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What role would you like Rogue to play in PvP?

oregonizeoregonize Member Posts: 0 Arc User
edited June 2013 in PvE Discussion
So much whining about Rogue being nerfed...thought I'd see what everyone thinks. Perma-stealth, unless insanely (and expensively) geared, basically plays the role of capping points 1 and 3, drawing opponents away from point 2 and thus annoying the other team. True stealth Rogues have little killing power against even a semi competent opponent, they just occupy them while the rest of the team shreds the other two points. So I ask, if a rogue isn't in stealth annoying you, what should they be doing? They don't last long in 5 v 5 at point 2....

Running into a fight and 1 shotting another player right before being slaughtered by the rest of the team doesn't seem like a very dynamic role for the Rogue class to play to me. Racing to and from points 1 and 3 and forcing the other team to maintain a presence at those points DOES seem dynamic to me...am I wrong?
Post edited by oregonize on
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Comments

  • lerdocixlerdocix Member Posts: 897 Arc User
    edited June 2013
    What role would you like Rogue to play in PvP?
    Definitely not perma stealth ranged dps.
  • oregonizeoregonize Member Posts: 0 Arc User
    edited June 2013
    lerdocix wrote: »
    Definitely not perma stealth ranged dps.

    So basically, you have no idea what role they should play...just as long as its one that is easier for you to deal with? Thanks for your insightful input.../sigh. Rogue ranged is fairly weak and limited DPS...do people not realize that there are only 12 daggers and that they are on a long cooldown? Every class has defensive abilities that can deal with a barrage of daggers no problem...

    Any competent people out there wanna answer?
  • julz0rjulz0r Member Posts: 2 Arc User
    edited June 2013
    i agree with u, the dynamic role of a tr is to capture the homebases and to annoy people..
    but still i think a few things like the absolutely strong daily should be nerfed.
  • therouterninjatherouterninja Member Posts: 114 Bounty Hunter
    edited June 2013
    Rogues are fine, I just find the gameplay to be boring to me, so I play my other chars more. Lv60 full enchants+greater tenebrous stealth build just kills everything.

    If I were to change them, I'd give them cc options(venom daggers, etc), encounter dots, and higher damage from stealth, and then weaken their at-wills to give people a fighting chance when opening with cloud or in the middle. The amount of damage a rogue can deal by holding their left mouse button should not be possible.
    Beholder MOPP4

    60 GF(14.5GS) Cersei
    60 CW(12.4GS) Shadis
    60 TR(12.2GS) Dijkstra
    60 GWF(12.2GS) Winnowill
    45 DC(WIP) Daenerys
  • kabothoriginalkabothoriginal Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 465 Bounty Hunter
    edited June 2013
    julz0r wrote: »
    i agree with u, the dynamic role of a tr is to capture the homebases and to annoy people..
    but still i think a few things like the absolutely strong daily should be nerfed.

    So basically you are saying TR's shouldn't worth anything other than your younger annoying kid brother? Oh that's nice.

    Maybe they will just make graphics for rogues in clown out fits with nerf bats for weapons.. I am sure that would finally make people shut up. As it is I am dropping Shocking Execution, our level 60 daily, sad, but I am. Its pretty much completely worthless now.
  • yeruneyerune Member Posts: 0 Arc User
    edited June 2013
    Well... they obviously got the annoying bit right :)
  • oregonizeoregonize Member Posts: 0 Arc User
    edited June 2013
    It seems like everyone agrees that stacking Tene's, especially the really expensive ones, is the only thing that makes Rogues OP...In that case, nerfing the class into the ground isn't justified and anyone calling for that appears to not be understanding why they are being dominated by Rogues. Most Rogues can't afford to go the extreme Tene route and thus, staying in stealth and keeping points contested is really the only thing a sub 10k gear scored rogue can do....I still think that being annoying to the other team in PvP by capturing and/or disrupting points, seems like a very intentional role that is unique to the Rogue class and often essential to a PvP team winning...no?

    99% of new players can't afford the gear to make rogue OP in the way people are complaining about...so what are they supposed to do in a PvP match if they can't stealth and contest points??? Serious question! If you care so much about this game, what do you propose the average Rogue player does in PvP!!!? (besides getting 2 shotted over and over by you)

    I challenge anyone to give me a role for Rogues to play that is more dynamic than stealth + point capping/disrupting...
  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited June 2013
    lerdocix wrote: »
    Definitely not perma stealth ranged dps.

