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My GWF DPs/PvP Build

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  • miketkearneymiketkearney Member Posts: 0 Arc User
    edited May 2013
    I tried GWF... worst HAMSTER thing ever.... my tab ability glitches whenever i try to use it on the castle pvp map and wont work anymore after 1 use .... it's really awesome like seriously
  • gomok72gomok72 Member Posts: 616 Arc User
    edited May 2013
    I tell you what, I would not use Wicked strike in PvP (PvE, yes) at least for this patch (Two patches ago it was awesome). It's too slow and over every other hard hitting ability it falls short.

    Actually, I just tried your build with Wicked strike and it has merit:P
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • zhenbuddha1zhenbuddha1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 2 Arc User
    edited May 2013
    Here is my build that doubles for PvP quite effectively

    it differs from the builds posted so i wanted to put it up

    the dps is just as effective if not more if played properly than the 'other' builds, and it is all round powerful and not just a min-max build like most have been trying to find

    At Wills: Sure Strike 3/3, WMS 3/3, Wicked Strike 3/3

    Wicked strike is insane damage on groups of 3 or more. WMS is an excellent spell because it debuffs, does good damage, hits multiple targets, and most importantly has a single click commitment. Sure Strike has a 4 hit commitment. This means in fights where there is a lot of aoe that needs to be dodged or you need mobility to run around and draw add aggro/peel for your cleric, your dps will be sub maximal. With WMS, you have to commit one click only. You are, indeed, bound by the animation of your 'clone' for a little longer while it gets the second hit in, but it allows for way more mobility and relaxed attention so that you can preemptively move between swings. And in all honestly, i haven't found a really big boost in damage from SS over WMS.

    Encounters: (for dungeons)

    Roar: 3/3, Indomitable Weapon Strike 3/3, Punishing Charge 3/3

    Roar is an excellent spell, does good damage, brings an interrupt for pesky casters, and builds a HUGE amount of action points if you hit enemies properly with it. Your most powerful ability, Slam, can be up 50% of the time if you learn to use roar. With the 25% power increase from the destroyer feats, this really helps make you unstoppable.

    Indomitable Weapon Strike is an excellent nuke. Unlike flourish, and unlike its tooltip, you have no 'target' but a target area. If a group of enemies is lined up, you hit them all for full damage. If you crit on one you crit on all. You can be critting for around 15k on 5-6 enemies at once with this ability with an 8k GS.

    Punishing Charge - most guides are taking flourish or some other spell. They are overlooking the need for mobility. Speed rush/sprint is clunky to use in fights and often doesn't give you enough reaction time to get out of red circles or to move around peeling for your cleric and such. Punishing charge has excellent range - not too much or too little, does a good amount of damage to every enemy you pass through, almost always has charges up - has 3 charges inherently at max rank, and breaks your attack animation. This is very important as being stuck in attack animation is the number one reason you get caught in AoE and die. Sprint doesnt break it fast enough and is clunky. This spell is a MUST for a pure DPS GWF in high end dungeons. You WILL die without it and in fact the sticking power that it gives you and the dps it adds will provide you with far more dps than flourish.

    Encounters: For pvp:

    Indomitable Battle Strike 5/5 still a great nuke here

    Takedown 5/5: Good damage, short cooldown with Relentless Battle Fury, and knocks your target prone. This is the strongest cc in the game - as it is a stun but has a recovery period after. Use this first then Indomitable Battle Strike to land it guaranteed

    Come and Get It 5/5: Your now Darius from league of legends. Enjoy the fear that getting pulled into melee range of a Great Weapon Fighter invokes. Abuse the psychological power of it, and abuse your ability to pull running squishes into your team or into yourself - you one man team you ;)

    Dailies: Slam 3/3, Crescendo 3/3

    Slam is a must get. The boost in the Destroyer tree that gives you +25% power is insane, especially since SLAM lasts something like a total of 10 seconds. It does a lot of AoE damage, slows, and best of all, does not lock your character up. You are free to move around and keep doing damage with encounters and at wills, and free to dodge enemy attacks. With Steel Defenses as a pvp class feature, you are now doing tons of damage, being mobile and doing your normal dps + 25%, AND IMMUNE TO ALL DAMAGE FOR A WHOPPING 5 SECONDS. It doesnt get much better than that

