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262144 rank 1 enchants wow the cost is insane.

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  • tahera1tahera1 Member Posts: 0 Arc User
    edited June 2013
    Uh-oh you said the e-word.
  • sludge01sludge01 Member Posts: 23 Arc User
    edited June 2013
    So, basically what we're saying, as a realistic FACT, there can be NO lvl 10 enchants in game. I don't care if every single person gave ALL their enchants to a single character, it would never happen. There is no way there have been 440,000,000 drops. I don't care if you used wards, there have not been enough drops to produce a single Tier-10 enchant, yet, they seem to be quite common. How could that possibly be?
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited June 2013
    sludge01 wrote: »
    So, basically what we're saying, as a realistic FACT, there can be NO lvl 10 enchants in game. I don't care if every single person gave ALL their enchants to a single character, it would never happen. There is no way there have been 440,000,000 drops. I don't care if you used wards, there have not been enough drops to produce a single Tier-10 enchant, yet, they seem to be quite common. How could that possibly be?

    Yes, what could the answer possibly be to this puzzle.......
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited June 2013
    sludge01 wrote: »
    So, basically what we're saying, as a realistic FACT, there can be NO lvl 10 enchants in game. I don't care if every single person gave ALL their enchants to a single character, it would never happen. There is no way there have been 440,000,000 drops. I don't care if you used wards, there have not been enough drops to produce a single Tier-10 enchant, yet, they seem to be quite common. How could that possibly be?

    Sludge - Level 3 & 4 enchants drop from higher level mobs and skill chests. So you don't work from level 1, you work from level 3 & 4. There are level 10 enchants out and they exist because of cheaters that made Level 7, 8, 9 enchants using exploits and sold them on the AH. Legit players then bought the enchants without knowing they were exploited and the market is flooded with high level enchants.

    If this game never had any exploits it would be a very different game as there wouldn't be 1/10 of the gear on the market and most players would be farming dungeons in PvP gear.
  • wesgarwesgar Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited June 2013
    sludge01 wrote: »
    So, basically what we're saying, as a realistic FACT, there can be NO lvl 10 enchants in game. I don't care if every single person gave ALL their enchants to a single character, it would never happen. There is no way there have been 440,000,000 drops. I don't care if you used wards, there have not been enough drops to produce a single Tier-10 enchant, yet, they seem to be quite common. How could that possibly be?

    This was assuming that no 'wards' were used to prevent losses.

    by using the 'green' cheap wards to prevent material loss, your total numbers fall withen the 'realistic' and attainable realm even for one person, grinding casually (every day, getting 6 - 12 Rank 4 Runes, trading the ones he doesn't need for the ones that he does. )

    Well, realistically is subjective... I'm meaning over the course of a couple of years... but still, it's something that you can at least conceive of, the other numbers are inconceivable.

    With out paying, (selling the items that he gets while farming for Enchants, on the aH, to pay for cheap green wards, that allow him to 'fuse' with out the losses generated by using NO wards.)

    I don't think that it's worth using a Coalescent (guaranteed success) ward, Except when there is a 1% failure = and even THAT is a tie with using the cheap green (prevents material loss,) wards.

    100 Green wards would cost 10$ on the Zen market, and you'd have 1% chance of success. meaning that 'long term' 1 out of 100 tries would yield a successfull fuse.

    or

    1 blue Coalescent ward that costs, 10$ on the Zen market, and guarantees success.

    1% success rate is the only point that it makes sense to use the 'blue Coalescent ward'. As you save the 'time' and the gamble that the 'odds' are not with you making (because your NOT doing 'long term' fuses) meaning that you 'may' use more than 100 greens...

    Anything more than 1% success, and you should be using the greens.

    even a 5% success, rate means that in theory you'd get one success out of every 20 green cheap wards (2$ investment vs 10$ investment.)

    I'd still love to see some one do the math problem I posed up above. (zWolf)

    since it looks like there are quite a few of you 'skilled' in the art.
    Thanks,

    zWolf / Wesgar


    [SIGPIC][/SIGPIC]
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    dkcandy wrote: »
    There are level 10 enchants out and they exist because of cheaters that made Level 7, 8, 9 enchants using exploits and sold them on the AH. Legit players then bought the enchants without knowing they were exploited and the market is flooded with high level enchants.

    If this game never had any exploits it would be a very different game as there wouldn't be 1/10 of the gear on the market and most players would be farming dungeons in PvP gear.

    That's so sad to hear...basically the game life is cut in half because of the cheaters.
  • haelrahaelra Member Posts: 220 Arc User
    edited June 2013
    To assess the relative value of the two kinds of wards, for starters I'd assert that no Zen would be bought with real money. That is; if one were to buy lower tier enchantments off the auction with astrals, and then either trade astrals for Zen and use the Zen to buy wards or use astrals directly to buy wards off the auction; then what would the relative prices of a higher tier enchantment be if it were produced using the various combinations, and ask which method gave the lowest cost of production.

    Then, one could make the jump from an Astrals computation to a Zen computation; using Zen to buy Astrals to buy lower tier enchantments off the market, and see how the relative costs held up.

    So, the relevant variables would include:
    -- The cost in Astrals of the lower tier input and higher tier output enchantments off the auction house
    -- The cost in Astrals of buying the two kinds of wards off the auction house
    -- The exchange rate of Astrals to Zen in that market
    -- And finally, the current price of Zen in real money.

    I expect the optimal production method from Tier 1 up to Tier 10 might be a fairly complex mix of all the above, and it would change with the fluctuations on the markets.

    I ought to confess at this point -- I have a spreadsheet which does about two-thirds of these computations which I've occasionally used to identify enchantments of various kinds to fuse and resell at a profit. If you work on the averages, there are occasionally profit margins of 20% and more; but it requires tracking prices of a lot of items to avoid losing one's proverbial shirt.
  • warchildrzwarchildrz Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 9 Arc User
    edited June 2013
    Your forgetting time. How many years would it take to combine those billions of runes?
  • uncag3duncag3d Member Posts: 6 Arc User
    edited June 2013
    dkcandy wrote: »
    Then ask yourself "How did those players with Perfect/Level 10 enchants get their?" not by legit means!

    Best way to get rank 10 is to buy rank 7 and work from there but it will cost a mint.

    cause no one would ever use coalescent on anything lower then 7
    FearITsSelf #1 GF
    From #1 Guild Pve/Pvp [ Lemonade Stand ]
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