    I'm going to go with this. Rogues should be fast and can have their secretive type attacks, but once exposed they need to remain visible and exposed until they are at least a certain distance away from whoever they were exposed to. To become exposed rogues would either need to attack or take damage from such things as area of effects. If a rogue casts fog, then they can go into stealth again, but fog needs to stop stunning people (fog doesn't stun lol, it may decrease movement or reduce one's aim or damage but stun/turn off everyone's powers including normal attacks????????)... An exposed rogue in D&D is typically a dead rogue.
  • huckasevenhuckaseven Banned Users Posts: 470 Bounty Hunter
    edited June 2013
    smoke bomb doesnt stun, it silences

    but yeah, remove the daze from smoke bomb, but also make the choke from CWs not stun anymore and that GFs and GWFs cant keep you permanent on the floor and ofc remove GWFs godmode...then we can talk about a smoke bomb nerf

    and ofc remove the damage from CONTROL wizard, he isnt supposed to do damage
  • oregonizeoregonize Member Posts: 0 Arc User
    edited June 2013
    An exposed rogue in D&D is typically a dead rogue.

    Exactly...if rogues can't stay in stealth a majority of the time then other classes need to be nerfed because rogues are next to useless if not in stealth. Im obviously not in favor of other classes being nerfed, i'm just making the point that to nerf a rogues ability to effectively do damage from stealth makes absolutely no sense...I really don't think that most of the people calling for rogues to be nerfed again understand whats really going on....hint: its the insanely expensive enchantments (which havn't been nerfed yet because they are a huge real world cash cow).

    My question still stands...if not occupying/capping points and thus forcing the opposing team to split up and guard multiple areas...what is the role of a Rogue in PvP ideally?

    There are 3 points to capture in PvP...if devs wanted it to simply be 5v5 at point 2, they would have made an arena with no points to capture....right now, stealth rogues have a huge strategic upside in their ability to contest points...how is this not dynamic and how does this not seem to be intended? If its not intended, what should Rogues be doing in a PvP D&D game? (especially average rogues...which 99% of players are).

    If I just got to 60 and have a gear score of 8k...or even 10k...there is no reason for me to participate in PvP other than to try and capture points and not die...
  • nukeyoonukeyoo Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    fear the nerfhammer...... it can target you through perma stealth...

    I wouldn't worry about it anytime soon though. If Gauntlgrym is any indication of their motivation towards work pace.
  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited June 2013
    oregonize wrote: »
    Exactly...if rogues can't stay in stealth a majority of the time then other classes need to be nerfed because rogues are next to useless if not in stealth. Im obviously not in favor of other classes being nerfed, i'm just making the point that to nerf a rogues ability to effectively do damage from stealth makes absolutely no sense...I really don't think that most of the people calling for rogues to be nerfed again understand whats really going on....hint: its the insanely expensive enchantments (which havn't been nerfed yet because they are a huge real world cash cow).

    My question still stands...if not occupying/capping points and thus forcing the opposing team to split up and guard multiple areas...what is the role of a Rogue in PvP ideally?

    There are 3 points to capture in PvP...if devs wanted it to simply be 5v5 at point 2, they would have made an arena with no points to capture....right now, stealth rogues have a huge strategic upside in their ability to contest points...how is this not dynamic and how does this not seem to be intended? If its not intended, what should Rogues be doing in a PvP D&D game? (especially average rogues...which 99% of players are).

    If I just got to 60 and have a gear score of 8k...or even 10k...there is no reason for me to participate in PvP other than to try and capture points and not die...

    as a cleric, can't feel sorry for the plight you are making here as rogues will go after clerics 90% of the time even in 4 on 4 and 5 on 5 group fights and fully exposed the rogue still has advantage
  • kabothoriginalkabothoriginal Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 465 Bounty Hunter
    edited June 2013
    as a cleric, can't feel sorry for the plight you are making here as rogues will go after clerics 90% of the time even in 4 on 4 and 5 on 5 group fights and fully exposed the rogue still has advantage

    Actually, I try to go for the CW's, they are typically the softest target, then rogues then clerics...
  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited June 2013
    lerdocix wrote: »
    Definitely not perma stealth ranged dps.


    Totally agree this needs nerfed bad. He did not answer the question though.