    Crescendo - because its the only other daily worth a ****. Slam takes care of AoE take this as a single target nuke for isolated targets in PvP or Boss/Elite mobs in dungeons

    Class Features: Steadfast Determination 3/3, Steel Blitz 3/3, Steel Defenses 3/3

    Steadfast Determination is a given. You need determination to get your Unstoppable up, and this increases it naturally in combat. Consider that there are no other abilities to increase your determination in this build, and this becomes a natural choice

    Steel Blitz: Destroyer gives a max of 6% extra damage, Steel Blitz is way better consider the GWF strikes many opponents at once. Steel Defenses and Steel Grace are your third options as Class Features. Steel Defenses is a little gimmicky but can be a very powerful gimmick. Activate Slam and tear up your enemies for 5 seconds of immunity and boosted 125% damage. Or if you choose to be 'safer' and less gimmicky, CC reduction is always a good thing.


    Feats: Heroic

    Unstoppable Action 5/5: Self Explanatory. You need action point game to SLAM as much as possible in pvp and pve

    Steely Defense 5/5 : Some say it is bugged, perhaps it is. I doubt it will be forever though. It is a good double dipping feat giving you power based on your defense - up to 20% at max rank

    Weapon Mastery 3/3: Needed to fill up the Heroic feats, and 3% extra crit chance is not bad at all for a passive

    Disciple of Strength 5/5: Self explanatory. Especially as a human who chooses strength as his primary attribute, you will get a nice boost in damage from this.

    Endless Assault 3/3: 6% more damage on encounters? Yes plz

    Devastating Critical 3/3: 15% extra crit damage is quite excellent. You get plenty of crit in end game gear, so you do crit a lot. In conjunction with the Paragon feats Deep Gash and Student of the Sword, your criticals are a very dangerous thing

    Toughness 1/3: A little more HP. Needed to fill the Heroic tree. The only thing worth getting with a single rank in it.

    Feats: Paragon

    Great Weapon Focus 5/5: 10% extra damage on At Wills. Self explantory.

    Staying Power 5/5: Makes your WMS reduce enemy target mitigation to your Encounters by 10%, in addition to the debuff applies to your on wills. Awesome!

    Deep Gash: Does 15% of your power in damage over time when you crit. With a gear score of 8k i have 4.1k power with an Ioun Stone. This translates into roughly 525 damage additional (before mitigation) with each crit. When you crit, you crit everything as this game appears to calculate crit on your swings and not on the damage the enemy takes. Very powerful on a GWF

    Relentless Battle Fury 5/5:

    Self explanatory. Allows your Roar to be up plenty of times in PvE, in turn allowing you to generate action points faster and in turn allowing you to have slam and your power boost/ damage immunity up more often. Also allows you to have Takedown up more often in PvP A must have...

    Battle Awareness 5/5: This is the feat that gives that big boost to you when you are running SLAM. Excellent feat

    Destroyer 1/1: As needed. Improves damage of Encounters by 10% when unstoppable is active (not that great as to maximize DPS during Unstoppable you want to burn your encounters BEFORE becoming unstoppable, then use at wills only during Unstoppable, then use the refreshed cooldowns again after), but gives you determination for attacking which is good. The Titleic feat isnt that great, in truth, and Instigators Titleic feat is WAY better. To make up for it, the instigator tree itself is trash for DPS, while the destroyer tree is easily the best and most viable

    Student of the Sword: 5/5

    Makes your crits even more deadly

    For gear 'prioritization', well, you cant prioritize anything. You get what you get end game. In tier 1, I prefer Bladestorm's set as recovery is a super valuable resource and I prefer it over crit especially since it helps slam be up EVEN MORE often, and your 25% boost on power from slam with the feat easily outweighs extra criticals.

