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Gauntlgrym is completely broken

vadriel45vadriel45 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 23 Arc User
edited June 2013 in General Discussion (PC)
The luskan raiders absolutely dominated every phase of the event, and with 1 minute to spare we lost the support of the catapults and the giant, despite having already won them. WTF? With the frequent disconnects I didn't even receive credit for participating and thus couldn't even queue for the T1 dungeon, despite placing in the top 5. How was this even released?

Edit: To clarify, we had already WON the support of the catapults and giant and it was taken away from us as the mine cart phase wrapped up. It wasn't as if there was a sudden turn of events...the game was OVER.
Post edited by vadriel45 on
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Comments

  • renegade4000renegade4000 Member Posts: 0 Arc User
    edited June 2013
    I ranked first and got nothing :)
  • vlayde9vlayde9 Member Posts: 0 Arc User
    edited June 2013
    Why am I not surprised?
  • silence1k1llsilence1k1ll Member Posts: 148 Bounty Hunter
    edited June 2013
    They released something that wasn't tested?! NO WAY! Surely you must be mistaken.
    I ENJOY PLAYING NWO
  • cakeyeahcakeyeah Member, Neverwinter Beta Users Posts: 26 Arc User
    edited June 2013
    The pvp map is zergtastic to say the least, which removes pretty much all the fun from it.
  • ripcalkinripcalkin Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 17 Arc User
    edited June 2013
    It'd be nice to get into Gauntlgrym... but it seems to require your guild to have an allegiance... and I cannot find, as a guild leader, any way to actually set my guild's allegiance!
  • thehighcounselthehighcounsel Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 47
    edited June 2013
    They released something that wasn't tested?! NO WAY! Surely you must be mistaken.

    Yea I say we start a witch trial or something, this guy cannot be right!
  • ajriderajrider Member, Neverwinter Beta Users Posts: 8 Arc User
    edited June 2013
    It doesn't make any sense at all. We won both the pve and the pvp portion of our games, and yet we received no rewards. It appears the meter at the top functions to monitor all active games. So I lose overall, despite winning both the pve and pvp portions because the other players in my faction, in the other games lost? Id like to see a 20 vs 20 gauntlgrym rather than this faction vs faction nonsense. Dont punish me because other people dont win their matchs
  • quickkill46quickkill46 Member, Neverwinter Beta Users Posts: 3 Arc User
    edited June 2013
    from what it looks like the opposing faction can still finish the pve side objectives after 1 side wins them and then obtain credit for completing them making their side win phase 2 and guarantee them access to the t2 dungeon. this just happened on beholder which forced my side to lose the entire thing after us completely dominating every last objective. learned about them completing objectives after we did though talking to one of the guilds we were up against that said they could still complete the pve stuff after we won them
  • swingbrnswingbrn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 29 Arc User
    edited June 2013
    Same thing happened to us. We dominated in EVERY ASPECT and manage to get a loss? this new content is a ****ing let down.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    TBH... it wasn't tested well in the test realm since nobody can seem to get any game started.
  • cwair01cwair01 Member, Neverwinter Beta Users Posts: 76
    edited June 2013
    This happened to us as well, nice one cryptic.
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  • ajriderajrider Member, Neverwinter Beta Users Posts: 8 Arc User
    edited June 2013
    from what it looks like the opposing faction can still finish the pve side objectives after 1 side wins them and then obtain credit for completing them making their side win phase 2 and guarantee them access to the t2 dungeon. this just happened on beholder which forced my side to lose the entire thing after us completely dominating every last objective. learned about them completing objectives after we did though talking to one of the guilds we were up against that said they could still complete the pve stuff after we won them

    Again, thats poor design. You shouldnt be able to queue for pvp or start that portion until the previous portion is completed
    I am on beholder as well quickkill, and we destroyed gg trashcans in pvp, and won the pve as well. but we lost somehow. Silly design
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited June 2013
    Quit crying IT'S A BE.....

    oh right.
    image
  • sirfapstoomuchsirfapstoomuch Member Posts: 7 Arc User
    edited June 2013
    ripcalkin wrote: »
    It'd be nice to get into Gauntlgrym... but it seems to require your guild to have an allegiance... and I cannot find, as a guild leader, any way to actually set my guild's allegiance!

