The luskan raiders absolutely dominated every phase of the event, and with 1 minute to spare we lost the support of the catapults and the giant, despite having already won them. WTF? With the frequent disconnects I didn't even receive credit for participating and thus couldn't even queue for the T1 dungeon, despite placing in the top 5. How was this even released?
Edit: To clarify, we had already WON the support of the catapults and giant and it was taken away from us as the mine cart phase wrapped up. It wasn't as if there was a sudden turn of events...the game was OVER.
They released something that wasn't tested?! NO WAY! Surely you must be mistaken.
I ENJOY PLAYING NWO
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cakeyeahMember, Neverwinter Beta UsersPosts: 26Arc User
edited June 2013
The pvp map is zergtastic to say the least, which removes pretty much all the fun from it.
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ripcalkinMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 17Arc User
edited June 2013
It'd be nice to get into Gauntlgrym... but it seems to require your guild to have an allegiance... and I cannot find, as a guild leader, any way to actually set my guild's allegiance!
They released something that wasn't tested?! NO WAY! Surely you must be mistaken.
Yea I say we start a witch trial or something, this guy cannot be right!
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ajriderMember, Neverwinter Beta UsersPosts: 8Arc User
edited June 2013
It doesn't make any sense at all. We won both the pve and the pvp portion of our games, and yet we received no rewards. It appears the meter at the top functions to monitor all active games. So I lose overall, despite winning both the pve and pvp portions because the other players in my faction, in the other games lost? Id like to see a 20 vs 20 gauntlgrym rather than this faction vs faction nonsense. Dont punish me because other people dont win their matchs
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quickkill46Member, Neverwinter Beta UsersPosts: 3Arc User
edited June 2013
from what it looks like the opposing faction can still finish the pve side objectives after 1 side wins them and then obtain credit for completing them making their side win phase 2 and guarantee them access to the t2 dungeon. this just happened on beholder which forced my side to lose the entire thing after us completely dominating every last objective. learned about them completing objectives after we did though talking to one of the guilds we were up against that said they could still complete the pve stuff after we won them
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swingbrnMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 29Arc User
edited June 2013
Same thing happened to us. We dominated in EVERY ASPECT and manage to get a loss? this new content is a ****ing let down.
I'm always friendly and will be happy any of your inquires via pm!
However i'm not a part of PWE and can't handle any questions regarding your personal details or account.
Please respect the forum ToS and keep a nice manner towards your fellow adventurers!
from what it looks like the opposing faction can still finish the pve side objectives after 1 side wins them and then obtain credit for completing them making their side win phase 2 and guarantee them access to the t2 dungeon. this just happened on beholder which forced my side to lose the entire thing after us completely dominating every last objective. learned about them completing objectives after we did though talking to one of the guilds we were up against that said they could still complete the pve stuff after we won them
Again, thats poor design. You shouldnt be able to queue for pvp or start that portion until the previous portion is completed
I am on beholder as well quickkill, and we destroyed gg trashcans in pvp, and won the pve as well. but we lost somehow. Silly design
It'd be nice to get into Gauntlgrym... but it seems to require your guild to have an allegiance... and I cannot find, as a guild leader, any way to actually set my guild's allegiance!
Go to the Trade of Blades, walk in > straight ahead > choose pirates > gg
TBH I am surprised that there haven't (yet) been any rabid PWE fanboyz here screaming that it is all okay since it is only one day since 'Open Beta' finished.....
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jnaathraMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
-shakes head- Cryptic...
Scout Tragold - "I haven't lived this long by being brave... it's just another word for stupid."
We tried to test it... lack of people in the test server so there's no proper way to test it. Most people just login, take a quick peek and log out.
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ajriderMember, Neverwinter Beta UsersPosts: 8Arc User
edited June 2013
Well lets use this opportunity productively and provide feedback to make some changes. What I need clarification on is why, if I win both portions (pve and pvp) do I lose overall? I enjoyed the 20 v 20 but this design is not working
The problem is winning doesn't matter anyway. The T1 dungeon is better than the T2 for farming coins and who really gives a HAMSTER about RNGing the T1/T2 loot tables and then having to roll against 4 other people?
Formula for 40 coins per GG:
AFK till PVP queues are available -> do PvP match (will only have time for one) -> afk till dungeons -> fit in as many T1s as possible
The problem is winning doesn't matter anyway. The T1 dungeon is better than the T2 for farming coins and who really gives a HAMSTER about RNGing the T1/T2 loot tables and then having to roll against 4 other people?
Formula for 40 coins per GG:
AFK till PVP queues are available -> do PvP match (will only have time for one) -> afk till dungeons -> fit in as many T1s as possible
I don't think that's the intent of the design..
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ajriderMember, Neverwinter Beta UsersPosts: 8Arc User
The problem is winning doesn't matter anyway. The T1 dungeon is better than the T2 for farming coins and who really gives a HAMSTER about RNGing the T1/T2 loot tables and then having to roll against 4 other people?
Formula for 40 coins per GG:
AFK till PVP queues are available -> do PvP match (will only have time for one) -> afk till dungeons -> fit in as many T1s as possible
Your right but again that seems to not work as intended. The T2 should be the better option. Winning should matter. And if I win both the pvp and pve I should win overall.
Comments
Yea I say we start a witch trial or something, this guy cannot be right!
However i'm not a part of PWE and can't handle any questions regarding your personal details or account.
Please respect the forum ToS and keep a nice manner towards your fellow adventurers!
| Half Elf - Cleric | Good reading for Clerics |
Again, thats poor design. You shouldnt be able to queue for pvp or start that portion until the previous portion is completed
I am on beholder as well quickkill, and we destroyed gg trashcans in pvp, and won the pve as well. but we lost somehow. Silly design
oh right.
Go to the Trade of Blades, walk in > straight ahead > choose pirates > gg
TBH I am surprised that there haven't (yet) been any rabid PWE fanboyz here screaming that it is all okay since it is only one day since 'Open Beta' finished.....
Probably the pricing on ZEN store items. Other than that.......
We tried to test it... lack of people in the test server so there's no proper way to test it. Most people just login, take a quick peek and log out.
Formula for 40 coins per GG:
AFK till PVP queues are available -> do PvP match (will only have time for one) -> afk till dungeons -> fit in as many T1s as possible
I don't think that's the intent of the design..
Your right but again that seems to not work as intended. The T2 should be the better option. Winning should matter. And if I win both the pvp and pve I should win overall.
Its beyond a bug. Its poor design. How do I report that?
You can report that too and tell them what you think will improve the game.
:rolleyes:
But the Cantankerous Mage is amused.
And playing by myself since Aug 2009
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