    I havent gotten to play around with enchantments much yet but I am using Plaguefire right now and it seems to be fine. I use Power enchants on all offensive slots and HP enchants on all defensive slots. This is because I find that it is high burst damage that is really your enemy in encounters and boss fights, and HP mitigates it better and allows you to pot after CC or get healed better than defense or deflect would. Utility i put movespeed because - really, what the **** are the other ones for?

    General Comments/Advice about pve

    Open with your Encounters ASAP. You want them to get on cooldown then off again ASAP.

    Use punishing Charge to reposition yourself when enemy skills target the ground under you, to chase enemies that have gotten displaced from you (the less time you miss getting to them = more dps), to clean up slightly scattered low health enemies that wicked strike would not reach and to position yourself to peel for your squishies.

    Use WMS on 1-2 enemies and Wicked Strike on 3 or more. Use WMS first any way to get the debuff, and add it in to the rotatio nevery 2-3 seconds to keep the debuff on.

    Your primary goal is to maximize your godlike AoE DPS. Refrain from getting caught up DPSing the boss/elite and instead reposition yourself with Punishing Charge into the thickest density of enemies and use WMS to debuff then wicked strike to burn them down. for really large, really sparsed encounters you can use punshing charge multiple times in conjunction with WMS and Wicked Strike to cover a much larger area.

    Contrary to what is being said, do not 'save' your Indomitable Strike for 'dying' enemies. It is a waste of dps and the debuff is junk any way. The range is poor and you often dont debuff nearby enemies, and the worst part that you forget is that they lose the debuff if they attack you - whic hthey very well might. Instead, use it at the start of your rotation to get it on and off cooldown asap, and try to position yourself with lined up enemies to hit them all with it. Contrary to its tooltip, it has no target but a target area and will hit as many enemies as will come under it

    Enjoy! GWF is a great class and plenty of fun

    Additionally, you dont need to have a facefull of enemies to use slam. even 2 elites is a perfect time to use slam or 1 super elite (savage or similar). On boss fights, use it instead of crescendo. Especially combined with the 25% power boost, you are going to do way more damage than with a crescendo. Crescendo is only slightly less worthless than the other dailies. This is the only daily you need, I am still trying to figure out where i would use it over SLAM
    It seems like Come and Get it in PVP does not work.
  • shaydinnshaydinn Member Posts: 0 Arc User
    edited May 2013
    Could you post a Picture of your Feats and Paragon Skill tree? Would help greatly!!!
  • xdustedxxdustedx Member Posts: 7 Arc User
    edited May 2013
    Thanks for the guide it helped me out quite a bit. This now plays in my head when I press SLAM. http://www.youtube.com/watch?v=Hfth8-TOTL8
  • pizzarazzipizzarazzi Banned Users Posts: 46
    edited May 2013
    It seems like Come and Get it in PVP does not work.

    works just fine. I use punishing charge instead, however, for it gives me both gap closer AND escape

    come and get it is excellent when you feel like pounding rogues and CWs who keep dodging away
  • warfurybladezwarfurybladez Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 29 Arc User
    edited May 2013
    Looking at throwing 3/5 in staying power, 4/5 in Relentless Battle Fury and then 3/5 in Focused Destroyer.

    This is mainly for single/duo target damage in PvP & the occasional lower mob numbers in PvE.

    How well does Staying powers damage mitigation convert to actual added damage %, does anyone know?

    I was thinking that the added flat dmg % bonus chance in PvP would trump mitigation, and mitigation has a much higher random chance due to peoples gear.

    Not sure on losing the 5th point in Relentless, but I guess it's only 5% CD bonus you lose.

