreview!
While you're looking into that I notice my Vorpal enchantments dont show up. Not sure if they work since I can't see the effect and Im too lazy to test it all out with AD costs for undoing it etc.
Also the MAJORLY ANNOYING ISSUE with people getting double /'s when they try to whisper or change channels. You fix the room for all of what three players? but not this? what a joke.
it's more the issue that it doesn't display an increase in your stats at least it doesn't DISPLAY the increase... can't tell if it actually works at all tbh
Issues like this are being over looked while things like the moonstone mask are getting patched how silly are these developers. $200's gets you alot more then access to a silly room and I know MANY founders that have 0 issue with none founders being up there.
it's more the issue that it doesn't display an increase in your stats at least it doesn't DISPLAY the increase... can't tell if it actually works at all tbh
Issues like this are being over looked while things like the moonstone mask are getting patched how silly are these developers. $200's gets you alot more then access to a silly room and I know MANY founders that have 0 issue with none founders being up there.
but I'm talking about graphic bug
This is greater vorpal and it looks terrible.
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s32ialxMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
OH well I dunno about that I only have a Lesser and it barley sparkles but are you playing on Max Graphics? it could be why it's not so pretty if your not.. i have antialising maxed lighting and shadows maxed etc.
OH well I dunno about that I only have a Lesser and it barley sparkles but are you playing on Max Graphics? it could be why it's not so pretty if your not.. i have antialising maxed lighting and shadows maxed etc.
it looks the same on max graphics
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s32ialxMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
That's no good Cosmetics really do help sell a game but yea the stats not showing up should be priority over that but it's things like this stats missing cosmetics not working (for example : Capes that slice you in half or slice threw your neck.. or the Courtesan outfit bottoms that get all twisted and glitched out) but instead of things like that they just ruin players fun and patch things that no one cared about getting patched minus ONE player that complained about it.
We've temporarily backed up to the build NW.3.20130529g.19 for the Gauntlgrym Flash Playtest. This build is the same as NW.3.20130529g.18, plus a few fixes to Gauntlgrym's performance.
For the time being, the changes in NW.3.20130529z.20 are not on NeverwinterPreview. Just FYI!
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s32ialxMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
We've temporarily backed up to the build NW.3.20130529g.19 for the Gauntlgrym Flash Playtest. This build is the same as NW.3.20130529g.18, plus a few fixes to Gauntlgrym's performance.
For the time being, the changes in NW.3.20130529z.20 are not on NeverwinterPreview. Just FYI!
We have a fix in for the keyboard issue that we will be testing internally before patching it to the Preview shard.
Please check back for details of this week's next patch, and whether it contains this fix.
General: Powers, Feats, and effects that adjust cooldowns, such as Dazzling Blades and the Master Duelist set bonus for the Trickster Rogue, now adjust cooldowns by the proper amount.
What about Relentless Battle Fury for the GWF? The description of the feat says "Reduces the cooldown" but what it actually does is add Recharge Speed Increase instead, which does not have the same result.
I'd like if either the effect or the feat description were fixed.
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vinjaxMember, Neverwinter Beta UsersPosts: 5Arc User
edited June 2013
Just logged into the launcher and had an update now the keyboard works fine
Comments
Why? Leadership is already painful enough to level. I normally don't use that one anymore but it's a good filler task when timers on others are down in the 1 hour range.
Eh. Guessing it's to much to hope for that the number of mobs was reduced somewhat. It's more tedium than challenge.
Thanks!
Also --- The Frozen Heart: Players may no longer destroy Grast the Gutcruncher's orbs and open the path before engaging him.
The Frozen Heart: There is no longer a wall that allows players to walk directly through it.
You can still kill the orb and move on .
All keys don't work, escape inclusive. But can open options other way. After reset keybinds still don't work but now can manually set keybinds.
This is going make VIP dead on Dragon - I think there was only one VIP who had a problem with it.
How about changing the entrance so anyone in a group with a VIP can get in - I have a quite a few RP friends who hang out in there. Otherwise I think I may only see 1 or 2 people a week!
I appreciate that we want there to be exclusivity to who can go in, but surely VIP's would be able to have a "guest list".
I do heartily applaud the other glitch fixes as well!!
As stated by others, ESC does not work as well. The odd thing is I am not using any different key binds than the standard ones.