    Go to the Trade of Blades, walk in > straight ahead > choose pirates > gg
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited June 2013
    jmadfour wrote: »
    Quit crying IT'S A BE.....

    oh right.

    TBH I am surprised that there haven't (yet) been any rabid PWE fanboyz here screaming that it is all okay since it is only one day since 'Open Beta' finished.....
  • jnaathrajnaathra Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    -shakes head- Cryptic...
    Scout Tragold - "I haven't lived this long by being brave... it's just another word for stupid."
  • kynttilakynttila Member Posts: 109 Bounty Hunter
    edited June 2013
    So is anything tested properly before release ?
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited June 2013
    kynttila wrote: »
    So is anything tested properly before release ?

    Probably the pricing on ZEN store items. Other than that.......
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    kynttila wrote: »
    So is anything tested properly before release ?

    We tried to test it... lack of people in the test server so there's no proper way to test it. Most people just login, take a quick peek and log out.
  • ajriderajrider Member, Neverwinter Beta Users Posts: 8 Arc User
    edited June 2013
    Well lets use this opportunity productively and provide feedback to make some changes. What I need clarification on is why, if I win both portions (pve and pvp) do I lose overall? I enjoyed the 20 v 20 but this design is not working
  • gunbahahagunbahaha Member, Neverwinter Beta Users Posts: 139
    edited June 2013
    The problem is winning doesn't matter anyway. The T1 dungeon is better than the T2 for farming coins and who really gives a HAMSTER about RNGing the T1/T2 loot tables and then having to roll against 4 other people?

    Formula for 40 coins per GG:
    AFK till PVP queues are available -> do PvP match (will only have time for one) -> afk till dungeons -> fit in as many T1s as possible
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    gunbahaha wrote: »
    The problem is winning doesn't matter anyway. The T1 dungeon is better than the T2 for farming coins and who really gives a HAMSTER about RNGing the T1/T2 loot tables and then having to roll against 4 other people?

    Formula for 40 coins per GG:
    AFK till PVP queues are available -> do PvP match (will only have time for one) -> afk till dungeons -> fit in as many T1s as possible

    I don't think that's the intent of the design..
  • ajriderajrider Member, Neverwinter Beta Users Posts: 8 Arc User
    edited June 2013
    gunbahaha wrote: »
    The problem is winning doesn't matter anyway. The T1 dungeon is better than the T2 for farming coins and who really gives a HAMSTER about RNGing the T1/T2 loot tables and then having to roll against 4 other people?

    Formula for 40 coins per GG:
    AFK till PVP queues are available -> do PvP match (will only have time for one) -> afk till dungeons -> fit in as many T1s as possible

    Your right but again that seems to not work as intended. The T2 should be the better option. Winning should matter. And if I win both the pvp and pve I should win overall.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    Seriously people... just report all the bugs you find in the bug report section. I think the devs do read that section than in the general discussion.
  • ajriderajrider Member, Neverwinter Beta Users Posts: 8 Arc User
    edited June 2013
    Seriously people... just report all the bugs you find in the bug report section. I think the devs do read that section than in the general discussion.

    Its beyond a bug. Its poor design. How do I report that? :D
  • swingbrnswingbrn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 29 Arc User
    edited June 2013
    bump this ****
  • ajriderajrider Member, Neverwinter Beta Users Posts: 8 Arc User
    edited June 2013
    for sure....
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    ajrider wrote: »
    Its beyond a bug. Its poor design. How do I report that? :D

    You can report that too and tell them what you think will improve the game.
  • flyingfinnflyingfinn Member Posts: 6,694 Arc User
    edited June 2013
    Test your content and fix it before releasing it would be a nice improvement...
    :rolleyes:

    But the Cantankerous Mage is amused.
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  • vadriel45vadriel45 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 23 Arc User
    edited June 2013
    Anyone here going to actually bother with this new content at all until an official fix is posted?
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