    Thoughts?
    Underworld Knights - Premier Oceanic Guild
  • pizzarazzipizzarazzi Banned Users Posts: 46
    edited May 2013
    it is interesting that you need zen to respec and that certain trees/powers are clearly better than others at pve/pvp

    for pvp sentinel is by far the best

    this combat advantage feats, the crit and stun on flourish even the ult makes the enemy team need to focus you or you are too strong. Your naturally more tanky so your squishies can beat up on them while you tank their focus with unstoppable

    pvp - instigator

    pve dps - destroyer. Destroyer is actually BAD for pvp as it depends on sustained damage and damage from at-wills

    pve/pvp - sentinel is an excellent build if and when they tone down double clerics and make a 'perfect' team comp truly the optimal comp as you are the only person that can successfully peel aggro and offtank

    still good for pvp as you do comparable damage to destroyer (sub 5%, about 15% less than instigator) but are much more tanky
  • warfurybladezwarfurybladez Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 29 Arc User
    edited May 2013
    pizzarazzi wrote: »
    it is interesting that you need zen to respec and that certain trees/powers are clearly better than others at pve/pvp

    for pvp sentinel is by far the best

    this combat advantage feats, the crit and stun on flourish even the ult makes the enemy team need to focus you or you are too strong. Your naturally more tanky so your squishies can beat up on them while you tank their focus with unstoppable

    pvp - instigator

    pve dps - destroyer. Destroyer is actually BAD for pvp as it depends on sustained damage and damage from at-wills

    pve/pvp - sentinel is an excellent build if and when they tone down double clerics and make a 'perfect' team comp truly the optimal comp as you are the only person that can successfully peel aggro and offtank

    still good for pvp as you do comparable damage to destroyer (sub 5%, about 15% less than instigator) but are much more tanky

    I'd be really interested to see this. You got a vid at all?

    I'm not sure how a build based or even reliant mostly on more numbers to hit in AoE would work in PvP?

    Most of the time in PvP is spent fighting 2-3 people, and less regularly will you actually get 3+ due to the nature of control capture.

    Is there really on 5% damage difference from Sentinel - Destroyer?

    I'm not sure how that would work, but am really interested to see how it works, both on paper and especially in practice.
    Underworld Knights - Premier Oceanic Guild
  • pizzarazzipizzarazzi Banned Users Posts: 46
    edited May 2013
    I'd be really interested to see this. You got a vid at all?

    I'm not sure how a build based or even reliant mostly on more numbers to hit in AoE would work in PvP?

    Most of the time in PvP is spent fighting 2-3 people, and less regularly will you actually get 3+ due to the nature of control capture.

    Is there really on 5% damage difference from Sentinel - Destroyer?

    I'm not sure how that would work, but am really interested to see how it works, both on paper and especially in practice.

    i mistyped in my original post - it is the instigator not the sentinel that is superior in pvp. your really only ever fighting 1 person occasionally 2s. theres always an isolated wizard being a smartass in the corner to jump on. there might be full on 5v5s but really its 5 1v1s

    in pve, because of the 15% damage from marks, sentinel damage really is only about 10% behind destroyer, if that. in pvp their damage is comparable but they are much more tanky - because destroyer spikes sustained damage based around at wills and not the holy 3 idbs takedown and flourish.
  • quitegonejinquitegonejin Member Posts: 3
    edited May 2013
    How does this build measure up in pvp, say vs the Chainer stunlock build? Also, I was curious about how good of a stat deflect is since GWF's can get high deflect.
  • quitegonejinquitegonejin Member Posts: 3
    edited May 2013
    not vs as in against, but does it do as well? It seems obvious it would do better in pve, but this class is the one I know the lest about so just curious.
  • quitegonejinquitegonejin Member Posts: 3
    edited May 2013
    No one uses this build anymore?
  • hestis0hestis0 Member Posts: 3 Arc User
    edited May 2013
    Im wondering the same thing with the comparison in PvP with Chainer's.
  • earthshakur1984earthshakur1984 Member Posts: 2
    edited June 2013
    I can't figure out which is the better spec for PvE endgame, this one or ExtinctioN's? Especially after the patch. Both builds agree on using the same encounters and the same At-Will rotations, namely tapping WMS and using WS while that's going on and then repeating. Anyone have any ideas?
  • mazaatmazaat Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 11 Arc User
    edited June 2013
    How does the new CON = need less Arm Pen thingy affect this build?
    Will you respec and go all CON, or stay DEX and stack more Arm Pen in slot?
    Also, for stat priority: power> recovery> arm pen> crit" def???
  • thodgiethodgie Member Posts: 3 Arc User
    edited June 2013
    Encounters: For pvp:

    Indomitable Battle Strike 5/5 still a great nuke here

    Takedown 5/5: Good damage, short cooldown with Relentless Battle Fury, and knocks your target prone. This is the strongest cc in the game - as it is a stun but has a recovery period after. Use this first then Indomitable Battle Strike to land it guaranteed

    Come and Get It 5/5: Your now Darius from league of legends. Enjoy the fear that getting pulled into melee range of a Great Weapon Fighter invokes. Abuse the psychological power of it, and abuse your ability to pull running squishes into your team or into yourself - you one man team you

    was almost confused for a moment, these should be 3/3 not 5/5
  • belladanbelladan Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 146 Bounty Hunter
    edited June 2013
    1. Destroyer is hard to keep up if you aren't fighting multiple opponents. As such the destroyer ability isn't really worth much. It even disappears while you are attacking. (yay 5 person limit, and not being able to make sure you keep hitting the same target.)
    Otherwise, it would be omfg!

    2. 15% damage from marks is awesome when you have a GF in your party. Our Marks abilities while useful, has a low range and they don't stay if you get hit. battle fury is still a long cooldown, and have yet to test how long it stays active.

    3. I gotta not buy gear or equip gear for 10 levels as a sentinel build in order for people to start getting past my damage. Happened in a skirmish. Even in PvP. Still hit like HAMSTER, but the cleric will eventually go down. (just bought my lvl 49-59 tier, and haven't had a chance to try it yet.)

    4. CaGi is still HAMSTER. ^_^
  • appletazappletaz Member Posts: 4 Arc User
    edited July 2013
    pizzarazzi wrote: »
    works just fine. I use punishing charge instead, however, for it gives me both gap closer AND escape

    come and get it is excellent when you feel like pounding rogues and CWs who keep dodging away
    I tried it out today, come and get it, and it didn't seem to do anything but give me that buff for 3 seconds. I didn't see any players pulled into my range.... I wish it did. ... those HAMSTER CWs!!! lol
  • chetoseechetosee Member Posts: 26 Arc User
    edited July 2013
    I've F'ed up my GWF by putting point on the wrong powers lol does the game give you a free retraining or is there a Money-less way to obtain Zen?
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited July 2013
    chetosee wrote: »
    I've F'ed up my GWF by putting point on the wrong powers lol does the game give you a free retraining or is there a Money-less way to obtain Zen?

    Sadly only a (purchased) respec option will allow you to change your allocation of your powers.

    A few points in the wrong places shouldn't matter too much though as there are only a few key powers.
  • elpaleniozord01elpaleniozord01 Member, Neverwinter Beta Users Posts: 28 Arc User
    edited July 2013
    chetosee wrote: »
    I've F'ed up my GWF by putting point on the wrong powers lol does the game give you a free retraining or is there a Money-less way to obtain Zen?

    You can exchange your AD to Zen, on my server respec token(full respecialization:stats,powers,feats) is cheaper than feat respec lol
  • spikefrspikefr Member, Neverwinter Beta Users Posts: 25 Arc User
    edited July 2013
    Is there a display of this build made on http://nwcalc.com/ to have a fast overview ?
    Thank you.
  • aierrsaierrs Member, Neverwinter Beta Users Posts: 60
    edited July 2013
    I suggest u not to use this build as its abit outdated and some information are incorrect.
  • chudovishyechudovishye Member Posts: 0 Arc User
    edited July 2013
    chetosee wrote: »
    I've F'ed up my GWF by putting point on the wrong powers lol does the game give you a free retraining or is there a Money-less way to obtain Zen?

    Surveys. If you take your time, do the right ones, you can make thousands. I've done it for awhile now. Just takes time.
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