Keyboard : Mad Catz v.7
Launcher set locale English (US flag)
System Locale - English (British)
Keyboard Set - UK
This is very unfair glitches like this should not be frowned upon because of one individual whining about it. Things like this should be left alone just like they left the auction house glitch in World of Warcraft alone and only changed it for the simple fact that the new expansion required a complete redo of the whole city of Orgrimmar....
Seriously You make it so Rogues can still get up there that are not VIP yet you deny everyone else the ability to get up there... maybe you need to disable deft strike for friendly players.. Why don't you guys worry about making the two bedrooms in the back of the VIP area in the Moonstone Mask actually function fully as rooms instead of having invisible walls that prevent you from sitting on the couches in those rooms instead of preventing players that like to have fun and RP from doing so. Your foundry quests only allow 5 players per instance so it's impossible to get a group of more then 5 in one to do a decent role play.. there goes any chance at a decent web series and with denying paying players access to a room that has no VIP items accessible in it is just plain silly. I would understand if you had VIP shops up there but you have nothing but annoying Nobles that walk around and push you and stop you from doing your dance and get in your way all the time.
IMO you jut ruined all of the FUN a lot of players have in-between dungeons and PVP because that's really the only place to hang out and be social that can accept more then 5 players per instance.
You know there are people out there like myself that are Disabled and have a set income that isn't very high we cannot afford to pay rent buy food for ourselves and our kids pay car insurance, gas and pay for internet monthly fee's and ON top of that fronting $200 to your company as a one time payment in full. I would like a payment plan and I might consider the founders pack but you don't offer that. and I have spent money on the game when I have had spare money I could afford to throw towards you guys in support of such a great game even with all the flaws.
It's not very fair how you treat your none founder of the north players by denying them access to a place that doesn't serve ANY benefits to the Founders of the North other then a place where they can Roleplay BUT once all of the none FotN players can't get in there anymore it will just be an empty area with 1 maybe 2 people in it at a time threw out the day because it's only full with us none FotN players trying to find a place that we won't get muted as spammers... there are no usable NPC's here no SHOPS no Vendors NOTHING so really it's pointless to even have this area again considering you can't even do the area up right and you have this invisible wall blocking the chairs in the two bedrooms at the back.
In closing you should be more concerned with stats and zone bugs that actually cause instability to the game and the economy NOT a glitch that just allows players to be more social.
While you're looking into that I notice my Vorpal enchantments dont show up. Not sure if they work since I can't see the effect and Im too lazy to test it all out with AD costs for undoing it etc.
it's more the issue that it doesn't display an increase in your stats at least it doesn't DISPLAY the increase... can't tell if it actually works at all tbh
Issues like this are being over looked while things like the moonstone mask are getting patched how silly are these developers. $200's gets you alot more then access to a silly room and I know MANY founders that have 0 issue with none founders being up there.
but I'm talking about graphic bug
This is greater vorpal and it looks terrible.
OH well I dunno about that I only have a Lesser and it barley sparkles but are you playing on Max Graphics? it could be why it's not so pretty if your not.. i have antialising maxed lighting and shadows maxed etc.
I don't care if it stay like that for a while as long as I can see it working on my chars stats. gameplay > cosmetics
it looks the same on max graphics
That's no good Cosmetics really do help sell a game but yea the stats not showing up should be priority over that but it's things like this stats missing cosmetics not working (for example : Capes that slice you in half or slice threw your neck.. or the Courtesan outfit bottoms that get all twisted and glitched out) but instead of things like that they just ruin players fun and patch things that no one cared about getting patched minus ONE player that complained about it.
We've temporarily backed up to the build NW.3.20130529g.19 for the Gauntlgrym Flash Playtest. This build is the same as NW.3.20130529g.18, plus a few fixes to Gauntlgrym's performance.
For the time being, the changes in NW.3.20130529z.20 are not on NeverwinterPreview. Just FYI!
Unfix the Mask Please.
We have a fix in for the keyboard issue that we will be testing internally before patching it to the Preview shard.
Please check back for details of this week's next patch, and whether it contains this fix.
Thanks!
| NeverWinter Meme's | Kevrlet's Guide to Gauntlgrym |
This times infinity please, thanks.
I'd like if either the effect or the feat description were fixed.