    I would like a rogue to play support and utility, more tactics. I think all is said ALL dailys shouldn't do more then 15-20% of a characters life. So SE needs to be toned down more of course.
  • oregonizeoregonize Member Posts: 0 Arc User
    edited June 2013
    Totally agree this needs nerfed bad. He did not answer the question though.

    I would like a rogue to play support and utility, more tactics. I think all is said ALL dailys shouldn't do more then 15-20% of a characters life. So SE needs to be toned down more of course.

    Need more answers. Seems everyone wants the rogue to be nerfed...but nobody has any idea what their role in PvP should be post nerf....Anyone?
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited June 2013
    oregonize wrote: »
    Need more answers. Seems everyone wants the rogue to be nerfed...but nobody has any idea what their role in PvP should be post nerf....Anyone?

    I think they should shine my armor on the sidelines. JK

    Stealth classes have always been hard to balance. I dont think there is an easy answer. I dont see why they have to be stealthed throughout an fight. They can start from stealth but once they engage it breaks.

    If that occurs then they need tools to mitigate damage.
  • huckasevenhuckaseven Banned Users Posts: 470 Bounty Hunter
    edited June 2013
    cause once stealth is gone its like GF sget their shield and armor removed...its the only defensive ability rogues have
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited June 2013
    I don't believe the OP is actually interested in discussion, only in dismissing anyone who offers an opinion to his rhetorical question.

    but just to humor the OP.

    yes, a rogue should be capping points. that is what their role should be. I'm not sure how being able to kill someone in 4 shots rather than 2 shots makes that task impossible.

    overall, i don't care if the Rogue is nerfed or not.
    image
  • tapp3rtapp3r Member Posts: 46
    edited June 2013
    oregonize wrote: »
    So much whining about Rogue being nerfed...thought I'd see what everyone thinks. Perma-stealth, unless insanely (and expensively) geared, basically plays the role of capping points 1 and 3, drawing opponents away from point 2 and thus annoying the other team. True stealth Rogues have little killing power against even a semi competent opponent, they just occupy them while the rest of the team shreds the other two points. So I ask, if a rogue isn't in stealth annoying you, what should they be doing? They don't last long in 5 v 5 at point 2....

    Running into a fight and 1 shotting another player right before being slaughtered by the rest of the team doesn't seem like a very dynamic role for the Rogue class to play to me. Racing to and from points 1 and 3 and forcing the other team to maintain a presence at those points DOES seem dynamic to me...am I wrong?

    Oh no, you can only 1 shot one out of 5 players in a 1v5 situation? Poor, poor TR. (LMAO that shouldn't be possible in ANY MMO) TR's typically last until the DC dies, which if you're doing your job right, it shouldn't happen (but it always does, because you're all terrible at defending the DC and the DC has virtually no defenses). You're only the third most important class for the enemy team to kill. First: DC, Second: CW and THEN it's the TR.
    Your role in PvP is to get a ****load of kills as the most fun class to play in the game. You deal massive damage, you can silence and leave DC's/CW's (DC's especially) completely helpless if you use your skills correctly. Faceroll.

    You're like a spoiled brat or something it's hilarious. You're the most efficient killer in PvP, yet you want to be better or remain overpowered. Whining TR's, lmao.
  • huckasevenhuckaseven Banned Users Posts: 470 Bounty Hunter
    edited June 2013
    tapp3r wrote: »
    Oh no, you can only 1 shot one out of 5 players in a 1v5 situation? Poor, poor TR. (LMAO that shouldn't be possible in ANY MMO) TR's typically last until the DC dies, which if you're doing your job right, it shouldn't happen (but it always does, because you're all terrible at defending the DC and the DC has virtually no defenses). You're only the third most important class for the enemy team to kill. First: DC, Second: CW and THEN it's the TR.
    Your role in PvP is to get a ****load of kills as the most fun class to play in the game. You deal massive damage, you can silence and leave DC's/CW's (DC's especially) completely helpless if you use your skills correctly. Faceroll.

    You're like a spoiled brat or something it's hilarious. You're the most efficient killer in PvP, yet you want to be better or remain overpowered. Whining TR's, lmao.
    and why do we seem overpowered?
    cause scrubs like you dont understand how the game works

    learn to play and you will faceroll rogues
  • pinkfontpinkfont Member Posts: 563 Bounty Hunter
    edited June 2013
    I'm going to go with this. Rogues should be fast and can have their secretive type attacks, but once exposed they need to remain visible and exposed until they are at least a certain distance away from whoever they were exposed to. To become exposed rogues would either need to attack or take damage from such things as area of effects. If a rogue casts fog, then they can go into stealth again, but fog needs to stop stunning people (fog doesn't stun lol, it may decrease movement or reduce one's aim or damage but stun/turn off everyone's powers including normal attacks????????)... An exposed rogue in D&D is typically a dead rogue.

    Uh, why should one of our main silencing abilities be taken away? Especially when every other class has superior stunning abilities that they use all the time.
    A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
  • pinkfontpinkfont Member Posts: 563 Bounty Hunter
    edited June 2013
    capgarnas wrote: »
    I think they should shine my armor on the sidelines. JK

    Stealth classes have always been hard to balance. I dont think there is an easy answer. I dont see why they have to be stealthed throughout an fight. They can start from stealth but once they engage it breaks.

    If that occurs then they need tools to mitigate damage.

    If that occurs, then our entire feats need to be changed and we would need to be given a free respec. Do me a favor, and go look up how many of our feats require stealth in order to work. The class is built around using at-will abilities while in stealth, and if you take that away, then so many of our feat choices would suddenly become pointless.

    Your idea doesn't make sense. Encounter abilities break stealth. The system is fine the way it is.
    A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
  • danteichigo3danteichigo3 Member, Neverwinter Beta Users Posts: 13
    edited June 2013
    Actually, I try to go for the CW's, they are typically the softest target, then rogues then clerics...
    then ******* u need to reroll
  • tapp3rtapp3r Member Posts: 46
    edited June 2013
    huckaseven wrote: »
    and why do we seem overpowered?
    cause scrubs like you dont understand how the game works

    learn to play and you will faceroll rogues

    Coming from a rogue of course (as if you have any idea). You can one-shot and you can kill people from perma-stealth, you're an idiot if you don't realize your class is overpowered. Make a new character, and see the game from another class' perspective, try the Cleric. And do learn some about the game please.
  • tapp3rtapp3r Member Posts: 46
    edited June 2013
    pinkfont wrote: »
    Uh, why should one of our main silencing abilities be taken away? Especially when every other class has superior stunning abilities that they use all the time.

    Please tell us about the superior stunning abilities of the Cleric.
  • huckasevenhuckaseven Banned Users Posts: 470 Bounty Hunter
    edited June 2013
    tapp3r wrote: »
    Coming from a rogue of course (as if you have any idea). You can one-shot and you can kill people from perma-stealth, you're an idiot if you don't realize your class is overpowered. Make a new character, and see the game from another class' perspective, try the Cleric. And do learn some about the game please.

    GWFs can do that too and theres is nothing you can do about it (you cant even dodge unlike the TRs ability which all can be dodged)
    GFs can to it too and theres nothing you can do about it (you cant even dodge unlike the TRs ability which all can be dodged)
    CWs can do it too and the only thing oyu can do is use ItC, once thats on cooldown there is nothing else you can do about it

    so stop whining and learn to play
  • danteichigo3danteichigo3 Member, Neverwinter Beta Users Posts: 13
    edited June 2013
    huckaseven wrote: »
    and why do we seem overpowered?
    cause scrubs like you dont understand how the game works

    learn to play and you will faceroll rogues
    true , i got a tr main and my gwf is lv 55 atm and never had a problem vs rogues .
  • pinkfontpinkfont Member Posts: 563 Bounty Hunter
    edited June 2013
    tapp3r wrote: »
    Please tell us about the superior stunning abilities of the Cleric.

    Fine, forget cleric. How about "every other class not designed around buffing/healing".
    A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited June 2013
    pinkfont wrote: »
    Fine, forget cleric. How about "every other class not designed around buffing/healing".

    You seem to state a lot of incorrect information.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited June 2013
    pinkfont wrote: »
    If that occurs, then our entire feats need to be changed and we would need to be given a free respec. Do me a favor, and go look up how many of our feats require stealth in order to work. The class is built around using at-will abilities while in stealth, and if you take that away, then so many of our feat choices would suddenly become pointless.

    Your idea doesn't make sense. Encounter abilities break stealth. The system is fine the way it is.

    I have a rogue alt im leveling for fun. You forget perma stealth rogues Pink.

    Why do you keep giving misinformation
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